Releases: GTMEGA/EndlessIDs
1.5 Beta 3
Fixed a startup time crash with ASJCore on dedicated servers
1.5 Beta 2
Updated to ChunkAPI 0.5
NOT COMPATIBLE WITH ChunkAPI 0.4 or older!
1.5 Beta 1
- Updated to ChunkAPI 0.4.0
- Fixed the entity id extension corruption, it should work now.
With ChunkAPI 0.4, the game will now prompt you to make a backup when you open an old world for the first time. With this change, we're now confident enough to promote 1.5 into Beta phase.
1.5-alpha0010
DO NOT USE
This has test code in it that will 99.99% corrupt your world!
1.5 Alpha 9
- Item ID ranges are now configurable
- Improved the registry performance by a LOT (see the
enableRegistryPerformanceTweak
config property for more information)
Note: The countCorrectionBits
config property has been deprecated and replaced with 2 new properties!
1.5 Alpha 8 Hotfix 2
Fixed compatibility with DragonAPI V32
NOTE:
This release is known to be broken with ChromatiCraft V32c, DO NOT CREATE AN ISSUE ABOUT THIS!
It is already fixed in a development commit of CC and will work properly in the next release of cc (be it V32d, V33, whatever)
(If you create an issue about this your account will be permanently blocked from all of my repositories.)
For the nerds:
The DragonAPI patch of EndlessIDs has been completely removed, the code that was causing the problems with mixins has been properly fixed upstream.
ReikaKalseki/ChromatiCraft@c12d27f, Auxiliary/ChromaASMHandler.java
1.5 Alpha 8 Hotfix 1
1.5 Alpha 8 [BROKEN]
1.5 Alpha 7
Added compat patches:
- Dimensional Doors
- Restructured
- Industrial Revolution by Redstone Rebooted
Removed LOTR from the list of supported mods until it's fixed.
1.5 Alpha 6
(Manual release because CI broke again)
This release is not as big as the previous alphas in terms of features, but there was a huge change in the codebase that might have caused some stuff to behave differently, so i'm making a release.
Backup your worlds, no warranty, might corrupt saves, yadda yadda, you know the drill.
- Item ID crash fixed
- Refactored a major pain point in the codebase (block id, metadata, and biome ID networking/storage), and migrated the logic to work on top of ChunkAPI
Notice for CurseForge users (as of 2023-04-01): You need to grab ChunkAPI from github until it gets verified.