diff --git a/BasicRotations/Magical/RDM_Default.cs b/BasicRotations/Magical/RDM_Default.cs index 9da5b60..6767296 100644 --- a/BasicRotations/Magical/RDM_Default.cs +++ b/BasicRotations/Magical/RDM_Default.cs @@ -40,12 +40,13 @@ protected override bool EmergencyAbility(IAction nextGCD, out IAction? act) act = null; if (CombatElapsedLess(4)) return false; - if (AnyonesMeleeRule) + if (!AnyonesMeleeRule) { - if (IsBurst && AnyoneInRange && HasHostilesInRange && EmboldenPvE.CanUse(out act, skipAoeCheck: true)) return true; + if (IsBurst && HasHostilesInRange && EmboldenPvE.CanUse(out act, skipAoeCheck: true)) return true; } - if (IsBurst && HasHostilesInRange && EmboldenPvE.CanUse(out act, skipAoeCheck: true)) return true; + + if (IsBurst && AnyoneInRange && EmboldenPvE.CanUse(out act, skipAoeCheck: true)) return true; //Use Manafication after embolden. if ((Player.HasStatus(true, StatusID.Embolden) || IsLastAbility(ActionID.EmboldenPvE))