diff --git a/RotationSolver.Basic/Configuration/Configs.cs b/RotationSolver.Basic/Configuration/Configs.cs index 70fd39157..67573bd0f 100644 --- a/RotationSolver.Basic/Configuration/Configs.cs +++ b/RotationSolver.Basic/Configuration/Configs.cs @@ -39,7 +39,7 @@ public const string [ConditionBool, UI("Show RS logo animation", Filter = UiWindows)] - private static readonly bool _drawIconAnimation = true; + private static readonly bool _drawIconAnimation = False; [ConditionBool, UI("Auto turn off when player is moving between areas.", Filter =BasicAutoSwitch)] @@ -64,11 +64,11 @@ public const string [ConditionBool, UI("Using movement actions towards the object in the center of the screen", Description = "Using movement actions towards the object in the center of the screen, otherwise toward the facing object.", Filter = TargetConfig, Section = 2)] - private static readonly bool _moveTowardsScreenCenter = true; + private static readonly bool _moveTowardsScreenCenter = false; [ConditionBool, UI("Audio notification for when the status changes", Filter =UiInformation)] - private static readonly bool _sayOutStateChanged = true; + private static readonly bool _sayOutStateChanged = false; [ConditionBool, UI("Display plugin status on server info", Filter =UiInformation)] @@ -80,10 +80,10 @@ public const string [ConditionBool, UI("Display plugin status on toast", Filter =UiInformation)] - private static readonly bool _showInfoOnToast = true; + private static readonly bool _showInfoOnToast = false; [ConditionBool, UI("Lock the movement when casting or when doing some actions.", Filter = Extra)] - private static readonly bool _poslockCasting = true; + private static readonly bool _poslockCasting = false; [UI("", Action = ActionID.PassageOfArmsPvE, Parent = nameof(PoslockCasting))] public bool PosPassageOfArms { get; set; } = false; @@ -137,15 +137,15 @@ public const string [ConditionBool, UI("Draw the offset of melee on the screen", Filter =UiOverlay)] - private static readonly bool _drawMeleeOffset = true; + private static readonly bool _drawMeleeOffset = false; [ConditionBool, UI("Show the target of the move action", Filter =UiOverlay)] - private static readonly bool _showMoveTarget = true; + private static readonly bool _showMoveTarget = false; [ConditionBool, UI("Show Target", Filter = UiOverlay)] - private static readonly bool _showTarget = true; + private static readonly bool _showTarget = false; [ConditionBool, UI("Show the target's time to kill.", Parent = nameof(ShowTarget))] @@ -165,14 +165,14 @@ public const string [ConditionBool, UI ("Show the hostile target icon", Filter = UiOverlay)] - private static readonly bool _showHostilesIcons = true; + private static readonly bool _showHostilesIcons = false; [ConditionBool, UI ("Teaching mode", Filter =UiOverlay)] - private static readonly bool _teachingMode = true; + private static readonly bool _teachingMode = false; [ConditionBool, UI("Display UI Overlay", Description = "This top window is used to display some extra information on your game window, such as target's positional, target and sub-target, etc.", Filter = UiOverlay)] - private static readonly bool _useOverlayWindow = true; + private static readonly bool _useOverlayWindow = false; [ConditionBool, UI("Simulate the effect of pressing abilities", Filter =UiInformation)] @@ -180,7 +180,7 @@ public const string [ConditionBool, UI("Target movement area ability to the farthest possible location", Description = "Move to the furthest position for targeting are movement actions.", Filter = TargetConfig, Section = 2)] - private static readonly bool _moveAreaActionFarthest = true; + private static readonly bool _moveAreaActionFarthest = false; [ConditionBool, UI("Auto mode activation delay on countdown start", Filter =BasicAutoSwitch, Section = 1)] @@ -209,7 +209,7 @@ public const string PvPFilter = JobFilterType.NoJob)] private static readonly bool _interruptibleMoreCheck = true; - [ConditionBool, UI("Use work task for acceleration.", + [ConditionBool, UI("Use work task for acceleration. (EXPERIMENTAL, WILL CAUSE CRASHES AND OTHER ISSUES)", Filter = BasicParams)] private static readonly bool _useWorkTask = false; @@ -236,7 +236,7 @@ public const string [ConditionBool, UI("Debug