diff --git a/BasicRotations/DefaultRotations.csproj b/BasicRotations/DefaultRotations.csproj
index a434584..9c7b070 100644
--- a/BasicRotations/DefaultRotations.csproj
+++ b/BasicRotations/DefaultRotations.csproj
@@ -8,13 +8,7 @@
-
-
-
-
-
-
-
+
diff --git a/BasicRotations/Duty/EmanationDefault.cs b/BasicRotations/Duty/EmanationDefault.cs
index a464ad4..8401d1b 100644
--- a/BasicRotations/Duty/EmanationDefault.cs
+++ b/BasicRotations/Duty/EmanationDefault.cs
@@ -1,15 +1,17 @@
-namespace DefaultRotations.Duty;
+using RotationSolver.Basic.Rotations.Duties;
+
+namespace DefaultRotations.Duty;
[Rotation("Emanation Default", CombatType.PvE)]
-[DutyTerritory(263, 264)]
-internal class EmanationDefault : DutyRotation
+
+internal class EmanationDefault : EmanationRotation
{
- protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)
+ public override bool EmergencyAbility(IAction nextGCD, out IAction? act)
{
// 8521 8522 8523
- bool Lol1 = HostileTarget?.CastActionId == 8521
- bool Lol2 = HostileTarget?.CastActionId == 8522
- bool Lol3 = HostileTarget?.CastActionId == 8523
+ bool Lol1 = HostileTarget?.CastActionId == 8521;
+ bool Lol2 = HostileTarget?.CastActionId == 8522;
+ bool Lol3 = HostileTarget?.CastActionId == 8523;
if (Lol1 || Lol2 || Lol3)
{
@@ -17,5 +19,8 @@ protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)
if (VrilPvE_9345.CanUse(out act)) return true; // Extreme
return base.EmergencyAbility(nextGCD, out act);
}
+
+ act = null;
+ return base.EmergencyAbility(nextGCD, out act);
}
}
\ No newline at end of file