diff --git a/RotationSolver.Basic/Rotations/Basic/BardRotation.cs b/RotationSolver.Basic/Rotations/Basic/BardRotation.cs
index 7a1857951..fb9fc5d9a 100644
--- a/RotationSolver.Basic/Rotations/Basic/BardRotation.cs
+++ b/RotationSolver.Basic/Rotations/Basic/BardRotation.cs
@@ -383,28 +383,4 @@ static partial void ModifyTheWardensPaeanPvP(ref ActionSetting setting)
}
#endregion
-
- ///
- [RotationDesc(ActionID.TheWardensPaeanPvE)]
- protected override bool DispelGCD(out IAction? act)
- {
- if (TheWardensPaeanPvE.CanUse(out act)) return true;
- return base.DispelGCD(out act);
- }
-
- ///
- [RotationDesc(ActionID.NaturesMinnePvE)]
- protected sealed override bool HealSingleAbility(IAction nextGCD, out IAction? act)
- {
- if (NaturesMinnePvE.CanUse(out act)) return true;
- return base.HealSingleAbility(nextGCD, out act);
- }
-
- ///
- [RotationDesc(ActionID.TroubadourPvE)]
- protected override bool DefenseAreaAbility(IAction nextGCD, out IAction act)
- {
- if (TroubadourPvE.CanUse(out act)) return true;
- return false;
- }
}
diff --git a/RotationSolver.Basic/Rotations/Basic/DancerRotation.cs b/RotationSolver.Basic/Rotations/Basic/DancerRotation.cs
index b806f4d36..5d86e2f1e 100644
--- a/RotationSolver.Basic/Rotations/Basic/DancerRotation.cs
+++ b/RotationSolver.Basic/Rotations/Basic/DancerRotation.cs
@@ -373,45 +373,4 @@ protected bool ExecuteStepGCD(out IAction? act)
return false;
}
#endregion
-
-
- ///
- ///
- ///
- ///
- ///
- ///
- [RotationDesc(ActionID.EnAvantPvE)]
- protected sealed override bool MoveForwardAbility(IAction nextGCD, out IAction act)
- {
- if (EnAvantPvE.CanUse(out act, usedUp: true)) return true;
- return false;
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- [RotationDesc(ActionID.CuringWaltzPvE, ActionID.ImprovisationPvE)]
- protected sealed override bool HealAreaAbility(IAction nextGCD, out IAction act)
- {
- if (CuringWaltzPvE.CanUse(out act, usedUp: true)) return true;
- if (ImprovisationPvE.CanUse(out act, usedUp: true)) return true;
- return false;
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- [RotationDesc(ActionID.ShieldSambaPvE)]
- protected override bool DefenseAreaAbility(IAction nextGCD, out IAction act)
- {
- if (ShieldSambaPvE.CanUse(out act, usedUp: true)) return true;
- return false;
- }
}
diff --git a/RotationSolver.Basic/Rotations/Basic/DragoonRotation.cs b/RotationSolver.Basic/Rotations/Basic/DragoonRotation.cs
index 024e32b19..6cf392052 100644
--- a/RotationSolver.Basic/Rotations/Basic/DragoonRotation.cs
+++ b/RotationSolver.Basic/Rotations/Basic/DragoonRotation.cs
@@ -318,20 +318,4 @@ static partial void ModifyHighJumpPvP(ref ActionSetting setting)
{
setting.SpecialType = SpecialActionType.MovingForward;
}
-
- ///
- [RotationDesc(ActionID.FeintPvE)]
- protected override bool DefenseAreaAbility(IAction nextGCD, out IAction? act)
- {
- if (FeintPvE.CanUse(out act)) return true;
- return false;
- }
-
- ///
- [RotationDesc(ActionID.ElusiveJumpPvE)]
- protected override bool MoveBackAbility(IAction nextGCD, out IAction? act)
- {
- if (ElusiveJumpPvE.CanUse(out act)) return true;
- return base.MoveBackAbility(nextGCD, out act);
- }
}
