From ba1d5ad136ae587ca3a62e1c6b77a0e465d4fd74 Mon Sep 17 00:00:00 2001 From: LTS <127939494+LTS-FFXIV@users.noreply.github.com> Date: Mon, 23 Sep 2024 19:51:34 -0500 Subject: [PATCH 1/9] NugetBump --- BasicRotations/RebornRotations.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BasicRotations/RebornRotations.csproj b/BasicRotations/RebornRotations.csproj index ce49895..ce525e4 100644 --- a/BasicRotations/RebornRotations.csproj +++ b/BasicRotations/RebornRotations.csproj @@ -16,7 +16,7 @@ - + From 9363d0a9833ca6b67c4558a99494ad32d5fea12f Mon Sep 17 00:00:00 2001 From: Karaha-Baruha Date: Tue, 24 Sep 2024 06:46:15 -0500 Subject: [PATCH 2/9] remove burst pooling of Ricochet/Gauss in zMCH Beta --- BasicRotations/Ranged/zMCH_Beta.cs | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/BasicRotations/Ranged/zMCH_Beta.cs b/BasicRotations/Ranged/zMCH_Beta.cs index 8902a2b..67ee268 100644 --- a/BasicRotations/Ranged/zMCH_Beta.cs +++ b/BasicRotations/Ranged/zMCH_Beta.cs @@ -14,6 +14,9 @@ public sealed class zMCH_Beta : MachinistRotation [RotationConfig(CombatType.PvE, Name = "Delay Drill for combo GCD if have one charge and about to break combo")] private bool HoldDrillForCombo { get; set; } = true; + + [RotationConfig(CombatType.PvE, Name = "Delay Hypercharge for combo GCD if about to break combo")] + private bool HoldHCForCombo { get; set; } = true; #endregion #region Countdown logic @@ -53,7 +56,7 @@ protected override bool EmergencyAbility(IAction nextGCD, out IAction? act) protected override bool AttackAbility(IAction nextGCD, out IAction? act) { // Keeps Ricochet and Gauss cannon Even - bool isRicochetMore = RicochetPvE.EnoughLevel && GaussRoundPvE.Cooldown.CurrentCharges <= RicochetPvE.Cooldown.CurrentCharges; + bool isRicochetMore = RicochetPvE.EnoughLevel && GaussRoundPvE.Cooldown.RecastTimeElapsed <= RicochetPvE.Cooldown.RecastTimeElapsed; // Start Ricochet/Gauss cooldowns rolling if (!RicochetPvE.Cooldown.IsCoolingDown && RicochetPvE.CanUse(out act, skipAoeCheck: true)) return true; @@ -75,7 +78,7 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) { if ((IsLastAbility(false, HyperchargePvE) || Heat >= 50 || Player.HasStatus(true, StatusID.Hypercharged)) && ToolChargeSoon(out _) && !LowLevelHyperCheck && WildfirePvE.CanUse(out act)) return true; } - // Use Hypercharge if if wildfire will not be up in 30 seconds or if you hit 100 heat + // Use Hypercharge if wildfire will not be up in 30 seconds or if you hit 100 heat if (!LowLevelHyperCheck && !Player.HasStatus(true, StatusID.Reassembled) && (!WildfirePvE.Cooldown.WillHaveOneCharge(30) || (Heat == 100))) { if (ToolChargeSoon(out act)) return true; @@ -84,16 +87,12 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) // Use Ricochet and Gauss if have pooled charges or is burst window if (isRicochetMore) { - if ((IsLastGCD(true, BlazingShotPvE, HeatBlastPvE) - || RicochetPvE.Cooldown.CurrentCharges >= RicochetPvE.Cooldown.MaxCharges - 1 - || !WildfirePvE.Cooldown.ElapsedAfter(20)) + if (IsLastGCD(true, BlazingShotPvE, HeatBlastPvE) && RicochetPvE.CanUse(out act, skipAoeCheck: true, usedUp: true)) return true; } - if ((IsLastGCD(true, BlazingShotPvE, HeatBlastPvE) - || GaussRoundPvE.Cooldown.CurrentCharges >= GaussRoundPvE.Cooldown.MaxCharges - 1 - || !WildfirePvE.Cooldown.ElapsedAfter(20)) + if (IsLastGCD(true, BlazingShotPvE, HeatBlastPvE) && GaussRoundPvE.CanUse(out act, usedUp: true, skipAoeCheck: true)) return true; @@ -177,7 +176,9 @@ private bool ToolChargeSoon(out IAction? act) (DrillPvE.EnoughLevel && (!DrillPvE.Cooldown.IsCoolingDown)) || // Chainsaw Charge Detection - (ChainSawPvE.EnoughLevel && ChainSawPvE.Cooldown.WillHaveOneCharge(REST_TIME)))) + (ChainSawPvE.EnoughLevel && ChainSawPvE.Cooldown.WillHaveOneCharge(REST_TIME))) + || + (!HoldHCForCombo || !(LiveComboTime <= REST_TIME))) { act = null; return false; From d4d7233a6b0efc554fa7112a0f2fcc27f71adce7 Mon Sep 17 00:00:00 2001 From: Karaha-Baruha Date: Tue, 24 Sep 2024 06:50:06 -0500 Subject: [PATCH 3/9] Slightly relax Ricochet/Gauss pooling in zMCH Beta 2 --- BasicRotations/Ranged/zMCH_Beta_2.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/BasicRotations/Ranged/zMCH_Beta_2.cs b/BasicRotations/Ranged/zMCH_Beta_2.cs index 1fba759..30d3f3c 100644 --- a/BasicRotations/Ranged/zMCH_Beta_2.cs +++ b/BasicRotations/Ranged/zMCH_Beta_2.cs @@ -97,15 +97,15 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) if (isRicochetMore) { if ((IsLastGCD(true, BlazingShotPvE, HeatBlastPvE) - || RicochetPvE.Cooldown.RecastTimeElapsed >= 55 - || !WildfirePvE.Cooldown.ElapsedAfter(20)) + || RicochetPvE.Cooldown.RecastTimeElapsed >= 45 + || !BarrelStabilizerPvE.Cooldown.ElapsedAfter(20)) && RicochetPvE.CanUse(out act, skipAoeCheck: true, usedUp: true)) return true; } if ((IsLastGCD(true, BlazingShotPvE, HeatBlastPvE) - || GaussRoundPvE.Cooldown.RecastTimeElapsed >= 55 - || !WildfirePvE.Cooldown.ElapsedAfter(20)) + || GaussRoundPvE.Cooldown.RecastTimeElapsed >= 45 + || !BarrelStabilizerPvE.Cooldown.ElapsedAfter(20)) && GaussRoundPvE.CanUse(out act, usedUp: true, skipAoeCheck: true)) return true; From b1cb12e248b9959a679cb2257c392a35f8d0e377 Mon Sep 17 00:00:00 2001 From: LTS <127939494+LTS-FFXIV@users.noreply.github.com> Date: Tue, 24 Sep 2024 07:55:12 -0500 Subject: [PATCH 4/9] Nuget bump --- BasicRotations/RebornRotations.