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trainer.py
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#!/usr/bin/env python
# coding=utf-8
'''
Author: JiangJi
Email: [email protected]
Date: 2023-02-21 20:32:11
LastEditor: JiangJi
LastEditTime: 2023-04-16 17:24:08
Discription:
'''
import torch.multiprocessing as mp
from utils.utils import all_seed
class Trainer:
def __init__(self) -> None:
pass
def train_one_episode(self, env, agent, cfg):
'''
更新一轮参数
Args:
env (gym): 输入的env实例
agent (class): 输入的agent实例
cfg (class): 超参数配置实例
Returns:
agent (class): 更新一轮参数后的agent实例
res (dict): 更新一轮后的总奖励值及更新的step总数
'''
ep_reward = 0 # reward per episode
ep_step = 0
state = env.reset() # reset and obtain initial state
for _ in range(cfg.max_steps):
ep_step += 1
action = agent.sample_action(state) # sample action
next_state, reward, terminated, truncated, info = env.step(
action) # update env and return transitions under new_step_api of OpenAI Gym
agent.memory.push((state, action, reward,
next_state, terminated)) # save transitions
agent.update() # update agent
state = next_state # update next state for env
ep_reward += reward #
if terminated:
break
res = {'ep_reward': ep_reward, 'ep_step': ep_step}
return agent, res
def test_one_episode(self, env, agent, cfg):
'''
预测一轮
Args:
env (gym): 输入的env实例
agent (class): 输入的agent实例
cfg (class): 超参数配置实例
Returns:
agent (class): 执行完一轮后的agent实例
res (dict): 执行一轮后的总奖励值及预测的step总数
'''
ep_reward = 0 # reward per episode
ep_step = 0
ep_frames = []
state = env.reset(seed = cfg.seed) # reset and obtain initial state
for _ in range(cfg.max_steps):
ep_step += 1
if cfg.render and cfg.render_mode == 'rgb_array': # 用于可视化
frame = env.render()[0]
ep_frames.append(frame)
action = agent.predict_action(state) # sample action
next_state, reward, terminated, truncated, info = env.step(
action) # update env and return transitions under new_step_api of OpenAI Gym
state = next_state # update next state for env
ep_reward += reward
if terminated:
break
res = {'ep_reward':ep_reward,'ep_step':ep_step,'ep_frames':ep_frames}
return agent, res
class Worker(mp.Process):
def __init__(self,cfg,worker_id,share_agent,env,local_agent, global_ep = None,global_r_que = None,global_best_reward = None):
super(Worker,self).__init__()
self.mode = cfg.mode
self.worker_id = worker_id
self.global_ep = global_ep
self.global_r_que = global_r_que
self.global_best_reward = global_best_reward
self.share_agent = share_agent
self.local_agent = local_agent
self.env = env
self.seed = cfg.seed
self.worker_seed = cfg.seed + worker_id
self.train_eps = cfg.train_eps
self.test_eps = cfg.test_eps
self.max_steps = cfg.max_steps
self.eval_eps = cfg.eval_eps
self.model_dir = cfg.model_dir
def train(self):
while self.global_ep.value <= self.train_eps:
state = self.env.reset(seed = self.worker_seed)
ep_r = 0 # reward per episode
ep_step = 0
while True:
ep_step += 1
action = self.local_agent.sample_action(state)
next_state, reward, terminated, truncated, info = self.env.step(action)
self.local_agent.memory.push((state, action, reward, next_state, terminated))
self.local_agent.update(share_agent=self.share_agent)
state = next_state
ep_r += reward
if terminated or ep_step >= self.max_steps:
print(f"Worker {self.worker_id} finished episode {self.global_ep.value} with reward {ep_r:.3f}")
with self.global_ep.get_lock():
self.global_ep.value += 1
self.global_r_que.put(ep_r)
break
if (self.global_ep.value+1) % self.eval_eps == 0:
mean_eval_reward = self.evaluate()
if mean_eval_reward > self.global_best_reward.value:
self.global_best_reward.value = mean_eval_reward
self.share_agent.save_model(self.model_dir)
print(f"Worker {self.worker_id} saved model with current best eval reward {mean_eval_reward:.3f}")
self.global_r_que.put(None)
def test(self):
while self.global_ep.value <= self.test_eps:
state = self.env.reset(seed = self.worker_seed)
ep_r = 0 # reward per episode
ep_step = 0
while True:
ep_step += 1
action = self.local_agent.predict_action(state)
next_state, reward, terminated, truncated, info = self.env.step(action)
state = next_state
ep_r += reward
if terminated or ep_step >= self.max_steps:
print("Worker {} finished episode {} with reward {}".format(self.worker_id,self.global_ep.value,ep_r))
with self.global_ep.get_lock():
self.global_ep.value += 1
self.global_r_que.put(ep_r)
break
def evaluate(self):
sum_eval_reward = 0
for _ in range(self.eval_eps):
state = self.env.reset(seed = self.worker_seed)
ep_r = 0 # reward per episode
ep_step = 0
while True:
ep_step += 1
action = self.local_agent.predict_action(state)
next_state, reward, terminated, truncated, info = self.env.step(action)
state = next_state
ep_r += reward
if terminated or ep_step >= self.max_steps:
break
sum_eval_reward += ep_r
mean_eval_reward = sum_eval_reward / self.eval_eps
return mean_eval_reward
def run(self):
all_seed(self.seed)
print("worker {} started".format(self.worker_id))
if self.mode == 'train':
self.train()
elif self.mode == 'test':
self.test()