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CheckersGame.java
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import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.util.ArrayList;
public class CheckersGame
{
private int turnCount;
private Board currentBoard;
private boolean gameIsOver, blackIsAI, whiteIsAI, blacksTurn;
private boolean whiteHasWon = false, blackHasWon = false;
private CheckersAI blackAI, whiteAI;
private GameClock blackGameClock, whiteGameClock;
private TransPosTable theMotherload;
private ArrayList<TransPosTableEntry> whiteMoves;
private ArrayList<TransPosTableEntry> blackMoves;
public CheckersGame(boolean blackIsHuman, int blackMaxPlies, boolean whiteIsHuman,
int whiteMaxPlies, int secondsPerPlayer)
{
//theMotherload = new TransPosTable();
try
{
FileInputStream fis = new FileInputStream("serial");
ObjectInputStream ois = new ObjectInputStream(fis);
theMotherload = (TransPosTable)ois.readObject();
ois.close();
//System.out.println("Table Size: " + theMotherload.size());
}
catch(Exception e)
{
System.out.println("Exception during deserialization: " + e + ", New transposition table created(Will overwrite " +
"exisiting records if a new game is played and finished.");
theMotherload = new TransPosTable();
}
turnCount = 0;
//theMotherload = new TransPosTable();
whiteMoves = new ArrayList<TransPosTableEntry>();
blackMoves = new ArrayList<TransPosTableEntry>();
currentBoard = new Board();
gameIsOver = whiteHasWon = blackHasWon = false;
blackIsAI = !blackIsHuman;
whiteIsAI = !whiteIsHuman;
blacksTurn = true; //!blacksTurn == whitesTurn
if(blackIsAI)
blackAI = new CheckersAI(Board.BLACK, blackMaxPlies);
if(whiteIsAI)
whiteAI = new CheckersAI(Board.WHITE, whiteMaxPlies);
blackGameClock = new GameClock(secondsPerPlayer);
whiteGameClock = new GameClock(secondsPerPlayer);
//whiteGameClock.start();
blackGameClock.start();
}
public Board getCurrentBoard()
{
return currentBoard;
}
public boolean blackIsAI()
{
return blackIsAI;
}
public boolean whiteIsAI()
{
return whiteIsAI;
}
public boolean blackIsHuman()
{
return !blackIsAI;
}
public boolean whiteIsHuman()
{
return !whiteIsAI;
}
public boolean blacksTurn()
{
return blacksTurn;
}
public boolean whitesTurn()
{
return !blacksTurn;
}
public void flipTurns()
{
blacksTurn = !blacksTurn;
}
public boolean isOver()
{
return gameIsOver;
}
public int winner()
{
if(blackHasWon)
return Board.BLACK;
else if(whiteHasWon)
return Board.WHITE;
else
return 0;
}
public boolean gameIsOver()
{
if(victoryForWhite() || victoryForBlack())
return true;
else
return false;
}
public boolean victoryForWhite()
{
return currentBoard.victoryForWhite(currentBoard);
}
public boolean victoryForBlack()
{
return currentBoard.victoryForBlack(currentBoard);
}
public int pieceAtPosition(int row, int col)
{
return currentBoard.pieceAtPosition(row, col);
}
private void flipClocks()
{
if(blacksTurn)
{
whiteGameClock.pause();
blackGameClock.start();
}
else
{
blackGameClock.pause();
whiteGameClock.start();
}
}
public long getRemainingTime(int color)
{
if(color == Board.BLACK)
return blackGameClock.millisRemaining();
else
return whiteGameClock.millisRemaining();
}
public boolean isValidMove(int row, int column, Move prevMove, int color)
{
return currentBoard.isMoveLegal(row, column, prevMove, color);
}
public boolean isValidMove(int row, int column, Move prevMove, int color, Board board)
{
return board.isMoveLegal(row, column, prevMove, color);
}
public boolean makeMove(Move move, Move prevMove, int color)
{
if(gameIsOver) //game should be in progress
{
System.err.println("makeMove called when game is Over.");
System.exit(0);
}
if(((blacksTurn && color != Board.BLACK) && (blacksTurn && color != Board.BLACKKING)) ||
((!blacksTurn && color != Board.WHITE) && (!blacksTurn && color != Board.WHITEKING)))
{
System.err.println("makeMove called with invalid color: " + color);
System.exit(0);
}
// Return true if valid move, false otherwise.