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BasicRotations/RebornRotations.csproj b/BasicRotations/RebornRotations.csproj index ce525e4..d465f55 100644 --- a/BasicRotations/RebornRotations.csproj +++ b/BasicRotations/RebornRotations.csproj @@ -16,7 +16,7 @@ - + From af3dfe267e22d2f5c84c264a0ae7e4f1673595a8 Mon Sep 17 00:00:00 2001 From: Karaha-Baruha Date: Tue, 24 Sep 2024 09:13:57 -0500 Subject: [PATCH 5/9] fix wf/hc bugs in mch beta 1 --- BasicRotations/Ranged/zMCH_Beta.cs | 16 +++------------- 1 file changed, 3 insertions(+), 13 deletions(-) diff --git a/BasicRotations/Ranged/zMCH_Beta.cs b/BasicRotations/Ranged/zMCH_Beta.cs index 67ee268..09df4c4 100644 --- a/BasicRotations/Ranged/zMCH_Beta.cs +++ b/BasicRotations/Ranged/zMCH_Beta.cs @@ -81,20 +81,12 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) // Use Hypercharge if wildfire will not be up in 30 seconds or if you hit 100 heat if (!LowLevelHyperCheck && !Player.HasStatus(true, StatusID.Reassembled) && (!WildfirePvE.Cooldown.WillHaveOneCharge(30) || (Heat == 100))) { - if (ToolChargeSoon(out act)) return true; + if (!HoldHCForCombo || !(LiveComboTime <= 8f) && ToolChargeSoon(out act)) return true; } // Use Ricochet and Gauss if have pooled charges or is burst window - if (isRicochetMore) - { - if (IsLastGCD(true, BlazingShotPvE, HeatBlastPvE) - && RicochetPvE.CanUse(out act, skipAoeCheck: true, usedUp: true)) - return true; - } - - if (IsLastGCD(true, BlazingShotPvE, HeatBlastPvE) - && GaussRoundPvE.CanUse(out act, usedUp: true, skipAoeCheck: true)) - return true; + if (isRicochetMore && RicochetPvE.CanUse(out act, skipAoeCheck: true, usedUp: true)) return true; + if (GaussRoundPvE.CanUse(out act, usedUp: true, skipAoeCheck: true)) return true; if (IsBurst) { @@ -177,8 +169,6 @@ private bool ToolChargeSoon(out IAction? act) || // Chainsaw Charge Detection (ChainSawPvE.EnoughLevel && ChainSawPvE.Cooldown.WillHaveOneCharge(REST_TIME))) - || - (!HoldHCForCombo || !(LiveComboTime <= REST_TIME))) { act = null; return false; From efa3fe69aab87f3f1929685115163c9766c7f298 Mon Sep 17 00:00:00 2001 From: Karaha-Baruha Date: Tue, 24 Sep 2024 09:21:13 -0500 Subject: [PATCH 6/9] don't hold drill/hypercharge if combo time is 0 --- BasicRotations/Ranged/zMCH_Beta.cs | 2 +- BasicRotations/Ranged/zMCH_Beta_2.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/BasicRotations/Ranged/zMCH_Beta.cs b/BasicRotations/Ranged/zMCH_Beta.cs index 09df4c4..f8958bc 100644 --- a/BasicRotations/Ranged/zMCH_Beta.cs +++ b/BasicRotations/Ranged/zMCH_Beta.cs @@ -81,7 +81,7 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) // Use Hypercharge if wildfire will not be up in 30 seconds or if you hit 100 heat if (!LowLevelHyperCheck && !Player.HasStatus(true, StatusID.Reassembled) && (!WildfirePvE.Cooldown.WillHaveOneCharge(30) || (Heat == 100))) { - if (!HoldHCForCombo || !(LiveComboTime <= 8f) && ToolChargeSoon(out act)) return true; + if (!HoldHCForCombo || !(LiveComboTime <= 8f && LiveComboTime > 0f) && ToolChargeSoon(out act)) return true; } // Use Ricochet and Gauss if have pooled charges or is burst window diff --git a/BasicRotations/Ranged/zMCH_Beta_2.cs b/BasicRotations/Ranged/zMCH_Beta_2.cs index 30d3f3c..733889e 100644 --- a/BasicRotations/Ranged/zMCH_Beta_2.cs +++ b/BasicRotations/Ranged/zMCH_Beta_2.cs @@ -90,7 +90,7 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) if (!LowLevelHyperCheck && !Player.HasStatus(true, StatusID.Reassembled) && (!WildfirePvE.Cooldown.WillHaveOneCharge(30) || Heat == 100) - && !(LiveComboTime <= HYPERCHARGE_DURATION) + && !(LiveComboTime <= HYPERCHARGE_DURATION && LiveComboTime > 0f) && ToolChargeSoon(out act)) return true; // Use Ricochet and Gauss if have pooled charges or is burst window From 5028572e6b5d1cfe2fa3fbdf7f8652721561cda5 Mon Sep 17 00:00:00 2001 From: Karaha-Baruha Date: Tue, 24 Sep 2024 09:21:13 -0500 Subject: [PATCH 7/9] don't hold drill/hypercharge if combo time is 0 --- BasicRotations/Ranged/zMCH_Beta.cs | 4 ++-- BasicRotations/Ranged/zMCH_Beta_2.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/BasicRotations/Ranged/zMCH_Beta.cs b/BasicRotations/Ranged/zMCH_Beta.cs index 09df4c4..1832bca 100644 --- a/BasicRotations/Ranged/zMCH_Beta.cs +++ b/BasicRotations/Ranged/zMCH_Beta.cs @@ -81,7 +81,7 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) // Use Hypercharge if wildfire will not be up in 30 seconds or if you hit 100 heat if (!LowLevelHyperCheck && !Player.HasStatus(true, StatusID.Reassembled) && (!WildfirePvE.Cooldown.WillHaveOneCharge(30) || (Heat == 100))) { - if (!HoldHCForCombo || !(LiveComboTime <= 8f) && ToolChargeSoon(out act)) return true; + if (!HoldHCForCombo || !(LiveComboTime <= 8f && LiveComboTime > 0f) && ToolChargeSoon(out act)) return true; } // Use Ricochet and Gauss if have pooled charges or is burst window @@ -168,7 +168,7 @@ private bool ToolChargeSoon(out IAction? act) (DrillPvE.EnoughLevel && (!DrillPvE.Cooldown.IsCoolingDown)) || // Chainsaw Charge Detection - (ChainSawPvE.EnoughLevel && ChainSawPvE.Cooldown.WillHaveOneCharge(REST_TIME))) + (ChainSawPvE.EnoughLevel && ChainSawPvE.Cooldown.WillHaveOneCharge(REST_TIME)))) { act = null; return false; diff --git a/BasicRotations/Ranged/zMCH_Beta_2.cs b/BasicRotations/Ranged/zMCH_Beta_2.cs index 30d3f3c..733889e 100644 --- a/BasicRotations/Ranged/zMCH_Beta_2.cs +++ b/BasicRotations/Ranged/zMCH_Beta_2.cs @@ -90,7 +90,7 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) if (!LowLevelHyperCheck && !Player.HasStatus(true, StatusID.Reassembled) && (!WildfirePvE.Cooldown.WillHaveOneCharge(30) || Heat == 100) - && !