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you dont need an overwrite here and also shouldnt use one, theres probably a lot of other mixins for this method which would then break.
simply letting getSizeInventory return 1 and getStackInSlot return getHeldItem would do the same thing, but idk if you should do this in the first place or if it would break something.
idk what that code does, im only on my phone rn, but is that packet for updating the map data? if so, this would stop maps in the player inv from updating which is probably not wanted
the map update them "pixel" only when are rendered in hand.
i was trying to force the update only on a single slot to try the update even when are not in hand, the result was all other map when in hand don't update or stay blank if a new created and in the proper slot update normally.
It might be a feature that mojang didn't fully develop .
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Feature Request
in EntityPlayerMp there is this code:
i think is better to check onlythe held item:
I did a mixin but I don't think it's the best way to get the result:
Final Checklist
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