Short/thin Hull prevents breach from forming on adjacent shell/walls #15531
Draconis13
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Disclaimers
What happened?
Making small hull bilges/ballasts since last patch now prevents breaches from spawning water flow into the ships hull. I am unsure if this affects any vanilla submarines but it is fairly common on modded subs that have a small bilge or ballast area under engineering similar to the humpback.
Reproduction steps
Use or create a submarine with a short hullspace, often as a bilge under a larger room, the bilge can be linked or not linked to the hull above it. Cutting into the floor of this bilge will not cause water to flow into the room and the gap formed by the destroyed shell/wall will be unpressurized and can be freely swam in.
Tried deleting both the hull and shell/walls and using new fresh prefabs and different names on hull such as not using bilge ballast. Problem persists until the bilge is made 7 "squares" or higher in the editor, at 6 squares and below the pressure triangle symbol will not appear and water will not flow into the hull space.
There is some quirk where the short hull overlaps two hulls/walls by having a divider between say two ballasts a minor breach will form in the center of the dividing wall if the underlying shell and wall are cut.
Bug prevalence
Happens regularly
Single player or multiplayer?
Happens in both single player and multiplayer
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No response
Version
v1.7.7.0 (Winter Update)
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No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No error or warnings appear when the shell/wall is damaged, the breach gap and water inflow along with resultant pressure just fails to appear. Perhaps something is wrong with the check when the breach occurs?
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