(LiveComboTime <= HYPERCHARGE_DURATION) + && !(LiveComboTime <= HYPERCHARGE_DURATION && LiveComboTime > 0f) && ToolChargeSoon(out act)) return true; // Use Ricochet and Gauss if have pooled charges or is burst window From 3529fca07d4ded3d8d0e8008d734bc2fa58cf6fe Mon Sep 17 00:00:00 2001 From: Karaha-Baruha Date: Tue, 24 Sep 2024 19:09:58 -0500 Subject: [PATCH 8/9] improvements to both MCH betas --- BasicRotations/Ranged/zMCH_Beta.cs | 19 ++++++++----------- BasicRotations/Ranged/zMCH_Beta_2.cs | 21 +++++++++++---------- 2 files changed, 19 insertions(+), 21 deletions(-) diff --git a/BasicRotations/Ranged/zMCH_Beta.cs b/BasicRotations/Ranged/zMCH_Beta.cs index 1832bca..310b582 100644 --- a/BasicRotations/Ranged/zMCH_Beta.cs +++ b/BasicRotations/Ranged/zMCH_Beta.cs @@ -71,7 +71,7 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) // Rook Autoturret/Queen Logic if (CanUseQueenMeow(out act, nextGCD)) return true; - if (BSPrio && BarrelStabilizerPvE.CanUse(out act)) return true; + if (IsBurst && BSPrio && BarrelStabilizerPvE.CanUse(out act)) return true; // Burst if (IsBurst) @@ -88,10 +88,7 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) if (isRicochetMore && RicochetPvE.CanUse(out act, skipAoeCheck: true, usedUp: true)) return true; if (GaussRoundPvE.CanUse(out act, usedUp: true, skipAoeCheck: true)) return true; - if (IsBurst) - { - if (BarrelStabilizerPvE.CanUse(out act)) return true; - } + if (IsBurst && BarrelStabilizerPvE.CanUse(out act)) return true; return base.AttackAbility(nextGCD, out act); } @@ -165,7 +162,7 @@ private bool ToolChargeSoon(out IAction? act) (!AirAnchorPvE.EnoughLevel && HotShotPvE.EnoughLevel && HotShotPvE.Cooldown.WillHaveOneCharge(REST_TIME)) || // Drill Charge Detection - (DrillPvE.EnoughLevel && (!DrillPvE.Cooldown.IsCoolingDown)) + (DrillPvE.EnoughLevel && (!DrillPvE.Cooldown.WillHaveXCharges(DrillPvE.Cooldown.MaxCharges, REST_TIME))) || // Chainsaw Charge Detection (ChainSawPvE.EnoughLevel && ChainSawPvE.Cooldown.WillHaveOneCharge(REST_TIME)))) @@ -199,12 +196,12 @@ private bool CanUseQueenMeow(out IAction? act, IAction nextGCD) bool QueenFifteen = Battery >= 100 && !CombatElapsedLess(590f) && CombatElapsedLess(610f); if ( - (NewQueenLogic && - (WildfirePvE.Cooldown.WillHaveOneChargeGCD(1) + (NewQueenLogic && + (WildfirePvE.Cooldown.WillHaveOneChargeGCD(4) || !WildfirePvE.Cooldown.ElapsedAfter(10) - || nextGCD.IsTheSameTo(true, CleanShotPvE) && Battery == 100) - || (nextGCD.IsTheSameTo(true, AirAnchorPvE, ChainSawPvE, ExcavatorPvE) && (Battery == 90 || Battery == 100))) - || !NewQueenLogic && (QueenOne || QueenTwo || QueenThree || QueenFour || QueenFive || QueenSix || QueenSeven || QueenEight || QueenNine || QueenTen || QueenEleven || QueenTwelve || QueenThirteen || QueenFourteen || QueenFifteen)) + || (nextGCD.IsTheSameTo(true, CleanShotPvE) && Battery == 100) + || (nextGCD.IsTheSameTo(true, HotShotPvE, AirAnchorPvE, ChainSawPvE, ExcavatorPvE) && (Battery == 90 || Battery == 100))) + || !NewQueenLogic && (QueenOne || QueenTwo || QueenThree || QueenFour || QueenFive || QueenSix || QueenSeven || QueenEight || QueenNine || QueenTen || QueenEleven || QueenTwelve || QueenThirteen || QueenFourteen || QueenFifteen))) { if (RookAutoturretPvE.CanUse(out act)) return true; } diff --git a/BasicRotations/Ranged/zMCH_Beta_2.cs b/BasicRotations/Ranged/zMCH_Beta_2.cs index 733889e..395a1fe 100644 --- a/BasicRotations/Ranged/zMCH_Beta_2.cs +++ b/BasicRotations/Ranged/zMCH_Beta_2.cs @@ -81,7 +81,7 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) if (!RicochetPvE.Cooldown.IsCoolingDown && RicochetPvE.CanUse(out act, skipAoeCheck: true)) return true; if (!GaussRoundPvE.Cooldown.IsCoolingDown && GaussRoundPvE.CanUse(out act, skipAoeCheck: true)) return true; - if (IsLastGCD(true, DrillPvE) && BarrelStabilizerPvE.CanUse(out act)) return true; + if (IsBurst && IsLastGCD(true, DrillPvE) && BarrelStabilizerPvE.CanUse(out act)) return true; // Rook Autoturret/Queen Logic if (CanUseQueenMeow(out act, nextGCD)) return true; @@ -94,7 +94,7 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) && ToolChargeSoon(out act)) return true; // Use Ricochet and Gauss if have pooled charges or is burst window - if (isRicochetMore) + if (IsRicochetMore) { if ((IsLastGCD(true, BlazingShotPvE, HeatBlastPvE) || RicochetPvE.Cooldown.RecastTimeElapsed >= 45 @@ -185,7 +185,7 @@ private bool ToolChargeSoon(out IAction? act) (!AirAnchorPvE.EnoughLevel && HotShotPvE.EnoughLevel && HotShotPvE.Cooldown.WillHaveOneCharge(HYPERCHARGE_DURATION)) || // Drill Charge Detection - (DrillPvE.EnoughLevel && (!DrillPvE.Cooldown.IsCoolingDown)) + (DrillPvE.EnoughLevel && !DrillPvE.Cooldown.WillHaveXCharges(DrillPvE.Cooldown.MaxCharges, HYPERCHARGE_DURATION)) || // Chainsaw Charge Detection (ChainSawPvE.EnoughLevel && ChainSawPvE.Cooldown.WillHaveOneCharge(HYPERCHARGE_DURATION)))) @@ -221,15 +221,16 @@ private bool CanUseQueenMeow(out IAction? act, IAction nextGCD) { if (RookAutoturretPvE.CanUse(out act)) return true; } - else if ( + // take over with normal logic after queen timings run out in long fights + else if ((!UseBalanceQueenTimings || !CombatElapsedLess(610f)) && // ASAP in opener - (CombatElapsedLessGCD(10)) - // In