diff --git a/BasicRotations/Healer/AST_Default.cs b/BasicRotations/Healer/AST_Default.cs
index 1ef0025..2b2a882 100644
--- a/BasicRotations/Healer/AST_Default.cs
+++ b/BasicRotations/Healer/AST_Default.cs
@@ -179,18 +179,24 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
act = null;
if (BubbleProtec && Player.HasStatus(true, StatusID.CollectiveUnconscious_848)) return false;
- if (InCombat && DivinationPvE.Cooldown.ElapsedAfter(115) && LightspeedPvE.CanUse(out act, usedUp: true)) return true;
+ if (!Player.HasStatus(true, StatusID.Lightspeed)
+ && InCombat
+ && DivinationPvE.Cooldown.ElapsedAfter(115)
+ && LightspeedPvE.CanUse(out act, usedUp: true)) return true;
if (IsBurst && !IsMoving
&& DivinationPvE.CanUse(out act)) return true;
if (AstralDrawPvE.CanUse(out act, usedUp: IsBurst)) return true;
- if ((InBurstStatus || DivinationPvE.Cooldown.ElapsedAfter(115)) && InCombat && LightspeedPvE.CanUse(out act, usedUp: true)) return true;
+ if (!Player.HasStatus(true, StatusID.Lightspeed)
+ && (InBurstStatus || DivinationPvE.Cooldown.ElapsedAfter(115))
+ && InCombat
+ && LightspeedPvE.CanUse(out act, usedUp: true)) return true;
if (InCombat)
{
- if (IsMoving && LightspeedPvE.CanUse(out act, usedUp: LightspeedMove)) return true;
+ if (!Player.HasStatus(true, StatusID.Lightspeed) && IsMoving && LightspeedPvE.CanUse(out act, usedUp: LightspeedMove)) return true;
if (!IsMoving)
{
diff --git a/BasicRotations/RebornRotations.csproj b/BasicRotations/RebornRotations.csproj
index 37ed4ca..b9e3288 100644
--- a/BasicRotations/RebornRotations.csproj
+++ b/BasicRotations/RebornRotations.csproj
@@ -16,7 +16,7 @@
-
+