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[Suggestion, Enhancement] Planar Vortices should have an ambient noise #53

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JohnsonJohnsonson opened this issue Jul 4, 2023 · 7 comments

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@JohnsonJohnsonson
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Currently, they are silent.

I was recently looking around on youtube for ambient white noise and found something ideal as ambiance for the planar vortex: The Bb resonances of a black hole, recorded by NASA and translated into audio. I think these would be perfect as an ambient noise for the Vortex - not too loud, but clearly audible when within maybe 10-15 blocks of one.

I've faked a demonstration of what kind of atmosphere this would create:
https://www.youtube.com/watch?v=d60D02aJ824

And here's the sample I used:
https://www.youtube.com/watch?v=e5cmgMCMgxg

@Alastors
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Alastors commented Jul 4, 2023

An interesting proposal for sure, if you can find me a free use audio file for the ambient sound, I'd be willing to add it

@Aerindor-of-Arcane
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PocketDimensionSound.zip

Here, this should work. Sound file is changed, added reverb and changed pitch and length of wave. (no longer distinguishable from original)

@Aerindor-of-Arcane
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I can add fading if you decide to use it

@Alastors
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I can add fading if you decide to use it

I no longer work with GTNH, though I might pursue this on my personal branch of Horizons in the future. Sorry for the inconvenience.

Maybe someone else there will add it here.

@Dream-Master
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PocketDimensionSound.zip

Here, this should work. Sound file is changed, added reverb and changed pitch and length of wave. (no longer distinguishable from original)

you can make a pr on GTN fork, but i guess it must be an ogg file or somethin else mch smaler than a wave file

@Aerindor-of-Arcane
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I can add fading if you decide to use it

I no longer work with GTNH, though I might pursue this on my personal branch of Horizons in the future. Sorry for the inconvenience.

Maybe someone else there will add it here.

Alas! Sounds good though, I plan on cloning my own. There's some code I'd like to change with the soul beacon that irks me.

PocketDimensionSound.zip
Here, this should work. Sound file is changed, added reverb and changed pitch and length of wave. (no longer distinguishable from original)

you can make a pr on GTN fork, but i guess it must be an ogg file or somethin else mch smaler than a wave file

I can convert to ogg and make a pull on GTN.

Question: Has nothing on GTN's version of Thaumic Horizons been changed thus far? I see commits to add research nodes in the thauminomicon, but I cant see them registering in-game.

@Alastors
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I can add fading if you decide to use it

I no longer work with GTNH, though I might pursue this on my personal branch of Horizons in the future. Sorry for the inconvenience.

Maybe someone else there will add it here.

Alas! Sounds good though, I plan on cloning my own. There's some code I'd like to change with the soul beacon that irks me.

PocketDimensionSound.zip

Here, this should work. Sound file is changed, added reverb and changed pitch and length of wave. (no longer distinguishable from original)

you can make a pr on GTN fork, but i guess it must be an ogg file or somethin else mch smaler than a wave file

I can convert to ogg and make a pull on GTN.

Question: Has nothing on GTN's version of Thaumic Horizons been changed thus far? I see commits to add research nodes in the thauminomicon, but I cant see them registering in-game.

I've done some bug fixes, had/have some planned content and a list of requests from the original dev in DMs, but no, I was waiting for some comments from the original dev in DMs regarding some of the stuff I was working on at the time and was never gotten back to unfortunately.

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