From 0f0ec1eb851a832e82d21d83ca6ddba5bd94fabe Mon Sep 17 00:00:00 2001 From: CarnifexOptimus <156172553+CarnifexOptimus@users.noreply.github.com> Date: Mon, 16 Dec 2024 17:46:15 +0100 Subject: [PATCH] fix autorot --- BossMod/Modules/Dawntrail/Ultimate/FRU/FRUAI.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/BossMod/Modules/Dawntrail/Ultimate/FRU/FRUAI.cs b/BossMod/Modules/Dawntrail/Ultimate/FRU/FRUAI.cs index 06617c057e..c2eb94deb6 100644 --- a/BossMod/Modules/Dawntrail/Ultimate/FRU/FRUAI.cs +++ b/BossMod/Modules/Dawntrail/Ultimate/FRU/FRUAI.cs @@ -1,6 +1,5 @@ using BossMod.AI; using BossMod.Autorotation; -using BossMod.Pathfinding; namespace BossMod.Dawntrail.Ultimate.FRU; @@ -8,7 +7,7 @@ namespace BossMod.Dawntrail.Ultimate.FRU; sealed class FRUAI(RotationModuleManager manager, Actor player) : AIRotationModule(manager, player) { public enum Track { Movement } - public enum MovementStrategy { None, Pathfind, Prepull, DragToCenter, MaxMeleeNearest, ClockSpot } + public enum MovementStrategy { None, Prepull, DragToCenter, MaxMeleeNearest, ClockSpot } public static RotationModuleDefinition Definition() {