diff --git a/RotationSolver.Basic/Data/TargetHostileType.cs b/RotationSolver.Basic/Data/TargetHostileType.cs
index 48f85e1af..b20ed5a98 100644
--- a/RotationSolver.Basic/Data/TargetHostileType.cs
+++ b/RotationSolver.Basic/Data/TargetHostileType.cs
@@ -34,10 +34,16 @@ public enum TargetHostileType : byte
///
[Description("Only attack targets in your parties enemy list")]
TargetIsInEnemiesList,
-
+
///
/// All targets when solo, or only attack targets in your parties enemy list.
///
[Description("All targets when solo, or only attack targets in your parties enemy list")]
AllTargetsWhenSoloTargetIsInEnemiesList,
+
+ ///
+ /// All targets when solo in duty, or only attack targets in your parties enemy list.
+ ///
+ [Description("All targets when solo in duty, or only attack targets in your parties enemy list")]
+ AllTargetsWhenSoloInDutyTargetIsInEnemiesList,
}
\ No newline at end of file
diff --git a/RotationSolver.Basic/Helpers/ObjectHelper.cs b/RotationSolver.Basic/Helpers/ObjectHelper.cs
index 0fa594a24..6d6300b6e 100644
--- a/RotationSolver.Basic/Helpers/ObjectHelper.cs
+++ b/RotationSolver.Basic/Helpers/ObjectHelper.cs
@@ -113,10 +113,11 @@ internal static bool IsAttackable(this IBattleChara battleChara)
TargetHostileType.AllTargetsCanAttack => true,
TargetHostileType.TargetsHaveTarget => battleChara.TargetObject is IBattleChara,
TargetHostileType.AllTargetsWhenSolo => DataCenter.PartyMembers.Length < 2 || battleChara.TargetObject is IBattleChara,
- TargetHostileType.AllTargetsWhenSoloInDuty => (DataCenter.PartyMembers.Length < 2 && Svc.Condition[ConditionFlag.BoundByDuty])
+ TargetHostileType.AllTargetsWhenSoloInDuty => (DataCenter.PartyMembers.Length < 2 && (Svc.Condition[ConditionFlag.BoundByDuty] || Svc.Condition[ConditionFlag.BoundByDuty56]))
|| battleChara.TargetObject is IBattleChara,
TargetHostileType.TargetIsInEnemiesList => battleChara.TargetObject is IBattleChara target && target.IsInEnemiesList(),
- TargetHostileType.AllTargetsWhenSoloTargetIsInEnemiesList => DataCenter.PartyMembers.Length < 2 || battleChara.TargetObject is IBattleChara target && target.IsInEnemiesList(),
+ TargetHostileType.AllTargetsWhenSoloTargetIsInEnemiesList => (DataCenter.PartyMembers.Length < 2 && (Svc.Condition[ConditionFlag.BoundByDuty] || Svc.Condition[ConditionFlag.BoundByDuty56])) || battleChara.TargetObject is IBattleChara target && target.IsInEnemiesList(),
+ TargetHostileType.AllTargetsWhenSoloInDutyTargetIsInEnemiesList => DataCenter.PartyMembers.Length < 2 || battleChara.TargetObject is IBattleChara target && target.IsInEnemiesList(),
_ => true,
};
}