diff --git a/BasicRotations/Ranged/MCH_Beta.cs b/BasicRotations/Ranged/MCH_Beta.cs index 468c6c7..d2a8942 100644 --- a/BasicRotations/Ranged/MCH_Beta.cs +++ b/BasicRotations/Ranged/MCH_Beta.cs @@ -60,7 +60,7 @@ protected override bool EmergencyAbility(IAction nextGCD, out IAction? act) return RicochetPvE.CanUse(out act, skipAoeCheck: true, usedUp: true); } // Use Gause - if (isGaussMore && !IsLastAction(true, GaussRoundPvE) && !IsLastAction(true, RicochetPvE) && Player.HasStatus(true, StatusID.Overheated)) + if (isGaussMore && ((!IsLastAction(true, GaussRoundPvE) && !IsLastAction(true, RicochetPvE) && Player.HasStatus(true, StatusID.Overheated)) || !Player.HasStatus(true, StatusID.Overheated))) { return GaussRoundPvE.CanUse(out act, usedUp: true); }