From 62735b33d4fa1e6e7166bca90b3be2059f641917 Mon Sep 17 00:00:00 2001 From: Tykku Date: Sun, 7 Jul 2024 02:48:02 -0400 Subject: [PATCH] RDM Melee rule fix whoops --- BasicRotations/Magical/RDM_Default.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/BasicRotations/Magical/RDM_Default.cs b/BasicRotations/Magical/RDM_Default.cs index 9da5b60..6767296 100644 --- a/BasicRotations/Magical/RDM_Default.cs +++ b/BasicRotations/Magical/RDM_Default.cs @@ -40,12 +40,13 @@ protected override bool EmergencyAbility(IAction nextGCD, out IAction? act) act = null; if (CombatElapsedLess(4)) return false; - if (AnyonesMeleeRule) + if (!AnyonesMeleeRule) { - if (IsBurst && AnyoneInRange && HasHostilesInRange && EmboldenPvE.CanUse(out act, skipAoeCheck: true)) return true; + if (IsBurst && HasHostilesInRange && EmboldenPvE.CanUse(out act, skipAoeCheck: true)) return true; } - if (IsBurst && HasHostilesInRange && EmboldenPvE.CanUse(out act, skipAoeCheck: true)) return true; + + if (IsBurst && AnyoneInRange && EmboldenPvE.CanUse(out act, skipAoeCheck: true)) return true; //Use Manafication after embolden. if ((Player.HasStatus(true, StatusID.Embolden) || IsLastAbility(ActionID.EmboldenPvE))