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Scene.cs
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namespace WillowEngine
{
public class Scene
{
public string Name
{
get
{
return _name;
}
}
private readonly List<GameObject> _gameObjects = [];
private readonly object _gameObjectLock = new();
private readonly string _name;
public Scene(string name)
{
_name = name;
}
internal GameObject? FindGameObject(string name)
{
lock (_gameObjectLock)
{
foreach (GameObject o in _gameObjects)
{
if (o.Name == name)
{
return o;
}
}
return null;
}
}
internal GameObject NewGameObject(string name)
{
lock (_gameObjectLock)
{
GameObject gameObject = new(name, Transform.Default);
_gameObjects.Add(gameObject);
return gameObject;
}
}
}
}