diff --git a/BasicRotations/Ranged/MCH_Default.cs b/BasicRotations/Ranged/MCH_Default.cs
index 73a1845..9324427 100644
--- a/BasicRotations/Ranged/MCH_Default.cs
+++ b/BasicRotations/Ranged/MCH_Default.cs
@@ -125,13 +125,13 @@ protected override bool GeneralGCD(out IAction? act)
if (!SpreadShotPvE.CanUse(out _))
{
// use AirAnchor if possible
- if (AirAnchorPvE.CanUse(out act)) return true;
- // or use HotShot if low level
- if (!AirAnchorPvE.EnoughLevel && HotShotPvE.CanUse(out act)) return true;
+ if (HotShotMasteryTrait.EnoughLevel && AirAnchorPvE.CanUse(out act)) return true;
// for opener: only use the first charge of Drill after AirAnchor when there are two
if (EnhancedMultiweaponTrait.EnoughLevel && DrillPvE.CanUse(out act, usedUp: false)) return true;
if (!EnhancedMultiweaponTrait.EnoughLevel && DrillPvE.CanUse(out act, usedUp: true)) return true;
+
+ if (!AirAnchorPvE.EnoughLevel && HotShotPvE.CanUse(out act)) return true;
}
// ChainSaw is always used after Drill
diff --git a/BasicRotations/RebornRotations.csproj b/BasicRotations/RebornRotations.csproj
index 0979716..8d3ce4d 100644
--- a/BasicRotations/RebornRotations.csproj
+++ b/BasicRotations/RebornRotations.csproj
@@ -16,7 +16,7 @@
-
+