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{"version":3,"file":"xterm.js","sources":["../src/xterm.ts","../src/utils/ScreenDprMonitor.ts","../src/utils/RenderDebouncer.ts","../src/utils/MouseHelper.ts","../src/utils/Dom.ts","../src/utils/CircularList.ts","../src/utils/CharMeasure.ts","../src/shared/utils/Browser.ts","../src/shared/CharAtlasGenerator.ts","../src/renderer/Types.ts","../src/renderer/TextRenderLayer.ts","../src/renderer/SelectionRenderLayer.ts","../src/renderer/Renderer.ts","../src/renderer/LinkRenderLayer.ts","../src/renderer/GridCache.ts","../src/renderer/CursorRenderLayer.ts","../src/renderer/ColorManager.ts","../src/renderer/CharAtlas.ts","../src/renderer/BaseRenderLayer.ts","../src/input/MouseZoneManager.ts","../src/handlers/Clipboard.ts","../src/handlers/AltClickHandler.ts","../src/Viewport.ts","../src/Types.ts","../src/Terminal.ts","../src/Strings.ts","../src/SoundManager.ts","../src/SelectionModel.ts","../src/SelectionManager.ts","../src/Parser.ts","../src/Linkifier.ts","../src/InputHandler.ts","../src/EventEmitter.ts","../src/EscapeSequences.ts","../src/CompositionHelper.ts","../src/Charsets.ts","../src/CharWidth.ts","../src/BufferSet.ts","../src/Buffer.ts","../src/AccessibilityManager.ts","../node_modules/browser-pack/_prelude.js"],"sourcesContent":["/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n *\n * This file is the entry point for browserify.\n */\n\nimport { Terminal } from './Terminal';\n\nmodule.exports = Terminal;\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nexport type ScreenDprListener = (newDevicePixelRatio?: number, oldDevicePixelRatio?: number) => void;\n\n/**\n * The screen device pixel ratio monitor allows listening for when the\n * window.devicePixelRatio value changes. This is done not with polling but with\n * the use of window.matchMedia to watch media queries. When the event fires,\n * the listener will be reattached using a different media query to ensure that\n * any further changes will register.\n *\n * The listener should fire on both window zoom changes and switching to a\n * monitor with a different DPI.\n */\nexport class ScreenDprMonitor {\n private _currentDevicePixelRatio: number;\n private _outerListener: MediaQueryListListener;\n private _listener: ScreenDprListener;\n private _resolutionMediaMatchList: MediaQueryList;\n\n public setListener(listener: ScreenDprListener): void {\n if (this._listener) {\n this.clearListener();\n }\n this._listener = listener;\n this._outerListener = () => {\n this._listener(window.devicePixelRatio, this._currentDevicePixelRatio);\n this._updateDpr();\n };\n this._updateDpr();\n }\n\n private _updateDpr(): void {\n // Clear listeners for old DPR\n if (this._resolutionMediaMatchList) {\n this._resolutionMediaMatchList.removeListener(this._outerListener);\n }\n // Add listeners for new DPR\n this._currentDevicePixelRatio = window.devicePixelRatio;\n this._resolutionMediaMatchList = window.matchMedia(`screen and (resolution: ${window.devicePixelRatio}dppx)`);\n this._resolutionMediaMatchList.addListener(this._outerListener);\n }\n\n public clearListener(): void {\n if (!this._listener) {\n return;\n }\n this._resolutionMediaMatchList.removeListener(this._outerListener);\n this._listener = null;\n this._outerListener = null;\n }\n}\n","import { ITerminal } from '../Types';\nimport { IDisposable } from 'xterm';\n\n/**\n * Debounces calls to render terminal rows using animation frames.\n */\nexport class RenderDebouncer implements IDisposable {\n private _rowStart: number;\n private _rowEnd: number;\n private _animationFrame: number = null;\n\n constructor(\n private _terminal: ITerminal,\n private _callback: (start: number, end: number) => void\n ) {\n }\n\n public dispose(): void {\n if (this._animationFrame) {\n window.cancelAnimationFrame(this._animationFrame);\n this._animationFrame = null;\n }\n }\n\n public refresh(rowStart?: number, rowEnd?: number): void {\n rowStart = rowStart || 0;\n rowEnd = rowEnd || this._terminal.rows - 1;\n this._rowStart = this._rowStart !== undefined ? Math.min(this._rowStart, rowStart) : rowStart;\n this._rowEnd = this._rowEnd !== undefined ? Math.max(this._rowEnd, rowEnd) : rowEnd;\n\n if (this._animationFrame) {\n return;\n }\n\n this._animationFrame = window.requestAnimationFrame(() => this._innerRefresh());\n }\n\n private _innerRefresh(): void {\n // Clamp values\n this._rowStart = Math.max(this._rowStart, 0);\n this._rowEnd = Math.min(this._rowEnd, this._terminal.rows - 1);\n\n // Run render callback\n this._callback(this._rowStart, this._rowEnd);\n\n // Reset debouncer\n this._rowStart = null;\n this._rowEnd = null;\n this._animationFrame = null;\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ICharMeasure } from '../Types';\nimport { IRenderer } from '../renderer/Types';\n\nexport class MouseHelper {\n constructor(private _renderer: IRenderer) {}\n\n public static getCoordsRelativeToElement(event: {pageX: number, pageY: number}, element: HTMLElement): [number, number] {\n // Ignore browsers that don't support MouseEvent.pageX\n if (event.pageX == null) {\n return null;\n }\n\n const originalElement = element;\n let x = event.pageX;\n let y = event.pageY;\n\n // Converts the coordinates from being relative to the document to being\n // relative to the terminal.\n while (element) {\n x -= element.offsetLeft;\n y -= element.offsetTop;\n element = <HTMLElement>element.offsetParent;\n }\n element = originalElement;\n while (element && element !== element.ownerDocument.body) {\n x += element.scrollLeft;\n y += element.scrollTop;\n element = <HTMLElement>element.parentElement;\n }\n return [x, y];\n }\n\n /**\n * Gets coordinates within the terminal for a particular mouse event. The result\n * is returned as an array in the form [x, y] instead of an object as it's a\n * little faster and this function is used in some low level code.\n * @param event The mouse event.\n * @param element The terminal's container element.\n * @param charMeasure The char measure object used to determine character sizes.\n * @param colCount The number of columns in the terminal.\n * @param rowCount The number of rows n the terminal.\n * @param isSelection Whether the request is for the selection or not. This will\n * apply an offset to the x value such that the left half of the cell will\n * select that cell and the right half will select the next cell.\n */\n public getCoords(event: {pageX: number, pageY: number}, element: HTMLElement, charMeasure: ICharMeasure, lineHeight: number, colCount: number, rowCount: number, isSelection?: boolean): [number, number] {\n // Coordinates cannot be measured if charMeasure has not been initialized\n if (!charMeasure.width || !charMeasure.height) {\n return null;\n }\n\n const coords = MouseHelper.getCoordsRelativeToElement(event, element);\n if (!coords) {\n return null;\n }\n\n coords[0] = Math.ceil((coords[0] + (isSelection ? this._renderer.dimensions.actualCellWidth / 2 : 0)) / this._renderer.dimensions.actualCellWidth);\n coords[1] = Math.ceil(coords[1] / this._renderer.dimensions.actualCellHeight);\n\n // Ensure coordinates are within the terminal viewport. Note that selections\n // need an addition point of precision to cover the end point (as characters\n // cover half of one char and half of the next).\n coords[0] = Math.min(Math.max(coords[0], 1), colCount + (isSelection ? 1 : 0));\n coords[1] = Math.min(Math.max(coords[1], 1), rowCount);\n\n return coords;\n }\n\n /**\n * Gets coordinates within the terminal for a particular mouse event, wrapping\n * them to the bounds of the terminal and adding 32 to both the x and y values\n * as expected by xterm.\n * @param event The mouse event.\n * @param element The terminal's container element.\n * @param charMeasure The char measure object used to determine character sizes.\n * @param colCount The number of columns in the terminal.\n * @param rowCount The number of rows in the terminal.\n */\n public getRawByteCoords(event: MouseEvent, element: HTMLElement, charMeasure: ICharMeasure, lineHeight: number, colCount: number, rowCount: number): { x: number, y: number } {\n const coords = this.getCoords(event, element, charMeasure, lineHeight, colCount, rowCount);\n let x = coords[0];\n let y = coords[1];\n\n // xterm sends raw bytes and starts at 32 (SP) for each.\n x += 32;\n y += 32;\n\n return { x, y };\n }\n}\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IDisposable } from 'xterm';\n\n/**\n * Adds a disposabe listener to a node in the DOM, returning the disposable.\n * @param type The event type.\n * @param handler The handler for the listener.\n */\nexport function addDisposableListener(\n node: Element | Window | Document,\n type: string,\n handler: (e: any) => void,\n useCapture?: boolean\n): IDisposable {\n node.addEventListener(type, handler, useCapture);\n return {\n dispose: () => {\n if (!handler) {\n // Already disposed\n return;\n }\n node.removeEventListener(type, handler, useCapture);\n node = null;\n handler = null;\n }\n };\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { EventEmitter } from '../EventEmitter';\nimport { ICircularList } from '../Types';\n\n/**\n * Represents a circular list; a list with a maximum size that wraps around when push is called,\n * overriding values at the start of the list.\n */\nexport class CircularList<T> extends EventEmitter implements ICircularList<T> {\n protected _array: T[];\n private _startIndex: number;\n private _length: number;\n\n constructor(\n private _maxLength: number\n ) {\n super();\n this._array = new Array<T>(this._maxLength);\n this._startIndex = 0;\n this._length = 0;\n }\n\n public get maxLength(): number {\n return this._maxLength;\n }\n\n public set maxLength(newMaxLength: number) {\n // There was no change in maxLength, return early.\n if (this._maxLength === newMaxLength) {\n return;\n }\n\n // Reconstruct array, starting at index 0. Only transfer values from the\n // indexes 0 to length.\n let newArray = new Array<T>(newMaxLength);\n for (let i = 0; i < Math.min(newMaxLength, this.length); i++) {\n newArray[i] = this._array[this._getCyclicIndex(i)];\n }\n this._array = newArray;\n this._maxLength = newMaxLength;\n this._startIndex = 0;\n }\n\n public get length(): number {\n return this._length;\n }\n\n public set length(newLength: number) {\n if (newLength > this._length) {\n for (let i = this._length; i < newLength; i++) {\n this._array[i] = undefined;\n }\n }\n this._length = newLength;\n }\n\n public get forEach(): (callbackfn: (value: T, index: number) => void) => void {\n return (callbackfn: (value: T, index: number) => void) => {\n let i = 0;\n let length = this.length;\n for (let i = 0; i < length; i++) {\n callbackfn(this.get(i), i);\n }\n };\n }\n\n /**\n * Gets the value at an index.\n *\n * Note that for performance reasons there is no bounds checking here, the index reference is\n * circular so this should always return a value and never throw.\n * @param index The index of the value to get.\n * @return The value corresponding to the index.\n */\n public get(index: number): T {\n return this._array[this._getCyclicIndex(index)];\n }\n\n /**\n * Sets the value at an index.\n *\n * Note that for performance reasons there is no bounds checking here, the index reference is\n * circular so this should always return a value and never throw.\n * @param index The index to set.\n * @param value The value to set.\n */\n public set(index: number, value: T): void {\n this._array[this._getCyclicIndex(index)] = value;\n }\n\n /**\n * Pushes a new value onto the list, wrapping around to the start of the array, overriding index 0\n * if the maximum length is reached.\n * @param value The value to push onto the list.\n */\n public push(value: T): void {\n this._array[this._getCyclicIndex(this._length)] = value;\n if (this._length === this._maxLength) {\n this._startIndex++;\n if (this._startIndex === this._maxLength) {\n this._startIndex = 0;\n }\n this.emit('trim', 1);\n } else {\n this._length++;\n }\n }\n\n /**\n * Removes and returns the last value on the list.\n * @return The popped value.\n */\n public pop(): T {\n return this._array[this._getCyclicIndex(this._length-- - 1)];\n }\n\n /**\n * Deletes and/or inserts items at a particular index (in that order). Unlike\n * Array.prototype.splice, this operation does not return the deleted items as a new array in\n * order to save creating a new array. Note that this operation may shift all values in the list\n * in the worst case.\n * @param start The index to delete and/or insert.\n * @param deleteCount The number of elements to delete.\n * @param items The items to insert.\n */\n public splice(start: number, deleteCount: number, ...items: T[]): void {\n // Delete items\n if (deleteCount) {\n for (let i = start; i < this._length - deleteCount; i++) {\n this._array[this._getCyclicIndex(i)] = this._array[this._getCyclicIndex(i + deleteCount)];\n }\n this._length -= deleteCount;\n }\n\n if (items && items.length) {\n // Add items\n for (let i = this._length - 1; i >= start; i--) {\n this._array[this._getCyclicIndex(i + items.length)] = this._array[this._getCyclicIndex(i)];\n }\n for (let i = 0; i < items.length; i++) {\n this._array[this._getCyclicIndex(start + i)] = items[i];\n }\n\n // Adjust length as needed\n if (this._length + items.length > this.maxLength) {\n const countToTrim = (this._length + items.length) - this.maxLength;\n this._startIndex += countToTrim;\n this._length = this.maxLength;\n this.emit('trim', countToTrim);\n } else {\n this._length += items.length;\n }\n }\n }\n\n /**\n * Trims a number of items from the start of the list.\n * @param count The number of items to remove.\n */\n public trimStart(count: number): void {\n if (count > this._length) {\n count = this._length;\n }\n this._startIndex += count;\n this._length -= count;\n this.emit('trim', count);\n }\n\n public shiftElements(start: number, count: number, offset: number): void {\n if (count <= 0) {\n return;\n }\n if (start < 0 || start >= this._length) {\n throw new Error('start argument out of range');\n }\n if (start + offset < 0) {\n throw new Error('Cannot shift elements in list beyond index 0');\n }\n\n if (offset > 0) {\n for (let i = count - 1; i >= 0; i--) {\n this.set(start + i + offset, this.get(start + i));\n }\n const expandListBy = (start + count + offset) - this._length;\n if (expandListBy > 0) {\n this._length += expandListBy;\n while (this._length > this.maxLength) {\n this._length--;\n this._startIndex++;\n this.emit('trim', 1);\n }\n }\n } else {\n for (let i = 0; i < count; i++) {\n this.set(start + i + offset, this.get(start + i));\n }\n }\n }\n\n /**\n * Gets the cyclic index for the specified regular index. The cyclic index can then be used on the\n * backing array to get the element associated with the regular index.\n * @param index The regular index.\n * @returns The cyclic index.\n */\n private _getCyclicIndex(index: number): number {\n return (this._startIndex + index) % this.maxLength;\n }\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ICharMeasure, ITerminal, ITerminalOptions } from '../Types';\nimport { EventEmitter } from '../EventEmitter';\n\n/**\n * Utility class that measures the size of a character. Measurements are done in\n * the DOM rather than with a canvas context because support for extracting the\n * height of characters is patchy across browsers.\n */\nexport class CharMeasure extends EventEmitter implements ICharMeasure {\n private _document: Document;\n private _parentElement: HTMLElement;\n private _measureElement: HTMLElement;\n private _width: number;\n private _height: number;\n\n constructor(document: Document, parentElement: HTMLElement) {\n super();\n this._document = document;\n this._parentElement = parentElement;\n this._measureElement = this._document.createElement('span');\n this._measureElement.style.position = 'absolute';\n this._measureElement.style.top = '0';\n this._measureElement.style.left = '-9999em';\n this._measureElement.style.lineHeight = 'normal';\n this._measureElement.textContent = 'W';\n this._measureElement.setAttribute('aria-hidden', 'true');\n this._parentElement.appendChild(this._measureElement);\n }\n\n public get width(): number {\n return this._width;\n }\n\n public get height(): number {\n return this._height;\n }\n\n public measure(options: ITerminalOptions): void {\n this._measureElement.style.fontFamily = options.fontFamily;\n this._measureElement.style.fontSize = `${options.fontSize}px`;\n const geometry = this._measureElement.getBoundingClientRect();\n // The element is likely currently display:none, we should retain the\n // previous value.\n if (geometry.width === 0 || geometry.height === 0) {\n return;\n }\n if (this._width !== geometry.width || this._height !== geometry.height) {\n this._width = geometry.width;\n this._height = Math.ceil(geometry.height);\n this.emit('charsizechanged');\n }\n }\n\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nconst isNode = (typeof navigator === 'undefined') ? true : false;\nconst userAgent = (isNode) ? 'node' : navigator.userAgent;\nconst platform = (isNode) ? 'node' : navigator.platform;\n\nexport const isFirefox = !!~userAgent.indexOf('Firefox');\nexport const isMSIE = !!~userAgent.indexOf('MSIE') || !!~userAgent.indexOf('Trident');\n\n// Find the users platform. We use this to interpret the meta key\n// and ISO third level shifts.\n// http://stackoverflow.com/q/19877924/577598\nexport const isMac = contains(['Macintosh', 'MacIntel', 'MacPPC', 'Mac68K'], platform);\nexport const isIpad = platform === 'iPad';\nexport const isIphone = platform === 'iPhone';\nexport const isMSWindows = contains(['Windows', 'Win16', 'Win32', 'WinCE'], platform);\nexport const isLinux = platform.indexOf('Linux') >= 0;\n\n/**\n * Return if the given array contains the given element\n * @param {Array} array The array to search for the given element.\n * @param {Object} el The element to look for into the array\n */\nfunction contains(arr: any[], el: any): boolean {\n return arr.indexOf(el) >= 0;\n}\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { FontWeight } from 'xterm';\nimport { isFirefox } from './utils/Browser';\n\ndeclare const Promise: any;\n\nexport interface IOffscreenCanvas {\n width: number;\n height: number;\n getContext(type: '2d', config?: Canvas2DContextAttributes): CanvasRenderingContext2D;\n transferToImageBitmap(): ImageBitmap;\n}\n\nexport interface ICharAtlasRequest {\n scaledCharWidth: number;\n scaledCharHeight: number;\n fontSize: number;\n fontFamily: string;\n fontWeight: FontWeight;\n fontWeightBold: FontWeight;\n background: string;\n foreground: string;\n ansiColors: string[];\n devicePixelRatio: number;\n allowTransparency: boolean;\n}\n\nexport const CHAR_ATLAS_CELL_SPACING = 1;\n\n/**\n * Generates a char atlas.\n * @param context The window or worker context.\n * @param canvasFactory A function to generate a canvas with a width or height.\n * @param request The config for the new char atlas.\n */\nexport function generateCharAtlas(context: Window, canvasFactory: (width: number, height: number) => HTMLCanvasElement | IOffscreenCanvas, request: ICharAtlasRequest): HTMLCanvasElement | Promise<ImageBitmap> {\n const cellWidth = request.scaledCharWidth + CHAR_ATLAS_CELL_SPACING;\n const cellHeight = request.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;\n const canvas = canvasFactory(\n /*255 ascii chars*/255 * cellWidth,\n (/*default+default bold*/2 + /*0-15*/16) * cellHeight\n );\n const ctx = canvas.getContext('2d', {alpha: request.allowTransparency});\n\n ctx.fillStyle = request.background;\n ctx.fillRect(0, 0, canvas.width, canvas.height);\n\n ctx.save();\n ctx.fillStyle = request.foreground;\n ctx.font = getFont(request.fontWeight, request);\n ctx.textBaseline = 'top';\n\n // Default color\n for (let i = 0; i < 256; i++) {\n ctx.save();\n ctx.beginPath();\n ctx.rect(i * cellWidth, 0, cellWidth, cellHeight);\n ctx.clip();\n ctx.fillText(String.fromCharCode(i), i * cellWidth, 0);\n ctx.restore();\n }\n // Default color bold\n ctx.save();\n ctx.font = getFont(request.fontWeightBold, request);\n for (let i = 0; i < 256; i++) {\n ctx.save();\n ctx.beginPath();\n ctx.rect(i * cellWidth, cellHeight, cellWidth, cellHeight);\n ctx.clip();\n ctx.fillText(String.fromCharCode(i), i * cellWidth, cellHeight);\n ctx.restore();\n }\n ctx.restore();\n\n // Colors 0-15\n ctx.font = getFont(request.fontWeight, request);\n for (let colorIndex = 0; colorIndex < 16; colorIndex++) {\n // colors 8-15 are bold\n if (colorIndex === 8) {\n ctx.font = getFont(request.fontWeightBold, request);\n }\n const y = (colorIndex + 2) * cellHeight;\n // Draw ascii characters\n for (let i = 0; i < 256; i++) {\n ctx.save();\n ctx.beginPath();\n ctx.rect(i * cellWidth, y, cellWidth, cellHeight);\n ctx.clip();\n ctx.fillStyle = request.ansiColors[colorIndex];\n ctx.fillText(String.fromCharCode(i), i * cellWidth, y);\n ctx.restore();\n }\n }\n ctx.restore();\n\n // Support is patchy for createImageBitmap at the moment, pass a canvas back\n // if support is lacking as drawImage works there too. Firefox is also\n // included here as ImageBitmap appears both buggy and has horrible\n // performance (tested on v55).\n if (!('createImageBitmap' in context) || isFirefox) {\n // Don't attempt to clear background colors if createImageBitmap is not supported\n if (canvas instanceof HTMLCanvasElement) {\n // Just return the HTMLCanvas if it's a HTMLCanvasElement\n return canvas;\n } else {\n // Transfer to an ImageBitmap is this is an OffscreenCanvas\n return new Promise(r => r(canvas.transferToImageBitmap()));\n }\n }\n\n const charAtlasImageData = ctx.getImageData(0, 0, canvas.width, canvas.height);\n\n // Remove the background color from the image so characters may overlap\n const r = parseInt(request.background.substr(1, 2), 16);\n const g = parseInt(request.background.substr(3, 2), 16);\n const b = parseInt(request.background.substr(5, 2), 16);\n clearColor(charAtlasImageData, r, g, b);\n\n return context.createImageBitmap(charAtlasImageData);\n}\n\n/**\n * Makes a partiicular rgb color in an ImageData completely transparent.\n */\nfunction clearColor(imageData: ImageData, r: number, g: number, b: number): void {\n for (let offset = 0; offset < imageData.data.length; offset += 4) {\n if (imageData.data[offset] === r &&\n imageData.data[offset + 1] === g &&\n imageData.data[offset + 2] === b) {\n imageData.data[offset + 3] = 0;\n }\n }\n}\n\nfunction getFont(fontWeight: FontWeight, request: ICharAtlasRequest): string {\n return `${fontWeight} ${request.fontSize * request.devicePixelRatio}px ${request.fontFamily}`;\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal } from '../Types';\nimport { IEventEmitter, ITheme } from 'xterm';\n\n/**\n * Flags used to render terminal text properly.\n */\nexport enum FLAGS {\n BOLD = 1,\n UNDERLINE = 2,\n BLINK = 4,\n INVERSE = 8,\n INVISIBLE = 16,\n DIM = 32\n}\n\nexport interface IRenderer extends IEventEmitter {\n dimensions: IRenderDimensions;\n colorManager: IColorManager;\n\n setTheme(theme: ITheme): IColorSet;\n onWindowResize(devicePixelRatio: number): void;\n onResize(cols: number, rows: number, didCharSizeChange: boolean): void;\n onCharSizeChanged(): void;\n onBlur(): void;\n onFocus(): void;\n onSelectionChanged(start: [number, number], end: [number, number]): void;\n onCursorMove(): void;\n onOptionsChanged(): void;\n clear(): void;\n refreshRows(start: number, end: number): void;\n}\n\nexport interface IColorManager {\n colors: IColorSet;\n}\n\nexport interface IColorSet {\n foreground: string;\n background: string;\n cursor: string;\n cursorAccent: string;\n selection: string;\n ansi: string[];\n}\n\nexport interface IRenderDimensions {\n scaledCharWidth: number;\n scaledCharHeight: number;\n scaledCellWidth: number;\n scaledCellHeight: number;\n scaledCharLeft: number;\n scaledCharTop: number;\n scaledCanvasWidth: number;\n scaledCanvasHeight: number;\n canvasWidth: number;\n canvasHeight: number;\n actualCellWidth: number;\n actualCellHeight: number;\n}\n\nexport interface IRenderLayer {\n /**\n * Called when the terminal loses focus.\n */\n onBlur(terminal: ITerminal): void;\n\n /**\n * * Called when the terminal gets focus.\n */\n onFocus(terminal: ITerminal): void;\n\n /**\n * Called when the cursor is moved.\n */\n onCursorMove(terminal: ITerminal): void;\n\n /**\n * Called when options change.\n */\n onOptionsChanged(terminal: ITerminal): void;\n\n /**\n * Called when the theme changes.\n */\n onThemeChanged(terminal: ITerminal, colorSet: IColorSet): void;\n\n /**\n * Called when the data in the grid has changed (or needs to be rendered\n * again).\n */\n onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void;\n\n /**\n * Calls when the selection changes.\n */\n onSelectionChanged(terminal: ITerminal, start: [number, number], end: [number, number]): void;\n\n /**\n * Resize the render layer.\n */\n resize(terminal: ITerminal, dim: IRenderDimensions, charSizeChanged: boolean): void;\n\n /**\n * Clear the state of the render layer.