From 4f110fd78ce940e49d2312199e70714ff36ca16b Mon Sep 17 00:00:00 2001 From: Karaha-Baruha Date: Sun, 6 Oct 2024 12:08:34 -0500 Subject: [PATCH] Don't check for hardcoded delirium stacks for scarlet combo --- RotationSolver.Basic/Rotations/Basic/DarkKnightRotation.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/RotationSolver.Basic/Rotations/Basic/DarkKnightRotation.cs b/RotationSolver.Basic/Rotations/Basic/DarkKnightRotation.cs index 5c5e9f6a0..3a7a81776 100644 --- a/RotationSolver.Basic/Rotations/Basic/DarkKnightRotation.cs +++ b/RotationSolver.Basic/Rotations/Basic/DarkKnightRotation.cs @@ -333,17 +333,17 @@ static partial void ModifyShadowedVigilPvE(ref ActionSetting setting) static partial void ModifyScarletDeliriumPvE(ref ActionSetting setting) { - setting.ActionCheck = () => DeliriumStacks == 3; + setting.ActionCheck = () => !Player.WillStatusEnd(0, true, StatusID.Delirium_3836); } static partial void ModifyComeuppancePvE(ref ActionSetting setting) { - setting.ActionCheck = () => DeliriumStacks == 2; + setting.ActionCheck = () => !Player.WillStatusEnd(0, true, StatusID.Delirium_3836); } static partial void ModifyTorcleaverPvE(ref ActionSetting setting) { - setting.ActionCheck = () => DeliriumStacks == 1; + setting.ActionCheck = () => !Player.WillStatusEnd(0, true, StatusID.Delirium_3836); } static partial void ModifyImpalementPvE(ref ActionSetting setting)