boolean valid = currentBoard.doMove(move, prevMove, color);
turnCount++;
blacksTurn = !blacksTurn;
flipClocks();
if(!currentBoard.isMultiJump())
{
if(victoryForWhite())
{
whiteHasWon = true;
gameIsOver = true;
blackGameClock.pause();
whiteGameClock.pause();
updateTable(whiteHasWon);
}
else if(victoryForBlack())
{
blackHasWon = true;
gameIsOver = true;
blackGameClock.pause();
whiteGameClock.pause();
updateTable(false);
}
}
return valid;
}
public boolean makeMove(int row, int column, int prevRow, int prevColumn, int color)
{
return makeMove(new Move(row, column), new Move(prevRow, prevColumn), color);
}
public boolean AIisReady()
{
if(gameIsOver) //if(gameIsOver())
return false;
else if(blacksTurn && blackIsAI)
return true;
else if(!blacksTurn && whiteIsAI)
return true;
else
return false;
}
public void makeAIMove()
{
if(blacksTurn)
{
getAIMove(Board.BLACK);
turnCount++;
blacksTurn = false;
}
else if(!blacksTurn) //if(whitesTurn)
{
getAIMove(Board.WHITE);
turnCount++;
blacksTurn = true;
}
flipClocks();
//Perform Transposition table update here inside each branch ForWhite and ForBlack,
//take boards from arraylist and insert or update table accordingly
if(victoryForWhite())
{
whiteHasWon = true;
gameIsOver = true;
updateTable(true);
try
{
FileOutputStream fos = new FileOutputStream("serial");
ObjectOutputStream oos = new ObjectOutputStream(fos);
oos.writeObject(theMotherload);
oos.flush();
oos.close();
}
catch(Exception e)
{
System.out.println("whiteSerializationError: " + e);
System.exit(0);
}
blackGameClock.pause();
whiteGameClock.pause();
}
else if(victoryForBlack())
{
blackHasWon = true;
gameIsOver = true;
updateTable(false);
try
{
FileOutputStream fos = new FileOutputStream("serial");
ObjectOutputStream oos = new ObjectOutputStream(fos);
oos.writeObject(theMotherload);
oos.flush();
oos.close();
}
catch(Exception e)
{
System.out.println("blackSerializationError: " + e);
System.exit(0);
}
blackGameClock.pause();
whiteGameClock.pause();
}
}
//Assuming a true value means whiteWins, false value means black wins
private void updateTable(boolean whiteWon)
{
if(whiteWon)
{
for(int i=0;i<whiteMoves.size();i++)
{
theMotherload.endGameUpdates(whiteMoves.get(i), whiteWon,true);
}
for(int j=0;j<blackMoves.size();j++)
{
theMotherload.endGameUpdates(blackMoves.get(j), whiteWon,false);
}
}
else
{
for(int i=0;i<blackMoves.size();i++)
{
theMotherload.endGameUpdates(blackMoves.get(i), whiteWon,false);
}
for(int j=0;j<whiteMoves.size();j++)
{
theMotherload.endGameUpdates(whiteMoves.get(j), whiteWon,true);
}
}
}
private void getAIMove(int color)
{
TransPosTableEntry temp = null;
if(color == Board.BLACK)
{
temp = blackAI.chooseMove(blackGameClock, currentBoard, theMotherload, turnCount);
currentBoard = new Board(temp.getBoard());
blackMoves.add(temp);
}
else //(color == Board.WHITE)
{
temp = whiteAI.chooseMove(whiteGameClock, currentBoard, theMotherload, turnCount);
currentBoard = new Board(temp.getBoard());
whiteMoves.add(temp);
}
//System.out.println(currentBoard.toString());
}
}