From 569f590bc33a28ac97b1bc770c4ece7ac1144592 Mon Sep 17 00:00:00 2001 From: Andrew Gilewsky Date: Thu, 6 Feb 2025 20:30:58 +0000 Subject: [PATCH] Less tight slideover. --- BossMod/Modules/Dawntrail/Ultimate/FRU/P2DiamondDust.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BossMod/Modules/Dawntrail/Ultimate/FRU/P2DiamondDust.cs b/BossMod/Modules/Dawntrail/Ultimate/FRU/P2DiamondDust.cs index 0c15818936..b5189e0004 100644 --- a/BossMod/Modules/Dawntrail/Ultimate/FRU/P2DiamondDust.cs +++ b/BossMod/Modules/Dawntrail/Ultimate/FRU/P2DiamondDust.cs @@ -468,7 +468,7 @@ public override void AddAIHints(int slot, Actor actor, PartyRolesConfig.Assignme { // if we're behind boss, slide over to the safe point as opposite to the boss as possible var farthestDir = Angle.FromDirection(-sourceOffset); - var bestRange = zoneList.Allowed(1.Degrees()).MinBy(r => farthestDir.DistanceToRange(r.min, r.max).Abs().Rad); + var bestRange = zoneList.Allowed(5.Degrees()).MinBy(r => farthestDir.DistanceToRange(r.min, r.max).Abs().Rad); var dir = farthestDir.ClosestInRange(bestRange.min, bestRange.max); hints.AddForbiddenZone(ShapeDistance.InvertedCircle(actor.Position + SlideDistance * dir.ToDirection(), 1), DateTime.MaxValue); }