diff --git a/RotationSolver.Basic/Rotations/Basic/MachinistRotation.cs b/RotationSolver.Basic/Rotations/Basic/MachinistRotation.cs
index c8067f6fc..49ca3d49a 100644
--- a/RotationSolver.Basic/Rotations/Basic/MachinistRotation.cs
+++ b/RotationSolver.Basic/Rotations/Basic/MachinistRotation.cs
@@ -371,14 +371,4 @@ static partial void ModifyFullMetalFieldPvE(ref ActionSetting setting)
AoeCount = 1,
};
}
-
-
- ///
- [RotationDesc(ActionID.TacticianPvE, ActionID.DismantlePvE)]
- protected override bool DefenseAreaAbility(IAction nextGCD, out IAction act)
- {
- if (TacticianPvE.CanUse(out act, skipAoeCheck: true)) return true;
- if (DismantlePvE.CanUse(out act, skipAoeCheck: true)) return true;
- return false;
- }
}
diff --git a/RotationSolver.Basic/Rotations/Basic/MonkRotation.cs b/RotationSolver.Basic/Rotations/Basic/MonkRotation.cs
index f7eff0e96..76dbd2558 100644
--- a/RotationSolver.Basic/Rotations/Basic/MonkRotation.cs
+++ b/RotationSolver.Basic/Rotations/Basic/MonkRotation.cs
@@ -374,36 +374,4 @@ static partial void ModifyThunderclapPvP(ref ActionSetting setting)
{
setting.SpecialType = SpecialActionType.MovingForward;
}
-
- ///
- [RotationDesc(ActionID.ThunderclapPvE)]
- protected sealed override bool MoveForwardAbility(IAction nextGCD, out IAction? act)
- {
- if (ThunderclapPvE.CanUse(out act)) return true;
- return base.MoveForwardAbility(nextGCD, out act);
- }
-
- ///
- [RotationDesc(ActionID.FeintPvE)]
- protected sealed override bool DefenseAreaAbility(IAction nextGCD, out IAction? act)
- {
- if (FeintPvE.CanUse(out act)) return true;
- return base.DefenseAreaAbility(nextGCD, out act);
- }
-
- ///
- [RotationDesc(ActionID.MantraPvE)]
- protected sealed override bool HealAreaAbility(IAction nextGCD, out IAction? act)
- {
- if (MantraPvE.CanUse(out act)) return true;
- return base.HealAreaAbility(nextGCD, out act);
- }
-
- ///
- [RotationDesc(ActionID.RiddleOfEarthPvE)]
- protected sealed override bool DefenseSingleAbility(IAction nextGCD, out IAction? act)
- {
- if (RiddleOfEarthPvE.CanUse(out act, usedUp: true)) return true;
- return base.DefenseSingleAbility(nextGCD, out act);
- }
}
diff --git a/RotationSolver.Basic/Rotations/Basic/PaladinRotation.cs b/RotationSolver.Basic/Rotations/Basic/PaladinRotation.cs
index 97f16de74..a6d454f90 100644
--- a/RotationSolver.Basic/Rotations/Basic/PaladinRotation.cs
+++ b/RotationSolver.Basic/Rotations/Basic/PaladinRotation.cs
@@ -332,27 +332,4 @@ static partial void ModifyIntervenePvP(ref ActionSetting setting)
{
setting.SpecialType = SpecialActionType.MovingForward;
}
- ///
- protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)
- {
- if (HallowedGroundPvE.CanUse(out act)
- && Player.GetHealthRatio() <= Service.Config.HealthForDyingTanks) return true;
- return base.EmergencyAbility(nextGCD, out act);
- }
-
- ///
- [RotationDesc(ActionID.IntervenePvE)]
- protected sealed override bool MoveForwardAbility(IAction nextGCD, out IAction? act)
- {
- if (IntervenePvE.CanUse(out act)) return true;
- return base.MoveForwardAbility(nextGCD, out act);
- }
-
- ///
- [RotationDesc(ActionID.ClemencyPvE)]
- protected sealed override bool HealSingleGCD(out IAction? act)
- {
- if (ClemencyPvE.CanUse(out act)) return true;
- return base.HealSingleGCD(out act);
- }
}