first 10 seconds of 2 minute window - || (!AirAnchorPvE.Cooldown.ElapsedAfter(10) && (Player.HasStatus(true, StatusID.FullMetalMachinist) || BarrelStabilizerPvE.Cooldown.WillHaveOneChargeGCD(4))) + (CombatElapsedLessGCD(10) + // In first ~10 seconds of 2 minute window + || (!AirAnchorPvE.Cooldown.ElapsedAfter(10) && (BarrelStabilizerPvE.Cooldown.WillHaveOneChargeGCD(4) || !BarrelStabilizerPvE.Cooldown.ElapsedAfter(5)) // or if about to overcap - || nextGCD.IsTheSameTo(true, CleanShotPvE) && Battery == 100 + || (nextGCD.IsTheSameTo(true, CleanShotPvE) && Battery == 100) || (nextGCD.IsTheSameTo(true, AirAnchorPvE, ChainSawPvE, ExcavatorPvE) && (Battery == 90 || Battery == 100)) - ) + ))) { if (RookAutoturretPvE.CanUse(out act)) return true; } @@ -241,6 +242,6 @@ private bool CanUseQueenMeow(out IAction? act, IAction nextGCD) private bool LowLevelHyperCheck => !AutoCrossbowPvE.EnoughLevel && SpreadShotPvE.CanUse(out _); // Keeps Ricochet and Gauss Cannon Even - private bool isRicochetMore => RicochetPvE.EnoughLevel && GaussRoundPvE.Cooldown.RecastTimeElapsed <= RicochetPvE.Cooldown.RecastTimeElapsed; + private bool IsRicochetMore => RicochetPvE.EnoughLevel && GaussRoundPvE.Cooldown.RecastTimeElapsed <= RicochetPvE.Cooldown.RecastTimeElapsed; #endregion } \ No newline at end of file From 0441778947bcdd9b21de4d1ea6a5014b6bd212b7 Mon Sep 17 00:00:00 2001 From: ceeprus Date: Wed, 25 Sep 2024 13:11:31 +0300 Subject: [PATCH 9/9] Wrong path for source linking --- BasicRotations/Healer/AST_Default.cs | 2 +- BasicRotations/Healer/SCH_Default.cs | 2 +- BasicRotations/Healer/SGE_Default.cs | 2 +- BasicRotations/Healer/WHM_Default.cs | 2 +- BasicRotations/Limited Jobs/BLU_Default.cs | 2 +- BasicRotations/Limited Jobs/BSM_Default.cs | 2 +- BasicRotations/Magical/BLM_Default.cs | 2 +- BasicRotations/Magical/ICWA_PCT_BETA.cs | 2 +- BasicRotations/Magical/PCT_Default.cs | 2 +- BasicRotations/Magical/RDM_Default.cs | 2 +- BasicRotations/Magical/SMN_Archive | 2 +- BasicRotations/Magical/SMN_Default.cs | 2 +- BasicRotations/Melee/DRG_Default.cs | 2 +- BasicRotations/Melee/MNK_Default.cs | 2 +- BasicRotations/Melee/NIN_Default.cs | 2 +- BasicRotations/Melee/RPR_Default.cs | 2 +- BasicRotations/Melee/SAM_Default.cs | 2 +- BasicRotations/Melee/VPR_Default.cs | 2 +- BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Magical/RDM_Default.PvP.cs | 2 +- BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Melee/DRG_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Melee/NIN_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Melee/RPR_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Melee/SAM_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Melee/VPR_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Ranged/BRD_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Ranged/DNC_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Ranged/MCH_Default.PvP.cs | 2 +- BasicRotations/PVPRotations/Tank/DRK_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Tank/GNB_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Tank/PLD_Default.PVP.cs | 2 +- BasicRotations/PVPRotations/Tank/WAR_Default.PVP.cs | 2 +- BasicRotations/Ranged/BRD_Default.cs | 2 +- BasicRotations/Ranged/DNC_Default.cs | 2 +- BasicRotations/Ranged/MCH_Default.cs | 2 +- BasicRotations/Ranged/zMCH_Beta.cs | 2 +- BasicRotations/Ranged/zMCH_Beta_2.cs | 2 +- BasicRotations/Tank/DRK_Default.cs | 2 +- BasicRotations/Tank/GNB_Default.cs | 2 +- BasicRotations/Tank/PLD_Default.cs | 2 +- BasicRotations/Tank/WAR_Default.cs | 2 +- 47 files changed, 47 insertions(+), 47 deletions(-) diff --git a/BasicRotations/Healer/AST_Default.cs b/BasicRotations/Healer/AST_Default.cs index 2b2a882..304dec5 100644 --- a/BasicRotations/Healer/AST_Default.cs +++ b/BasicRotations/Healer/AST_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Healer; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Healer/AST_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Healer/AST_Default.cs")] [Api(4)] public sealed class AST_Default : AstrologianRotation { diff --git a/BasicRotations/Healer/SCH_Default.cs b/BasicRotations/Healer/SCH_Default.cs index 9237b9f..5876655 100644 --- a/BasicRotations/Healer/SCH_Default.cs +++ b/BasicRotations/Healer/SCH_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Healer; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Healer/SCH_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Healer/SCH_Default.cs")] [Api(4)] public sealed class SCH_Default : ScholarRotation { diff --git a/BasicRotations/Healer/SGE_Default.cs b/BasicRotations/Healer/SGE_Default.cs index 8440918..73cbb7a 100644 --- a/BasicRotations/Healer/SGE_Default.cs +++ b/BasicRotations/Healer/SGE_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Healer; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Healer/SGE_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Healer/SGE_Default.cs")] [Api(4)] public sealed class SGE_Default : SageRotation { diff --git a/BasicRotations/Healer/WHM_Default.cs b/BasicRotations/Healer/WHM_Default.cs index a3b46b9..f9a09fb 100644 --- a/BasicRotations/Healer/WHM_Default.cs +++ b/BasicRotations/Healer/WHM_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Healer; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Healer/WHM_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Healer/WHM_Default.cs")] [Api(4)] public sealed class