diff --git a/BasicRotations/Magical/PCT_Default.cs b/BasicRotations/Magical/PCT_Default.cs index 15501d6..3d7396e 100644 --- a/BasicRotations/Magical/PCT_Default.cs +++ b/BasicRotations/Magical/PCT_Default.cs @@ -14,8 +14,6 @@ public sealed class PCT_Default : PictomancerRotation IAction act; if (!InCombat) { - - if (!CreatureMotifDrawn) { if (PomMotifPvE.CanUse(out act) && CreatureMotifPvE.AdjustedID == PomMotifPvE.ID) return act; @@ -58,8 +56,6 @@ protected override bool EmergencyAbility(IAction nextGCD, out IAction? act) protected override bool AttackAbility(IAction nextGCD, out IAction? act) { - - if (Player.HasStatus(true, StatusID.StarryMuse)) { if (Player.HasStatus(true, StatusID.SubtractiveSpectrum) && !Player.HasStatus(true, StatusID.SubtractivePalette)) @@ -67,7 +63,6 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) if (SubtractivePalettePvE.CanUse(out act)) return true; } - if (CreatureMotifDrawn) { if (FangedMusePvE.CanUse(out act, skipCastingCheck: true, skipStatusProvideCheck: true, skipComboCheck: true, skipAoeCheck: true, usedUp: true) && CreatureMotifDrawn && LivingMusePvE.AdjustedID == FangedMusePvE.ID) return true; @@ -147,8 +142,6 @@ protected override bool GeneralGCD(out IAction? act) if (HolyInWhitePvE.CanUse(out act, skipCastingCheck: true, skipAoeCheck: true) && Paint > 0) return true; } - - if (HammerStampPvE.CanUse(out act, skipCastingCheck: true, skipAoeCheck: true) && Player.HasStatus(true, StatusID.HammerTime) && InCombat) return true; if (!InCombat) @@ -210,13 +203,6 @@ protected override bool GeneralGCD(out IAction? act) if (HammerMotifPvE.CanUse(out act)) return true; } - - - - - - - //white paint over cap protection if (Paint == 5) { @@ -224,10 +210,6 @@ protected override bool GeneralGCD(out IAction? act) if (HolyInWhitePvE.CanUse(out act, skipCastingCheck: true, skipAoeCheck: true) && Paint > 0) return true; } - - - - ///123 combo stuff with moving checks if (!IsMoving) { @@ -247,7 +229,6 @@ protected override bool GeneralGCD(out IAction? act) ///single target /// - if (ThunderInMagentaPvE.CanUse(out act) && Player.HasStatus(true, StatusID.SubtractivePalette) && Player.HasStatus(true, StatusID.AetherhuesIi)) return true; if (StoneInYellowPvE.CanUse(out act) && Player.HasStatus(true, StatusID.SubtractivePalette) && Player.HasStatus(true, StatusID.Aetherhues)) return true; if (BlizzardInCyanPvE.CanUse(out act) && Player.HasStatus(true, StatusID.SubtractivePalette)) return true; diff --git a/BasicRotations/Magical/SMN_Default.cs b/BasicRotations/Magical/SMN_Default.cs index 904b3f8..7f0849b 100644 --- a/BasicRotations/Magical/SMN_Default.cs +++ b/BasicRotations/Magical/SMN_Default.cs @@ -114,8 +114,7 @@ protected override bool EmergencyAbility(IAction nextGCD, out IAction? act) #region GCD Logic protected override bool GeneralGCD(out IAction? act) { - - //if (SummonCarbunclePvE.CanUse(out act)) return true; + if (SummonCarbunclePvE.CanUse(out act)) return true; if (SummonBahamutPvE.CanUse(out act)) return true; if ((Player.HasStatus(false, StatusID.SearingLight) || SearingLightPvE.Cooldown.IsCoolingDown) && SummonBahamutPvE.CanUse(out act)) return true; diff --git a/BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs b/BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs index ca99c33..c9718c1 100644 --- a/BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Healer/AST_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/AST_Default.PVP.cs")] -[Api(1)] +[Api(2)] public class AST_DefaultPVP : AstrologianRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs b/BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs index 57021be..5d6835e 100644 --- a/BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Healer/SCH_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/SCH_Default.PVP.cs")] -[Api(1)] +[Api(2)] public class SCH_DefaultPVP : ScholarRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs b/BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs index 67f9ea7..771fd9c 100644 --- a/BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Healer/SGE_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/SGE_Default.PVP.cs")] -[Api(1)] +[Api(2)] public class SGE_DefaultPVP : SageRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs b/BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs index 9d3ca4e..c5fee5b 100644 --- a/BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Healer/WHM_Default.PVP.cs @@ -2,7 +2,7 @@ namespace DefaultRotations.Healer; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Healer/WHM_Default.PVP.cs")] -[Api(1)] +[Api(2)] public class WHM_DefaultPVP : WhiteMageRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs b/BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs index fe61ac0..d90e81e 100644 --- a/BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Magical/BLM_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Magical/BLM_Default.PVP.cs")] -[Api(1)] +[Api(2)] public class BLM_DefaultPVP : BlackMageRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Magical/RDM_Default.PvP.cs b/BasicRotations/PVPRotations/Magical/RDM_Default.PvP.cs index 82e8610..b49d799 100644 --- a/BasicRotations/PVPRotations/Magical/RDM_Default.PvP.cs +++ b/BasicRotations/PVPRotations/Magical/RDM_Default.PvP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Magical/RDM_Default.PVP.cs")] -[Api(1)] +[Api(2)] public class RDM_DefaultPvP : RedMageRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs b/BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs index 3165b68..b6719fc 100644 --- a/BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Magical/SMN_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Magical/SMN_Default.PVP.cs")] -[Api(1)] +[Api(2)] public class SMN_DefaultPvP : SummonerRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Melee/DRG_Default.PVP.cs b/BasicRotations/PVPRotations/Melee/DRG_Default.PVP.cs index 892ee34..7bc7bb7 100644 --- a/BasicRotations/PVPRotations/Melee/DRG_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Melee/DRG_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/DRG_Default.PvP.cs")] -[Api(1)] +[Api(2)] public sealed class DRG_DefaultPvP : DragoonRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs b/BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs index 120dfb1..78cb31f 100644 --- a/BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Melee/MNK_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Melee/MNK_Default.PVP.cs")] -[Api(1)] +[Api(2)] public sealed class MNK_DefaultPvP : MonkRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Melee/NIN_Default.PVP.cs b/BasicRotations/PVPRotations/Melee/NIN_Default.PVP.cs index 493fd5f..c47f6d9 100644 --- a/BasicRotations/PVPRotations/Melee/NIN_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Melee/NIN_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/NIN_Default.PvP.cs")] -[Api(1)] +[Api(2)] public sealed class NIN_DefaultPvP : NinjaRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Melee/RPR_Default.PVP.cs b/BasicRotations/PVPRotations/Melee/RPR_Default.PVP.cs index 5b77984..193fda7 100644 --- a/BasicRotations/PVPRotations/Melee/RPR_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Melee/RPR_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/RPR_Default.PvP.cs")] -[Api(1)] +[Api(2)] public sealed class RPR_DefaultPvP : ReaperRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Melee/SAM_Default.PVP.cs b/BasicRotations/PVPRotations/Melee/SAM_Default.PVP.cs index 21bf0de..24991be 100644 --- a/BasicRotations/PVPRotations/Melee/SAM_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Melee/SAM_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/SAM_Default.PvP.cs")] -[Api(1)] +[Api(2)] public sealed class SAM_DefaultPvP : SamuraiRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Ranged/DNC_Default.PVP.cs b/BasicRotations/PVPRotations/Ranged/DNC_Default.PVP.cs index 80097ac..9485e6e 100644 --- a/BasicRotations/PVPRotations/Ranged/DNC_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Ranged/DNC_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Ranged/DNC_Default.PvP.cs")] -[Api(1)] +[Api(2)] public sealed class DNC_DefaultPvP : DancerRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Tank/DRK_Default.PVP.cs b/BasicRotations/PVPRotations/Tank/DRK_Default.PVP.cs index 05995b8..61b30dc 100644 --- a/BasicRotations/PVPRotations/Tank/DRK_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Tank/DRK_Default.PVP.cs @@ -2,7 +2,7 @@ namespace DefaultRotations.Tank; [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/DRK_Default.PvP.cs")] -[Api(1)] +[Api(2)] public sealed class DRK_DefaultPvP : DarkKnightRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Tank/GNB_Default.PVP.cs b/BasicRotations/PVPRotations/Tank/GNB_Default.PVP.cs index 9f779bf..23db81a 100644 --- a/BasicRotations/PVPRotations/Tank/GNB_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Tank/GNB_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/GNB_Default.PvP.cs")] -[Api(1)] +[Api(2)] public sealed class GNB_DefaultPvP : GunbreakerRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Tank/PLD_Default.PVP.cs b/BasicRotations/PVPRotations/Tank/PLD_Default.PVP.cs index a4562be..8c7cb70 100644 --- a/BasicRotations/PVPRotations/Tank/PLD_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Tank/PLD_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/PLD_Default.PvP.cs")] -[Api(1)] +[Api(2)] public sealed class PLD_DefaultPvP : PaladinRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/PVPRotations/Tank/WAR_Default.PVP.cs b/BasicRotations/PVPRotations/Tank/WAR_Default.PVP.cs index c0dca98..66eceaa 100644 --- a/BasicRotations/PVPRotations/Tank/WAR_Default.PVP.cs +++ b/BasicRotations/PVPRotations/Tank/WAR_Default.PVP.cs @@ -2,7 +2,7 @@ [Rotation("Default PVP", CombatType.PvP, GameVersion = "7.00", Description = "Beta Rotation")] [SourceCode(Path = "main/DefaultRotations/PVPRotations/Tank/WAR_Default.PvP.cs")] -[Api(1)] +[Api(2)] public sealed class WAR_DefaultPvP : WarriorRotation { [RotationConfig(CombatType.PvP, Name = "Sprint")] diff --git a/BasicRotations/RebornRotations.csproj b/BasicRotations/RebornRotations.csproj index 4c603ce..5024d44 100644 --- a/BasicRotations/RebornRotations.csproj +++ b/BasicRotations/RebornRotations.csproj @@ -9,7 +9,7 @@ - +