- rewrite respawn to account for respawn modules for locations, conditions, etc
- incorporate wave and triggered respawns --> wave and triggered side queues similar to location wait queues
- make "objective" modules like tin's objective markers for end conditions, var setting, sync activation of respawn modules, etc.
- documentation for module settings
- in editor descriptions of module setting categories for users (similar to new BI category info)
- general optimizations including the new loop break/continue commands
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make objective modules as an alternative to capturezones
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implement them in end conditions
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they act similar to triggers + markers with onAct, area condition checks like presence, etc
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condition to show, activate, etc
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add back in ACRE unit settings for Babel languages
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map and compass remover and unit settings for it