Mode", Filter = Debug)] private static readonly bool _inDebug = false; - public bool AutoUpdateLibs { get; set; } = true; + public bool AutoUpdateLibs { get; set; } = false; [ConditionBool, UI("Auto Download Rotations", Filter = Rotations)] private static readonly bool _downloadRotations = true; @@ -254,7 +254,7 @@ public const string [ConditionBool, UI("Only show these windows if there are enemies in or in duty", Filter =UiWindows)] - private static readonly bool _onlyShowWithHostileOrInDuty = true; + private static readonly bool _onlyShowWithHostileOrInDuty = false; [ConditionBool, UI("Show Control Window", Filter =UiWindows)] @@ -265,7 +265,7 @@ public const string private static readonly bool _isControlWindowLock = false; [ConditionBool, UI("Show Next Action Window", Filter = UiWindows)] - private static readonly bool _showNextActionWindow = true; + private static readonly bool _showNextActionWindow = false; [ConditionBool, UI("No Inputs", Parent = nameof(ShowNextActionWindow))] private static readonly bool _isInfoWindowNoInputs = false; @@ -291,7 +291,7 @@ public const string [ConditionBool, UI("Auto load rotations", Filter = Rotations)] - private static readonly bool _autoLoadCustomRotations = false; + private static readonly bool _autoLoadCustomRotations = true; [ConditionBool, UI("Target Fate priority", Filter = TargetConfig, Section = 1)] @@ -308,7 +308,7 @@ public const string [ConditionBool, UI("Display do action feedback on toast", Filter =UiInformation)] - private static readonly bool _showToastsAboutDoAction = true; + private static readonly bool _showToastsAboutDoAction = false; [ConditionBool, UI("Use AoE actions", Filter = AutoActionUsage)] private static readonly bool _useAOEAction = true; @@ -373,14 +373,14 @@ public const string [ConditionBool, UI("Auto Open the treasure chest", Filter = Extra)] - private static readonly bool _autoOpenChest = false; + private static readonly bool _autoOpenChest = true; [ConditionBool, UI("Auto close the loot window when auto opened the chest.", Parent = nameof(AutoOpenChest))] private static readonly bool _autoCloseChestWindow = true; [ConditionBool, UI("Show RS state icon", Filter = UiOverlay)] - private static readonly bool _showStateIcon = true; + private static readonly bool _showStateIcon = false; [ConditionBool, UI("Show beneficial AoE locations.", Filter = UiOverlay)] private static readonly bool _showBeneficialPositions = true; @@ -395,11 +395,11 @@ public const string [ConditionBool, UI("Say hello to all users of Rotation Solver.", Filter = BasicParams)] - private static readonly bool _sayHelloToAll = true; + private static readonly bool _sayHelloToAll = false; [ConditionBool, UI("Say hello to the users of Rotation Solver.", Description = "It can only be disabled for users, not authors and contributors.\nIf you want to be greeted by other users, please DM ArchiTed in Discord Server with your Hash!", Parent =nameof(SayHelloToAll))] - private static readonly bool _sayHelloToUsers = true; + private static readonly bool _sayHelloToUsers = false; [ConditionBool, UI("Just say hello once to the same user.", Parent = nameof(SayHelloToAll))] @@ -412,17 +412,17 @@ public const string [ConditionBool, UI("Display toggle action feedback on chat", Filter =UiInformation)] - private static readonly bool _showToggledActionInChat = true; + private static readonly bool _showToggledActionInChat = false; [ConditionBool, UI("Show the timeline drawing staff in the game.", Filter = TimelineFilter)] - private static readonly bool _showTimelineDrawing = true; + private static readonly bool _showTimelineDrawing = false; [ConditionBool, UI("Enable the auto movement in the timeline.", Filter = TimelineFilter)] - private static readonly bool _enableTimelineMovement = true; + private static readonly bool _enableTimelineMovement = false; - [ConditionBool, UI("Skip the Ping Check.", + [ConditionBool, UI("Skip the Ping Check. Enable if you use Bossmod Action Tweaks or Noclippy.", Filter = BasicTimer, Section = 2)] private static readonly bool _noPingCheck = false; @@ -782,4 +782,4 @@ public void Save() File.WriteAllText(Svc.PluginInterface.ConfigFile.FullName, JsonConvert.SerializeObject(this, Formatting.Indented)); } -} \ No newline at end of file +}