diff --git a/BasicRotations/RebornRotations.csproj b/BasicRotations/RebornRotations.csproj
index e2caa78..e752512 100644
--- a/BasicRotations/RebornRotations.csproj
+++ b/BasicRotations/RebornRotations.csproj
@@ -16,7 +16,7 @@
-
+
diff --git a/BasicRotations/Tank/WAR_Default.cs b/BasicRotations/Tank/WAR_Default.cs
index 32f83b0..ea20f80 100644
--- a/BasicRotations/Tank/WAR_Default.cs
+++ b/BasicRotations/Tank/WAR_Default.cs
@@ -12,6 +12,10 @@ public sealed class WAR_Default : WarriorRotation
[RotationConfig(CombatType.PvE, Name = "Use Bloodwhetting/Raw intuition on single enemies")]
public bool SoloIntuition { get; set; } = false;
+ [Range(1, 20, ConfigUnitType.Yalms)]
+ [RotationConfig(CombatType.PvE, Name = "Max distance you can be from the boss for Primal Rend use (Danger, setting too high will get you killed)")]
+ public float PrimalRendDistance { get; set; } = 2;
+
[Range(0, 1, ConfigUnitType.Percent)]
[RotationConfig(CombatType.PvE, Name = "Nascent Flash Heal Threshold")]
public float FlashHeal { get; set; } = 0.6f;
@@ -147,7 +151,7 @@ protected override bool GeneralGCD(out IAction? act)
{
if (!IsMoving && PrimalRendPvE.CanUse(out act, skipAoeCheck: true))
{
- if (PrimalRendPvE.Target.Target?.DistanceToPlayer() < 2) return true;
+ if (PrimalRendPvE.Target.Target?.DistanceToPlayer() < PrimalRendDistance) return true;
}
if (PrimalRuinationPvE.CanUse(out act)) return true;
}