From 589ff488eaa3db56ef1d957a416c1b165bdda1f8 Mon Sep 17 00:00:00 2001 From: "GUN.EXE" <119551914+tomastzorta@users.noreply.github.com> Date: Thu, 25 Jul 2024 11:24:10 +0200 Subject: [PATCH] Fixed Gnashing Fang not executing 100% of the time Fixed Burst strike AOE Check Fixed Ammo Overcap on all levels No Mercy window GCDs are *Perfect* --- BasicRotations/Tank/GNB_Default.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/BasicRotations/Tank/GNB_Default.cs b/BasicRotations/Tank/GNB_Default.cs index 152ab97..f7d1597 100644 --- a/BasicRotations/Tank/GNB_Default.cs +++ b/BasicRotations/Tank/GNB_Default.cs @@ -126,7 +126,7 @@ protected override bool GeneralGCD(out IAction? act) if (DemonSlaughterPvE.CanUse(out act)) return true; if (DemonSlicePvE.CanUse(out act)) return true; - if (Ammo == 2 && IsLastGCD(ActionID.BrutalShellPvE) && BurstStrikePvE.CanUse(out act)) return true; + if (Ammo == MaxAmmo && IsLastGCD(ActionID.BrutalShellPvE) && BurstStrikePvE.CanUse(out act)) return true; if (SolidBarrelPvE.CanUse(out act)) return true; if (BrutalShellPvE.CanUse(out act)) return true; @@ -211,7 +211,7 @@ private bool CanUseBurstStrike(out IAction act) { if (BurstStrikePvE.CanUse(out act)) { - if (DemonSlicePvE.CanUse(out act)) return false; + if (DemonSlicePvE.CanUse(out _)) return false; if (SonicBreakPvE.Cooldown.IsCoolingDown && SonicBreakPvE.Cooldown.WillHaveOneCharge(0.5f) && GnashingFangPvE.EnoughLevel) return false;