\n */\n reset(terminal: ITerminal): void;\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { CHAR_DATA_ATTR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX } from '../Buffer';\nimport { FLAGS, IColorSet, IRenderDimensions } from './Types';\nimport { CharData, IBuffer, ICharMeasure, ITerminal } from '../Types';\nimport { GridCache } from './GridCache';\nimport { BaseRenderLayer, INVERTED_DEFAULT_COLOR } from './BaseRenderLayer';\n\n/**\n * This CharData looks like a null character, which will forc a clear and render\n * when the character changes (a regular space ' ' character may not as it's\n * drawn state is a cleared cell).\n */\nconst OVERLAP_OWNED_CHAR_DATA: CharData = [null, '', 0, -1];\n\nexport class TextRenderLayer extends BaseRenderLayer {\n private _state: GridCache<CharData>;\n private _characterWidth: number;\n private _characterFont: string;\n private _characterOverlapCache: { [key: string]: boolean } = {};\n\n constructor(container: HTMLElement, zIndex: number, colors: IColorSet, alpha: boolean) {\n super(container, 'text', zIndex, alpha, colors);\n this._state = new GridCache<CharData>();\n }\n\n public resize(terminal: ITerminal, dim: IRenderDimensions, charSizeChanged: boolean): void {\n super.resize(terminal, dim, charSizeChanged);\n\n // Clear the character width cache if the font or width has changed\n const terminalFont = this._getFont(terminal, false);\n if (this._characterWidth !== dim.scaledCharWidth || this._characterFont !== terminalFont) {\n this._characterWidth = dim.scaledCharWidth;\n this._characterFont = terminalFont;\n this._characterOverlapCache = {};\n }\n // Resizing the canvas discards the contents of the canvas so clear state\n this._state.clear();\n this._state.resize(terminal.cols, terminal.rows);\n }\n\n public reset(terminal: ITerminal): void {\n this._state.clear();\n this.clearAll();\n }\n\n public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {\n // Resize has not been called yet\n if (this._state.cache.length === 0) {\n return;\n }\n\n for (let y = startRow; y <= endRow; y++) {\n const row = y + terminal.buffer.ydisp;\n const line = terminal.buffer.lines.get(row);\n\n this.clearCells(0, y, terminal.cols, 1);\n // for (let x = 0; x < terminal.cols; x++) {\n // this._state.cache[x][y] = null;\n // }\n\n for (let x = 0; x < terminal.cols; x++) {\n const charData = line[x];\n const code: number = <number>charData[CHAR_DATA_CODE_INDEX];\n const char: string = charData[CHAR_DATA_CHAR_INDEX];\n const attr: number = charData[CHAR_DATA_ATTR_INDEX];\n let width: number = charData[CHAR_DATA_WIDTH_INDEX];\n\n // The character to the left is a wide character, drawing is owned by\n // the char at x-1\n if (width === 0) {\n // this._state.cache[x][y] = null;\n continue;\n }\n\n // If the character is a space and the character to the left is an\n // overlapping character, skip the character and allow the overlapping\n // char to take full control over this character's cell.\n if (code === 32 /*' '*/) {\n if (x > 0) {\n const previousChar: CharData = line[x - 1];\n if (this._isOverlapping(previousChar)) {\n continue;\n }\n }\n }\n\n // Skip rendering if the character is identical\n // const state = this._state.cache[x][y];\n // if (state && state[CHAR_DATA_CHAR_INDEX] === char && state[CHAR_DATA_ATTR_INDEX] === attr) {\n // // Skip render, contents are identical\n // this._state.cache[x][y] = charData;\n // continue;\n // }\n\n // Clear the old character was not a space with the default background\n // const wasInverted = !!(state && state[CHAR_DATA_ATTR_INDEX] && state[CHAR_DATA_ATTR_INDEX] >> 18 & FLAGS.INVERSE);\n // if (state && !(state[CHAR_DATA_CODE_INDEX] === 32 /*' '*/ && (state[CHAR_DATA_ATTR_INDEX] & 0x1ff) >= 256 && !wasInverted)) {\n // this._clearChar(x, y);\n // }\n // this._state.cache[x][y] = charData;\n\n const flags = attr >> 18;\n let bg = attr & 0x1ff;\n\n // Skip rendering if the character is invisible\n const isDefaultBackground = bg >= 256;\n const isInvisible = flags & FLAGS.INVISIBLE;\n const isInverted = flags & FLAGS.INVERSE;\n if (!code || (code === 32 /*' '*/ && isDefaultBackground && !isInverted) || isInvisible) {\n continue;\n }\n\n // If the character is an overlapping char and the character to the right is a\n // space, take ownership of the cell to the right.\n if (width !== 0 && this._isOverlapping(charData)) {\n // If the character is overlapping, we want to force a re-render on every\n // frame. This is specifically to work around the case where two\n // overlaping chars `a` and `b` are adjacent, the cursor is moved to b and a\n // space is added. Without this, the first half of `b` would never\n // get removed, and `a` would not re-render because it thinks it's\n // already in the correct state.\n // this._state.cache[x][y] = OVERLAP_OWNED_CHAR_DATA;\n if (x < line.length - 1 && line[x + 1][CHAR_DATA_CODE_INDEX] === 32 /*' '*/) {\n width = 2;\n // this._clearChar(x + 1, y);\n // The overlapping char's char data will force a clear and render when the\n // overlapping char is no longer to the left of the character and also when\n // the space changes to another character.\n // this._state.cache[x + 1][y] = OVERLAP_OWNED_CHAR_DATA;\n }\n }\n\n let fg = (attr >> 9) & 0x1ff;\n\n // If inverse flag is on, the foreground should become the background.\n if (isInverted) {\n const temp = bg;\n bg = fg;\n fg = temp;\n if (fg === 256) {\n fg = INVERTED_DEFAULT_COLOR;\n }\n if (bg === 257) {\n bg = INVERTED_DEFAULT_COLOR;\n }\n }\n\n // Clear the cell next to this character if it's wide\n if (width === 2) {\n // this.clearCells(x + 1, y, 1, 1);\n }\n\n // Draw background\n if (bg < 256) {\n this._ctx.save();\n this._ctx.fillStyle = (bg === INVERTED_DEFAULT_COLOR ? this._colors.foreground : this._colors.ansi[bg]);\n this.fillCells(x, y, width, 1);\n this._ctx.restore();\n }\n\n this._ctx.save();\n if (flags & FLAGS.BOLD) {\n this._ctx.font = this._getFont(terminal, true);\n // Convert the FG color to the bold variant\n if (fg < 8) {\n fg += 8;\n }\n }\n\n if (flags & FLAGS.UNDERLINE) {\n if (fg === INVERTED_DEFAULT_COLOR) {\n this._ctx.fillStyle = this._colors.background;\n } else if (fg < 256) {\n // 256 color support\n this._ctx.fillStyle = this._colors.ansi[fg];\n } else {\n this._ctx.fillStyle = this._colors.foreground;\n }\n this.fillBottomLineAtCells(x, y);\n }\n\n this.drawChar(terminal, char, code, width, x, y, fg, bg, !!(flags & FLAGS.BOLD), !!(flags & FLAGS.DIM));\n\n this._ctx.restore();\n }\n }\n }\n\n public onOptionsChanged(terminal: ITerminal): void {\n this.setTransparency(terminal, terminal.options.allowTransparency);\n }\n\n /**\n * Whether a character is overlapping to the next cell.\n */\n private _isOverlapping(charData: CharData): boolean {\n // Only single cell characters can be overlapping, rendering issues can\n // occur without this check\n if (charData[CHAR_DATA_WIDTH_INDEX] !== 1) {\n return false;\n }\n\n // We assume that any ascii character will not overlap\n const code = charData[CHAR_DATA_CODE_INDEX];\n if (code < 256) {\n return false;\n }\n\n // Deliver from cache if available\n const char = charData[CHAR_DATA_CHAR_INDEX];\n if (this._characterOverlapCache.hasOwnProperty(char)) {\n return this._characterOverlapCache[char];\n }\n\n // Setup the font\n this._ctx.save();\n this._ctx.font = this._characterFont;\n\n // Measure the width of the character, but Math.floor it\n // because that is what the renderer does when it calculates\n // the character dimensions we are comparing against\n const overlaps = Math.floor(this._ctx.measureText(char).width) > this._characterWidth;\n\n // Restore the original context\n this._ctx.restore();\n\n // Cache and return\n this._characterOverlapCache[char] = overlaps;\n return overlaps;\n }\n\n /**\n * Clear the charcater at the cell specified.\n * @param x The column of the char.\n * @param y The row of the char.\n */\n private _clearChar(x: number, y: number): void {\n let colsToClear = 1;\n // Clear the adjacent character if it was wide\n const state = this._state.cache[x][y];\n if (state && state[CHAR_DATA_WIDTH_INDEX] === 2) {\n colsToClear = 2;\n }\n this.clearCells(x, y, colsToClear, 1);\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IBuffer, ICharMeasure, ITerminal } from '../Types';\nimport { CHAR_DATA_ATTR_INDEX } from '../Buffer';\nimport { GridCache } from './GridCache';\nimport { FLAGS, IColorSet, IRenderDimensions } from './Types';\nimport { BaseRenderLayer } from './BaseRenderLayer';\n\nexport class SelectionRenderLayer extends BaseRenderLayer {\n private _state: {start: [number, number], end: [number, number]};\n\n constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {\n super(container, 'selection', zIndex, true, colors);\n this._state = {\n start: null,\n end: null\n };\n }\n\n public resize(terminal: ITerminal, dim: IRenderDimensions, charSizeChanged: boolean): void {\n super.resize(terminal, dim, charSizeChanged);\n // Resizing the canvas discards the contents of the canvas so clear state\n this._state = {\n start: null,\n end: null\n };\n }\n\n public reset(terminal: ITerminal): void {\n if (this._state.start && this._state.end) {\n this._state = {\n start: null,\n end: null\n };\n this.clearAll();\n }\n }\n\n public onSelectionChanged(terminal: ITerminal, start: [number, number], end: [number, number]): void {\n // Selection has not changed\n if (this._state.start === start || this._state.end === end) {\n return;\n }\n\n // Remove all selections\n this.clearAll();\n\n // Selection does not exist\n if (!start || !end) {\n return;\n }\n\n // Translate from buffer position to viewport position\n const viewportStartRow = start[1] - terminal.buffer.ydisp;\n const viewportEndRow = end[1] - terminal.buffer.ydisp;\n const viewportCappedStartRow = Math.max(viewportStartRow, 0);\n const viewportCappedEndRow = Math.min(viewportEndRow, terminal.rows - 1);\n\n // No need to draw the selection\n if (viewportCappedStartRow >= terminal.rows || viewportCappedEndRow < 0) {\n return;\n }\n\n // Draw first row\n const startCol = viewportStartRow === viewportCappedStartRow ? start[0] : 0;\n const startRowEndCol = viewportCappedStartRow === viewportCappedEndRow ? end[0] : terminal.cols;\n this._ctx.fillStyle = this._colors.selection;\n this.fillCells(startCol, viewportCappedStartRow, startRowEndCol - startCol, 1);\n\n // Draw middle rows\n const middleRowsCount = Math.max(viewportCappedEndRow - viewportCappedStartRow - 1, 0);\n this.fillCells(0, viewportCappedStartRow + 1, terminal.cols, middleRowsCount);\n\n // Draw final row\n if (viewportCappedStartRow !== viewportCappedEndRow) {\n // Only draw viewportEndRow if it's not the same as viewportStartRow\n const endCol = viewportEndRow === viewportCappedEndRow ? end[0] : terminal.cols;\n this.fillCells(0, viewportCappedEndRow, endCol, 1);\n }\n\n // Save state for next render\n this._state.start = [start[0], start[1]];\n this._state.end = [end[0], end[1]];\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';\nimport { TextRenderLayer } from './TextRenderLayer';\nimport { SelectionRenderLayer } from './SelectionRenderLayer';\nimport { CursorRenderLayer } from './CursorRenderLayer';\nimport { ColorManager } from './ColorManager';\nimport { BaseRenderLayer } from './BaseRenderLayer';\nimport { IRenderLayer, IColorSet, IRenderer, IRenderDimensions } from './Types';\nimport { ITerminal } from '../Types';\nimport { LinkRenderLayer } from './LinkRenderLayer';\nimport { EventEmitter } from '../EventEmitter';\nimport { RenderDebouncer } from '../utils/RenderDebouncer';\nimport { ScreenDprMonitor } from '../utils/ScreenDprMonitor';\nimport { ITheme } from 'xterm';\n\nexport class Renderer extends EventEmitter implements IRenderer {\n private _renderDebouncer: RenderDebouncer;\n\n private _renderLayers: IRenderLayer[];\n private _devicePixelRatio: number;\n private _screenDprMonitor: ScreenDprMonitor;\n private _isPaused: boolean = false;\n private _needsFullRefresh: boolean = false;\n\n public colorManager: ColorManager;\n public dimensions: IRenderDimensions;\n\n constructor(private _terminal: ITerminal, theme: ITheme) {\n super();\n this.colorManager = new ColorManager();\n if (theme) {\n this.colorManager.setTheme(theme);\n }\n\n this._renderLayers = [\n new TextRenderLayer(this._terminal.screenElement, 0, this.colorManager.colors, this._terminal.options.allowTransparency),\n new SelectionRenderLayer(this._terminal.screenElement, 1, this.colorManager.colors),\n new LinkRenderLayer(this._terminal.screenElement, 2, this.colorManager.colors, this._terminal),\n new CursorRenderLayer(this._terminal.screenElement, 3, this.colorManager.colors)\n ];\n this.dimensions = {\n scaledCharWidth: null,\n scaledCharHeight: null,\n scaledCellWidth: null,\n scaledCellHeight: null,\n scaledCharLeft: null,\n scaledCharTop: null,\n scaledCanvasWidth: null,\n scaledCanvasHeight: null,\n canvasWidth: null,\n canvasHeight: null,\n actualCellWidth: null,\n actualCellHeight: null\n };\n this._devicePixelRatio = window.devicePixelRatio;\n this._updateDimensions();\n this.onOptionsChanged();\n\n this._renderDebouncer = new RenderDebouncer(this._terminal, this._renderRows.bind(this));\n this._screenDprMonitor = new ScreenDprMonitor();\n this._screenDprMonitor.setListener(() => this.onWindowResize(window.devicePixelRatio));\n\n // Detect whether IntersectionObserver is detected and enable renderer pause\n // and resume based on terminal visibility if so\n if ('IntersectionObserver' in window) {\n const observer = new IntersectionObserver(e => this.onIntersectionChange(e[0]), {threshold: 0});\n observer.observe(this._terminal.element);\n }\n }\n\n public onIntersectionChange(entry: IntersectionObserverEntry): void {\n this._isPaused = entry.intersectionRatio === 0;\n if (!this._isPaused && this._needsFullRefresh) {\n this._terminal.refresh(0, this._terminal.rows - 1);\n }\n }\n\n public onWindowResize(devicePixelRatio: number): void {\n // If the device pixel ratio changed, the char atlas needs to be regenerated\n // and the terminal needs to refreshed\n if (this._devicePixelRatio !== devicePixelRatio) {\n this._devicePixelRatio = devicePixelRatio;\n this.onResize(this._terminal.cols, this._terminal.rows, true);\n }\n }\n\n public setTheme(theme: ITheme): IColorSet {\n this.colorManager.setTheme(theme);\n\n // Clear layers and force a full render\n this._renderLayers.forEach(l => {\n l.onThemeChanged(this._terminal, this.colorManager.colors);\n l.reset(this._terminal);\n });\n\n if (this._isPaused) {\n this._needsFullRefresh = true;\n } else {\n this._terminal.refresh(0, this._terminal.rows - 1);\n }\n\n return this.colorManager.colors;\n }\n\n public onResize(cols: number, rows: number, didCharSizeChange: boolean): void {\n // Update character and canvas dimensions\n this._updateDimensions();\n\n // Resize all render layers\n this._renderLayers.forEach(l => l.resize(this._terminal, this.dimensions, didCharSizeChange));\n\n // Force a refresh\n if (this._isPaused) {\n this._needsFullRefresh = true;\n } else {\n this._terminal.refresh(0, this._terminal.rows - 1);\n }\n\n // Resize the screen\n this._terminal.screenElement.style.width = `${this.dimensions.canvasWidth}px`;\n this._terminal.screenElement.style.height = `${this.dimensions.canvasHeight}px`;\n\n this.emit('resize', {\n width: this.dimensions.canvasWidth,\n height: this.dimensions.canvasHeight\n });\n }\n\n public onCharSizeChanged(): void {\n this.onResize(this._terminal.cols, this._terminal.rows, true);\n }\n\n public onBlur(): void {\n this._runOperation(l => l.onBlur(this._terminal));\n }\n\n public onFocus(): void {\n this._runOperation(l => l.onFocus(this._terminal));\n }\n\n public onSelectionChanged(start: [number, number], end: [number, number]): void {\n this._runOperation(l => l.onSelectionChanged(this._terminal, start, end));\n }\n\n public onCursorMove(): void {\n this._runOperation(l => l.onCursorMove(this._terminal));\n }\n\n public onOptionsChanged(): void {\n this._runOperation(l => l.onOptionsChanged(this._terminal));\n }\n\n public clear(): void {\n this._runOperation(l => l.reset(this._terminal));\n }\n\n private _runOperation(operation: (layer: IRenderLayer) => void): void {\n if (this._isPaused) {\n this._needsFullRefresh = true;\n } else {\n this._renderLayers.forEach(l => operation(l));\n }\n }\n\n /**\n * Queues a refresh between two rows (inclusive), to be done on next animation\n * frame.\n * @param {number} start The start row.\n * @param {number} end The end row.\n */\n public refreshRows(start: number, end: number): void {\n if (this._isPaused) {\n this._needsFullRefresh = true;\n return;\n }\n this._renderDebouncer.refresh(start, end);\n }\n\n /**\n * Performs the refresh loop callback, calling refresh only if a refresh is\n * necessary before queueing up the next one.\n */\n private _renderRows(start: number, end: number): void {\n this._renderLayers.forEach(l => l.onGridChanged(this._terminal, start, end));\n this._terminal.emit('refresh', {start, end});\n }\n\n /**\n * Recalculates the character and canvas dimensions.\n */\n private _updateDimensions(): void {\n // Perform a new measure if the CharMeasure dimensions are not yet available\n if (!this._terminal.charMeasure.width || !this._terminal.charMeasure.height) {\n return;\n }\n\n // Calculate the scaled character width. Width is floored as it must be\n // drawn to an integer grid in order for the CharAtlas \"stamps\" to not be\n // blurry. When text is drawn to the grid not using the CharAtlas, it is\n // clipped to ensure there is no overlap with the next cell.\n this.dimensions.scaledCharWidth = Math.floor(this._terminal.charMeasure.width * window.devicePixelRatio);\n\n // Calculate the scaled character height. Height is ceiled in case\n // devicePixelRatio is a floating point number in order to ensure there is\n // enough space to draw the character to the cell.\n this.dimensions.scaledCharHeight = Math.ceil(this._terminal.charMeasure.height * window.devicePixelRatio);\n\n // Calculate the scaled cell height, if lineHeight is not 1 then the value\n // will be floored because since lineHeight can never be lower then 1, there\n // is a guarentee that the scaled line height will always be larger than\n // scaled char height.\n this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._terminal.options.lineHeight);\n\n // Calculate the y coordinate within a cell that text should draw from in\n // order to draw in the center of a cell.\n this.dimensions.scaledCharTop = this._terminal.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);\n\n // Calculate the scaled cell width, taking the letterSpacing into account.\n this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._terminal.options.letterSpacing);\n\n // Calculate the x coordinate with a cell that text should draw from in\n // order to draw in the center of a cell.\n this.dimensions.scaledCharLeft = Math.floor(this._terminal.options.letterSpacing / 2);\n\n // Recalculate the canvas dimensions; scaled* define the actual number of\n // pixel in the canvas\n this.dimensions.scaledCanvasHeight = this._terminal.rows * this.dimensions.scaledCellHeight;\n this.dimensions.scaledCanvasWidth = this._terminal.cols * this.dimensions.scaledCellWidth;\n\n // The the size of the canvas on the page. It's very important that this\n // rounds to nearest integer and not ceils as browsers often set\n // window.devicePixelRatio as something like 1.100000023841858, when it's\n // actually 1.1. Ceiling causes blurriness as the backing canvas image is 1\n // pixel too large for the canvas element size.\n this.dimensions.canvasHeight = Math.round(this.dimensions.scaledCanvasHeight / window.devicePixelRatio);\n this.dimensions.canvasWidth = Math.round(this.dimensions.scaledCanvasWidth / window.devicePixelRatio);\n\n // Get the _actual_ dimensions of an individual cell. This needs to be\n // derived from the canvasWidth/Height calculated above which takes into\n // account window.devicePixelRatio. CharMeasure.width/height by itself is\n // insufficient when the page is not at 100% zoom level as CharMeasure is\n // measured in CSS pixels, but the actual char size on the canvas can\n // differ.\n this.dimensions.actualCellHeight = this.dimensions.canvasHeight / this._terminal.rows;\n this.dimensions.actualCellWidth = this.dimensions.canvasWidth / this._terminal.cols;\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ILinkHoverEvent, ITerminal, ILinkifierAccessor, IBuffer, ICharMeasure, LinkHoverEventTypes } from '../Types';\nimport { CHAR_DATA_ATTR_INDEX } from '../Buffer';\nimport { GridCache } from './GridCache';\nimport { FLAGS, IColorSet, IRenderDimensions } from './Types';\nimport { BaseRenderLayer, INVERTED_DEFAULT_COLOR } from './BaseRenderLayer';\n\nexport class LinkRenderLayer extends BaseRenderLayer {\n private _state: ILinkHoverEvent = null;\n\n constructor(container: HTMLElement, zIndex: number, colors: IColorSet, terminal: ILinkifierAccessor) {\n super(container, 'link', zIndex, true, colors);\n terminal.linkifier.on(LinkHoverEventTypes.HOVER, (e: ILinkHoverEvent) => this._onLinkHover(e));\n terminal.linkifier.on(LinkHoverEventTypes.LEAVE, (e: ILinkHoverEvent) => this._onLinkLeave(e));\n }\n\n public resize(terminal: ITerminal, dim: IRenderDimensions, charSizeChanged: boolean): void {\n super.resize(terminal, dim, charSizeChanged);\n // Resizing the canvas discards the contents of the canvas so clear state\n this._state = null;\n }\n\n public reset(terminal: ITerminal): void {\n this._clearCurrentLink();\n }\n\n private _clearCurrentLink(): void {\n if (this._state) {\n this.clearCells(this._state.x, this._state.y, this._state.length, 1);\n this._state = null;\n }\n }\n\n private _onLinkHover(e: ILinkHoverEvent): void {\n this._ctx.fillStyle = this._colors.foreground;\n this.fillBottomLineAtCells(e.x, e.y, e.length);\n this._state = e;\n }\n\n private _onLinkLeave(e: ILinkHoverEvent): void {\n this._clearCurrentLink();\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nexport class GridCache<T> {\n public cache: T[][];\n\n public constructor() {\n this.cache = [];\n }\n\n public resize(width: number, height: number): void {\n for (let x = 0; x < width; x++) {\n if (this.cache.length <= x) {\n this.cache.push([]);\n }\n for (let y = this.cache[x].length; y < height; y++) {\n this.cache[x].push(null);\n }\n this.cache[x].length = height;\n }\n this.cache.length = width;\n }\n\n public clear(): void {\n for (let x = 0; x < this.cache.length; x++) {\n for (let y = 0; y < this.cache[x].length; y++) {\n this.cache[x][y] = null;\n }\n }\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';\nimport { GridCache } from './GridCache';\nimport { FLAGS, IColorSet, IRenderDimensions } from './Types';\nimport { BaseRenderLayer } from './BaseRenderLayer';\nimport { CharData, IBuffer, ICharMeasure, ITerminal, ITerminalOptions } from '../Types';\n\ninterface ICursorState {\n x: number;\n y: number;\n isFocused: boolean;\n style: string;\n width: number;\n}\n\n/**\n * The time between cursor blinks.\n */\nconst BLINK_INTERVAL = 600;\n\nexport class CursorRenderLayer extends BaseRenderLayer {\n private _state: ICursorState;\n private _cursorRenderers: {[key: string]: (terminal: ITerminal, x: number, y: number, charData: CharData) => void};\n private _cursorBlinkStateManager: CursorBlinkStateManager;\n private _isFocused: boolean;\n\n constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {\n super(container, 'cursor', zIndex, true, colors);\n this._state = {\n x: null,\n y: null,\n isFocused: null,\n style: null,\n width: null,\n };\n this._cursorRenderers = {\n 'bar': this._renderBarCursor.bind(this),\n 'block': this._renderBlockCursor.bind(this),\n 'underline': this._renderUnderlineCursor.bind(this)\n };\n // TODO: Consider initial options? Maybe onOptionsChanged should be called at the end of open?\n }\n\n public resize(terminal: ITerminal, dim: IRenderDimensions, charSizeChanged: boolean): void {\n super.resize(terminal, dim, charSizeChanged);\n // Resizing the canvas discards the contents of the canvas so clear state\n this._state = {\n x: null,\n y: null,\n isFocused: null,\n style: null,\n width: null,\n };\n }\n\n public reset(terminal: ITerminal): void {\n this._clearCursor();\n if (this._cursorBlinkStateManager) {\n this._cursorBlinkStateManager.dispose();\n this._cursorBlinkStateManager = null;\n this.onOptionsChanged(terminal);\n }\n }\n\n public onBlur(terminal: ITerminal): void {\n if (this._cursorBlinkStateManager) {\n this._cursorBlinkStateManager.pause();\n }\n terminal.refresh(terminal.buffer.y, terminal.buffer.y);\n }\n\n public onFocus(terminal: ITerminal): void {\n if (this._cursorBlinkStateManager) {\n this._cursorBlinkStateManager.resume(terminal);\n } else {\n terminal.refresh(terminal.buffer.y, terminal.buffer.y);\n }\n }\n\n public onOptionsChanged(terminal: ITerminal): void {\n if (terminal.options.cursorBlink) {\n if (!this._cursorBlinkStateManager) {\n this._cursorBlinkStateManager = new CursorBlinkStateManager(terminal, () => {\n this._render(terminal, true);\n });\n }\n } else {\n if (this._cursorBlinkStateManager) {\n this._cursorBlinkStateManager.dispose();\n this._cursorBlinkStateManager = null;\n }\n // Request a refresh from the terminal as management of rendering is being\n // moved back to the terminal\n terminal.refresh(terminal.buffer.y, terminal.buffer.y);\n }\n }\n\n public onCursorMove(terminal: ITerminal): void {\n if (this._cursorBlinkStateManager) {\n this._cursorBlinkStateManager.restartBlinkAnimation(terminal);\n }\n }\n\n public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {\n if (!this._cursorBlinkStateManager || this._cursorBlinkStateManager.isPaused) {\n this._render(terminal, false);\n } else {\n this._cursorBlinkStateManager.restartBlinkAnimation(terminal);\n }\n }\n\n private _render(terminal: ITerminal, triggeredByAnimationFrame: boolean): void {\n // Don't draw the cursor if it's hidden\n if (!terminal.cursorState || terminal.cursorHidden) {\n this._clearCursor();\n return;\n }\n\n const cursorY = terminal.buffer.ybase + terminal.buffer.y;\n const viewportRelativeCursorY = cursorY - terminal.buffer.ydisp;\n\n // Don't draw the cursor if it's off-screen\n if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= terminal.rows) {\n this._clearCursor();\n return;\n }\n\n const charData = terminal.buffer.lines.get(cursorY)[terminal.buffer.x];\n if (!charData) {\n return;\n }\n\n if (!terminal.isFocused) {\n this._clearCursor();\n this._ctx.save();\n this._ctx.fillStyle = this._colors.cursor;\n this._renderBlurCursor(terminal, terminal.buffer.x, viewportRelativeCursorY, charData);\n this._ctx.restore();\n this._state.x = terminal.buffer.x;\n this._state.y = viewportRelativeCursorY;\n this._state.isFocused = false;\n this._state.style = terminal.options.cursorStyle;\n this._state.width = charData[CHAR_DATA_WIDTH_INDEX];\n return;\n }\n\n // Don't draw the cursor if it's blinking\n if (this._cursorBlinkStateManager && !this._cursorBlinkStateManager.isCursorVisible) {\n this._clearCursor();\n return;\n }\n\n if (this._state) {\n // The cursor is already in the correct spot, don't redraw\n if (this._state.x === terminal.buffer.x &&\n this._state.y === viewportRelativeCursorY &&\n this._state.isFocused === terminal.isFocused &&\n this._state.style === terminal.options.cursorStyle &&\n this._state.width === charData[CHAR_DATA_WIDTH_INDEX]) {\n return;\n }\n this._clearCursor();\n }\n\n this._ctx.save();\n this._cursorRenderers[terminal.options.cursorStyle || 'block'](terminal, terminal.buffer.x, viewportRelativeCursorY, charData);\n this._ctx.restore();\n\n this._state.x = terminal.buffer.x;\n this._state.y = viewportRelativeCursorY;\n this._state.isFocused = false;\n this._state.style = terminal.options.cursorStyle;\n this._state.width = charData[CHAR_DATA_WIDTH_INDEX];\n }\n\n private _clearCursor(): void {\n if (this._state) {\n this.clearCells(this._state.x, this._state.y, this._state.width, 1);\n this._state = {\n x: null,\n y: null,\n isFocused: null,\n style: null,\n width: null,\n };\n }\n }\n\n private _renderBarCursor(terminal: ITerminal, x: number, y: number, charData: CharData): void {\n this._ctx.save();\n this._ctx.fillStyle = this._colors.cursor;\n this.fillLeftLineAtCell(x, y);\n this._ctx.restore();\n }\n\n private _renderBlockCursor(terminal: ITerminal, x: number, y: number, charData: CharData): void {\n this._ctx.save();\n this._ctx.fillStyle = this._colors.cursor;\n this.fillCells(x, y, charData[CHAR_DATA_WIDTH_INDEX], 1);\n this._ctx.fillStyle = this._colors.cursorAccent;\n this.fillCharTrueColor(terminal, charData, x, y);\n this._ctx.restore();\n }\n\n private _renderUnderlineCursor(terminal: ITerminal, x: number, y: number, charData: CharData): void {\n this._ctx.save();\n this._ctx.fillStyle = this._colors.cursor;\n this.fillBottomLineAtCells(x, y);\n this._ctx.restore();\n }\n\n private _renderBlurCursor(terminal: ITerminal, x: number, y: number, charData: CharData): void {\n this._ctx.save();\n this._ctx.strokeStyle = this._colors.cursor;\n this.strokeRectAtCell(x, y, charData[CHAR_DATA_WIDTH_INDEX], 1);\n this._ctx.restore();\n }\n}\n\nclass CursorBlinkStateManager {\n public isCursorVisible: boolean;\n\n private _animationFrame: number;\n private _blinkStartTimeout: number;\n private _blinkInterval: number;\n\n /**\n * The time at which the animation frame was restarted, this is used on the\n * next render to restart the timers so they don't need to restart the timers\n * multiple times over a short period.\n */\n private _animationTimeRestarted: number;\n\n constructor(\n terminal: ITerminal,\n private renderCallback: () => void\n ) {\n this.isCursorVisible = true;\n if (terminal.isFocused) {\n this._restartInterval();\n }\n }\n\n public get isPaused(): boolean { return !(this._blinkStartTimeout || this._blinkInterval); }\n\n public dispose(): void {\n if (this._blinkInterval) {\n window.clearInterval(this._blinkInterval);\n this._blinkInterval = null;\n }\n if (this._blinkStartTimeout) {\n window.clearTimeout(this._blinkStartTimeout);\n this._blinkStartTimeout = null;\n }\n if (this._animationFrame) {\n window.cancelAnimationFrame(this._animationFrame);\n this._animationFrame = null;\n }\n }\n\n public restartBlinkAnimation(terminal: ITerminal): void {\n if (this.isPaused) {\n return;\n }\n // Save a timestamp so that the restart can be done on the next interval\n this._animationTimeRestarted = Date.now();\n // Force a cursor render to ensure it's visible and in the correct position\n this.isCursorVisible = true;\n if (!this._animationFrame) {\n this._animationFrame = window.requestAnimationFrame(() => {\n this.renderCallback();\n this._animationFrame = null;\n });\n }\n }\n\n private _restartInterval(timeToStart: number = BLINK_INTERVAL): void {\n // Clear any existing interval\n if (this._blinkInterval) {\n window.clearInterval(this._blinkInterval);\n }\n\n // Setup the initial timeout which will hide the cursor, this is done before\n // the regular interval is setup in order to support restarting the blink\n // animation in a lightweight way (without thrashing clearInterval and\n // setInterval).\n this._blinkStartTimeout = <number><any>setTimeout(() => {\n // Check if another animation restart was requested while this was being\n // started\n if (this._animationTimeRestarted) {\n const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);\n this._animationTimeRestarted = null;\n if (time > 0) {\n this._restartInterval(time);\n return;\n }\n }\n\n // Hide the cursor\n this.isCursorVisible = false;\n this._animationFrame = window.requestAnimationFrame(() => {\n this.renderCallback();\n this._animationFrame = null;\n });\n\n // Setup the blink interval\n this._blinkInterval = <number><any>setInterval(() => {\n // Adjust the animation time if it was restarted\n if (this._animationTimeRestarted) {\n // calc time diff\n // Make restart interval do a setTimeout initially?\n const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);\n this._animationTimeRestarted = null;\n this._restartInterval(time);\n return;\n }\n\n // Invert visibility and render\n this.isCursorVisible = !this.isCursorVisible;\n this._animationFrame = window.requestAnimationFrame(() => {\n this.renderCallback();\n this._animationFrame = null;\n });\n }, BLINK_INTERVAL);\n }, timeToStart);\n }\n\n public pause(): void {\n this.isCursorVisible = true;\n if (this._blinkInterval) {\n window.clearInterval(this._blinkInterval);\n this._blinkInterval = null;\n }\n if (this._blinkStartTimeout) {\n window.clearTimeout(this._blinkStartTimeout);\n this._blinkStartTimeout = null;\n }\n if (this._animationFrame) {\n window.cancelAnimationFrame(this._animationFrame);\n this._animationFrame = null;\n }\n }\n\n public resume(terminal: ITerminal): void {\n this._animationTimeRestarted = null;\n this._restartInterval();\n this.restartBlinkAnimation(terminal);\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IColorSet, IColorManager } from './Types';\nimport { ITheme } from 'xterm';\n\nconst DEFAULT_FOREGROUND = '#ffffff';\nconst DEFAULT_BACKGROUND = '#000000';\nconst DEFAULT_CURSOR = '#ffffff';\nconst DEFAULT_CURSOR_ACCENT = '#000000';\nconst DEFAULT_SELECTION = 'rgba(255, 255, 255, 0.3)';\nexport const DEFAULT_ANSI_COLORS = [\n // dark:\n '#2e3436',\n '#cc0000',\n '#4e9a06',\n '#c4a000',\n '#3465a4',\n '#75507b',\n '#06989a',\n '#d3d7cf',\n // bright:\n '#555753',\n '#ef2929',\n '#8ae234',\n '#fce94f',\n '#729fcf',\n '#ad7fa8',\n '#34e2e2',\n '#eeeeec'\n];\n\n/**\n * Fills an existing 16 length string with the remaining 240 ANSI colors.\n * @param first16Colors The first 16 ANSI colors.\n */\nfunction generate256Colors(first16Colors: string[]): string[] {\n let colors = first16Colors.slice();\n\n // Generate colors (16-231)\n let v = [0x00, 0x5f, 0x87, 0xaf, 0xd7, 0xff];\n for (let i = 0; i < 216; i++) {\n const r = toPaddedHex(v[(i / 36) % 6 | 0]);\n const g = toPaddedHex(v[(i / 6) % 6 | 0]);\n const b = toPaddedHex(v[i % 6]);\n colors.push(`#${r}${g}${b}`);\n }\n\n // Generate greys (232-255)\n for (let i = 0; i < 24; i++) {\n const c = toPaddedHex(8 + i * 10);\n colors.push(`#${c}${c}${c}`);\n }\n\n return colors;\n}\n\nfunction toPaddedHex(c: number): string {\n let s = c.toString(16);\n return s.length < 2 ? '0' + s : s;\n}\n\n/**\n * Manages the source of truth for a terminal's colors.\n */\nexport class ColorManager implements IColorManager {\n public colors: IColorSet;\n\n constructor() {\n this.colors = {\n foreground: DEFAULT_FOREGROUND,\n background: DEFAULT_BACKGROUND,\n cursor: DEFAULT_CURSOR,\n cursorAccent: DEFAULT_CURSOR_ACCENT,\n selection: DEFAULT_SELECTION,\n ansi: generate256Colors(DEFAULT_ANSI_COLORS)\n };\n }\n\n /**\n * Sets the terminal's theme.\n * @param theme The theme to use. If a partial theme is provided then default\n * colors will be used where colors are not defined.\n */\n public setTheme(theme: ITheme): void {\n this.colors.foreground = theme.foreground || DEFAULT_FOREGROUND;\n this.colors.background = theme.background || DEFAULT_BACKGROUND;\n this.colors.cursor = theme.cursor || DEFAULT_CURSOR;\n this.colors.cursorAccent = theme.cursorAccent || DEFAULT_CURSOR_ACCENT;\n this.colors.selection = theme.selection || DEFAULT_SELECTION;\n this.colors.ansi[0] = theme.black || DEFAULT_ANSI_COLORS[0];\n this.colors.ansi[1] = theme.red || DEFAULT_ANSI_COLORS[1];\n this.colors.ansi[2] = theme.green || DEFAULT_ANSI_COLORS[2];\n this.colors.ansi[3] = theme.yellow || DEFAULT_ANSI_COLORS[3];\n this.colors.ansi[4] = theme.blue || DEFAULT_ANSI_COLORS[4];\n this.colors.ansi[5] = theme.magenta || DEFAULT_ANSI_COLORS[5];\n this.colors.ansi[6] = theme.cyan || DEFAULT_ANSI_COLORS[6];\n this.colors.ansi[7] = theme.white || DEFAULT_ANSI_COLORS[7];\n this.colors.ansi[8] = theme.brightBlack || DEFAULT_ANSI_COLORS[8];\n this.colors.ansi[9] = theme.brightRed || DEFAULT_ANSI_COLORS[9];\n this.colors.ansi[10] = theme.brightGreen || DEFAULT_ANSI_COLORS[10];\n this.colors.ansi[11] = theme.brightYellow || DEFAULT_ANSI_COLORS[11];\n this.colors.ansi[12] = theme.brightBlue || DEFAULT_ANSI_COLORS[12];\n this.colors.ansi[13] = theme.brightMagenta || DEFAULT_ANSI_COLORS[13];\n this.colors.ansi[14] = theme.brightCyan || DEFAULT_ANSI_COLORS[14];\n this.colors.ansi[15] = theme.brightWhite || DEFAULT_ANSI_COLORS[15];\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal } from '../Types';\nimport { IColorSet } from './Types';\nimport { isFirefox } from '../shared/utils/Browser';\nimport { generateCharAtlas, ICharAtlasRequest } from '../shared/CharAtlasGenerator';\n\nexport const CHAR_ATLAS_CELL_SPACING = 1;\n\ninterface ICharAtlasConfig {\n fontSize: number;\n fontFamily: string;\n fontWeight: string;\n fontWeightBold: string;\n scaledCharWidth: number;\n scaledCharHeight: number;\n allowTransparency: boolean;\n colors: IColorSet;\n}\n\ninterface ICharAtlasCacheEntry {\n bitmap: HTMLCanvasElement | Promise<ImageBitmap>;\n config: ICharAtlasConfig;\n ownedBy: ITerminal[];\n}\n\nlet charAtlasCache: ICharAtlasCacheEntry[] = [];\n\n/**\n * Acquires a char atlas, either generating a new one or returning an existing\n * one that is in use by another terminal.\n * @param terminal The terminal.\n * @param colors The colors to use.\n */\nexport function acquireCharAtlas(terminal: ITerminal, colors: IColorSet, scaledCharWidth: number, scaledCharHeight: number): HTMLCanvasElement | Promise<ImageBitmap> {\n const newConfig = generateConfig(scaledCharWidth, scaledCharHeight, terminal, colors);\n\n // Check to see if the terminal already owns this config\n for (let i = 0; i < charAtlasCache.length; i++) {\n const entry = charAtlasCache[i];\n const ownedByIndex = entry.ownedBy.indexOf(terminal);\n if (ownedByIndex >= 0) {\n if (configEquals(entry.config, newConfig)) {\n return entry.bitmap;\n } else {\n // The configs differ, release the terminal from the entry\n if (entry.ownedBy.length === 1) {\n charAtlasCache.splice(i, 1);\n } else {\n entry.ownedBy.splice(ownedByIndex, 1);\n }\n break;\n }\n }\n }\n\n // Try match a char atlas from the cache\n for (let i = 0; i < charAtlasCache.length; i++) {\n const entry = charAtlasCache[i];\n if (configEquals(entry.config, newConfig)) {\n // Add the terminal to the cache entry and return\n entry.ownedBy.push(terminal);\n return entry.bitmap;\n }\n }\n\n const canvasFactory = (width: number, height: number) => {\n const canvas = document.createElement('canvas');\n canvas.width = width;\n canvas.height = height;\n return canvas;\n };\n\n const charAtlasConfig: ICharAtlasRequest = {\n scaledCharWidth,\n scaledCharHeight,\n fontSize: terminal.options.fontSize,\n fontFamily: terminal.options.fontFamily,\n fontWeight: terminal.options.fontWeight,\n fontWeightBold: terminal.options.fontWeightBold,\n background: colors.background,\n foreground: colors.foreground,\n ansiColors: colors.ansi,\n devicePixelRatio: window.devicePixelRatio,\n allowTransparency: terminal.options.allowTransparency\n };\n\n const newEntry: ICharAtlasCacheEntry = {\n bitmap: generateCharAtlas(window, canvasFactory, charAtlasConfig),\n config: newConfig,\n ownedBy: [terminal]\n };\n charAtlasCache.push(newEntry);\n return newEntry.bitmap;\n}\n\nfunction generateConfig(scaledCharWidth: number, scaledCharHeight: number, terminal: ITerminal, colors: IColorSet): ICharAtlasConfig {\n const clonedColors = {\n foreground: colors.foreground,\n background: colors.background,\n cursor: null,\n cursorAccent: null,\n selection: null,\n ansi: colors.ansi.slice(0, 16)\n };\n return {\n scaledCharWidth,\n scaledCharHeight,\n fontFamily: terminal.options.fontFamily,\n fontSize: terminal.options.fontSize,\n fontWeight: terminal.options.fontWeight,\n fontWeightBold: terminal.options.fontWeightBold,\n allowTransparency: terminal.options.allowTransparency,\n colors: clonedColors\n };\n}\n\nfunction configEquals(a: ICharAtlasConfig, b: ICharAtlasConfig): boolean {\n for (let i = 0; i < a.colors.ansi.length; i++) {\n if (a.colors.ansi[i] !== b.colors.ansi[i]) {\n return false;\n }\n }\n return a.fontFamily === b.fontFamily &&\n a.fontSize === b.fontSize &&\n a.fontWeight === b.fontWeight &&\n a.fontWeightBold === b.fontWeightBold &&\n a.allowTransparency === b.allowTransparency &&\n a.scaledCharWidth === b.scaledCharWidth &&\n a.scaledCharHeight === b.scaledCharHeight &&\n a.colors.foreground === b.colors.foreground &&\n a.colors.background === b.colors.background;\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IRenderLayer, IColorSet, IRenderDimensions } from './Types';\nimport { CharData, ITerminal, ITerminalOptions } from '../Types';\nimport { acquireCharAtlas, CHAR_ATLAS_CELL_SPACING } from './CharAtlas';\nimport { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';\n\nexport const INVERTED_DEFAULT_COLOR = -1;\nconst DIM_OPACITY = 0.5;\n\nexport abstract class BaseRenderLayer implements IRenderLayer {\n private _canvas: HTMLCanvasElement;\n protected _ctx: CanvasRenderingContext2D;\n private _scaledCharWidth: number = 0;\n private _scaledCharHeight: number = 0;\n private _scaledCellWidth: number = 0;\n private _scaledCellHeight: number = 0;\n private _scaledCharLeft: number = 0;\n private _scaledCharTop: number = 0;\n\n private _charAtlas: HTMLCanvasElement | ImageBitmap;\n\n constructor(\n private _container: HTMLElement,\n id: string,\n zIndex: number,\n private _alpha: boolean,\n protected _colors: IColorSet\n ) {\n this._canvas = document.createElement('canvas');\n this._canvas.classList.add(`xterm-${id}-layer`);\n this._canvas.style.zIndex = zIndex.toString();\n this._initCanvas();\n this._container.appendChild(this._canvas);\n }\n\n private _initCanvas(): void {\n this._ctx = this._canvas.getContext('2d', {alpha: this._alpha});\n // Draw the background if this is an opaque layer\n if (!this._alpha) {\n this.clearAll();\n }\n }\n\n public onOptionsChanged(terminal: ITerminal): void {}\n public onBlur(terminal: ITerminal): void {}\n public onFocus(terminal: ITerminal): void {}\n public onCursorMove(terminal: ITerminal): void {}\n public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {}\n public onSelectionChanged(terminal: ITerminal, start: [number, number], end: [number, number]): void {}\n\n public onThemeChanged(terminal: ITerminal, colorSet: IColorSet): void {\n this._refreshCharAtlas(terminal, colorSet);\n }\n\n protected setTransparency(terminal: ITerminal, alpha: boolean): void {\n // Do nothing when alpha doesn't change\n if (alpha === this._alpha) {\n return;\n }\n\n // Create new canvas and replace old one\n const oldCanvas = this._canvas;\n this._alpha = alpha;\n // Cloning preserves properties\n this._canvas = <HTMLCanvasElement>this._canvas.cloneNode();\n this._initCanvas();\n this._container.replaceChild(this._canvas, oldCanvas);\n\n // Regenerate char atlas and force a full redraw\n this._refreshCharAtlas(terminal, this._colors);\n this.onGridChanged(terminal, 0, terminal.rows - 1);\n }\n\n /**\n * Refreshes the char atlas, aquiring a new one if necessary.\n * @param terminal The terminal.\n * @param colorSet The color set to use for the char atlas.\n */\n private _refreshCharAtlas(terminal: ITerminal, colorSet: IColorSet): void {\n if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {\n return;\n }\n this._charAtlas = null;\n const result = acquireCharAtlas(terminal, colorSet, this._scaledCharWidth, this._scaledCharHeight);\n if (result instanceof HTMLCanvasElement) {\n this._charAtlas = result;\n } else {\n result.then(bitmap => this._charAtlas = bitmap);\n }\n }\n\n public resize(terminal: ITerminal, dim: IRenderDimensions, charSizeChanged: boolean): void {\n this._scaledCellWidth = dim.scaledCellWidth;\n this._scaledCellHeight = dim.scaledCellHeight;\n this._scaledCharWidth = dim.scaledCharWidth;\n this._scaledCharHeight = dim.scaledCharHeight;\n this._scaledCharLeft = dim.scaledCharLeft;\n this._scaledCharTop = dim.scaledCharTop;\n this._canvas.width = dim.scaledCanvasWidth;\n this._canvas.height = dim.scaledCanvasHeight;\n this._canvas.style.width = `${dim.canvasWidth}px`;\n this._canvas.style.height = `${dim.canvasHeight}px`;\n\n // Draw the background if this is an opaque layer\n if (!this._alpha) {\n this.clearAll();\n }\n\n if (charSizeChanged) {\n this._refreshCharAtlas(terminal, this._colors);\n }\n }\n\n public abstract reset(terminal: ITerminal): void;\n\n /**\n * Fills 1+ cells completely. This uses the existing fillStyle on the context.\n * @param x The column to start at.\n * @param y The row to start at\n * @param width The number of columns to fill.\n * @param height The number of rows to fill.\n */\n protected fillCells(x: number, y: number, width: number, height: number): void {\n this._ctx.fillRect(\n x * this._scaledCellWidth,\n y * this._scaledCellHeight,\n width * this._scaledCellWidth,\n height * this._scaledCellHeight);\n }\n\n /**\n * Fills a 1px line (2px on HDPI) at the bottom of the cell. This uses the\n * existing fillStyle on the context.\n * @param x The column to fill.\n * @param y The row to fill.\n */\n protected fillBottomLineAtCells(x: number, y: number, width: number = 1): void {\n this._ctx.fillRect(\n x * this._scaledCellWidth,\n (y + 1) * this._scaledCellHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,\n width * this._scaledCellWidth,\n window.devicePixelRatio);\n }\n\n /**\n * Fills a 1px line (2px on HDPI) at the left of the cell. This uses the\n * existing fillStyle on the context.\n * @param x The column to fill.\n * @param y The row to fill.\n */\n protected fillLeftLineAtCell(x: number, y: number): void {\n this._ctx.fillRect(\n x * this._scaledCellWidth,\n y * this._scaledCellHeight,\n window.devicePixelRatio,\n this._scaledCellHeight);\n }\n\n /**\n * Strokes a 1px rectangle (2px on HDPI) around a cell. This uses the existing\n * strokeStyle on the context.\n * @param x The column to fill.\n * @param y The row to fill.\n */\n protected strokeRectAtCell(x: number, y: number, width: number, height: number): void {\n this._ctx.lineWidth = window.devicePixelRatio;\n this._ctx.strokeRect(\n x * this._scaledCellWidth + window.devicePixelRatio / 2,\n y * this._scaledCellHeight + (window.devicePixelRatio / 2),\n width * this._scaledCellWidth - window.devicePixelRatio,\n (height * this._scaledCellHeight) - window.devicePixelRatio);\n }\n\n /**\n * Clears the entire canvas.\n */\n protected clearAll(): void {\n if (this._alpha) {\n this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);\n } else {\n this._ctx.fillStyle = this._colors.background;\n this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);\n }\n }\n\n /**\n * Clears 1+ cells completely.\n * @param x The column to start at.\n * @param y The row to start at.\n * @param width The number of columns to clear.\n * @param height The number of rows to clear.\n */\n protected clearCells(x: number, y: number, width: number, height: number): void {\n if (this._alpha) {\n this._ctx.clearRect(\n x * this._scaledCellWidth,\n y * this._scaledCellHeight,\n width * this._scaledCellWidth,\n height * this._scaledCellHeight);\n } else {\n this._ctx.fillStyle = this._colors.background;\n this._ctx.fillRect(\n x * this._scaledCellWidth,\n y * this._scaledCellHeight,\n width * this._scaledCellWidth,\n height * this._scaledCellHeight);\n }\n }\n\n /**\n * Draws a truecolor character at the cell. The character will be clipped to\n * ensure that it fits with the cell, including the cell to the right if it's\n * a wide character. This uses the existing fillStyle on the context.\n * @param terminal The terminal.\n * @param charData The char data for the character to draw.\n * @param x The column to draw at.\n * @param y The row to draw at.\n * @param color The color of the character.\n */\n protected fillCharTrueColor(terminal: ITerminal, charData: CharData, x: number, y: number): void {\n this._ctx.font = this._getFont(terminal, false);\n this._ctx.textBaseline = 'top';\n this._clipRow(terminal, y);\n this._ctx.fillText(\n charData[CHAR_DATA_CHAR_INDEX],\n x * this._scaledCellWidth + this._scaledCharLeft,\n y * this._scaledCellHeight + this._scaledCharTop);\n }\n\n /**\n * Draws a character at a cell. If possible this will draw using the character\n * atlas to reduce draw time.\n * @param terminal The terminal.\n * @param char The character.\n * @param code The character code.\n * @param width The width of the character.\n * @param x The column to draw at.\n * @param y The row to draw at.\n * @param fg The foreground color, in the format stored within the attributes.\n * @param bg The background color, in the format stored within the attributes.\n * This is used to validate whether a cached image can be used.\n * @param bold Whether the text is bold.\n */\n protected drawChar(terminal: ITerminal, char: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean): void {\n let colorIndex = 0;\n if (fg < 256) {\n colorIndex = fg + 2;\n } else {\n // If default color and bold\n if (bold && terminal.options.enableBold) {\n colorIndex = 1;\n }\n }\n const isAscii = code < 256;\n // A color is basic if it is one of the standard normal or bold weight\n // colors of the characters held in the char atlas. Note that this excludes\n // the normal weight _light_ color characters.\n const isBasicColor = (colorIndex > 1 && fg < 16) && (fg < 8 || bold);\n const isDefaultColor = fg >= 256;\n const isDefaultBackground = bg >= 256;\n if (this._charAtlas && isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground) {\n // ImageBitmap's draw about twice as fast as from a canvas\n const charAtlasCellWidth = this._scaledCharWidth + CHAR_ATLAS_CELL_SPACING;\n const charAtlasCellHeight = this._scaledCharHeight + CHAR_ATLAS_CELL_SPACING;\n\n // Apply alpha to dim the character\n if (dim) {\n this._ctx.globalAlpha = DIM_OPACITY;\n }\n\n // Draw the non-bold version of the same color if bold is not enabled\n if (bold && !terminal.options.enableBold) {\n // Ignore default color as it's not touched above\n if (colorIndex > 1) {\n colorIndex -= 8;\n }\n }\n\n this._ctx.drawImage(this._charAtlas,\n code * charAtlasCellWidth,\n colorIndex * charAtlasCellHeight,\n charAtlasCellWidth,\n this._scaledCharHeight,\n x * this._scaledCellWidth + this._scaledCharLeft,\n y * this._scaledCellHeight + this._scaledCharTop,\n charAtlasCellWidth,\n this._scaledCharHeight);\n } else {\n this._drawUncachedChar(terminal, char, width, fg, x, y, bold && terminal.options.enableBold, dim);\n }\n // This draws the atlas (for debugging purposes)\n // this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);\n // this._ctx.drawImage(this._charAtlas, 0, 0);\n }\n\n /**\n * Draws a character at a cell. The character will be clipped to\n * ensure that it fits with the cell, including the cell to the right if it's\n * a wide character.\n * @param terminal The terminal.\n * @param char The character.\n * @param width The width of the character.\n * @param fg The foreground color, in the format stored within the attributes.\n * @param x The column to draw at.\n * @param y The row to draw at.\n */\n private _drawUncachedChar(terminal: ITerminal, char: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean): void {\n this._ctx.save();\n this._ctx.font = this._getFont(terminal, bold);\n this._ctx.textBaseline = 'top';\n\n if (fg === INVERTED_DEFAULT_COLOR) {\n this._ctx.fillStyle = this._colors.background;\n } else if (fg < 256) {\n // 256 color support\n this._ctx.fillStyle = this._colors.ansi[fg];\n } else {\n this._ctx.fillStyle = this._colors.foreground;\n }\n\n this._clipRow(terminal, y);\n\n // Apply alpha to dim the character\n if (dim) {\n this._ctx.globalAlpha = DIM_OPACITY;\n }\n // Draw the character\n this._ctx.fillText(\n char,\n x * this._scaledCellWidth + this._scaledCharLeft,\n y * this._scaledCellHeight + this._scaledCharTop);\n this._ctx.restore();\n }\n\n /**\n * Clips a row to ensure no pixels will be drawn outside the cells in the row.\n * @param terminal The terminal.\n * @param y The row to clip.\n */\n private _clipRow(terminal: ITerminal, y: number): void {\n this._ctx.beginPath();\n this._ctx.rect(\n 0,\n y * this._scaledCellHeight,\n terminal.cols * this._scaledCellWidth,\n this._scaledCellHeight);\n this._ctx.clip();\n }\n\n /**\n * Gets the current font.\n * @param terminal The terminal.\n * @param isBold If we should use the bold fontWeight.\n */\n protected _getFont(terminal: ITerminal, isBold: boolean): string {\n const fontWeight = isBold ? terminal.options.fontWeightBold : terminal.options.fontWeight;\n\n return `${fontWeight} ${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;\n }\n}\n\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal } from '../Types';\nimport { IMouseZoneManager, IMouseZone } from './Types';\n\nconst HOVER_DURATION = 500;\n\n/**\n * The MouseZoneManager allows components to register zones within the terminal\n * that trigger hover and click callbacks.\n *\n * This class was intentionally made not so robust initially as the only case it\n * needed to support was single-line links which never overlap. Improvements can\n * be made in the future.\n */\nexport class MouseZoneManager implements IMouseZoneManager {\n private _zones: IMouseZone[] = [];\n\n private _areZonesActive: boolean = false;\n private _mouseMoveListener: (e: MouseEvent) => any;\n private _clickListener: (e: MouseEvent) => any;\n\n private _tooltipTimeout: number = null;\n private _currentZone: IMouseZone = null;\n private _lastHoverCoords: [number, number] = [null, null];\n\n constructor(\n private _terminal: ITerminal\n ) {\n this._terminal.element.addEventListener('mousedown', e => this._onMouseDown(e));\n\n // These events are expensive, only listen to it when mouse zones are active\n this._mouseMoveListener = e => this._onMouseMove(e);\n this._clickListener = e => this._onClick(e);\n }\n\n public add(zone: IMouseZone): void {\n this._zones.push(zone);\n if (this._zones.length === 1) {\n this._activate();\n }\n }\n\n public clearAll(start?: number, end?: number): void {\n // Exit if there's nothing to clear\n if (this._zones.length === 0) {\n return;\n }\n\n // Clear all if start/end weren't set\n if (!end) {\n start = 0;\n end = this._terminal.rows - 1;\n }\n\n // Iterate through zones and clear them out if they're within the range\n for (let i = 0; i < this._zones.length; i++) {\n const zone = this._zones[i];\n if (zone.y > start && zone.y <= end + 1) {\n if (this._currentZone && this._currentZone === zone) {\n this._currentZone.leaveCallback();\n this._currentZone = null;\n }\n this._zones.splice(i--, 1);\n }\n }\n\n // Deactivate the mouse zone manager if all the zones have been removed\n if (this._zones.length === 0) {\n this._deactivate();\n }\n }\n\n private _activate(): void {\n if (!this._areZonesActive) {\n this._areZonesActive = true;\n this._terminal.element.addEventListener('mousemove', this._mouseMoveListener);\n this._terminal.element.addEventListener('click', this._clickListener);\n }\n }\n\n private _deactivate(): void {\n if (this._areZonesActive) {\n this._areZonesActive = false;\n this._terminal.element.removeEventListener('mousemove', this._mouseMoveListener);\n this._terminal.element.removeEventListener('click', this._clickListener);\n }\n }\n\n private _onMouseMove(e: MouseEvent): void {\n // TODO: Ideally this would only clear the hover state when the mouse moves\n // outside of the mouse zone\n if (this._lastHoverCoords[0] !== e.pageX || this._lastHoverCoords[1] !== e.pageY) {\n this._onHover(e);\n // Record the current coordinates\n this._lastHoverCoords = [e.pageX, e.pageY];\n }\n }\n\n private _onHover(e: MouseEvent): void {\n const zone = this._findZoneEventAt(e);\n\n // Do nothing if the zone is the same\n if (zone === this._currentZone) {\n return;\n }\n\n // Fire the hover end callback and cancel any existing timer if a new zone\n // is being hovered\n if (this._currentZone) {\n this._currentZone.leaveCallback();\n this._currentZone = null;\n if (this._tooltipTimeout) {\n clearTimeout(this._tooltipTimeout);\n }\n }\n\n // Exit if there is not zone\n if (!zone) {\n return;\n }\n this._currentZone = zone;\n\n // Trigger the hover callback\n if (zone.hoverCallback) {\n zone.hoverCallback(e);\n }\n\n // Restart the tooltip timeout\n this._tooltipTimeout = <number><any>setTimeout(() => this._onTooltip(e), HOVER_DURATION);\n }\n\n private _onTooltip(e: MouseEvent): void {\n this._tooltipTimeout = null;\n const zone = this._findZoneEventAt(e);\n if (zone && zone.tooltipCallback) {\n zone.tooltipCallback(e);\n }\n }\n\n private _onMouseDown(e: MouseEvent): void {\n // Ignore the event if there are no zones active\n if (!this._areZonesActive) {\n return;\n }\n\n // Find the active zone, prevent event propagation if found to prevent other\n // components from handling the mouse event.\n const zone = this._findZoneEventAt(e);\n if (zone) {\n if (zone.willLinkActivate(e)) {\n e.preventDefault();\n e.stopImmediatePropagation();\n }\n }\n }\n\n private _onClick(e: MouseEvent): void {\n // Find the active zone and click it if found\n const zone = this._findZoneEventAt(e);\n if (zone) {\n zone.clickCallback(e);\n e.preventDefault();\n e.stopImmediatePropagation();\n }\n }\n\n private _findZoneEventAt(e: MouseEvent): IMouseZone {\n const coords = this._terminal.mouseHelper.getCoords(e, this._terminal.screenElement, this._terminal.charMeasure, this._terminal.options.lineHeight, this._terminal.cols, this._terminal.rows);\n if (!coords) {\n return null;\n }\n for (let i = 0; i < this._zones.length; i++) {\n const zone = this._zones[i];\n if (zone.y === coords[1] && zone.x1 <= coords[0] && zone.x2 > coords[0]) {\n return zone;\n }\n }\n return null;\n }\n}\n\nexport class MouseZone implements IMouseZone {\n constructor(\n public x1: number,\n public x2: number,\n public y: number,\n public clickCallback: (e: MouseEvent) => any,\n public hoverCallback: (e: MouseEvent) => any,\n public tooltipCallback: (e: MouseEvent) => any,\n public leaveCallback: () => void,\n public willLinkActivate: (e: MouseEvent) => boolean\n ) {\n }\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal, ISelectionManager } from '../Types';\n\ninterface IWindow extends Window {\n clipboardData?: {\n getData(format: string): string;\n setData(format: string, data: string): void;\n };\n}\n\ndeclare var window: IWindow;\n\n/**\n * Prepares text to be pasted into the terminal by normalizing the line endings\n * @param text The pasted text that needs processing before inserting into the terminal\n */\nexport function prepareTextForTerminal(text: string, isMSWindows: boolean): string {\n if (isMSWindows) {\n return text.replace(/\\r?\\n/g, '\\r');\n }\n return text;\n}\n\n/**\n * Bracket text for paste, if necessary, as per https://cirw.in/blog/bracketed-paste\n * @param text The pasted text to bracket\n */\nexport function bracketTextForPaste(text: string, bracketedPasteMode: boolean): string {\n if (bracketedPasteMode) {\n return '\\x1b[200~' + text + '\\x1b[201~';\n }\n return text;\n}\n\n/**\n * Binds copy functionality to the given terminal.\n * @param {ClipboardEvent} ev The original copy event to be handled\n */\nexport function copyHandler(ev: ClipboardEvent, term: ITerminal, selectionManager: ISelectionManager): void {\n if (term.browser.isMSIE) {\n window.clipboardData.setData('Text', selectionManager.selectionText);\n } else {\n ev.clipboardData.setData('text/plain', selectionManager.selectionText);\n }\n\n // Prevent or the original text will be copied.\n ev.preventDefault();\n}\n\n/**\n * Redirect the clipboard's data to the terminal's input handler.\n * @param {ClipboardEvent} ev The original paste event to be handled\n * @param {Terminal} term The terminal on which to apply the handled paste event\n */\nexport function pasteHandler(ev: ClipboardEvent, term: ITerminal): void {\n ev.stopPropagation();\n\n let text: string;\n\n let dispatchPaste = function(text: string): void {\n text = prepareTextForTerminal(text, term.browser.isMSWindows);\n text = bracketTextForPaste(text, term.bracketedPasteMode);\n term.handler(text);\n term.textarea.value = '';\n term.emit('paste', text);\n term.cancel(ev);\n };\n\n if (term.browser.isMSIE) {\n if (window.clipboardData) {\n text = window.clipboardData.getData('Text');\n dispatchPaste(text);\n }\n } else {\n if (ev.clipboardData) {\n text = ev.clipboardData.getData('text/plain');\n dispatchPaste(text);\n }\n }\n}\n\n/**\n * Moves the textarea under the mouse cursor and focuses it.\n * @param ev The original right click event to be handled.\n * @param textarea The terminal's textarea.\n */\nexport function moveTextAreaUnderMouseCursor(ev: MouseEvent, textarea: HTMLTextAreaElement): void {\n // Bring textarea at the cursor position\n textarea.style.position = 'fixed';\n textarea.style.width = '20px';\n textarea.style.height = '20px';\n textarea.style.left = (ev.clientX - 10) + 'px';\n textarea.style.top = (ev.clientY - 10) + 'px';\n textarea.style.zIndex = '1000';\n\n textarea.focus();\n\n // Reset the terminal textarea's styling\n // Timeout needs to be long enough for click event to be handled.\n setTimeout(() => {\n textarea.style.position = null;\n textarea.style.width = null;\n textarea.style.height = null;\n textarea.style.left = null;\n textarea.style.top = null;\n textarea.style.zIndex = null;\n }, 200);\n}\n\n/**\n * Bind to right-click event and allow right-click copy and paste.\n * @param ev The original right click event to be handled.\n * @param textarea The terminal's textarea.\n * @param selectionManager The terminal's selection manager.\n * @param shouldSelectWord If true and there is no selection the current word will be selected\n */\nexport function rightClickHandler(ev: MouseEvent, textarea: HTMLTextAreaElement, selectionManager: ISelectionManager, shouldSelectWord: boolean): void {\n moveTextAreaUnderMouseCursor(ev, textarea);\n\n if (shouldSelectWord && !selectionManager.isClickInSelection(ev)) {\n selectionManager.selectWordAtCursor(ev);\n }\n\n // Get textarea ready to copy from the context menu\n textarea.value = selectionManager.selectionText;\n textarea.select();\n}\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal, ICircularList, LineData } from '../Types';\nimport { C0 } from '../EscapeSequences';\n\nenum Direction {\n Up = 'A',\n Down = 'B',\n Right = 'C',\n Left = 'D'\n}\n\nexport class AltClickHandler {\n private _startRow: number;\n private _startCol: number;\n private _endRow: number;\n private _endCol: number;\n private _lines: ICircularList<LineData>;\n\n constructor(\n private _mouseEvent: MouseEvent,\n private _terminal: ITerminal\n ) {\n this._lines = this._terminal.buffer.lines;\n this._startCol = this._terminal.buffer.x;\n this._startRow = this._terminal.buffer.y;\n\n [this._endCol, this._endRow] = this._terminal.mouseHelper.getCoords(\n this._mouseEvent,\n this._terminal.element,\n this._terminal.charMeasure,\n this._terminal.options.lineHeight,\n this._terminal.cols,\n this._terminal.rows,\n false\n ).map((coordinate: number) => {\n return coordinate - 1;\n });\n }\n\n /**\n * Writes the escape sequences of arrows to the terminal\n */\n public move(): void {\n if (this._mouseEvent.altKey) {\n this._terminal.send(this._arrowSequences());\n }\n }\n\n /**\n * Concatenates all the arrow sequences together.\n * Resets the starting row to an unwrapped row, moves to the requested row,\n * then moves to requested col.\n */\n private _arrowSequences(): string {\n // The alt buffer should try to navigate between rows\n if (!this._terminal.buffer.hasScrollback) {\n return this._resetStartingRow() + this._moveToRequestedRow() + this._moveToRequestedCol();\n }\n\n // Only move horizontally for the normal buffer\n return this._moveHorizontallyOnly();\n }\n\n /**\n * If the initial position of the cursor is on a row that is wrapped, move the\n * cursor up to the first row that is not wrapped to have accurate vertical\n * positioning.\n */\n private _resetStartingRow(): string {\n let startRow = this._endRow - this._wrappedRowsForRow(this._endRow);\n let endRow = this._endRow;\n\n if (this._moveToRequestedRow().length === 0) {\n return '';\n } else {\n return repeat(this._bufferLine(\n this._startCol, this._startRow, this._startCol,\n this._startRow - this._wrappedRowsForRow(this._startRow), false\n ).length, this._sequence(Direction.Left));\n }\n }\n\n /**\n * Using the reset starting and ending row, move to the requested row,\n * ignoring wrapped rows\n */\n private _moveToRequestedRow(): string {\n let startRow = this._startRow - this._wrappedRowsForRow(this._startRow);\n let endRow = this._endRow - this._wrappedRowsForRow(this._endRow);\n\n let rowsToMove = Math.abs(startRow - endRow) - this._wrappedRowsCount();\n\n return repeat(rowsToMove, this._sequence(this._verticalDirection()));\n }\n\n /**\n * Move to the requested col on the ending row\n */\n private _moveToRequestedCol(): string {\n let startRow;\n if (this._moveToRequestedRow().length > 0) {\n startRow = this._endRow - this._wrappedRowsForRow(this._endRow);\n } else {\n startRow = this._startRow;\n }\n\n let endRow = this._endRow;\n let direction = this._horizontalDirection();\n\n return repeat(this._bufferLine(\n this._startCol, startRow, this._endCol, endRow,\n direction === Direction.Right\n ).length, this._sequence(direction));\n }\n\n private _moveHorizontallyOnly(): string {\n let direction = this._horizontalDirection();\n return repeat(Math.abs(this._startCol - this._endCol), this._sequence(direction));\n }\n\n /**\n * Utility functions\n */\n\n /**\n * Calculates the number of wrapped rows between the unwrapped starting and\n * ending rows. These rows need to ignored since the cursor skips over them.\n */\n private _wrappedRowsCount(): number {\n let wrappedRows = 0;\n let startRow = this._startRow - this._wrappedRowsForRow(this._startRow);\n let endRow = this._endRow - this._wrappedRowsForRow(this._endRow);\n\n for (let i = 0; i < Math.abs(startRow - endRow); i++) {\n let direction = this._verticalDirection() === Direction.Up ? -1 : 1;\n\n if ((<any>this._lines.get(startRow + (direction * i))).isWrapped) {\n wrappedRows++;\n }\n }\n\n return wrappedRows;\n }\n\n /**\n * Calculates the number of wrapped rows that make up a given row.\n * @param currentRow The row to determine how many wrapped rows make it up\n */\n private _wrappedRowsForRow(currentRow: number): number {\n let rowCount = 0;\n let lineWraps = (<any>this._lines.get(currentRow)).isWrapped;\n\n while (lineWraps && currentRow >= 0 && currentRow < this._terminal.rows) {\n rowCount++;\n currentRow--;\n lineWraps = (<any>this._lines.get(currentRow)).isWrapped;\n }\n\n return rowCount;\n }\n\n /**\n * Direction determiners\n */\n\n /**\n * Determines if the right or left arrow is needed\n */\n private _horizontalDirection(): Direction {\n let startRow;\n if (this._moveToRequestedRow().length > 0) {\n startRow = this._endRow - this._wrappedRowsForRow(this._endRow);\n } else {\n startRow = this._startRow;\n }\n\n if ((this._startCol < this._endCol &&\n startRow <= this._endRow) || // down/right or same y/right\n (this._startCol >= this._endCol &&\n startRow < this._endRow)) { // down/left or same y/left\n return Direction.Right;\n } else {\n return Direction.Left;\n }\n }\n\n /**\n * Determines if the up or down arrow is needed\n */\n private _verticalDirection(): Direction {\n if (this._startRow > this._endRow) {\n return Direction.Up;\n } else {\n return Direction.Down;\n }\n }\n\n /**\n * Constructs the string of chars in the buffer from a starting row and col\n * to an ending row and col\n * @param startCol The starting column position\n * @param startRow The starting row position\n * @param endCol The ending column position\n * @param endRow The ending row position\n * @param forward Direction to move\n */\n private _bufferLine(\n startCol: number,\n startRow: number,\n endCol: number,\n endRow: number,\n forward: boolean\n ): string {\n let currentCol = startCol;\n let currentRow = startRow;\n let bufferStr = '';\n\n while (currentCol !== endCol || currentRow !== endRow) {\n currentCol += forward ? 1 : -1;\n\n if (forward && currentCol > this._terminal.cols - 1) {\n bufferStr += this._terminal.buffer.translateBufferLineToString(\n currentRow, false, startCol, currentCol\n );\n currentCol = 0;\n startCol = 0;\n currentRow++;\n } else if (!forward && currentCol < 0) {\n bufferStr += this._terminal.buffer.translateBufferLineToString(\n currentRow, false, 0, startCol + 1\n );\n currentCol = this._terminal.cols - 1;\n startCol = currentCol;\n currentRow--;\n }\n }\n\n return bufferStr + this._terminal.buffer.translateBufferLineToString(\n currentRow, false, startCol, currentCol\n );\n }\n\n /**\n * Constructs the escape sequence for clicking an arrow\n * @param direction The direction to move\n */\n private _sequence(direction: Direction): string {\n const mod = this._terminal.applicationCursor ? 'O' : '[';\n return C0.ESC + mod + direction;\n }\n}\n\n/**\n * Returns a string repeated a given number of times\n * Polyfill from https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/repeat\n * @param count The number of times to repeat the string\n * @param string The string that is to be repeated\n */\nfunction repeat(count: number, str: string): string {\n count = Math.floor(count);\n let rpt = '';\n for (let i = 0; i < count; i++) {\n rpt += str;\n }\n return rpt;\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IColorSet } from './renderer/Types';\nimport { ITerminal, IViewport } from './Types';\nimport { CharMeasure } from './utils/CharMeasure';\n\nconst FALLBACK_SCROLL_BAR_WIDTH = 15;\n\n/**\n * Represents the viewport of a terminal, the visible area within the larger buffer of output.\n * Logic for the virtual scroll bar is included in this object.\n */\nexport class Viewport implements IViewport {\n public scrollBarWidth: number = 0;\n private currentRowHeight: number = 0;\n private lastRecordedBufferLength: number = 0;\n private lastRecordedViewportHeight: number = 0;\n private lastRecordedBufferHeight: number = 0;\n private lastTouchY: number;\n\n /**\n * Creates a new Viewport.\n * @param terminal The terminal this viewport belongs to.\n * @param viewportElement The DOM element acting as the viewport.\n * @param scrollArea The DOM element acting as the scroll area.\n * @param charMeasure A DOM element used to measure the character size of. the terminal.\n */\n constructor(\n private terminal: ITerminal,\n private viewportElement: HTMLElement,\n private scrollArea: HTMLElement,\n private charMeasure: CharMeasure\n ) {\n // Measure the width of the scrollbar. If it is 0 we can assume it's an OSX overlay scrollbar.\n // Unfortunately the overlay scrollbar would be hidden underneath the screen element in that case,\n // therefore we account for a standard amount to make it visible\n this.scrollBarWidth = (this.viewportElement.offsetWidth - this.scrollArea.offsetWidth) || FALLBACK_SCROLL_BAR_WIDTH;\n this.viewportElement.addEventListener('scroll', this.onScroll.bind(this));\n\n // Perform this async to ensure the CharMeasure is ready.\n setTimeout(() => this.syncScrollArea(), 0);\n }\n\n public onThemeChanged(colors: IColorSet): void {\n this.viewportElement.style.backgroundColor = colors.background;\n }\n\n /**\n * Refreshes row height, setting line-height, viewport height and scroll area height if\n * necessary.\n */\n private refresh(): void {\n if (this.charMeasure.height > 0) {\n this.currentRowHeight = this.terminal.renderer.dimensions.scaledCellHeight / window.devicePixelRatio;\n this.lastRecordedViewportHeight = this.viewportElement.offsetHeight;\n const newBufferHeight = Math.round(this.currentRowHeight * this.lastRecordedBufferLength) + (this.lastRecordedViewportHeight - this.terminal.renderer.dimensions.canvasHeight);\n if (this.lastRecordedBufferHeight !== newBufferHeight) {\n this.lastRecordedBufferHeight = newBufferHeight;\n this.scrollArea.style.height = this.lastRecordedBufferHeight + 'px';\n }\n }\n }\n\n /**\n * Updates dimensions and synchronizes the scroll area if necessary.\n */\n public syncScrollArea(): void {\n if (this.lastRecordedBufferLength !== this.terminal.buffer.lines.length) {\n // If buffer height changed\n this.lastRecordedBufferLength = this.terminal.buffer.lines.length;\n this.refresh();\n } else if (this.lastRecordedViewportHeight !== (<any>this.terminal).renderer.dimensions.canvasHeight) {\n // If viewport height changed\n this.refresh();\n } else {\n // If size has changed, refresh viewport\n if (this.terminal.renderer.dimensions.scaledCellHeight / window.devicePixelRatio !== this.currentRowHeight) {\n this.refresh();\n }\n }\n\n // Sync scrollTop\n const scrollTop = this.terminal.buffer.ydisp * this.currentRowHeight;\n if (this.viewportElement.scrollTop !== scrollTop) {\n this.viewportElement.scrollTop = scrollTop;\n }\n }\n\n /**\n * Handles scroll events on the viewport, calculating the new viewport and requesting the\n * terminal to scroll to it.\n * @param ev The scroll event.\n */\n private onScroll(ev: Event): void {\n // Don't attempt to scroll if the element is not visible, otherwise scrollTop will be corrupt\n // which causes the terminal to scroll the buffer to the top\n if (!this.viewportElement.offsetParent) {\n return;\n }\n\n const newRow = Math.round(this.viewportElement.scrollTop / this.currentRowHeight);\n const diff = newRow - this.terminal.buffer.ydisp;\n this.terminal.scrollLines(diff, true);\n }\n\n /**\n * Handles mouse wheel events by adjusting the viewport's scrollTop and delegating the actual\n * scrolling to `onScroll`, this event needs to be attached manually by the consumer of\n * `Viewport`.\n * @param ev The mouse wheel event.\n */\n public onWheel(ev: WheelEvent): void {\n if (ev.deltaY === 0) {\n // Do nothing if it's not a vertical scroll event\n return;\n }\n // Fallback to WheelEvent.DOM_DELTA_PIXEL\n let multiplier = 1;\n if (ev.deltaMode === WheelEvent.DOM_DELTA_LINE) {\n multiplier = this.currentRowHeight;\n } else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {\n multiplier = this.currentRowHeight * this.terminal.rows;\n }\n this.viewportElement.scrollTop += ev.deltaY * multiplier;\n // Prevent the page from scrolling when the terminal scrolls\n ev.preventDefault();\n }\n\n /**\n * Handles the touchstart event, recording the touch occurred.\n * @param ev The touch event.\n */\n public onTouchStart(ev: TouchEvent): void {\n this.lastTouchY = ev.touches[0].pageY;\n }\n\n /**\n * Handles the touchmove event, scrolling the viewport if the position shifted.\n * @param ev The touch event.\n */\n public onTouchMove(ev: TouchEvent): void {\n let deltaY = this.lastTouchY - ev.touches[0].pageY;\n this.lastTouchY = ev.touches[0].pageY;\n if (deltaY === 0) {\n return;\n }\n this.viewportElement.scrollTop += deltaY;\n ev.preventDefault();\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { Terminal as PublicTerminal, ITerminalOptions as IPublicTerminalOptions, IEventEmitter as IPublicEventEmitter, IEventEmitter } from 'xterm';\nimport { IColorSet, IRenderer } from './renderer/Types';\nimport { IMouseZoneManager } from './input/Types';\n\nexport type CustomKeyEventHandler = (event: KeyboardEvent) => boolean;\n\nexport type XtermListener = (...args: any[]) => void;\n\nexport type CharData = [number, string, number, number];\nexport type LineData = CharData[];\n\nexport type LinkMatcherHandler = (event: MouseEvent, uri: string) => void;\nexport type LinkMatcherValidationCallback = (uri: string, callback: (isValid: boolean) => void) => void;\n\nexport enum LinkHoverEventTypes {\n HOVER = 'linkhover',\n TOOLTIP = 'linktooltip',\n LEAVE = 'linkleave'\n}\n\n/**\n * This interface encapsulates everything needed from the Terminal by the\n * InputHandler. This cleanly separates the large amount of methods needed by\n * InputHandler cleanly from the ITerminal interface.\n */\nexport interface IInputHandlingTerminal extends IEventEmitter {\n element: HTMLElement;\n options: ITerminalOptions;\n cols: number;\n rows: number;\n charset: ICharset;\n gcharset: number;\n glevel: number;\n charsets: ICharset[];\n applicationKeypad: boolean;\n applicationCursor: boolean;\n originMode: boolean;\n insertMode: boolean;\n wraparoundMode: boolean;\n bracketedPasteMode: boolean;\n defAttr: number;\n curAttr: number;\n prefix: string;\n savedCols: number;\n x10Mouse: boolean;\n vt200Mouse: boolean;\n normalMouse: boolean;\n mouseEvents: boolean;\n sendFocus: boolean;\n utfMouse: boolean;\n sgrMouse: boolean;\n urxvtMouse: boolean;\n cursorHidden: boolean;\n\n buffers: IBufferSet;\n buffer: IBuffer;\n viewport: IViewport;\n selectionManager: ISelectionManager;\n\n bell(): void;\n focus(): void;\n convertEol: boolean;\n updateRange(y: number): void;\n scroll(isWrapped?: boolean): void;\n setgLevel(g: number): void;\n eraseAttr(): number;\n eraseRight(x: number, y: number): void;\n eraseLine(y: number): void;\n eraseLeft(x: number, y: number): void;\n blankLine(cur?: boolean, isWrapped?: boolean): LineData;\n is(term: string): boolean;\n send(data: string): void;\n setgCharset(g: number, charset: ICharset): void;\n resize(x: number, y: number): void;\n log(text: string, data?: any): void;\n reset(): void;\n showCursor(): void;\n refresh(start: number, end: number): void;\n matchColor(r1: number, g1: number, b1: number): number;\n error(text: string, data?: any): void;\n setOption(key: string, value: any): void;\n}\n\nexport interface IViewport {\n scrollBarWidth: number;\n syncScrollArea(): void;\n onWheel(ev: WheelEvent): void;\n onTouchStart(ev: TouchEvent): void;\n onTouchMove(ev: TouchEvent): void;\n onThemeChanged(colors: IColorSet): void;\n}\n\nexport interface ICompositionHelper {\n compositionstart(): void;\n compositionupdate(ev: CompositionEvent): void;\n compositionend(): void;\n updateCompositionElements(dontRecurse?: boolean): void;\n keydown(ev: KeyboardEvent): boolean;\n}\n\n/**\n * Handles actions generated by the parser.\n */\nexport interface IInputHandler {\n addChar(char: string, code: number): void;\n\n /** C0 BEL */ bell(): void;\n /** C0 LF */ lineFeed(): void;\n /** C0 CR */ carriageReturn(): void;\n /** C0 BS */ backspace(): void;\n /** C0 HT */ tab(): void;\n /** C0 SO */ shiftOut(): void;\n /** C0 SI */ shiftIn(): void;\n\n /** CSI @ */ insertChars(params?: number[]): void;\n /** CSI A */ cursorUp(params?: number[]): void;\n /** CSI B */ cursorDown(params?: number[]): void;\n /** CSI C */ cursorForward(params?: number[]): void;\n /** CSI D */ cursorBackward(params?: number[]): void;\n /** CSI E */ cursorNextLine(params?: number[]): void;\n /** CSI F */ cursorPrecedingLine(params?: number[]): void;\n /** CSI G */ cursorCharAbsolute(params?: number[]): void;\n /** CSI H */ cursorPosition(params?: number[]): void;\n /** CSI I */ cursorForwardTab(params?: number[]): void;\n /** CSI J */ eraseInDisplay(params?: number[]): void;\n /** CSI K */ eraseInLine(params?: number[]): void;\n /** CSI L */ insertLines(params?: number[]): void;\n /** CSI M */ deleteLines(params?: number[]): void;\n /** CSI P */ deleteChars(params?: number[]): void;\n /** CSI S */ scrollUp(params?: number[]): void;\n /** CSI T */ scrollDown(params?: number[]): void;\n /** CSI X */ eraseChars(params?: number[]): void;\n /** CSI Z */ cursorBackwardTab(params?: number[]): void;\n /** CSI ` */ charPosAbsolute(params?: number[]): void;\n /** CSI a */ HPositionRelative(params?: number[]): void;\n /** CSI b */ repeatPrecedingCharacter(params?: number[]): void;\n /** CSI c */ sendDeviceAttributes(params?: number[]): void;\n /** CSI d */ linePosAbsolute(params?: number[]): void;\n /** CSI e */ VPositionRelative(params?: number[]): void;\n /** CSI f */ HVPosition(params?: number[]): void;\n /** CSI g */ tabClear(params?: number[]): void;\n /** CSI h */ setMode(params?: number[]): void;\n /** CSI l */ resetMode(params?: number[]): void;\n /** CSI m */ charAttributes(params?: number[]): void;\n /** CSI n */ deviceStatus(params?: number[]): void;\n /** CSI p */ softReset(params?: number[]): void;\n /** CSI q */ setCursorStyle(params?: number[]): void;\n /** CSI r */ setScrollRegion(params?: number[]): void;\n /** CSI s */ saveCursor(params?: number[]): void;\n /** CSI u */ restoreCursor(params?: number[]): void;\n}\n\nexport interface ILinkMatcher {\n id: number;\n regex: RegExp;\n handler: LinkMatcherHandler;\n hoverTooltipCallback?: LinkMatcherHandler;\n hoverLeaveCallback?: () => void;\n matchIndex?: number;\n validationCallback?: LinkMatcherValidationCallback;\n priority?: number;\n willLinkActivate?: (event: MouseEvent, uri: string) => boolean;\n}\n\nexport interface ICharset {\n [key: string]: string;\n}\n\nexport interface ILinkHoverEvent {\n x: number;\n y: number;\n length: number;\n}\n\nexport interface ITerminal extends PublicTerminal, IElementAccessor, IBufferAccessor, ILinkifierAccessor {\n screenElement: HTMLElement;\n selectionManager: ISelectionManager;\n charMeasure: ICharMeasure;\n renderer: IRenderer;\n browser: IBrowser;\n writeBuffer: string[];\n cursorHidden: boolean;\n cursorState: number;\n defAttr: number;\n options: ITerminalOptions;\n buffer: IBuffer;\n buffers: IBufferSet;\n isFocused: boolean;\n mouseHelper: IMouseHelper;\n viewport: IViewport;\n bracketedPasteMode: boolean;\n applicationCursor: boolean;\n\n /**\n * Emit the 'data' event and populate the given data.\n * @param data The data to populate in the event.\n */\n handler(data: string): void;\n send(data: string): void;\n scrollLines(disp: number, suppressScrollEvent?: boolean): void;\n cancel(ev: Event, force?: boolean): boolean | void;\n log(text: string): void;\n showCursor(): void;\n blankLine(cur?: boolean, isWrapped?: boolean, cols?: number): LineData;\n}\n\nexport interface IBufferAccessor {\n buffer: IBuffer;\n}\n\nexport interface IElementAccessor {\n element: HTMLElement;\n}\n\nexport interface ILinkifierAccessor {\n linkifier: ILinkifier;\n}\n\nexport interface IMouseHelper {\n getCoords(event: {pageX: number, pageY: number}, element: HTMLElement, charMeasure: ICharMeasure, lineHeight: number, colCount: number, rowCount: number, isSelection?: boolean): [number, number];\n getRawByteCoords(event: MouseEvent, element: HTMLElement, charMeasure: ICharMeasure, lineHeight: number, colCount: number, rowCount: number): { x: number, y: number };\n}\n\nexport interface ICharMeasure {\n width: number;\n height: number;\n measure(options: ITerminalOptions): void;\n}\n\n// TODO: The options that are not in the public API should be reviewed\nexport interface ITerminalOptions extends IPublicTerminalOptions {\n cancelEvents?: boolean;\n convertEol?: boolean;\n debug?: boolean;\n handler?: (data: string) => void;\n screenKeys?: boolean;\n termName?: string;\n useFlowControl?: boolean;\n}\n\nexport interface IBuffer {\n lines: ICircularList<LineData>;\n ydisp: number;\n ybase: number;\n y: number;\n x: number;\n tabs: any;\n scrollBottom: number;\n scrollTop: number;\n hasScrollback: boolean;\n savedY: number;\n savedX: number;\n isCursorInViewport: boolean;\n translateBufferLineToString(lineIndex: number, trimRight: boolean, startCol?: number, endCol?: number): string;\n nextStop(x?: number): number;\n prevStop(x?: number): number;\n}\n\nexport interface IBufferSet extends IEventEmitter {\n alt: IBuffer;\n normal: IBuffer;\n active: IBuffer;\n\n activateNormalBuffer(): void;\n activateAltBuffer(): void;\n}\n\nexport interface ICircularList<T> extends IEventEmitter {\n length: number;\n maxLength: number;\n forEach: (callbackfn: (value: T, index: number) => void) => void;\n\n get(index: number): T;\n set(index: number, value: T): void;\n push(value: T): void;\n pop(): T;\n splice(start: number, deleteCount: number, ...items: T[]): void;\n trimStart(count: number): void;\n shiftElements(start: number, count: number, offset: number): void;\n}\n\nexport interface ISelectionManager {\n selectionText: string;\n selectionStart: [number, number];\n selectionEnd: [number, number];\n\n disable(): void;\n enable(): void;\n setSelection(row: number, col: number, length: number): void;\n isClickInSelection(event: MouseEvent): boolean;\n selectWordAtCursor(event: MouseEvent): void;\n}\n\nexport interface ILinkifier extends IEventEmitter {\n attachToDom(mouseZoneManager: IMouseZoneManager): void;\n linkifyRows(start: number, end: number): void;\n registerLinkMatcher(regex: RegExp, handler: LinkMatcherHandler, options?: ILinkMatcherOptions): number;\n deregisterLinkMatcher(matcherId: number): boolean;\n}\n\nexport interface ILinkMatcherOptions {\n /**\n * The index of the link from the regex.match(text) call. This defaults to 0\n * (for regular expressions without capture groups).\n */\n matchIndex?: number;\n /**\n * A callback that validates an individual link, returning true if valid and\n * false if invalid.\n */\n validationCallback?: LinkMatcherValidationCallback;\n /**\n * A callback that fires when the mouse hovers over a link.\n */\n tooltipCallback?: LinkMatcherHandler;\n /**\n * A callback that fires when the mouse leaves a link that was hovered.\n */\n leaveCallback?: () => void;\n /**\n * The priority of the link matcher, this defines the order in which the link\n * matcher is evaluated relative to others, from highest to lowest. The\n * default value is 0.\n */\n priority?: number;\n /**\n * A callback that fires when the mousedown and click events occur that\n * determines whether a link will be activated upon click. This enables\n * only activating a link when a certain modifier is held down, if not the\n * mouse event will continue propagation (eg. double click to select word).\n */\n willLinkActivate?: (event: MouseEvent, uri: string) => boolean;\n}\n\nexport interface IBrowser {\n isNode: boolean;\n userAgent: string;\n platform: string;\n isFirefox: boolean;\n isMSIE: boolean;\n isMac: boolean;\n isIpad: boolean;\n isIphone: boolean;\n isMSWindows: boolean;\n}\n\nexport interface ISoundManager {\n playBellSound(): void;\n}\n","/**\n * Copyright (c) 2014 The xterm.js authors. All rights reserved.\n * Copyright (c) 2012-2013, Christopher Jeffrey (MIT License)\n * @license MIT\n *\n * Originally forked from (with the author's permission):\n * Fabrice Bellard's javascript vt100 for jslinux:\n * http://bellard.org/jslinux/\n * Copyright (c) 2011 Fabrice Bellard\n * The original design remains. The terminal itself\n * has been extended to include xterm CSI codes, among\n * other features.\n *\n * Terminal Emulation References:\n * http://vt100.net/\n * http://invisible-island.net/xterm/ctlseqs/ctlseqs.txt\n * http://invisible-island.net/xterm/ctlseqs/ctlseqs.html\n * http://invisible-island.net/vttest/\n * http://www.inwap.com/pdp10/ansicode.txt\n * http://linux.die.net/man/4/console_codes\n * http://linux.die.net/man/7/urxvt\n */\n\nimport { ICharset, IInputHandlingTerminal, IViewport, ICompositionHelper, ITerminalOptions, ITerminal, IBrowser, ILinkifier, ILinkMatcherOptions, CustomKeyEventHandler, LinkMatcherHandler, LinkMatcherValidationCallback, CharData, LineData } from './Types';\nimport { IMouseZoneManager } from './input/Types';\nimport { IRenderer } from './renderer/Types';\nimport { BufferSet } from './BufferSet';\nimport { Buffer, MAX_BUFFER_SIZE } from './Buffer';\nimport { CompositionHelper } from './CompositionHelper';\nimport { EventEmitter } from './EventEmitter';\nimport { Viewport } from './Viewport';\nimport { rightClickHandler, moveTextAreaUnderMouseCursor, pasteHandler, copyHandler } from './handlers/Clipboard';\nimport { CircularList } from './utils/CircularList';\nimport { C0 } from './EscapeSequences';\nimport { InputHandler } from './InputHandler';\nimport { Parser } from './Parser';\nimport { Renderer } from './renderer/Renderer';\nimport { Linkifier } from './Linkifier';\nimport { SelectionManager } from './SelectionManager';\nimport { CharMeasure } from './utils/CharMeasure';\nimport * as Browser from './shared/utils/Browser';\nimport * as Strings from './Strings';\nimport { MouseHelper } from './utils/MouseHelper';\nimport { CHARSETS } from './Charsets';\nimport { DEFAULT_BELL_SOUND, SoundManager } from './SoundManager';\nimport { DEFAULT_ANSI_COLORS } from './renderer/ColorManager';\nimport { MouseZoneManager } from './input/MouseZoneManager';\nimport { AccessibilityManager } from './AccessibilityManager';\nimport { ScreenDprMonitor } from './utils/ScreenDprMonitor';\nimport { ITheme, ILocalizableStrings } from 'xterm';\n\n// reg + shift key mappings for digits and special chars\nconst KEYCODE_KEY_MAPPINGS = {\n // digits 0-9\n 48: ['0', ')'],\n 49: ['1', '!'],\n 50: ['2', '@'],\n 51: ['3', '#'],\n 52: ['4', '$'],\n 53: ['5', '%'],\n 54: ['6', '^'],\n 55: ['7', '&'],\n 56: ['8', '*'],\n 57: ['9', '('],\n\n // special chars\n 186: [';', ':'],\n 187: ['=', '+'],\n 188: [',', '<'],\n 189: ['-', '_'],\n 190: ['.', '>'],\n 191: ['/', '?'],\n 192: ['`', '~'],\n 219: ['[', '{'],\n 220: ['\\\\', '|'],\n 221: [']', '}'],\n 222: ['\\'', '\"']\n};\n\n// Let it work inside Node.js for automated testing purposes.\nconst document = (typeof window !== 'undefined') ? window.document : null;\n\n/**\n * The amount of write requests to queue before sending an XOFF signal to the\n * pty process. This number must be small in order for ^C and similar sequences\n * to be responsive.\n */\nconst WRITE_BUFFER_PAUSE_THRESHOLD = 5;\n\n/**\n * The number of writes to perform in a single batch before allowing the\n * renderer to catch up with a 0ms setTimeout.\n */\nconst WRITE_BATCH_SIZE = 300;\n\nconst DEFAULT_OPTIONS: ITerminalOptions = {\n cols: 80,\n rows: 24,\n convertEol: false,\n termName: 'xterm',\n cursorBlink: false,\n cursorStyle: 'block',\n bellSound: DEFAULT_BELL_SOUND,\n bellStyle: 'none',\n enableBold: true,\n fontFamily: 'courier-new, courier, monospace',\n fontSize: 15,\n fontWeight: 'normal',\n fontWeightBold: 'bold',\n lineHeight: 1.0,\n letterSpacing: 0,\n scrollback: 1000,\n screenKeys: false,\n screenReaderMode: false,\n debug: false,\n macOptionIsMeta: false,\n cancelEvents: false,\n disableStdin: false,\n useFlowControl: false,\n allowTransparency: false,\n tabStopWidth: 8,\n theme: null,\n rightClickSelectsWord: Browser.isMac\n // programFeatures: false,\n // focusKeys: false,\n};\n\nexport class Terminal extends EventEmitter implements ITerminal, IInputHandlingTerminal {\n public textarea: HTMLTextAreaElement;\n public element: HTMLElement;\n public screenElement: HTMLElement;\n\n /**\n * The HTMLElement that the terminal is created in, set by Terminal.open.\n */\n private parent: HTMLElement;\n private context: Window;\n private document: Document;\n private body: HTMLBodyElement;\n private viewportScrollArea: HTMLElement;\n private viewportElement: HTMLElement;\n private helperContainer: HTMLElement;\n private compositionView: HTMLElement;\n private charSizeStyleElement: HTMLStyleElement;\n\n private visualBellTimer: number;\n\n public browser: IBrowser = <any>Browser;\n\n public options: ITerminalOptions;\n private colors: any;\n\n // TODO: This can be changed to an enum or boolean, 0 and 1 seem to be the only options\n public cursorState: number;\n public cursorHidden: boolean;\n public convertEol: boolean;\n\n private sendDataQueue: string;\n private customKeyEventHandler: CustomKeyEventHandler;\n\n // modes\n public applicationKeypad: boolean;\n public applicationCursor: boolean;\n public originMode: boolean;\n public insertMode: boolean;\n public wraparoundMode: boolean; // defaults: xterm - true, vt100 - false\n public bracketedPasteMode: boolean;\n\n // charset\n // The current charset\n public charset: ICharset;\n public gcharset: number;\n public glevel: number;\n public charsets: ICharset[];\n\n // mouse properties\n private decLocator: boolean; // This is unstable and never set\n public x10Mouse: boolean;\n public vt200Mouse: boolean;\n private vt300Mouse: boolean; // This is unstable and never set\n public normalMouse: boolean;\n public mouseEvents: boolean;\n public sendFocus: boolean;\n public utfMouse: boolean;\n public sgrMouse: boolean;\n public urxvtMouse: boolean;\n\n // misc\n private refreshStart: number;\n private refreshEnd: number;\n public savedCols: number;\n\n // stream\n private readable: boolean;\n private writable: boolean;\n\n public defAttr: number;\n public curAttr: number;\n\n public params: (string | number)[];\n public currentParam: string | number;\n public prefix: string;\n public postfix: string;\n\n // user input states\n public writeBuffer: string[];\n private writeInProgress: boolean;\n\n /**\n * Whether _xterm.js_ sent XOFF in order to catch up with the pty process.\n * This is a distinct state from writeStopped so that if the user requested\n * XOFF via ^S that it will not automatically resume when the writeBuffer goes\n * below threshold.\n */\n private xoffSentToCatchUp: boolean;\n\n /** Whether writing has been stopped as a result of XOFF */\n private writeStopped: boolean;\n\n // leftover surrogate high from previous write invocation\n private surrogateHigh: string;\n\n // Store if user went browsing history in scrollback\n private userScrolling: boolean;\n\n private inputHandler: InputHandler;\n public soundManager: SoundManager;\n private parser: Parser;\n public renderer: IRenderer;\n public selectionManager: SelectionManager;\n public linkifier: ILinkifier;\n public buffers: BufferSet;\n public viewport: IViewport;\n private compositionHelper: ICompositionHelper;\n public charMeasure: CharMeasure;\n private _mouseZoneManager: IMouseZoneManager;\n public mouseHelper: MouseHelper;\n private _accessibilityManager: AccessibilityManager;\n private _screenDprMonitor: ScreenDprMonitor;\n\n public cols: number;\n public rows: number;\n\n /**\n * Creates a new `Terminal` object.\n *\n * @param {object} options An object containing a set of options, the available options are:\n * - `cursorBlink` (boolean): Whether the terminal cursor blinks\n * - `cols` (number): The number of columns of the terminal (horizontal size)\n * - `rows` (number): The number of rows of the terminal (vertical size)\n *\n * @public\n * @class Xterm Xterm\n * @alias module:xterm/src/xterm\n */\n constructor(\n options: ITerminalOptions = {}\n ) {\n super();\n this.options = options;\n this.setup();\n }\n\n private setup(): void {\n Object.keys(DEFAULT_OPTIONS).forEach((key) => {\n if (this.options[key] == null) {\n this.options[key] = DEFAULT_OPTIONS[key];\n }\n // TODO: We should move away from duplicate options on the Terminal object\n this[key] = this.options[key];\n });\n\n // this.context = options.context || window;\n // this.document = options.document || document;\n // TODO: WHy not document.body?\n this.parent = document ? document.body : null;\n\n this.cols = this.options.cols;\n this.rows = this.options.rows;\n\n if (this.options.handler) {\n this.on('data', this.options.handler);\n }\n\n this.cursorState = 0;\n this.cursorHidden = false;\n this.sendDataQueue = '';\n this.customKeyEventHandler = null;\n\n // modes\n this.applicationKeypad = false;\n this.applicationCursor = false;\n this.originMode = false;\n this.insertMode = false;\n this.wraparoundMode = true; // defaults: xterm - true, vt100 - false\n this.bracketedPasteMode = false;\n\n // charset\n this.charset = null;\n this.gcharset = null;\n this.glevel = 0;\n // TODO: Can this be just []?\n this.charsets = [null];\n\n this.readable = true;\n this.writable = true;\n\n this.defAttr = (0 << 18) | (257 << 9) | (256 << 0);\n this.curAttr = (0 << 18) | (257 << 9) | (256 << 0);\n\n this.params = [];\n this.currentParam = 0;\n this.prefix = '';\n this.postfix = '';\n\n // user input states\n this.writeBuffer = [];\n this.writeInProgress = false;\n\n this.xoffSentToCatchUp = false;\n this.writeStopped = false;\n this.surrogateHigh = '';\n this.userScrolling = false;\n\n this.inputHandler = new InputHandler(this);\n this.parser = new Parser(this.inputHandler, this);\n // Reuse renderer if the Terminal is being recreated via a reset call.\n this.renderer = this.renderer || null;\n this.selectionManager = this.selectionManager || null;\n this.linkifier = this.linkifier || new Linkifier(this);\n this._mouseZoneManager = this._mouseZoneManager || null;\n this.soundManager = this.soundManager || new SoundManager(this);\n\n // Create the terminal's buffers and set the current buffer\n this.buffers = new BufferSet(this);\n if (this.selectionManager) {\n this.selectionManager.clearSelection();\n this.selectionManager.initBuffersListeners();\n }\n }\n\n /**\n * Convenience property to active buffer.\n */\n public get buffer(): Buffer {\n return this.buffers.active;\n }\n\n public static get strings(): ILocalizableStrings {\n return Strings;\n }\n\n /**\n * back_color_erase feature for xterm.\n */\n public eraseAttr(): number {\n // if (this.is('screen')) return this.defAttr;\n return (this.defAttr & ~0x1ff) | (this.curAttr & 0x1ff);\n }\n\n /**\n * Focus the terminal. Delegates focus handling to the terminal's DOM element.\n */\n public focus(): void {\n if (this.textarea) {\n this.textarea.focus();\n }\n }\n\n public get isFocused(): boolean {\n return document.activeElement === this.textarea;\n }\n\n /**\n * Retrieves an option's value from the terminal.\n * @param {string} key The option key.\n */\n public getOption(key: string): any {\n if (!(key in DEFAULT_OPTIONS)) {\n throw new Error('No option with key \"' + key + '\"');\n }\n\n if (typeof this.options[key] !== 'undefined') {\n return this.options[key];\n }\n\n return this[key];\n }\n\n /**\n * Sets an option on the terminal.\n * @param {string} key The option key.\n * @param {any} value The option value.\n */\n public setOption(key: string, value: any): void {\n if (!(key in DEFAULT_OPTIONS)) {\n throw new Error('No option with key \"' + key + '\"');\n }\n switch (key) {\n case 'bellStyle':\n if (!value) {\n value = 'none';\n }\n break;\n case 'cursorStyle':\n if (!value) {\n value = 'block';\n }\n break;\n case 'fontWeight':\n if (!value) {\n value = 'normal';\n }\n break;\n case 'fontWeightBold':\n if (!value) {\n value = 'bold';\n }\n break;\n case 'lineHeight':\n if (value < 1) {\n console.warn(`${key} cannot be less than 1, value: ${value}`);\n return;\n }\n case 'tabStopWidth':\n if (value < 1) {\n console.warn(`${key} cannot be less than 1, value: ${value}`);\n return;\n }\n break;\n case 'theme':\n // If open has been called we do not want to set options.theme as the\n // source of truth is owned by the renderer.\n if (this.renderer) {\n this._setTheme(<ITheme>value);\n return;\n }\n break;\n case 'scrollback':\n value = Math.min(value, MAX_BUFFER_SIZE);\n\n if (value < 0) {\n console.warn(`${key} cannot be less than 0, value: ${value}`);\n return;\n }\n if (this.options[key] !== value) {\n const newBufferLength = this.rows + value;\n if (this.buffer.lines.length > newBufferLength) {\n const amountToTrim = this.buffer.lines.length - newBufferLength;\n const needsRefresh = (this.buffer.ydisp - amountToTrim < 0);\n this.buffer.lines.trimStart(amountToTrim);\n this.buffer.ybase = Math.max(this.buffer.ybase - amountToTrim, 0);\n this.buffer.ydisp = Math.max(this.buffer.ydisp - amountToTrim, 0);\n if (needsRefresh) {\n this.refresh(0, this.rows - 1);\n }\n }\n }\n break;\n }\n this[key] = value;\n this.options[key] = value;\n switch (key) {\n case 'fontFamily':\n case 'fontSize':\n // When the font changes the size of the cells may change which requires a renderer clear\n this.renderer.clear();\n this.charMeasure.measure(this.options);\n break;\n case 'enableBold':\n case 'letterSpacing':\n case 'lineHeight':\n case 'fontWeight':\n case 'fontWeightBold':\n const didCharSizeChange = (key === 'fontWeight' || key === 'fontWeightBold' || key === 'enableBold');\n\n // When the font changes the size of the cells may change which requires a renderer clear\n this.renderer.clear();\n this.renderer.onResize(this.cols, this.rows, didCharSizeChange);\n this.refresh(0, this.rows - 1);\n case 'scrollback':\n this.buffers.resize(this.cols, this.rows);\n this.viewport.syncScrollArea();\n break;\n case 'screenReaderMode':\n if (value) {\n if (!this._accessibilityManager) {\n this._accessibilityManager = new AccessibilityManager(this);\n }\n } else {\n if (this._accessibilityManager) {\n this._accessibilityManager.dispose();\n this._accessibilityManager = null;\n }\n }\n break;\n case 'tabStopWidth': this.buffers.setupTabStops(); break;\n }\n // Inform renderer of changes\n if (this.renderer) {\n this.renderer.onOptionsChanged();\n }\n }\n\n /**\n * Binds the desired focus behavior on a given terminal object.\n */\n private _onTextAreaFocus(): void {\n if (this.sendFocus) {\n this.send(C0.ESC + '[I');\n }\n this.element.classList.add('focus');\n this.showCursor();\n this.emit('focus');\n }\n\n /**\n * Blur the terminal, calling the blur function on the terminal's underlying\n * textarea.\n */\n public blur(): void {\n return this.textarea.blur();\n }\n\n /**\n * Binds the desired blur behavior on a given terminal object.\n */\n private _onTextAreaBlur(): void {\n // Text can safely be removed on blur. Doing it earlier could interfere with\n // screen readers reading it out.\n this.textarea.value = '';\n this.refresh(this.buffer.y, this.buffer.y);\n if (this.sendFocus) {\n this.send(C0.ESC + '[O');\n }\n this.element.classList.remove('focus');\n this.emit('blur');\n }\n\n /**\n * Initialize default behavior\n */\n private initGlobal(): void {\n this.bindKeys();\n\n // Bind clipboard functionality\n on(this.element, 'copy', (event: ClipboardEvent) => {\n // If mouse events are active it means the selection manager is disabled and\n // copy should be handled by the host program.\n if (!this.hasSelection()) {\n return;\n }\n copyHandler(event, this, this.selectionManager);\n });\n const pasteHandlerWrapper = event => pasteHandler(event, this);\n on(this.textarea, 'paste', pasteHandlerWrapper);\n on(this.element, 'paste', pasteHandlerWrapper);\n\n // Handle right click context menus\n if (Browser.isFirefox) {\n // Firefox doesn't appear to fire the contextmenu event on right click\n on(this.element, 'mousedown', (event: MouseEvent) => {\n if (event.button === 2) {\n rightClickHandler(event, this.textarea, this.selectionManager, this.options.rightClickSelectsWord);\n }\n });\n } else {\n on(this.element, 'contextmenu', (event: MouseEvent) => {\n rightClickHandler(event, this.textarea, this.selectionManager, this.options.rightClickSelectsWord);\n });\n }\n\n // Move the textarea under the cursor when middle clicking on Linux to ensure\n // middle click to paste selection works. This only appears to work in Chrome\n // at the time is writing.\n if (Browser.isLinux) {\n // Use auxclick event over mousedown the latter doesn't seem to work. Note\n // that the regular click event doesn't fire for the middle mouse button.\n on(this.element, 'auxclick', (event: MouseEvent) => {\n if (event.button === 1) {\n moveTextAreaUnderMouseCursor(event, this.textarea);\n }\n });\n }\n }\n\n /**\n * Apply key handling to the terminal\n */\n private bindKeys(): void {\n const self = this;\n on(this.element, 'keydown', function (ev: KeyboardEvent): void {\n if (document.activeElement !== this) {\n return;\n }\n self._keyDown(ev);\n }, true);\n\n on(this.element, 'keypress', function (ev: KeyboardEvent): void {\n if (document.activeElement !== this) {\n return;\n }\n self._keyPress(ev);\n }, true);\n\n on(this.element, 'keyup', (ev: KeyboardEvent) => {\n if (!wasMondifierKeyOnlyEvent(ev)) {\n this.focus();\n }\n }, true);\n\n on(this.textarea, 'keydown', (ev: KeyboardEvent) => this._keyDown(ev), true);\n on(this.textarea, 'keypress', (ev: KeyboardEvent) => this._keyPress(ev), true);\n on(this.textarea, 'compositionstart', () => this.compositionHelper.compositionstart());\n on(this.textarea, 'compositionupdate', (e: CompositionEvent) => this.compositionHelper.compositionupdate(e));\n on(this.textarea, 'compositionend', () => this.compositionHelper.compositionend());\n this.on('refresh', () => this.compositionHelper.updateCompositionElements());\n this.on('refresh', (data) => this.queueLinkification(data.start, data.end));\n }\n\n /**\n * Opens the terminal within an element.\n *\n * @param {HTMLElement} parent The element to create the terminal within.\n */\n public open(parent: HTMLElement): void {\n let i = 0;\n let div;\n\n this.parent = parent || this.parent;\n\n if (!this.parent) {\n throw new Error('Terminal requires a parent element.');\n }\n\n // Grab global elements\n this.context = this.parent.ownerDocument.defaultView;\n this.document = this.parent.ownerDocument;\n this.body = <HTMLBodyElement>this.document.body;\n\n this._screenDprMonitor = new ScreenDprMonitor();\n this._screenDprMonitor.setListener(() => this.emit('dprchange', window.devicePixelRatio));\n\n // Create main element container\n this.element = this.document.createElement('div');\n this.element.classList.add('terminal');\n this.element.classList.add('xterm');\n this.element.setAttribute('tabindex', '0');\n this.parent.appendChild(this.element);\n\n // Performance: Use a document fragment to build the terminal\n // viewport and helper elements detached from the DOM\n const fragment = document.createDocumentFragment();\n this.viewportElement = document.createElement('div');\n this.viewportElement.classList.add('xterm-viewport');\n fragment.appendChild(this.viewportElement);\n this.viewportScrollArea = document.createElement('div');\n this.viewportScrollArea.classList.add('xterm-scroll-area');\n this.viewportElement.appendChild(this.viewportScrollArea);\n\n this.screenElement = document.createElement('div');\n this.screenElement.classList.add('xterm-screen');\n // Create the container that will hold helpers like the textarea for\n // capturing DOM Events. Then produce the helpers.\n this.helperContainer = document.createElement('div');\n this.helperContainer.classList.add('xterm-helpers');\n this.screenElement.appendChild(this.helperContainer);\n fragment.appendChild(this.screenElement);\n\n this._mouseZoneManager = new MouseZoneManager(this);\n this.on('scroll', () => this._mouseZoneManager.clearAll());\n this.linkifier.attachToDom(this._mouseZoneManager);\n\n this.textarea = document.createElement('textarea');\n this.textarea.classList.add('xterm-helper-textarea');\n // TODO: New API to set title? This could say \"Terminal bash input\", etc.\n this.textarea.setAttribute('aria-label', Strings.promptLabel);\n this.textarea.setAttribute('aria-multiline', 'false');\n this.textarea.setAttribute('autocorrect', 'off');\n this.textarea.setAttribute('autocapitalize', 'off');\n this.textarea.setAttribute('spellcheck', 'false');\n this.textarea.tabIndex = 0;\n this.textarea.addEventListener('focus', () => this._onTextAreaFocus());\n this.textarea.addEventListener('blur', () => this._onTextAreaBlur());\n this.helperContainer.appendChild(this.textarea);\n\n this.compositionView = document.createElement('div');\n this.compositionView.classList.add('composition-view');\n this.compositionHelper = new CompositionHelper(this.textarea, this.compositionView, this);\n this.helperContainer.appendChild(this.compositionView);\n\n this.charSizeStyleElement = document.createElement('style');\n this.helperContainer.appendChild(this.charSizeStyleElement);\n this.charMeasure = new CharMeasure(document, this.helperContainer);\n\n // Performance: Add viewport and helper elements from the fragment\n this.element.appendChild(fragment);\n\n this.renderer = new Renderer(this, this.options.theme);\n this.options.theme = null;\n this.viewport = new Viewport(this, this.viewportElement, this.viewportScrollArea, this.charMeasure);\n this.viewport.onThemeChanged(this.renderer.colorManager.colors);\n\n this.on('cursormove', () => this.renderer.onCursorMove());\n this.on('resize', () => this.renderer.onResize(this.cols, this.rows, false));\n this.on('blur', () => this.renderer.onBlur());\n this.on('focus', () => this.renderer.onFocus());\n this.on('dprchange', () => this.renderer.onWindowResize(window.devicePixelRatio));\n // dprchange should handle this case, we need this as well for browsers that don't support the\n // matchMedia query.\n window.addEventListener('resize', () => this.renderer.onWindowResize(window.devicePixelRatio));\n this.charMeasure.on('charsizechanged', () => this.renderer.onResize(this.cols, this.rows, true));\n this.renderer.on('resize', (dimensions) => this.viewport.syncScrollArea());\n\n this.selectionManager = new SelectionManager(this, this.charMeasure);\n this.element.addEventListener('mousedown', (e: MouseEvent) => this.selectionManager.onMouseDown(e));\n this.selectionManager.on('refresh', data => this.renderer.onSelectionChanged(data.start, data.end));\n this.selectionManager.on('newselection', text => {\n // If there's a new selection, put it into the textarea, focus and select it\n // in order to register it as a selection on the OS. This event is fired\n // only on Linux to enable middle click to paste selection.\n this.textarea.value = text;\n this.textarea.focus();\n this.textarea.select();\n });\n this.on('scroll', () => {\n this.viewport.syncScrollArea();\n this.selectionManager.refresh();\n });\n this.viewportElement.addEventListener('scroll', () => this.selectionManager.refresh());\n\n this.mouseHelper = new MouseHelper(this.renderer);\n\n if (this.options.screenReaderMode) {\n // Note that this must be done *after* the renderer is created in order to\n // ensure the correct order of the dprchange event\n this._accessibilityManager = new AccessibilityManager(this);\n }\n\n // Measure the character size\n this.charMeasure.measure(this.options);\n\n // Setup loop that draws to screen\n this.refresh(0, this.rows - 1);\n\n // Initialize global actions that need to be taken on the document.\n this.initGlobal();\n\n // Listen for mouse events and translate\n // them into terminal mouse protocols.\n this.bindMouse();\n\n }\n\n /**\n * Sets the theme on the renderer. The renderer must have been initialized.\n * @param theme The theme to ste.\n */\n private _setTheme(theme: ITheme): void {\n const colors = this.renderer.setTheme(theme);\n if (this.viewport) {\n this.viewport.onThemeChanged(colors);\n }\n }\n\n /**\n * Apply the provided addon on the `Terminal` class.\n * @param addon The addon to apply.\n */\n public static applyAddon(addon: any): void {\n addon.apply(Terminal);\n }\n\n /**\n * XTerm mouse events\n * http://invisible-island.net/xterm/ctlseqs/ctlseqs.html#Mouse%20Tracking\n * To better understand these\n * the xterm code is very helpful:\n * Relevant files:\n * button.c, charproc.c, misc.c\n * Relevant functions in xterm/button.c:\n * BtnCode, EmitButtonCode, EditorButton, SendMousePosition\n */\n public bindMouse(): void {\n const el = this.element;\n const self = this;\n let pressed = 32;\n\n // mouseup, mousedown, wheel\n // left click: ^[[M 3<^[[M#3<\n // wheel up: ^[[M`3>\n function sendButton(ev: MouseEvent | WheelEvent): void {\n let button;\n let pos;\n\n // get the xterm-style button\n button = getButton(ev);\n\n // get mouse coordinates\n pos = self.mouseHelper.getRawByteCoords(ev, self.screenElement, self.charMeasure, self.options.lineHeight, self.cols, self.rows);\n if (!pos) return;\n\n sendEvent(button, pos);\n\n switch ((<any>ev).overrideType || ev.type) {\n case 'mousedown':\n pressed = button;\n break;\n case 'mouseup':\n // keep it at the left\n // button, just in case.\n pressed = 32;\n break;\n case 'wheel':\n // nothing. don't\n // interfere with\n // `pressed`.\n break;\n }\n }\n\n // motion example of a left click:\n // ^[[M 3<^[[M@4<^[[M@5<^[[M@6<^[[M@7<^[[M#7<\n function sendMove(ev: MouseEvent): void {\n let button = pressed;\n let pos = self.mouseHelper.getRawByteCoords(ev, self.screenElement, self.charMeasure, self.options.lineHeight, self.cols, self.rows);\n if (!pos) return;\n\n // buttons marked as motions\n // are incremented by 32\n button += 32;\n\n sendEvent(button, pos);\n }\n\n // encode button and\n // position to characters\n function encode(data: number[], ch: number): void {\n if (!self.utfMouse) {\n if (ch === 255) {\n data.push(0);\n return;\n }\n if (ch > 127) ch = 127;\n data.push(ch);\n } else {\n if (ch === 2047) {\n data.push(0);\n return;\n }\n if (ch < 127) {\n data.push(ch);\n } else {\n if (ch > 2047) ch = 2047;\n data.push(0xC0 | (ch >> 6));\n data.push(0x80 | (ch & 0x3F));\n }\n }\n }\n\n // send a mouse event:\n // regular/utf8: ^[[M Cb Cx Cy\n // urxvt: ^[[ Cb ; Cx ; Cy M\n // sgr: ^[[ Cb ; Cx ; Cy M/m\n // vt300: ^[[ 24(1/3/5)~ [ Cx , Cy ] \\r\n // locator: CSI P e ; P b ; P r ; P c ; P p & w\n function sendEvent(button: number, pos: {x: number, y: number}): void {\n // self.emit('mouse', {\n // x: pos.x - 32,\n // y: pos.x - 32,\n // button: button\n // });\n\n if (self.vt300Mouse) {\n // NOTE: Unstable.\n // http://www.vt100.net/docs/vt3xx-gp/chapter15.html\n button &= 3;\n pos.x -= 32;\n pos.y -= 32;\n let data = C0.ESC + '[24';\n if (button === 0) data += '1';\n else if (button === 1) data += '3';\n else if (button === 2) data += '5';\n else if (button === 3) return;\n else data += '0';\n data += '~[' + pos.x + ',' + pos.y + ']\\r';\n self.send(data);\n return;\n }\n\n if (self.decLocator) {\n // NOTE: Unstable.\n button &= 3;\n pos.x -= 32;\n pos.y -= 32;\n if (button === 0) button = 2;\n else if (button === 1) button = 4;\n else if (button === 2) button = 6;\n else if (button === 3) button = 3;\n self.send(C0.ESC + '['\n + button\n + ';'\n + (button === 3 ? 4 : 0)\n + ';'\n + pos.y\n + ';'\n + pos.x\n + ';'\n // Not sure what page is meant to be\n + (<any>pos).page || 0\n + '&w');\n return;\n }\n\n if (self.urxvtMouse) {\n pos.x -= 32;\n pos.y -= 32;\n pos.x++;\n pos.y++;\n self.send(C0.ESC + '[' + button + ';' + pos.x + ';' + pos.y + 'M');\n return;\n }\n\n if (self.sgrMouse) {\n pos.x -= 32;\n pos.y -= 32;\n self.send(C0.ESC + '[<'\n + (((button & 3) === 3 ? button & ~3 : button) - 32)\n + ';'\n + pos.x\n + ';'\n + pos.y\n + ((button & 3) === 3 ? 'm' : 'M'));\n return;\n }\n\n let data: number[] = [];\n\n encode(data, button);\n encode(data, pos.x);\n encode(data, pos.y);\n\n self.send(C0.ESC + '[M' + String.fromCharCode.apply(String, data));\n }\n\n function getButton(ev: MouseEvent): number {\n let button;\n let shift;\n let meta;\n let ctrl;\n let mod;\n\n // two low bits:\n // 0 = left\n // 1 = middle\n // 2 = right\n // 3 = release\n // wheel up/down:\n // 1, and 2 - with 64 added\n switch ((<any>ev).overrideType || ev.type) {\n case 'mousedown':\n button = ev.button != null\n ? +ev.button\n : ev.which != null\n ? ev.which - 1\n : null;\n\n if (Browser.isMSIE) {\n button = button === 1 ? 0 : button === 4 ? 1 : button;\n }\n break;\n case 'mouseup':\n button = 3;\n break;\n case 'DOMMouseScroll':\n button = ev.detail < 0\n ? 64\n : 65;\n break;\n case 'wheel':\n button = (<WheelEvent>ev).wheelDeltaY > 0\n ? 64\n : 65;\n break;\n }\n\n // next three bits are the modifiers:\n // 4 = shift, 8 = meta, 16 = control\n shift = ev.shiftKey ? 4 : 0;\n meta = ev.metaKey ? 8 : 0;\n ctrl = ev.ctrlKey ? 16 : 0;\n mod = shift | meta | ctrl;\n\n // no mods\n if (self.vt200Mouse) {\n // ctrl only\n mod &= ctrl;\n } else if (!self.normalMouse) {\n mod = 0;\n }\n\n // increment to SP\n button = (32 + (mod << 2)) + button;\n\n return button;\n }\n\n on(el, 'mousedown', (ev: MouseEvent) => {\n\n // Prevent the focus on the textarea from getting lost\n // and make sure we get focused on mousedown\n ev.preventDefault();\n this.focus();\n\n // Don't send the mouse button to the pty if mouse events are disabled or\n // if the selection manager is having selection forced (ie. a modifier is\n // held).\n if (!this.mouseEvents || this.selectionManager.shouldForceSelection(ev)) {\n return;\n }\n\n // send the button\n sendButton(ev);\n\n // fix for odd bug\n // if (this.vt200Mouse && !this.normalMouse) {\n if (this.vt200Mouse) {\n (<any>ev).overrideType = 'mouseup';\n sendButton(ev);\n return this.cancel(ev);\n }\n\n // bind events\n if (this.normalMouse) on(this.document, 'mousemove', sendMove);\n\n // x10 compatibility mode can't send button releases\n if (!this.x10Mouse) {\n const handler = (ev: MouseEvent) => {\n sendButton(ev);\n // TODO: Seems dangerous calling this on document?\n if (this.normalMouse) off(this.document, 'mousemove', sendMove);\n off(this.document, 'mouseup', handler);\n return this.cancel(ev);\n };\n // TODO: Seems dangerous calling this on document?\n on(this.document, 'mouseup', handler);\n }\n\n return this.cancel(ev);\n });\n\n // if (this.normalMouse) {\n // on(this.document, 'mousemove', sendMove);\n // }\n\n on(el, 'wheel', (ev: WheelEvent) => {\n if (!this.mouseEvents) return;\n if (this.x10Mouse || this.vt300Mouse || this.decLocator) return;\n sendButton(ev);\n ev.preventDefault();\n });\n\n // allow wheel scrolling in\n // the shell for example\n on(el, 'wheel', (ev: WheelEvent) => {\n if (this.mouseEvents) return;\n this.viewport.onWheel(ev);\n return this.cancel(ev);\n });\n\n on(el, 'touchstart', (ev: TouchEvent) => {\n if (this.mouseEvents) return;\n this.viewport.onTouchStart(ev);\n return this.cancel(ev);\n });\n\n on(el, 'touchmove', (ev: TouchEvent) => {\n if (this.mouseEvents) return;\n this.viewport.onTouchMove(ev);\n return this.cancel(ev);\n });\n }\n\n /**\n * Destroys the terminal.\n */\n public destroy(): void {\n super.destroy();\n this.readable = false;\n this.writable = false;\n this.handler = () => {};\n this.write = () => {};\n if (this.element && this.element.parentNode) {\n this.element.parentNode.removeChild(this.element);\n }\n // this.emit('close');\n }\n\n /**\n * Tells the renderer to refresh terminal content between two rows (inclusive) at the next\n * opportunity.\n * @param {number} start The row to start from (between 0 and this.rows - 1).\n * @param {number} end The row to end at (between start and this.rows - 1).\n */\n public refresh(start: number, end: number): void {\n if (this.renderer) {\n this.renderer.refreshRows(start, end);\n }\n }\n\n /**\n * Queues linkification for the specified rows.\n * @param {number} start The row to start from (between 0 and this.rows - 1).\n * @param {number} end The row to end at (between start and this.rows - 1).\n */\n private queueLinkification(start: number, end: number): void {\n if (this.linkifier) {\n this.linkifier.linkifyRows(start, end);\n }\n }\n\n /**\n * Display the cursor element\n */\n public showCursor(): void {\n if (!this.cursorState) {\n this.cursorState = 1;\n this.refresh(this.buffer.y, this.buffer.y);\n }\n }\n\n /**\n * Scroll the terminal down 1 row, creating a blank line.\n * @param isWrapped Whether the new line is wrapped from the previous line.\n */\n public scroll(isWrapped?: boolean): void {\n const newLine = this.blankLine(undefined, isWrapped);\n const topRow = this.buffer.ybase + this.buffer.scrollTop;\n let bottomRow = this.buffer.ybase + this.buffer.scrollBottom;\n\n if (this.buffer.scrollTop === 0) {\n // Determine whether the buffer is going to be trimmed after insertion.\n const willBufferBeTrimmed = this.buffer.lines.length === this.buffer.lines.maxLength;\n\n // Insert the line using the fastest method\n if (bottomRow === this.buffer.lines.length - 1) {\n this.buffer.lines.push(newLine);\n } else {\n this.buffer.lines.splice(bottomRow + 1, 0, newLine);\n }\n\n // Only adjust ybase and ydisp when the buffer is not trimmed\n if (!willBufferBeTrimmed) {\n this.buffer.ybase++;\n // Only scroll the ydisp with ybase if the user has not scrolled up\n if (!this.userScrolling) {\n this.buffer.ydisp++;\n }\n } else {\n // When the buffer is full and the user has scrolled up, keep the text\n // stable unless ydisp is right at the top\n if (this.userScrolling) {\n this.buffer.ydisp = Math.max(this.buffer.ydisp - 1, 0);\n }\n }\n } else {\n // scrollTop is non-zero which means no line will be going to the\n // scrollback, instead we can just shift them in-place.\n const scrollRegionHeight = bottomRow - topRow + 1/*as it's zero-based*/;\n this.buffer.lines.shiftElements(topRow + 1, scrollRegionHeight - 1, -1);\n this.buffer.lines.set(bottomRow, newLine);\n }\n\n // Move the viewport to the bottom of the buffer unless the user is\n // scrolling.\n if (!this.userScrolling) {\n this.buffer.ydisp = this.buffer.ybase;\n }\n\n // Flag rows that need updating\n this.updateRange(this.buffer.scrollTop);\n this.updateRange(this.buffer.scrollBottom);\n\n /**\n * This event is emitted whenever the terminal is scrolled.\n * The one parameter passed is the new y display position.\n *\n * @event scroll\n */\n this.emit('scroll', this.buffer.ydisp);\n }\n\n /**\n * Scroll the display of the terminal\n * @param {number} disp The number of lines to scroll down (negative scroll up).\n * @param {boolean} suppressScrollEvent Don't emit the scroll event as scrollLines. This is used\n * to avoid unwanted events being handled by the viewport when the event was triggered from the\n * viewport originally.\n */\n public scrollLines(disp: number, suppressScrollEvent?: boolean): void {\n if (disp < 0) {\n if (this.buffer.ydisp === 0) {\n return;\n }\n this.userScrolling = true;\n } else if (disp + this.buffer.ydisp >= this.buffer.ybase) {\n this.userScrolling = false;\n }\n\n const oldYdisp = this.buffer.ydisp;\n this.buffer.ydisp = Math.max(Math.min(this.buffer.ydisp + disp, this.buffer.ybase), 0);\n\n // No change occurred, don't trigger scroll/refresh\n if (oldYdisp === this.buffer.ydisp) {\n return;\n }\n\n if (!suppressScrollEvent) {\n this.emit('scroll', this.buffer.ydisp);\n }\n\n this.refresh(0, this.rows - 1);\n }\n\n /**\n * Scroll the display of the terminal by a number of pages.\n * @param {number} pageCount The number of pages to scroll (negative scrolls up).\n */\n public scrollPages(pageCount: number): void {\n this.scrollLines(pageCount * (this.rows - 1));\n }\n\n /**\n * Scrolls the display of the terminal to the top.\n */\n public scrollToTop(): void {\n this.scrollLines(-this.buffer.ydisp);\n }\n\n /**\n * Scrolls the display of the terminal to the bottom.\n */\n public scrollToBottom(): void {\n this.scrollLines(this.buffer.ybase - this.buffer.ydisp);\n }\n\n /**\n * Writes text to the terminal.\n * @param {string} data The text to write to the terminal.\n */\n public write(data: string): void {\n this.writeBuffer.push(data);\n\n // Send XOFF to pause the pty process if the write buffer becomes too large so\n // xterm.js can catch up before more data is sent. This is necessary in order\n // to keep signals such as ^C responsive.\n if (this.options.useFlowControl && !this.xoffSentToCatchUp && this.writeBuffer.length >= WRITE_BUFFER_PAUSE_THRESHOLD) {\n // XOFF - stop pty pipe\n // XON will be triggered by emulator before processing data chunk\n this.send(C0.DC3);\n this.xoffSentToCatchUp = true;\n }\n\n if (!this.writeInProgress && this.writeBuffer.length > 0) {\n // Kick off a write which will write all data in sequence recursively\n this.writeInProgress = true;\n // Kick off an async innerWrite so more writes can come in while processing data\n setTimeout(() => {\n this.innerWrite();\n });\n }\n }\n\n private innerWrite(): void {\n const writeBatch = this.writeBuffer.splice(0, WRITE_BATCH_SIZE);\n while (writeBatch.length > 0) {\n const data = writeBatch.shift();\n\n // If XOFF was sent in order to catch up with the pty process, resume it if\n // the writeBuffer is empty to allow more data to come in.\n if (this.xoffSentToCatchUp && writeBatch.length === 0 && this.writeBuffer.length === 0) {\n this.send(C0.DC1);\n this.xoffSentToCatchUp = false;\n }\n\n this.refreshStart = this.buffer.y;\n this.refreshEnd = this.buffer.y;\n\n // HACK: Set the parser state based on it's state at the time of return.\n // This works around the bug #662 which saw the parser state reset in the\n // middle of parsing escape sequence in two chunks. For some reason the\n // state of the parser resets to 0 after exiting parser.parse. This change\n // just sets the state back based on the correct return statement.\n const state = this.parser.parse(data);\n this.parser.setState(state);\n\n this.updateRange(this.buffer.y);\n this.refresh(this.refreshStart, this.refreshEnd);\n }\n if (this.writeBuffer.length > 0) {\n // Allow renderer to catch up before processing the next batch\n setTimeout(() => this.innerWrite(), 0);\n } else {\n this.writeInProgress = false;\n }\n }\n\n /**\n * Writes text to the terminal, followed by a break line character (\\n).\n * @param {string} data The text to write to the terminal.\n */\n public writeln(data: string): void {\n this.write(data + '\\r\\n');\n }\n\n /**\n * Attaches a custom key event handler which is run before keys are processed,\n * giving consumers of xterm.js ultimate control as to what keys should be\n * processed by the terminal and what keys should not.\n * @param customKeyEventHandler The custom KeyboardEvent handler to attach.\n * This is a function that takes a KeyboardEvent, allowing consumers to stop\n * propogation and/or prevent the default action. The function returns whether\n * the event should be processed by xterm.js.\n */\n public attachCustomKeyEventHandler(customKeyEventHandler: CustomKeyEventHandler): void {\n this.customKeyEventHandler = customKeyEventHandler;\n }\n\n /**\n * Registers a link matcher, allowing custom link patterns to be matched and\n * handled.\n * @param regex The regular expression to search for, specifically\n * this searches the textContent of the rows. You will want to use \\s to match\n * a space ' ' character for example.\n * @param handler The callback when the link is called.\n * @param options Options for the link matcher.\n * @return The ID of the new matcher, this can be used to deregister.\n */\n public registerLinkMatcher(regex: RegExp, handler: LinkMatcherHandler, options?: ILinkMatcherOptions): number {\n const matcherId = this.linkifier.registerLinkMatcher(regex, handler, options);\n this.refresh(0, this.rows - 1);\n return matcherId;\n }\n\n /**\n * Deregisters a link matcher if it has been registered.\n * @param matcherId The link matcher's ID (returned after register)\n */\n public deregisterLinkMatcher(matcherId: number): void {\n if (this.linkifier.deregisterLinkMatcher(matcherId)) {\n this.refresh(0, this.rows - 1);\n }\n }\n\n /**\n * Gets whether the terminal has an active selection.\n */\n public hasSelection(): boolean {\n return this.selectionManager ? this.selectionManager.hasSelection : false;\n }\n\n /**\n * Gets the terminal's current selection, this is useful for implementing copy\n * behavior outside of xterm.js.\n */\n public getSelection(): string {\n return this.selectionManager ? this.selectionManager.selectionText : '';\n }\n\n /**\n * Clears the current terminal selection.\n */\n public clearSelection(): void {\n if (this.selectionManager) {\n this.selectionManager.clearSelection();\n }\n }\n\n /**\n * Selects all text within the terminal.\n */\n public selectAll(): void {\n if (this.selectionManager) {\n this.selectionManager.selectAll();\n }\n }\n\n /**\n * Handle a keydown event\n * Key Resources:\n * - https://developer.mozilla.org/en-US/docs/DOM/KeyboardEvent\n * @param {KeyboardEvent} ev The keydown event to be handled.\n */\n protected _keyDown(ev: KeyboardEvent): boolean {\n if (this.customKeyEventHandler && this.customKeyEventHandler(ev) === false) {\n return false;\n }\n\n if (!this.compositionHelper.keydown(ev)) {\n if (this.buffer.ybase !== this.buffer.ydisp) {\n this.scrollToBottom();\n }\n return false;\n }\n\n const result = this._evaluateKeyEscapeSequence(ev);\n\n if (result.key === C0.DC3) { // XOFF\n this.writeStopped = true;\n } else if (result.key === C0.DC1) { // XON\n this.writeStopped = false;\n }\n\n if (result.scrollLines) {\n this.scrollLines(result.scrollLines);\n return this.cancel(ev, true);\n }\n\n if (this._isThirdLevelShift(this.browser, ev)) {\n return true;\n }\n\n if (result.cancel) {\n // The event is canceled at the end already, is this necessary?\n this.cancel(ev, true);\n }\n\n if (!result.key) {\n return true;\n }\n\n this.emit('keydown', ev);\n this.emit('key', result.key, ev);\n this.showCursor();\n this.handler(result.key);\n\n return this.cancel(ev, true);\n }\n\n private _isThirdLevelShift(browser: IBrowser, ev: KeyboardEvent): boolean {\n const thirdLevelKey =\n (browser.isMac && !this.options.macOptionIsMeta && ev.altKey && !ev.ctrlKey && !ev.metaKey) ||\n (browser.isMSWindows && ev.altKey && ev.ctrlKey && !ev.metaKey);\n\n if (ev.type === 'keypress') {\n return thirdLevelKey;\n }\n\n // Don't invoke for arrows, pageDown, home, backspace, etc. (on non-keypress events)\n return thirdLevelKey && (!ev.keyCode || ev.keyCode > 47);\n }\n\n /**\n * Returns an object that determines how a KeyboardEvent should be handled. The key of the\n * returned value is the new key code to pass to the PTY.\n *\n * Reference: http://invisible-island.net/xterm/ctlseqs/ctlseqs.html\n * @param ev The keyboard event to be translated to key escape sequence.\n */\n protected _evaluateKeyEscapeSequence(ev: KeyboardEvent): {cancel: boolean, key: string, scrollLines: number} {\n const result: {cancel: boolean, key: string, scrollLines: number} = {\n // Whether to cancel event propogation (NOTE: this may not be needed since the event is\n // canceled at the end of keyDown\n cancel: false,\n // The new key even to emit\n key: undefined,\n // The number of characters to scroll, if this is defined it will cancel the event\n scrollLines: undefined\n };\n const modifiers = (ev.shiftKey ? 1 : 0) | (ev.altKey ? 2 : 0) | (ev.ctrlKey ? 4 : 0) | (ev.metaKey ? 8 : 0);\n switch (ev.keyCode) {\n case 0:\n if (ev.key === 'UIKeyInputUpArrow') {\n if (this.applicationCursor) {\n result.key = C0.ESC + 'OA';\n } else {\n result.key = C0.ESC + '[A';\n }\n }\n else if (ev.key === 'UIKeyInputLeftArrow') {\n if (this.applicationCursor) {\n result.key = C0.ESC + 'OD';\n } else {\n result.key = C0.ESC + '[D';\n }\n }\n else if (ev.key === 'UIKeyInputRightArrow') {\n if (this.applicationCursor) {\n result.key = C0.ESC + 'OC';\n } else {\n result.key = C0.ESC + '[C';\n }\n }\n else if (ev.key === 'UIKeyInputDownArrow') {\n if (this.applicationCursor) {\n result.key = C0.ESC + 'OB';\n } else {\n result.key = C0.ESC + '[B';\n }\n }\n break;\n case 8:\n // backspace\n if (ev.shiftKey) {\n result.key = C0.BS; // ^H\n break;\n } else if (ev.altKey) {\n result.key = C0.ESC + C0.DEL; // \\e ^?\n break;\n }\n result.key = C0.DEL; // ^?\n break;\n case 9:\n // tab\n if (ev.shiftKey) {\n result.key = C0.ESC + '[Z';\n break;\n }\n result.key = C0.HT;\n result.cancel = true;\n break;\n case 13:\n // return/enter\n result.key = C0.CR;\n result.cancel = true;\n break;\n case 27:\n // escape\n result.key = C0.ESC;\n result.cancel = true;\n break;\n case 37:\n // left-arrow\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'D';\n // HACK: Make Alt + left-arrow behave like Ctrl + left-arrow: move one word backwards\n // http://unix.stackexchange.com/a/108106\n // macOS uses different escape sequences than linux\n if (result.key === C0.ESC + '[1;3D') {\n result.key = (this.browser.isMac) ? C0.ESC + 'b' : C0.ESC + '[1;5D';\n }\n } else if (this.applicationCursor) {\n result.key = C0.ESC + 'OD';\n } else {\n result.key = C0.ESC + '[D';\n }\n break;\n case 39:\n // right-arrow\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'C';\n // HACK: Make Alt + right-arrow behave like Ctrl + right-arrow: move one word forward\n // http://unix.stackexchange.com/a/108106\n // macOS uses different escape sequences than linux\n if (result.key === C0.ESC + '[1;3C') {\n result.key = (this.browser.isMac) ? C0.ESC + 'f' : C0.ESC + '[1;5C';\n }\n } else if (this.applicationCursor) {\n result.key = C0.ESC + 'OC';\n } else {\n result.key = C0.ESC + '[C';\n }\n break;\n case 38:\n // up-arrow\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'A';\n // HACK: Make Alt + up-arrow behave like Ctrl + up-arrow\n // http://unix.stackexchange.com/a/108106\n if (result.key === C0.ESC + '[1;3A') {\n result.key = C0.ESC + '[1;5A';\n }\n } else if (this.applicationCursor) {\n result.key = C0.ESC + 'OA';\n } else {\n result.key = C0.ESC + '[A';\n }\n break;\n case 40:\n // down-arrow\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'B';\n // HACK: Make Alt + down-arrow behave like Ctrl + down-arrow\n // http://unix.stackexchange.com/a/108106\n if (result.key === C0.ESC + '[1;3B') {\n result.key = C0.ESC + '[1;5B';\n }\n } else if (this.applicationCursor) {\n result.key = C0.ESC + 'OB';\n } else {\n result.key = C0.ESC + '[B';\n }\n break;\n case 45:\n // insert\n if (!ev.shiftKey && !ev.ctrlKey) {\n // <Ctrl> or <Shift> + <Insert> are used to\n // copy-paste on some systems.\n result.key = C0.ESC + '[2~';\n }\n break;\n case 46:\n // delete\n if (modifiers) {\n result.key = C0.ESC + '[3;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[3~';\n }\n break;\n case 36:\n // home\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'H';\n } else if (this.applicationCursor) {\n result.key = C0.ESC + 'OH';\n } else {\n result.key = C0.ESC + '[H';\n }\n break;\n case 35:\n // end\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'F';\n } else if (this.applicationCursor) {\n result.key = C0.ESC + 'OF';\n } else {\n result.key = C0.ESC + '[F';\n }\n break;\n case 33:\n // page up\n if (ev.shiftKey) {\n result.scrollLines = -(this.rows - 1);\n } else {\n result.key = C0.ESC + '[5~';\n }\n break;\n case 34:\n // page down\n if (ev.shiftKey) {\n result.scrollLines = this.rows - 1;\n } else {\n result.key = C0.ESC + '[6~';\n }\n break;\n case 112:\n // F1-F12\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'P';\n } else {\n result.key = C0.ESC + 'OP';\n }\n break;\n case 113:\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'Q';\n } else {\n result.key = C0.ESC + 'OQ';\n }\n break;\n case 114:\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'R';\n } else {\n result.key = C0.ESC + 'OR';\n }\n break;\n case 115:\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'S';\n } else {\n result.key = C0.ESC + 'OS';\n }\n break;\n case 116:\n if (modifiers) {\n result.key = C0.ESC + '[15;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[15~';\n }\n break;\n case 117:\n if (modifiers) {\n result.key = C0.ESC + '[17;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[17~';\n }\n break;\n case 118:\n if (modifiers) {\n result.key = C0.ESC + '[18;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[18~';\n }\n break;\n case 119:\n if (modifiers) {\n result.key = C0.ESC + '[19;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[19~';\n }\n break;\n case 120:\n if (modifiers) {\n result.key = C0.ESC + '[20;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[20~';\n }\n break;\n case 121:\n if (modifiers) {\n result.key = C0.ESC + '[21;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[21~';\n }\n break;\n case 122:\n if (modifiers) {\n result.key = C0.ESC + '[23;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[23~';\n }\n break;\n case 123:\n if (modifiers) {\n result.key = C0.ESC + '[24;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[24~';\n }\n break;\n default:\n // a-z and space\n if (ev.ctrlKey && !ev.shiftKey && !ev.altKey && !ev.metaKey) {\n if (ev.keyCode >= 65 && ev.keyCode <= 90) {\n result.key = String.fromCharCode(ev.keyCode - 64);\n } else if (ev.keyCode === 32) {\n // NUL\n result.key = String.fromCharCode(0);\n } else if (ev.keyCode >= 51 && ev.keyCode <= 55) {\n // escape, file sep, group sep, record sep, unit sep\n result.key = String.fromCharCode(ev.keyCode - 51 + 27);\n } else if (ev.keyCode === 56) {\n // delete\n result.key = String.fromCharCode(127);\n } else if (ev.keyCode === 219) {\n // ^[ - Control Sequence Introducer (CSI)\n result.key = String.fromCharCode(27);\n } else if (ev.keyCode === 220) {\n // ^\\ - String Terminator (ST)\n result.key = String.fromCharCode(28);\n } else if (ev.keyCode === 221) {\n // ^] - Operating System Command (OSC)\n result.key = String.fromCharCode(29);\n }\n } else if ((!this.browser.isMac || this.options.macOptionIsMeta) && ev.altKey && !ev.metaKey) {\n // On macOS this is a third level shift when !macOptionIsMeta. Use <Esc> instead.\n const keyMapping = KEYCODE_KEY_MAPPINGS[ev.keyCode];\n const key = keyMapping && keyMapping[!ev.shiftKey ? 0 : 1];\n if (key) {\n result.key = C0.ESC + key;\n } else if (ev.keyCode >= 65 && ev.keyCode <= 90) {\n const keyCode = ev.ctrlKey ? ev.keyCode - 64 : ev.keyCode + 32;\n result.key = C0.ESC + String.fromCharCode(keyCode);\n }\n } else if (this.browser.isMac && !ev.altKey && !ev.ctrlKey && ev.metaKey) {\n if (ev.keyCode === 65) { // cmd + a\n this.selectAll();\n }\n }\n break;\n }\n\n return result;\n }\n\n /**\n * Set the G level of the terminal\n * @param g\n */\n public setgLevel(g: number): void {\n this.glevel = g;\n this.charset = this.charsets[g];\n }\n\n /**\n * Set the charset for the given G level of the terminal\n * @param g\n * @param charset\n */\n public setgCharset(g: number, charset: ICharset): void {\n this.charsets[g] = charset;\n if (this.glevel === g) {\n this.charset = charset;\n }\n }\n\n /**\n * Handle a keypress event.\n * Key Resources:\n * - https://developer.mozilla.org/en-US/docs/DOM/KeyboardEvent\n * @param {KeyboardEvent} ev The keypress event to be handled.\n */\n protected _keyPress(ev: KeyboardEvent): boolean {\n let key;\n\n if (this.customKeyEventHandler && this.customKeyEventHandler(ev) === false) {\n return false;\n }\n\n this.cancel(ev);\n\n if (ev.charCode) {\n key = ev.charCode;\n } else if (ev.which == null) {\n key = ev.keyCode;\n } else if (ev.which !== 0 && ev.charCode !== 0) {\n key = ev.which;\n } else {\n return false;\n }\n\n if (!key || (\n (ev.altKey || ev.ctrlKey || ev.metaKey) && !this._isThirdLevelShift(this.browser, ev)\n )) {\n return false;\n }\n\n key = String.fromCharCode(key);\n\n this.emit('keypress', key, ev);\n this.emit('key', key, ev);\n this.showCursor();\n this.handler(key);\n\n return true;\n }\n\n /**\n * Send data for handling to the terminal\n * @param {string} data\n */\n public send(data: string): void {\n if (!this.sendDataQueue) {\n setTimeout(() => {\n this.handler(this.sendDataQueue);\n this.sendDataQueue = '';\n }, 1);\n }\n\n this.sendDataQueue += data;\n }\n\n /**\n * Ring the bell.\n * Note: We could do sweet things with webaudio here\n */\n public bell(): void {\n this.emit('bell');\n if (this.soundBell()) {\n this.soundManager.playBellSound();\n }\n\n if (this.visualBell()) {\n this.element.classList.add('visual-bell-active');\n clearTimeout(this.visualBellTimer);\n this.visualBellTimer = window.setTimeout(() => {\n this.element.classList.remove('visual-bell-active');\n }, 200);\n }\n }\n\n /**\n * Log the current state to the console.\n */\n public log(text: string, data?: any): void {\n if (!this.options.debug) return;\n if (!this.context.console || !this.context.console.log) return;\n this.context.console.log(text, data);\n }\n\n /**\n * Log the current state as error to the console.\n */\n public error(text: string, data?: any): void {\n if (!this.options.debug) return;\n if (!this.context.console || !this.context.console.error) return;\n this.context.console.error(text, data);\n }\n\n /**\n * Resizes the terminal.\n *\n * @param {number} x The number of columns to resize to.\n * @param {number} y The number of rows to resize to.\n */\n public resize(x: number, y: number): void {\n if (isNaN(x) || isNaN(y)) {\n return;\n }\n\n if (x === this.cols && y === this.rows) {\n // Check if we still need to measure the char size (fixes #785).\n if (!this.charMeasure.width || !this.charMeasure.height) {\n this.charMeasure.measure(this.options);\n }\n return;\n }\n\n if (x < 1) x = 1;\n if (y < 1) y = 1;\n\n this.buffers.resize(x, y);\n\n this.cols = x;\n this.rows = y;\n this.buffers.setupTabStops(this.cols);\n\n if (this.charMeasure) {\n this.charMeasure.measure(this.options);\n }\n\n this.refresh(0, this.rows - 1);\n this.emit('resize', {cols: x, rows: y});\n }\n\n /**\n * Updates the range of rows to refresh\n * @param {number} y The number of rows to refresh next.\n */\n public updateRange(y: number): void {\n if (y < this.refreshStart) this.refreshStart = y;\n if (y > this.refreshEnd) this.refreshEnd = y;\n // if (y > this.refreshEnd) {\n // this.refreshEnd = y;\n // if (y > this.rows - 1) {\n // this.refreshEnd = this.rows - 1;\n // }\n // }\n }\n\n /**\n * Set the range of refreshing to the maximum value\n */\n public maxRange(): void {\n this.refreshStart = 0;\n this.refreshEnd = this.rows - 1;\n }\n\n /**\n * Erase in the identified line everything from \"x\" to the end of the line (right).\n * @param {number} x The column from which to start erasing to the end of the line.\n * @param {number} y The line in which to operate.\n */\n public eraseRight(x: number, y: number): void {\n const line = this.buffer.lines.get(this.buffer.ybase + y);\n if (!line) {\n return;\n }\n const ch: CharData = [this.eraseAttr(), ' ', 1, 32 /* ' '.charCodeAt(0) */]; // xterm\n for (; x < this.cols; x++) {\n line[x] = ch;\n }\n this.updateRange(y);\n }\n\n /**\n * Erase in the identified line everything from \"x\" to the start of the line (left).\n * @param {number} x The column from which to start erasing to the start of the line.\n * @param {number} y The line in which to operate.\n */\n public eraseLeft(x: number, y: number): void {\n const line = this.buffer.lines.get(this.buffer.ybase + y);\n if (!line) {\n return;\n }\n const ch: CharData = [this.eraseAttr(), ' ', 1, 32 /* ' '.charCodeAt(0) */]; // xterm\n x++;\n while (x--) {\n line[x] = ch;\n }\n this.updateRange(y);\n }\n\n /**\n * Clear the entire buffer, making the prompt line the new first line.\n */\n public clear(): void {\n if (this.buffer.ybase === 0 && this.buffer.y === 0) {\n // Don't clear if it's already clear\n return;\n }\n this.buffer.lines.set(0, this.buffer.lines.get(this.buffer.ybase + this.buffer.y));\n this.buffer.lines.length = 1;\n this.buffer.ydisp = 0;\n this.buffer.ybase = 0;\n this.buffer.y = 0;\n for (let i = 1; i < this.rows; i++) {\n this.buffer.lines.push(this.blankLine());\n }\n this.refresh(0, this.rows - 1);\n this.emit('scroll', this.buffer.ydisp);\n }\n\n /**\n * Erase all content in the given line\n * @param {number} y The line to erase all of its contents.\n */\n public eraseLine(y: number): void {\n this.eraseRight(0, y);\n }\n\n /**\n * Return the data array of a blank line\n * @param {boolean} cur First bunch of data for each \"blank\" character.\n * @param {boolean} isWrapped Whether the new line is wrapped from the previous line.\n * @param {boolean} cols The number of columns in the terminal, if this is not\n * set, the terminal's current column count would be used.\n */\n public blankLine(cur?: boolean, isWrapped?: boolean, cols?: number): LineData {\n const attr = cur ? this.eraseAttr() : this.defAttr;\n\n const ch: CharData = [attr, ' ', 1, 32 /* ' '.charCodeAt(0) */]; // width defaults to 1 halfwidth character\n const line: LineData = [];\n\n // TODO: It is not ideal that this is a property on an array, a buffer line\n // class should be added that will hold this data and other useful functions.\n if (isWrapped) {\n (<any>line).isWrapped = isWrapped;\n }\n\n cols = cols || this.cols;\n for (let i = 0; i < cols; i++) {\n line[i] = ch;\n }\n\n return line;\n }\n\n /**\n * If cur return the back color xterm feature attribute. Else return defAttr.\n * @param cur\n */\n public ch(cur?: boolean): CharData {\n if (cur) {\n return [this.eraseAttr(), ' ', 1, 32 /* ' '.charCodeAt(0) */];\n }\n return [this.defAttr, ' ', 1, 32 /* ' '.charCodeAt(0) */];\n }\n\n /**\n * Evaluate if the current terminal is the given argument.\n * @param term The terminal name to evaluate\n */\n public is(term: string): boolean {\n return (this.options.termName + '').indexOf(term) === 0;\n }\n\n /**\n * Emit the 'data' event and populate the given data.\n * @param {string} data The data to populate in the event.\n */\n public handler(data: string): void {\n // Prevents all events to pty process if stdin is disabled\n if (this.options.disableStdin) {\n return;\n }\n\n // Clear the selection if the selection manager is available and has an active selection\n if (this.selectionManager && this.selectionManager.hasSelection) {\n this.selectionManager.clearSelection();\n }\n\n // Input is being sent to the terminal, the terminal should focus the prompt.\n if (this.buffer.ybase !== this.buffer.ydisp) {\n this.scrollToBottom();\n }\n this.emit('data', data);\n }\n\n /**\n * Emit the 'title' event and populate the given title.\n * @param {string} title The title to populate in the event.\n */\n private handleTitle(title: string): void {\n /**\n * This event is emitted when the title of the terminal is changed\n * from inside the terminal. The parameter is the new title.\n *\n * @event title\n */\n this.emit('title', title);\n }\n\n /**\n * ESC\n */\n\n /**\n * ESC D Index (IND is 0x84).\n */\n public index(): void {\n this.buffer.y++;\n if (this.buffer.y > this.buffer.scrollBottom) {\n this.buffer.y--;\n this.scroll();\n }\n // If the end of the line is hit, prevent this action from wrapping around to the next line.\n if (this.buffer.x >= this.cols) {\n this.buffer.x--;\n }\n }\n\n /**\n * ESC M Reverse Index (RI is 0x8d).\n *\n * Move the cursor up one row, inserting a new blank line if necessary.\n */\n public reverseIndex(): void {\n if (this.buffer.y === this.buffer.scrollTop) {\n // possibly move the code below to term.reverseScroll();\n // test: echo -ne '\\e[1;1H\\e[44m\\eM\\e[0m'\n // blankLine(true) is xterm/linux behavior\n const scrollRegionHeight = this.buffer.scrollBottom - this.buffer.scrollTop;\n this.buffer.lines.shiftElements(this.buffer.y + this.buffer.ybase, scrollRegionHeight, 1);\n this.buffer.lines.set(this.buffer.y + this.buffer.ybase, this.blankLine(true));\n this.updateRange(this.buffer.scrollTop);\n this.updateRange(this.buffer.scrollBottom);\n } else {\n this.buffer.y--;\n }\n }\n\n /**\n * ESC c Full Reset (RIS).\n */\n public reset(): void {\n this.options.rows = this.rows;\n this.options.cols = this.cols;\n const customKeyEventHandler = this.customKeyEventHandler;\n const inputHandler = this.inputHandler;\n this.setup();\n this.customKeyEventHandler = customKeyEventHandler;\n this.inputHandler = inputHandler;\n this.refresh(0, this.rows - 1);\n this.viewport.syncScrollArea();\n }\n\n\n /**\n * ESC H Tab Set (HTS is 0x88).\n */\n private tabSet(): void {\n this.buffer.tabs[this.buffer.x] = true;\n }\n\n // TODO: Remove cancel function and cancelEvents option\n public cancel(ev: Event, force?: boolean): boolean {\n if (!this.options.cancelEvents && !force) {\n return;\n }\n ev.preventDefault();\n ev.stopPropagation();\n return false;\n }\n\n // TODO: Remove when true color is implemented\n public matchColor(r1: number, g1: number, b1: number): number {\n return matchColor_(r1, g1, b1);\n }\n\n private visualBell(): boolean {\n return false;\n // return this.options.bellStyle === 'visual' ||\n // this.options.bellStyle === 'both';\n }\n\n private soundBell(): boolean {\n return this.options.bellStyle === 'sound';\n // return this.options.bellStyle === 'sound' ||\n // this.options.bellStyle === 'both';\n }\n}\n\n/**\n * Helpers\n */\n\nfunction globalOn(el: any, type: string, handler: (event: Event) => any, capture?: boolean): void {\n if (!Array.isArray(el)) {\n el = [el];\n }\n el.forEach((element: HTMLElement) => {\n element.addEventListener(type, handler, capture || false);\n });\n}\n// TODO: Remove once everything is typed\nconst on = globalOn;\n\nfunction off(el: any, type: string, handler: (event: Event) => any, capture: boolean = false): void {\n el.removeEventListener(type, handler, capture);\n}\n\nfunction wasMondifierKeyOnlyEvent(ev: KeyboardEvent): boolean {\n return ev.keyCode === 16 || // Shift\n ev.keyCode === 17 || // Ctrl\n ev.keyCode === 18; // Alt\n}\n\n/**\n * TODO:\n * The below color-related code can be removed when true color is implemented.\n * It's only purpose is to match true color requests with the closest matching\n * ANSI color code.\n */\n\n// Colors 0-15 + 16-255\n// Much thanks to TooTallNate for writing this.\nconst vcolors: number[][] = (function(): number[][] {\n const result = DEFAULT_ANSI_COLORS.map(c => {\n c = c.substring(1);\n return [\n parseInt(c.substring(0, 2), 16),\n parseInt(c.substring(2, 4), 16),\n parseInt(c.substring(4, 6), 16)\n ];\n });\n const r = [0x00, 0x5f, 0x87, 0xaf, 0xd7, 0xff];\n\n // 16-231\n for (let i = 0; i < 216; i++) {\n result.push([\n r[(i / 36) % 6 | 0],\n r[(i / 6) % 6 | 0],\n r[i % 6]\n ]);\n }\n\n // 232-255 (grey)\n let c: number;\n for (let i = 0; i < 24; i++) {\n c = 8 + i * 10;\n result.push([c, c, c]);\n }\n\n return result;\n})();\n\nconst matchColorCache: {[colorRGBHash: number]: number} = {};\n\n// http://stackoverflow.com/questions/1633828\nfunction matchColorDistance(r1: number, g1: number, b1: number, r2: number, g2: number, b2: number): number {\n return Math.pow(30 * (r1 - r2), 2)\n + Math.pow(59 * (g1 - g2), 2)\n + Math.pow(11 * (b1 - b2), 2);\n}\n\n\nfunction matchColor_(r1: number, g1: number, b1: number): number {\n const hash = (r1 << 16) | (g1 << 8) | b1;\n\n if (matchColorCache[hash] != null) {\n return matchColorCache[hash];\n }\n\n let ldiff = Infinity;\n let li = -1;\n let i = 0;\n let c: number[];\n let r2: number;\n let g2: number;\n let b2: number;\n let diff: number;\n\n for (; i < vcolors.length; i++) {\n c = vcolors[i];\n r2 = c[0];\n g2 = c[1];\n b2 = c[2];\n\n diff = matchColorDistance(r1, g1, b1, r2, g2, b2);\n\n if (diff === 0) {\n li = i;\n break;\n }\n\n if (diff < ldiff) {\n ldiff = diff;\n li = i;\n }\n }\n\n return matchColorCache[hash] = li;\n}\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nexport let blankLine = 'Blank line';\nexport let promptLabel = 'Terminal input';\nexport let tooMuchOutput = 'Too much output to announce, navigate to rows manually to read';\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal, ISoundManager } from './Types';\n\n// Source: https://freesound.org/people/altemark/sounds/45759/\n// This sound is released under the Creative Commons Attribution 3.0 Unported\n// (CC BY 3.0) license. It was created by 'altemark'. No modifications have been\n// made, apart from the conversion to base64.\nexport const DEFAULT_BELL_SOUND = 'data:audio/wav;base64,UklGRigBAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQQBAADpAFgCwAMlBZoG/wdmCcoKRAypDQ8PbRDBEQQTOxRtFYcWlBePGIUZXhoiG88bcBz7HHIdzh0WHlMeZx51HmkeUx4WHs8dah0AHXwc3hs9G4saxRnyGBIYGBcQFv8U4RPAEoYRQBACD70NWwwHC6gJOwjWBloF7gOBAhABkf8b/qv8R/ve+Xf4Ife79W/0JfPZ8Z/wde9N7ijtE+wU6xvqM+lb6H7nw+YX5mrlxuQz5Mzje+Ma49fioeKD4nXiYeJy4pHitOL04j/jn+MN5IPkFOWs5U3mDefM55/ogOl36m7rdOyE7abuyu8D8Unyj/Pg9D/2qfcb+Yn6/vuK/Qj/lAAlAg==';\n\nexport class SoundManager implements ISoundManager {\n private _audioContext: AudioContext;\n\n constructor(\n private _terminal: ITerminal\n ) {\n }\n\n public playBellSound(): void {\n const audioContextCtor: typeof AudioContext = (<any>window).AudioContext || (<any>window).webkitAudioContext;\n if (!this._audioContext && audioContextCtor) {\n this._audioContext = new audioContextCtor();\n }\n\n if (this._audioContext) {\n const bellAudioSource = this._audioContext.createBufferSource();\n const context = this._audioContext;\n this._audioContext.decodeAudioData(this.base64ToArrayBuffer(this.removeMimeType(this._terminal.options.bellSound)), (buffer) => {\n bellAudioSource.buffer = buffer;\n bellAudioSource.connect(context.destination);\n bellAudioSource.start(0);\n });\n } else {\n console.warn('Sorry, but the Web Audio API is not supported by your browser. Please, consider upgrading to the latest version');\n }\n }\n\n private base64ToArrayBuffer(base64: string): ArrayBuffer {\n const binaryString = window.atob(base64);\n const len = binaryString.length;\n const bytes = new Uint8Array(len);\n\n for (let i = 0; i < len; i++) {\n bytes[i] = binaryString.charCodeAt(i);\n }\n\n return bytes.buffer;\n }\n\n private removeMimeType(dataURI: string): string {\n // Split the input to get the mime-type and the data itself\n const splitUri = dataURI.split(',');\n\n // Return only the data\n return splitUri[1];\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal } from './Types';\n\n/**\n * Represents a selection within the buffer. This model only cares about column\n * and row coordinates, not wide characters.