WHM_Default : WhiteMageRotation { diff --git a/BasicRotations/Limited Jobs/BLU_Default.cs b/BasicRotations/Limited Jobs/BLU_Default.cs index 8fe249d..e0b291e 100644 --- a/BasicRotations/Limited Jobs/BLU_Default.cs +++ b/BasicRotations/Limited Jobs/BLU_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Magical; [Rotation("DOES NOT WORK", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Limited Jobs/BLU_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Limited Jobs/BLU_Default.cs")] [Api(4)] public sealed class Blue_Default : BlueMageRotation { diff --git a/BasicRotations/Limited Jobs/BSM_Default.cs b/BasicRotations/Limited Jobs/BSM_Default.cs index f2baa24..a35aff0 100644 --- a/BasicRotations/Limited Jobs/BSM_Default.cs +++ b/BasicRotations/Limited Jobs/BSM_Default.cs @@ -1,7 +1,7 @@ //namespace DefaultRotations.Ranged; //[Rotation("Default", CombatType.PvE, GameVersion = "7.0")] -//[SourceCode(Path = "main/DefaultRotations/Limited Jobs/BSM_Default.cs")] +//[SourceCode(Path = "main/BasicRotations/Limited Jobs/BSM_Default.cs")] //[Api(1)] //public sealed class BSM_Default : BeastmasterRotation //{ diff --git a/BasicRotations/Magical/BLM_Default.cs b/BasicRotations/Magical/BLM_Default.cs index 932ef72..856d78c 100644 --- a/BasicRotations/Magical/BLM_Default.cs +++ b/BasicRotations/Magical/BLM_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Magical; [Rotation("Default", CombatType.PvE, GameVersion = "7.01")] -[SourceCode(Path = "main/DefaultRotations/Magical/BLM_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Magical/BLM_Default.cs")] [Api(4)] public class BLM_Default : BlackMageRotation { diff --git a/BasicRotations/Magical/ICWA_PCT_BETA.cs b/BasicRotations/Magical/ICWA_PCT_BETA.cs index 4c099fb..1ad4454 100644 --- a/BasicRotations/Magical/ICWA_PCT_BETA.cs +++ b/BasicRotations/Magical/ICWA_PCT_BETA.cs @@ -3,7 +3,7 @@ namespace DefaultRotations.Magical; [Rotation("IcWa PCT BETA", CombatType.PvE, GameVersion = "7.05", Description = "Kindly created and donated by Rabbs and further update made by IcWa")] -[SourceCode(Path = "main/DefaultRotations/Magical/ICWA_PCT_BETA.cs")] +[SourceCode(Path = "main/BasicRotations/Magical/ICWA_PCT_BETA.cs")] [Api(4)] public sealed class IcWaPctBeta : PictomancerRotation { diff --git a/BasicRotations/Magical/PCT_Default.cs b/BasicRotations/Magical/PCT_Default.cs index b64b8e7..93659ba 100644 --- a/BasicRotations/Magical/PCT_Default.cs +++ b/BasicRotations/Magical/PCT_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Magical; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Magical/PCT_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Magical/PCT_Default.cs")] [Api(4)] public sealed class PCT_Default : PictomancerRotation { diff --git a/BasicRotations/Magical/RDM_Default.cs b/BasicRotations/Magical/RDM_Default.cs index fc5134a..eb41044 100644 --- a/BasicRotations/Magical/RDM_Default.cs +++ b/BasicRotations/Magical/RDM_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Magical; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Magical/RDM_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Magical/RDM_Default.cs")] [Api(4)] public sealed class RDM_Default : RedMageRotation { diff --git a/BasicRotations/Magical/SMN_Archive b/BasicRotations/Magical/SMN_Archive index cfacf17..b6ec596 100644 --- a/BasicRotations/Magical/SMN_Archive +++ b/BasicRotations/Magical/SMN_Archive @@ -3,7 +3,7 @@ using System.ComponentModel; namespace DefaultRotations.Magical; [Rotation("Default", CombatType.PvE, GameVersion = "7.00")] -[SourceCode(Path = "main/DefaultRotations/Magical/SMN_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Magical/SMN_Default.cs")] [Api(3)] public sealed class SMN_Default : SummonerRotation { diff --git a/BasicRotations/Magical/SMN_Default.cs b/BasicRotations/Magical/SMN_Default.cs index 47d4cef..f7e47aa 100644 --- a/BasicRotations/Magical/SMN_Default.cs +++ b/BasicRotations/Magical/SMN_Default.cs @@ -3,7 +3,7 @@ namespace DefaultRotations.Magical; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Magical/SMN_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Magical/SMN_Default.cs")] [Api(4)] public sealed class SMN_Default : SummonerRotation { diff --git a/BasicRotations/Melee/DRG_Default.cs b/BasicRotations/Melee/DRG_Default.cs index cbe41c6..40b1e09 100644 --- a/BasicRotations/Melee/DRG_Default.cs +++ b/BasicRotations/Melee/DRG_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Melee; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Melee/DRG_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Melee/DRG_Default.cs")] [Api(4)] public sealed class DRG_Default : DragoonRotation diff --git a/BasicRotations/Melee/MNK_Default.cs b/BasicRotations/Melee/MNK_Default.cs index ea91cf1..163eee0 100644 --- a/BasicRotations/Melee/MNK_Default.cs +++ b/BasicRotations/Melee/MNK_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Melee; [Rotation("Default", CombatType.PvE, GameVersion = "7.00", Description = "Uses Lunar Solar Opener from The Balance")] -[SourceCode(Path = "main/DefaultRotations/Melee/MNK_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Melee/MNK_Default.cs")] [Api(4)] public sealed class MNK_Default : MonkRotation diff --git a/BasicRotations/Melee/NIN_Default.cs b/BasicRotations/Melee/NIN_Default.cs index 570de79..ee1a43e 100644 --- a/BasicRotations/Melee/NIN_Default.cs +++ b/BasicRotations/Melee/NIN_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Melee; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Melee/NIN_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Melee/NIN_Default.cs")] [Api(4)] public sealed class NIN_Default : NinjaRotation diff --git a/BasicRotations/Melee/RPR_Default.cs b/BasicRotations/Melee/RPR_Default.cs index afc579f..c5e2fff 100644 --- a/BasicRotations/Melee/RPR_Default.cs +++ b/BasicRotations/Melee/RPR_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Melee; [Rotation("Default", CombatType.PvE, GameVersion = "7.01", Description = "")] -[SourceCode(Path = "main/DefaultRotations/Melee/RPR_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Melee/RPR_Default.cs")] [Api(4)] public sealed class RPR_Default : ReaperRotation { diff --git a/BasicRotations/Melee/SAM_Default.cs b/BasicRotations/Melee/SAM_Default.cs index cbf22e0..ed0ed29 100644 --- a/BasicRotations/Melee/SAM_Default.cs +++ b/BasicRotations/Melee/SAM_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Melee; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Melee/SAM_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Melee/SAM_Default.cs")] [Api(4)] public sealed class SAM_Default : SamuraiRotation { diff --git a/BasicRotations/Melee/VPR_Default.cs b/BasicRotations/Melee/VPR_Default.cs index 67334d5..f10889c 100644 --- a/BasicRotations/Melee/VPR_Default.cs +++ b/BasicRotations/Melee/VPR_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Melee; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Melee/VPR_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Melee/VPR_Default.cs")] [Api(4)] public sealed class VPR_Default : ViperRotation { diff --git a/BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs b/BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs index 07bf8b6..29d9afb 100644 --- a/BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Healer; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/AST_Default.PVP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs")] [Api(4)] public class AST_DefaultPVP : AstrologianRotation { diff --git a/BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs b/BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs index bab3cc0..b8f7afa 100644 --- a/BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Healer; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/SCH_Default.PVP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs")] [Api(4)] public class SCH_DefaultPVP : ScholarRotation { diff --git a/BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs b/BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs index d0f1aad..4ecbde9 100644 --- a/BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Healer; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/SGE_Default.PVP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs")] [Api(4)] public class SGE_DefaultPVP : SageRotation { diff --git a/BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs b/BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs index 7710afe..0a3cff7 100644 --- a/BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Healer; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/WHM_Default.PVP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs")] [Api(4)] public class WHM_DefaultPVP : WhiteMageRotation { diff --git a/BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs b/BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs index be7b6ea..3a9a92c 100644 --- a/BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Magical; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Magical/BLM_Default.PVP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs")] [Api(4)] public class BLM_DefaultPVP : BlackMageRotation { diff --git a/BasicRotations/PVPRotations/Magical/RDM_Default.PvP.cs b/BasicRotations/PVPRotations/Magical/RDM_Default.PvP.cs index a91270e..5ce95d5 100644 --- a/BasicRotations/PVPRotations/Magical/RDM_Default.PvP.cs +++ b/BasicRotations/PVPRotations/Magical/RDM_Default.PvP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Magical; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Magical/RDM_Default.PVP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Magical/RDM_Default.PVP.cs")] [Api(4)] public class RDM_DefaultPvP : RedMageRotation { diff --git a/BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs b/BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs index 17a385e..608f88c 100644 --- a/BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Magical; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Magical/SMN_Default.PVP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs")] [Api(4)] public class SMN_DefaultPvP : SummonerRotation { diff --git a/BasicRotations/PVPRotations/Melee/DRG_Default.PVP.cs b/BasicRotations/PVPRotations/Melee/DRG_Default.PVP.cs index 3300b58..b5a8de3 100644 --- a/BasicRotations/PVPRotations/Melee/DRG_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Melee/DRG_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Melee; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/DRG_Default.PvP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/DRG_Default.PvP.cs")] [Api(4)] public sealed class DRG_DefaultPvP : DragoonRotation { diff --git a/BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs b/BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs index fe75b3f..6325f19 100644 --- a/BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Melee; [Rotation("Default", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Melee/MNK_Default.PVP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs")] [Api(4)] public sealed class MNK_DefaultPvP : MonkRotation { diff --git a/BasicRotations/PVPRotations/Melee/NIN_Default.PVP.cs b/BasicRotations/PVPRotations/Melee/NIN_Default.PVP.cs index ddf1df3..fcea5e8 100644 --- a/BasicRotations/PVPRotations/Melee/NIN_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Melee/NIN_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Melee; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/NIN_Default.PvP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/NIN_Default.PvP.cs")] [Api(4)] public sealed class NIN_DefaultPvP : NinjaRotation { diff --git a/BasicRotations/PVPRotations/Melee/RPR_Default.PVP.cs b/BasicRotations/PVPRotations/Melee/RPR_Default.PVP.cs index 8cac824..ba2674f 100644 --- a/BasicRotations/PVPRotations/Melee/RPR_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Melee/RPR_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Melee; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/RPR_Default.PvP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/RPR_Default.PvP.cs")] [Api(4)] public sealed class RPR_DefaultPvP : ReaperRotation { diff --git a/BasicRotations/PVPRotations/Melee/SAM_Default.PVP.cs b/BasicRotations/PVPRotations/Melee/SAM_Default.PVP.cs index b3c5f4d..c219273 100644 --- a/BasicRotations/PVPRotations/Melee/SAM_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Melee/SAM_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Melee; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/SAM_Default.PvP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/SAM_Default.PvP.cs")] [Api(4)] public sealed class SAM_DefaultPvP : SamuraiRotation { diff --git a/BasicRotations/PVPRotations/Melee/VPR_Default.PVP.cs b/BasicRotations/PVPRotations/Melee/VPR_Default.PVP.cs index b6d77c1..c60aacf 100644 --- a/BasicRotations/PVPRotations/Melee/VPR_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Melee/VPR_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Melee; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.05", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/VPR_Default.PvP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/VPR_Default.PvP.cs")] [Api(4)] public sealed class VPR_DefaultPvP : ViperRotation { diff --git a/BasicRotations/PVPRotations/Ranged/BRD_Default.PVP.cs b/BasicRotations/PVPRotations/Ranged/BRD_Default.PVP.cs index 3373224..f269e21 100644 --- a/BasicRotations/PVPRotations/Ranged/BRD_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Ranged/BRD_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Ranged; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.05", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Ranged/BRD_Default.PvP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Ranged/BRD_Default.PvP.cs")] [Api(4)] public sealed class BRD_DefaultPvP : BardRotation { diff --git a/BasicRotations/PVPRotations/Ranged/DNC_Default.PVP.cs b/BasicRotations/PVPRotations/Ranged/DNC_Default.PVP.cs index 8407049..ed40b42 100644 --- a/BasicRotations/PVPRotations/Ranged/DNC_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Ranged/DNC_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Ranged; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Ranged/DNC_Default.PvP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Ranged/DNC_Default.PvP.cs")] [Api(4)] public sealed class DNC_DefaultPvP : DancerRotation { diff --git a/BasicRotations/PVPRotations/Ranged/MCH_Default.PvP.cs b/BasicRotations/PVPRotations/Ranged/MCH_Default.PvP.cs index 7e2e548..652e4b4 100644 --- a/BasicRotations/PVPRotations/Ranged/MCH_Default.PvP.cs +++ b/BasicRotations/PVPRotations/Ranged/MCH_Default.PvP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Ranged; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Ranged/MCH_Default.PvP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Ranged/MCH_Default.PvP.cs")] [Api(4)] public sealed class MCH_DefaultPvP : MachinistRotation { diff --git a/BasicRotations/PVPRotations/Tank/DRK_Default.PVP.cs b/BasicRotations/PVPRotations/Tank/DRK_Default.PVP.cs index 29af63f..8df6f99 100644 --- a/BasicRotations/PVPRotations/Tank/DRK_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Tank/DRK_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Tank; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/DRK_Default.PvP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/DRK_Default.PvP.cs")] [Api(4)] public sealed class DRK_DefaultPvP : DarkKnightRotation { diff --git a/BasicRotations/PVPRotations/Tank/GNB_Default.PVP.cs b/BasicRotations/PVPRotations/Tank/GNB_Default.PVP.cs index 4bef507..e088d34 100644 --- a/BasicRotations/PVPRotations/Tank/GNB_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Tank/GNB_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Tank; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/GNB_Default.PvP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/GNB_Default.PvP.cs")] [Api(4)] public sealed class GNB_DefaultPvP : GunbreakerRotation { diff --git a/BasicRotations/PVPRotations/Tank/PLD_Default.PVP.cs b/BasicRotations/PVPRotations/Tank/PLD_Default.PVP.cs index 1676c1a..bf2beb8 100644 --- a/BasicRotations/PVPRotations/Tank/PLD_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Tank/PLD_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Tank; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/PLD_Default.PvP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/PLD_Default.PvP.cs")] [Api(4)] public sealed class PLD_DefaultPvP : PaladinRotation { diff --git a/BasicRotations/PVPRotations/Tank/WAR_Default.PVP.cs b/BasicRotations/PVPRotations/Tank/WAR_Default.PVP.cs index 832c3b4..0b32471 100644 --- a/BasicRotations/PVPRotations/Tank/WAR_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Tank/WAR_Default.PVP.