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On my machine with an RTX 3080 GPU, I get the following results with DirectX and OpenCL:
DirectX 11:
Processed to : BC2 with 1 iteration(s) in 2.848 seconds
Using : DXC
Quality : 1.00
KPerf(ms) : 3.797
MTx/s : 4.214
MSE : 12.1288
PSNR : 37.29
SSIM : 0.9590
Total time(s): 3.122
OpenCL:
Processed to : BC2 with 1 iteration(s) in 0.238 seconds
Using : OCL
Quality : 1.00
KPerf(ms) : 0.013
MTx/s : 1189.248
MSE : 12.1298
PSNR : 37.29
SSIM : 0.9590
Total time(s): 0.511
I used the same 4K image for both measurements. I ran the CLI tool multiple times to ensure that the shaders are already compiled.
Any ideas what might cause the performance issue with the DirectX 11 backend?
The text was updated successfully, but these errors were encountered:
On my machine with an RTX 3080 GPU, I get the following results with DirectX and OpenCL:
DirectX 11:
OpenCL:
I used the same 4K image for both measurements. I ran the CLI tool multiple times to ensure that the shaders are already compiled.
Any ideas what might cause the performance issue with the DirectX 11 backend?
The text was updated successfully, but these errors were encountered: