diff --git a/BasicRotations/Ranged/BRD_Default.cs b/BasicRotations/Ranged/BRD_Default.cs index 0ead977..f90a7c5 100644 --- a/BasicRotations/Ranged/BRD_Default.cs +++ b/BasicRotations/Ranged/BRD_Default.cs @@ -143,6 +143,9 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) #region GCD Logic protected override bool GeneralGCD(out IAction? act) { + if (ShadowbitePvE.CanUse(out act)) return true; + if (StraightShotPvE.CanUse(out act)) return true; + if (IronJawsPvE.CanUse(out act)) return true; if (IronJawsPvE.CanUse(out act, skipStatusProvideCheck: true) && (IronJawsPvE.Target.Target?.WillStatusEnd(30, true, IronJawsPvE.Setting.TargetStatusProvide ?? []) ?? false)) { @@ -157,13 +160,11 @@ protected override bool GeneralGCD(out IAction? act) if (Player.HasStatus(true, StatusID.RagingStrikes) && BarragePvE.Cooldown.IsCoolingDown) return true; } - if (ShadowbitePvE.CanUse(out act)) return true; if (QuickNockPvE.CanUse(out act)) return true; if (WindbitePvE.CanUse(out act)) return true; if (VenomousBitePvE.CanUse(out act)) return true; - if (StraightShotPvE.CanUse(out act)) return true; if (HeavyShotPvE.CanUse(out act)) return true; return base.GeneralGCD(out act);