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Tank; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] -[SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/WAR_Default.PvP.cs")] +[SourceCode(Path = "main/BasicRotations/PVPRotations/Tank/WAR_Default.PvP.cs")] [Api(4)] public sealed class WAR_DefaultPvP : WarriorRotation { diff --git a/BasicRotations/Ranged/BRD_Default.cs b/BasicRotations/Ranged/BRD_Default.cs index 10c5dd1..5c55e4e 100644 --- a/BasicRotations/Ranged/BRD_Default.cs +++ b/BasicRotations/Ranged/BRD_Default.cs @@ -2,7 +2,7 @@ namespace DefaultRotations.Ranged; [Rotation("Default", CombatType.PvE, GameVersion = "7.05", Description = "Please make sure that the three song times add up to 120 seconds, Wanderers default first song for now.")] -[SourceCode(Path = "main/DefaultRotations/Ranged/BRD_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Ranged/BRD_Default.cs")] [Api(4)] public sealed class BRD_Default : BardRotation { diff --git a/BasicRotations/Ranged/DNC_Default.cs b/BasicRotations/Ranged/DNC_Default.cs index 5073e65..7291adb 100644 --- a/BasicRotations/Ranged/DNC_Default.cs +++ b/BasicRotations/Ranged/DNC_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Ranged; [Rotation("Default", CombatType.PvE, GameVersion = "7.05", Description = "")] -[SourceCode(Path = "main/DefaultRotations/Ranged/DNC_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Ranged/DNC_Default.cs")] [Api(4)] public sealed class DNC_Default : DancerRotation { diff --git a/BasicRotations/Ranged/MCH_Default.cs b/BasicRotations/Ranged/MCH_Default.cs index 9324427..4f30a7a 100644 --- a/BasicRotations/Ranged/MCH_Default.cs +++ b/BasicRotations/Ranged/MCH_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Ranged; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Ranged/MCH_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Ranged/MCH_Default.cs")] [Api(4)] public sealed class MCH_Default : MachinistRotation { diff --git a/BasicRotations/Ranged/zMCH_Beta.cs b/BasicRotations/Ranged/zMCH_Beta.cs index 310b582..c6c3e2c 100644 --- a/BasicRotations/Ranged/zMCH_Beta.cs +++ b/BasicRotations/Ranged/zMCH_Beta.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Ranged; [Rotation("zMCH Beta", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Ranged/zMCH_Beta.cs")] +[SourceCode(Path = "main/BasicRotations/Ranged/zMCH_Beta.cs")] [Api(4)] public sealed class zMCH_Beta : MachinistRotation { diff --git a/BasicRotations/Ranged/zMCH_Beta_2.cs b/BasicRotations/Ranged/zMCH_Beta_2.cs index 395a1fe..d9fad0a 100644 --- a/BasicRotations/Ranged/zMCH_Beta_2.cs +++ b/BasicRotations/Ranged/zMCH_Beta_2.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Ranged; [Rotation("zMCH Beta 2", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Ranged/zMCH_Beta_2.cs")] +[SourceCode(Path = "main/BasicRotations/Ranged/zMCH_Beta_2.cs")] [Api(4)] public sealed class zMCH_Beta_2 : MachinistRotation { diff --git a/BasicRotations/Tank/DRK_Default.cs b/BasicRotations/Tank/DRK_Default.cs index d9da4ac..84da5af 100644 --- a/BasicRotations/Tank/DRK_Default.cs +++ b/BasicRotations/Tank/DRK_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Tank; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Tank/DRK_Balance.cs")] +[SourceCode(Path = "main/BasicRotations/Tank/DRK_Balance.cs")] [Api(4)] public sealed class DRK_Default : DarkKnightRotation { diff --git a/BasicRotations/Tank/GNB_Default.cs b/BasicRotations/Tank/GNB_Default.cs index 24a1ac4..e0128ff 100644 --- a/BasicRotations/Tank/GNB_Default.cs +++ b/BasicRotations/Tank/GNB_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Tank; [Rotation("Default", CombatType.PvE, GameVersion = "7.00")] -[SourceCode(Path = "main/DefaultRotations/Tank/GNB_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Tank/GNB_Default.cs")] [Api(4)] public sealed class GNB_Default : GunbreakerRotation { diff --git a/BasicRotations/Tank/PLD_Default.cs b/BasicRotations/Tank/PLD_Default.cs index e19c041..8757d10 100644 --- a/BasicRotations/Tank/PLD_Default.cs +++ b/BasicRotations/Tank/PLD_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Tank; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Tank/PLD_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Tank/PLD_Default.cs")] [Api(4)] public class PLD_Default : PaladinRotation { diff --git a/BasicRotations/Tank/WAR_Default.cs b/BasicRotations/Tank/WAR_Default.cs index 96854e1..c3fbdfd 100644 --- a/BasicRotations/Tank/WAR_Default.cs +++ b/BasicRotations/Tank/WAR_Default.cs @@ -1,7 +1,7 @@ namespace DefaultRotations.Tank; [Rotation("Default", CombatType.PvE, GameVersion = "7.05")] -[SourceCode(Path = "main/DefaultRotations/Tank/WAR_Default.cs")] +[SourceCode(Path = "main/BasicRotations/Tank/WAR_Default.cs")] [Api(4)] public sealed class WAR_Default : WarriorRotation {