From a14b1d1492f4f488aac557e1aa2480f0f6a1750d Mon Sep 17 00:00:00 2001 From: Four-amer Date: Mon, 23 Sep 2024 21:31:21 +0200 Subject: [PATCH] DreadCombo adjustment Now first coil that rsr uses is coil that player is in position for extra damage --- BasicRotations/Melee/VPR_Default.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/BasicRotations/Melee/VPR_Default.cs b/BasicRotations/Melee/VPR_Default.cs index e2657f4..67334d5 100644 --- a/BasicRotations/Melee/VPR_Default.cs +++ b/BasicRotations/Melee/VPR_Default.cs @@ -164,9 +164,16 @@ protected override bool GeneralGCD(out IAction? act) if (VicepitPvE.CanUse(out act, usedUp: true)) return true; } if (VicepitPvE.CanUse(out act, usedUp: true)) return true; + ////Single Target Dread Combo + // Try using Coil that player is in position for extra damage first + if (HuntersCoilPvE.CanUse(out act, skipComboCheck: true) && CanHitPositional(EnemyPositional.Flank, HuntersCoilPvE.Target.Target)) return true; + if (SwiftskinsCoilPvE.CanUse(out act, skipComboCheck: true) && CanHitPositional(EnemyPositional.Rear, SwiftskinsCoilPvE.Target.Target)) return true; + if (HuntersCoilPvE.CanUse(out act, skipComboCheck: true)) return true; if (SwiftskinsCoilPvE.CanUse(out act, skipComboCheck: true)) return true; + + if (VicewinderPvE.Cooldown.CurrentCharges == 1 && VicewinderPvE.Cooldown.RecastTimeRemainOneCharge < 10) { if (VicewinderPvE.CanUse(out act, usedUp: true)) return true;