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poison gas #6
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I fixed it. In movements.xml change this line:
and add in misc "poison_effect.lua"
it's simple, but works :P |
FIX FOR THIS ISSUEthanks to @renanluis90 combat.cpp void MagicField::onStepInField(Creature* creature)
and remove from all poison runes combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS) |
Works for me, thanks! |
You cannot do it in lua as lua stops the c++ code and it causes large critical bugs with getting skulls and player killing by fields in general |
lua causes bugs with player killing due to fields... you need to use c++ code |
missing poison effect when step into the field
also for wall, bomb runes, there should only be a hit effect on the targets, not around
https://i.imgur.com/cb0qQC3.png
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