From d0022da0acd74fa1b8fb6d8179c41e27ab80990c Mon Sep 17 00:00:00 2001 From: Four-amer Date: Sun, 15 Sep 2024 16:32:18 +0200 Subject: [PATCH] Tool Hypercharge Drifting Fix According to the balance this should be 8-10 seconds not 6, Hypercharge takes 7.5~ seconds. --- BasicRotations/Ranged/MCH_Default.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BasicRotations/Ranged/MCH_Default.cs b/BasicRotations/Ranged/MCH_Default.cs index d3dcf7a..89bf65e 100644 --- a/BasicRotations/Ranged/MCH_Default.cs +++ b/BasicRotations/Ranged/MCH_Default.cs @@ -163,7 +163,7 @@ protected override bool GeneralGCD(out IAction? act) // Logic for Hypercharge private bool ToolChargeSoon(out IAction? act) { - float REST_TIME = 6f; + float REST_TIME = 8f; if //Cannot AOE (!SpreadShotPvE.CanUse(out _)