\n */\nexport class SelectionModel {\n /**\n * Whether select all is currently active.\n */\n public isSelectAllActive: boolean;\n\n /**\n * The [x, y] position the selection starts at.\n */\n public selectionStart: [number, number];\n\n /**\n * The minimal length of the selection from the start position. When double\n * clicking on a word, the word will be selected which makes the selection\n * start at the start of the word and makes this variable the length.\n */\n public selectionStartLength: number;\n\n /**\n * The [x, y] position the selection ends at.\n */\n public selectionEnd: [number, number];\n\n constructor(\n private _terminal: ITerminal\n ) {\n this.clearSelection();\n }\n\n /**\n * Clears the current selection.\n */\n public clearSelection(): void {\n this.selectionStart = null;\n this.selectionEnd = null;\n this.isSelectAllActive = false;\n this.selectionStartLength = 0;\n }\n\n /**\n * The final selection start, taking into consideration select all.\n */\n public get finalSelectionStart(): [number, number] {\n if (this.isSelectAllActive) {\n return [0, 0];\n }\n\n if (!this.selectionEnd || !this.selectionStart) {\n return this.selectionStart;\n }\n\n return this.areSelectionValuesReversed() ? this.selectionEnd : this.selectionStart;\n }\n\n /**\n * The final selection end, taking into consideration select all, double click\n * word selection and triple click line selection.\n */\n public get finalSelectionEnd(): [number, number] {\n if (this.isSelectAllActive) {\n return [this._terminal.cols, this._terminal.buffer.ybase + this._terminal.rows - 1];\n }\n\n if (!this.selectionStart) {\n return null;\n }\n\n // Use the selection start if the end doesn't exist or they're reversed\n if (!this.selectionEnd || this.areSelectionValuesReversed()) {\n return [this.selectionStart[0] + this.selectionStartLength, this.selectionStart[1]];\n }\n\n // Ensure the the word/line is selected after a double/triple click\n if (this.selectionStartLength) {\n // Select the larger of the two when start and end are on the same line\n if (this.selectionEnd[1] === this.selectionStart[1]) {\n return [Math.max(this.selectionStart[0] + this.selectionStartLength, this.selectionEnd[0]), this.selectionEnd[1]];\n }\n }\n return this.selectionEnd;\n }\n\n /**\n * Returns whether the selection start and end are reversed.\n */\n public areSelectionValuesReversed(): boolean {\n const start = this.selectionStart;\n const end = this.selectionEnd;\n if (!start || !end) {\n return false;\n }\n return start[1] > end[1] || (start[1] === end[1] && start[0] > end[0]);\n }\n\n /**\n * Handle the buffer being trimmed, adjust the selection position.\n * @param amount The amount the buffer is being trimmed.\n * @return Whether a refresh is necessary.\n */\n public onTrim(amount: number): boolean {\n // Adjust the selection position based on the trimmed amount.\n if (this.selectionStart) {\n this.selectionStart[1] -= amount;\n }\n if (this.selectionEnd) {\n this.selectionEnd[1] -= amount;\n }\n\n // The selection has moved off the buffer, clear it.\n if (this.selectionEnd && this.selectionEnd[1] < 0) {\n this.clearSelection();\n return true;\n }\n\n // If the selection start is trimmed, ensure the start column is 0.\n if (this.selectionStart && this.selectionStart[1] < 0) {\n this.selectionStart[1] = 0;\n }\n return false;\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal, ICircularList, ISelectionManager, IBuffer, LineData, CharData, XtermListener } from './Types';\nimport { MouseHelper } from './utils/MouseHelper';\nimport * as Browser from './shared/utils/Browser';\nimport { CharMeasure } from './utils/CharMeasure';\nimport { CircularList } from './utils/CircularList';\nimport { EventEmitter } from './EventEmitter';\nimport { SelectionModel } from './SelectionModel';\nimport { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from './Buffer';\nimport { AltClickHandler } from './handlers/AltClickHandler';\n\n/**\n * The number of pixels the mouse needs to be above or below the viewport in\n * order to scroll at the maximum speed.\n */\nconst DRAG_SCROLL_MAX_THRESHOLD = 50;\n\n/**\n * The maximum scrolling speed\n */\nconst DRAG_SCROLL_MAX_SPEED = 15;\n\n/**\n * The number of milliseconds between drag scroll updates.\n */\nconst DRAG_SCROLL_INTERVAL = 50;\n\n/**\n * The maximum amount of time that can have elapsed for an alt click to move the\n * cursor.\n */\nconst ALT_CLICK_MOVE_CURSOR_TIME = 500;\n\n/**\n * A string containing all characters that are considered word separated by the\n * double click to select work logic.\n */\nconst WORD_SEPARATORS = ' ()[]{}\\'\"';\n\nconst NON_BREAKING_SPACE_CHAR = String.fromCharCode(160);\nconst ALL_NON_BREAKING_SPACE_REGEX = new RegExp(NON_BREAKING_SPACE_CHAR, 'g');\n\n/**\n * Represents a position of a word on a line.\n */\ninterface IWordPosition {\n start: number;\n length: number;\n}\n\n/**\n * A selection mode, this drives how the selection behaves on mouse move.\n */\nenum SelectionMode {\n NORMAL,\n WORD,\n LINE\n}\n\n/**\n * A class that manages the selection of the terminal. With help from\n * SelectionModel, SelectionManager handles with all logic associated with\n * dealing with the selection, including handling mouse interaction, wide\n * characters and fetching the actual text within the selection. Rendering is\n * not handled by the SelectionManager but a 'refresh' event is fired when the\n * selection is ready to be redrawn.\n */\nexport class SelectionManager extends EventEmitter implements ISelectionManager {\n protected _model: SelectionModel;\n\n /**\n * The amount to scroll every drag scroll update (depends on how far the mouse\n * drag is above or below the terminal).\n */\n private _dragScrollAmount: number;\n\n /**\n * The current selection mode.\n */\n private _activeSelectionMode: SelectionMode;\n\n /**\n * A setInterval timer that is active while the mouse is down whose callback\n * scrolls the viewport when necessary.\n */\n private _dragScrollIntervalTimer: NodeJS.Timer;\n\n /**\n * The animation frame ID used for refreshing the selection.\n */\n private _refreshAnimationFrame: number;\n\n /**\n * Whether selection is enabled.\n */\n private _enabled = true;\n\n private _mouseMoveListener: EventListener;\n private _mouseUpListener: EventListener;\n private _trimListener: XtermListener;\n\n private _mouseDownTimeStamp: number;\n\n constructor(\n private _terminal: ITerminal,\n private _charMeasure: CharMeasure\n ) {\n super();\n this._initListeners();\n this.enable();\n\n this._model = new SelectionModel(_terminal);\n this._activeSelectionMode = SelectionMode.NORMAL;\n }\n\n private get _buffer(): IBuffer {\n return this._terminal.buffers.active;\n }\n\n /**\n * Initializes listener variables.\n */\n private _initListeners(): void {\n this._mouseMoveListener = event => this._onMouseMove(<MouseEvent>event);\n this._mouseUpListener = event => this._onMouseUp(<MouseEvent>event);\n this._trimListener = (amount: number) => this._onTrim(amount);\n\n this.initBuffersListeners();\n }\n\n public initBuffersListeners(): void {\n this._terminal.buffer.lines.on('trim', this._trimListener);\n this._terminal.buffers.on('activate', e => this._onBufferActivate(e));\n }\n\n /**\n * Disables the selection manager. This is useful for when terminal mouse\n * are enabled.\n */\n public disable(): void {\n this.clearSelection();\n this._enabled = false;\n }\n\n /**\n * Enable the selection manager.\n */\n public enable(): void {\n this._enabled = true;\n }\n\n public get selectionStart(): [number, number] { return this._model.finalSelectionStart; }\n public get selectionEnd(): [number, number] { return this._model.finalSelectionEnd; }\n\n /**\n * Gets whether there is an active text selection.\n */\n public get hasSelection(): boolean {\n const start = this._model.finalSelectionStart;\n const end = this._model.finalSelectionEnd;\n if (!start || !end) {\n return false;\n }\n return start[0] !== end[0] || start[1] !== end[1];\n }\n\n /**\n * Gets the text currently selected.\n */\n public get selectionText(): string {\n const start = this._model.finalSelectionStart;\n const end = this._model.finalSelectionEnd;\n if (!start || !end) {\n return '';\n }\n\n // Get first row\n const startRowEndCol = start[1] === end[1] ? end[0] : null;\n let result: string[] = [];\n result.push(this._buffer.translateBufferLineToString(start[1], true, start[0], startRowEndCol));\n\n // Get middle rows\n for (let i = start[1] + 1; i <= end[1] - 1; i++) {\n const bufferLine = this._buffer.lines.get(i);\n const lineText = this._buffer.translateBufferLineToString(i, true);\n if ((<any>bufferLine).isWrapped) {\n result[result.length - 1] += lineText;\n } else {\n result.push(lineText);\n }\n }\n\n // Get final row\n if (start[1] !== end[1]) {\n const bufferLine = this._buffer.lines.get(end[1]);\n const lineText = this._buffer.translateBufferLineToString(end[1], true, 0, end[0]);\n if ((<any>bufferLine).isWrapped) {\n result[result.length - 1] += lineText;\n } else {\n result.push(lineText);\n }\n }\n\n // Format string by replacing non-breaking space chars with regular spaces\n // and joining the array into a multi-line string.\n const formattedResult = result.map(line => {\n return line.replace(ALL_NON_BREAKING_SPACE_REGEX, ' ');\n }).join(Browser.isMSWindows ? '\\r\\n' : '\\n');\n\n return formattedResult;\n }\n\n /**\n * Clears the current terminal selection.\n */\n public clearSelection(): void {\n this._model.clearSelection();\n this._removeMouseDownListeners();\n this.refresh();\n }\n\n /**\n * Queues a refresh, redrawing the selection on the next opportunity.\n * @param isNewSelection Whether the selection should be registered as a new\n * selection on Linux.\n */\n public refresh(isNewSelection?: boolean): void {\n // Queue the refresh for the renderer\n if (!this._refreshAnimationFrame) {\n this._refreshAnimationFrame = window.requestAnimationFrame(() => this._refresh());\n }\n\n // If the platform is Linux and the refresh call comes from a mouse event,\n // we need to update the selection for middle click to paste selection.\n if (Browser.isLinux && isNewSelection) {\n const selectionText = this.selectionText;\n if (selectionText.length) {\n this.emit('newselection', this.selectionText);\n }\n }\n }\n\n /**\n * Fires the refresh event, causing consumers to pick it up and redraw the\n * selection state.\n */\n private _refresh(): void {\n this._refreshAnimationFrame = null;\n this.emit('refresh', { start: this._model.finalSelectionStart, end: this._model.finalSelectionEnd });\n }\n\n /**\n * Checks if the current click was inside the current selection\n * @param event The mouse event\n */\n public isClickInSelection(event: MouseEvent): boolean {\n const coords = this._getMouseBufferCoords(event);\n const start = this._model.finalSelectionStart;\n const end = this._model.finalSelectionEnd;\n\n if (!start || !end) {\n return false;\n }\n\n return (coords[1] > start[1] && coords[1] < end[1]) ||\n (start[1] === end[1] && coords[1] === start[1] && coords[0] > start[0] && coords[0] < end[0]) ||\n (start[1] < end[1] && coords[1] === end[1] && coords[0] < end[0]);\n }\n\n /**\n * Selects word at the current mouse event coordinates.\n * @param event The mouse event.\n */\n public selectWordAtCursor(event: MouseEvent): void {\n const coords = this._getMouseBufferCoords(event);\n if (coords) {\n this._selectWordAt(coords, false);\n this._model.selectionEnd = null;\n this.refresh(true);\n }\n }\n\n /**\n * Selects all text within the terminal.\n */\n public selectAll(): void {\n this._model.isSelectAllActive = true;\n this.refresh();\n this._terminal.emit('selection');\n }\n\n /**\n * Handle the buffer being trimmed, adjust the selection position.\n * @param amount The amount the buffer is being trimmed.\n */\n private _onTrim(amount: number): void {\n const needsRefresh = this._model.onTrim(amount);\n if (needsRefresh) {\n this.refresh();\n }\n }\n\n /**\n * Gets the 0-based [x, y] buffer coordinates of the current mouse event.\n * @param event The mouse event.\n */\n private _getMouseBufferCoords(event: MouseEvent): [number, number] {\n const coords = this._terminal.mouseHelper.getCoords(event, this._terminal.screenElement, this._charMeasure, this._terminal.options.lineHeight, this._terminal.cols, this._terminal.rows, true);\n if (!coords) {\n return null;\n }\n\n // Convert to 0-based\n coords[0]--;\n coords[1]--;\n\n // Convert viewport coords to buffer coords\n coords[1] += this._terminal.buffer.ydisp;\n return coords;\n }\n\n /**\n * Gets the amount the viewport should be scrolled based on how far out of the\n * terminal the mouse is.\n * @param event The mouse event.\n */\n private _getMouseEventScrollAmount(event: MouseEvent): number {\n let offset = MouseHelper.getCoordsRelativeToElement(event, this._terminal.screenElement)[1];\n const terminalHeight = this._terminal.rows * Math.ceil(this._charMeasure.height * this._terminal.options.lineHeight);\n if (offset >= 0 && offset <= terminalHeight) {\n return 0;\n }\n if (offset > terminalHeight) {\n offset -= terminalHeight;\n }\n\n offset = Math.min(Math.max(offset, -DRAG_SCROLL_MAX_THRESHOLD), DRAG_SCROLL_MAX_THRESHOLD);\n offset /= DRAG_SCROLL_MAX_THRESHOLD;\n return (offset / Math.abs(offset)) + Math.round(offset * (DRAG_SCROLL_MAX_SPEED - 1));\n }\n\n /**\n * Returns whether the selection manager should force selection, regardless of\n * whether the terminal is in mouse events mode.\n * @param event The mouse event.\n */\n public shouldForceSelection(event: MouseEvent): boolean {\n return Browser.isMac ? event.altKey : event.shiftKey;\n }\n\n /**\n * Handles te mousedown event, setting up for a new selection.\n * @param event The mousedown event.\n */\n public onMouseDown(event: MouseEvent): void {\n this._mouseDownTimeStamp = event.timeStamp;\n // If we have selection, we want the context menu on right click even if the\n // terminal is in mouse mode.\n if (event.button === 2 && this.hasSelection) {\n return;\n }\n\n // Only action the primary button\n if (event.button !== 0) {\n return;\n }\n\n // Allow selection when using a specific modifier key, even when disabled\n if (!this._enabled) {\n if (!this.shouldForceSelection(event)) {\n return;\n }\n\n // Don't send the mouse down event to the current process, we want to select\n event.stopPropagation();\n }\n\n // Tell the browser not to start a regular selection\n event.preventDefault();\n\n // Reset drag scroll state\n this._dragScrollAmount = 0;\n\n if (this._enabled && event.shiftKey) {\n this._onIncrementalClick(event);\n } else {\n if (event.detail === 1) {\n this._onSingleClick(event);\n } else if (event.detail === 2) {\n this._onDoubleClick(event);\n } else if (event.detail === 3) {\n this._onTripleClick(event);\n }\n }\n\n this._addMouseDownListeners();\n this.refresh(true);\n }\n\n /**\n * Adds listeners when mousedown is triggered.\n */\n private _addMouseDownListeners(): void {\n // Listen on the document so that dragging outside of viewport works\n this._terminal.element.ownerDocument.addEventListener('mousemove', this._mouseMoveListener);\n this._terminal.element.ownerDocument.addEventListener('mouseup', this._mouseUpListener);\n this._dragScrollIntervalTimer = setInterval(() => this._dragScroll(), DRAG_SCROLL_INTERVAL);\n }\n\n /**\n * Removes the listeners that are registered when mousedown is triggered.\n */\n private _removeMouseDownListeners(): void {\n this._terminal.element.ownerDocument.removeEventListener('mousemove', this._mouseMoveListener);\n this._terminal.element.ownerDocument.removeEventListener('mouseup', this._mouseUpListener);\n clearInterval(this._dragScrollIntervalTimer);\n this._dragScrollIntervalTimer = null;\n }\n\n /**\n * Performs an incremental click, setting the selection end position to the mouse\n * position.\n * @param event The mouse event.\n */\n private _onIncrementalClick(event: MouseEvent): void {\n if (this._model.selectionStart) {\n this._model.selectionEnd = this._getMouseBufferCoords(event);\n }\n }\n\n /**\n * Performs a single click, resetting relevant state and setting the selection\n * start position.\n * @param event The mouse event.\n */\n private _onSingleClick(event: MouseEvent): void {\n this._model.selectionStartLength = 0;\n this._model.isSelectAllActive = false;\n this._activeSelectionMode = SelectionMode.NORMAL;\n\n // Initialize the new selection\n this._model.selectionStart = this._getMouseBufferCoords(event);\n if (!this._model.selectionStart) {\n return;\n }\n this._model.selectionEnd = null;\n\n // Ensure the line exists\n const line = this._buffer.lines.get(this._model.selectionStart[1]);\n if (!line) {\n return;\n }\n\n // Return early if the click event is not in the buffer (eg. in scroll bar)\n if (line.length >= this._model.selectionStart[0]) {\n return;\n }\n\n // If the mouse is over the second half of a wide character, adjust the\n // selection to cover the whole character\n const char = line[this._model.selectionStart[0]];\n if (char[CHAR_DATA_WIDTH_INDEX] === 0) {\n this._model.selectionStart[0]++;\n }\n }\n\n /**\n * Performs a double click, selecting the current work.\n * @param event The mouse event.\n */\n private _onDoubleClick(event: MouseEvent): void {\n const coords = this._getMouseBufferCoords(event);\n if (coords) {\n this._activeSelectionMode = SelectionMode.WORD;\n this._selectWordAt(coords, true);\n }\n }\n\n /**\n * Performs a triple click, selecting the current line and activating line\n * select mode.\n * @param event The mouse event.\n */\n private _onTripleClick(event: MouseEvent): void {\n const coords = this._getMouseBufferCoords(event);\n if (coords) {\n this._activeSelectionMode = SelectionMode.LINE;\n this._selectLineAt(coords[1]);\n }\n }\n\n /**\n * Handles the mousemove event when the mouse button is down, recording the\n * end of the selection and refreshing the selection.\n * @param event The mousemove event.\n */\n private _onMouseMove(event: MouseEvent): void {\n // If the mousemove listener is active it means that a selection is\n // currently being made, we should stop propogation to prevent mouse events\n // to be sent to the pty.\n event.stopImmediatePropagation();\n\n // Record the previous position so we know whether to redraw the selection\n // at the end.\n const previousSelectionEnd = this._model.selectionEnd ? [this._model.selectionEnd[0], this._model.selectionEnd[1]] : null;\n\n // Set the initial selection end based on the mouse coordinates\n this._model.selectionEnd = this._getMouseBufferCoords(event);\n if (!this._model.selectionEnd) {\n this.refresh(true);\n return;\n }\n\n // Select the entire line if line select mode is active.\n if (this._activeSelectionMode === SelectionMode.LINE) {\n if (this._model.selectionEnd[1] < this._model.selectionStart[1]) {\n this._model.selectionEnd[0] = 0;\n } else {\n this._model.selectionEnd[0] = this._terminal.cols;\n }\n } else if (this._activeSelectionMode === SelectionMode.WORD) {\n this._selectToWordAt(this._model.selectionEnd);\n }\n\n // Determine the amount of scrolling that will happen.\n this._dragScrollAmount = this._getMouseEventScrollAmount(event);\n\n // If the cursor was above or below the viewport, make sure it's at the\n // start or end of the viewport respectively.\n if (this._dragScrollAmount > 0) {\n this._model.selectionEnd[0] = this._terminal.cols;\n } else if (this._dragScrollAmount < 0) {\n this._model.selectionEnd[0] = 0;\n }\n\n // If the character is a wide character include the cell to the right in the\n // selection. Note that selections at the very end of the line will never\n // have a character.\n if (this._model.selectionEnd[1] < this._buffer.lines.length) {\n const char = this._buffer.lines.get(this._model.selectionEnd[1])[this._model.selectionEnd[0]];\n if (char && char[CHAR_DATA_WIDTH_INDEX] === 0) {\n this._model.selectionEnd[0]++;\n }\n }\n\n // Only draw here if the selection changes.\n if (!previousSelectionEnd ||\n previousSelectionEnd[0] !== this._model.selectionEnd[0] ||\n previousSelectionEnd[1] !== this._model.selectionEnd[1]) {\n this.refresh(true);\n }\n }\n\n /**\n * The callback that occurs every DRAG_SCROLL_INTERVAL ms that does the\n * scrolling of the viewport.\n */\n private _dragScroll(): void {\n if (this._dragScrollAmount) {\n this._terminal.scrollLines(this._dragScrollAmount, false);\n // Re-evaluate selection\n if (this._dragScrollAmount > 0) {\n this._model.selectionEnd = [this._terminal.cols - 1, Math.min(this._terminal.buffer.ydisp + this._terminal.rows, this._terminal.buffer.lines.length - 1)];\n } else {\n this._model.selectionEnd = [0, this._terminal.buffer.ydisp];\n }\n this.refresh();\n }\n }\n\n /**\n * Handles the mouseup event, removing the mousedown listeners.\n * @param event The mouseup event.\n */\n private _onMouseUp(event: MouseEvent): void {\n let timeElapsed = event.timeStamp - this._mouseDownTimeStamp;\n\n this._removeMouseDownListeners();\n\n if (this.selectionText.length <= 1 && timeElapsed < ALT_CLICK_MOVE_CURSOR_TIME) {\n (new AltClickHandler(event, this._terminal)).move();\n } else if (this.hasSelection) {\n this._terminal.emit('selection');\n }\n }\n\n private _onBufferActivate(e: {activeBuffer: IBuffer, inactiveBuffer: IBuffer}): void {\n this.clearSelection();\n // Only adjust the selection on trim, shiftElements is rarely used (only in\n // reverseIndex) and delete in a splice is only ever used when the same\n // number of elements was just added. Given this is could actually be\n // beneficial to leave the selection as is for these cases.\n e.inactiveBuffer.lines.off('trim', this._trimListener);\n e.activeBuffer.lines.on('trim', this._trimListener);\n }\n\n /**\n * Converts a viewport column to the character index on the buffer line, the\n * latter takes into account wide characters.\n * @param coords The coordinates to find the 2 index for.\n */\n private _convertViewportColToCharacterIndex(bufferLine: any, coords: [number, number]): number {\n let charIndex = coords[0];\n for (let i = 0; coords[0] >= i; i++) {\n const char = bufferLine[i];\n if (char[CHAR_DATA_WIDTH_INDEX] === 0) {\n // Wide characters aren't included in the line string so decrement the\n // index so the index is back on the wide character.\n charIndex--;\n } else if (char[CHAR_DATA_CHAR_INDEX].length > 1 && coords[0] !== i) {\n // Emojis take up multiple characters, so adjust accordingly. For these\n // we don't want ot include the character at the column as we're\n // returning the start index in the string, not the end index.\n charIndex += char[CHAR_DATA_CHAR_INDEX].length - 1;\n }\n }\n return charIndex;\n }\n\n public setSelection(col: number, row: number, length: number): void {\n this._model.clearSelection();\n this._removeMouseDownListeners();\n this._model.selectionStart = [col, row];\n this._model.selectionStartLength = length;\n this.refresh();\n }\n\n /**\n * Gets positional information for the word at the coordinated specified.\n * @param coords The coordinates to get the word at.\n */\n private _getWordAt(coords: [number, number], allowWhitespaceOnlySelection: boolean): IWordPosition {\n // Ensure coords are within viewport (eg. not within scroll bar)\n if (coords[0] >= this._terminal.cols) {\n return null;\n }\n\n const bufferLine = this._buffer.lines.get(coords[1]);\n if (!bufferLine) {\n return null;\n }\n\n const line = this._buffer.translateBufferLineToString(coords[1], false);\n\n // Get actual index, taking into consideration wide characters\n let startIndex = this._convertViewportColToCharacterIndex(bufferLine, coords);\n let endIndex = startIndex;\n\n // Record offset to be used later\n const charOffset = coords[0] - startIndex;\n let leftWideCharCount = 0;\n let rightWideCharCount = 0;\n let leftLongCharOffset = 0;\n let rightLongCharOffset = 0;\n\n if (line.charAt(startIndex) === ' ') {\n // Expand until non-whitespace is hit\n while (startIndex > 0 && line.charAt(startIndex - 1) === ' ') {\n startIndex--;\n }\n while (endIndex < line.length && line.charAt(endIndex + 1) === ' ') {\n endIndex++;\n }\n } else {\n // Expand until whitespace is hit. This algorithm works by scanning left\n // and right from the starting position, keeping both the index format\n // (line) and the column format (bufferLine) in sync. When a wide\n // character is hit, it is recorded and the column index is adjusted.\n let startCol = coords[0];\n let endCol = coords[0];\n\n // Consider the initial position, skip it and increment the wide char\n // variable\n if (bufferLine[startCol][CHAR_DATA_WIDTH_INDEX] === 0) {\n leftWideCharCount++;\n startCol--;\n }\n if (bufferLine[endCol][CHAR_DATA_WIDTH_INDEX] === 2) {\n rightWideCharCount++;\n endCol++;\n }\n\n // Adjust the end index for characters whose length are > 1 (emojis)\n if (bufferLine[endCol][CHAR_DATA_CHAR_INDEX].length > 1) {\n rightLongCharOffset += bufferLine[endCol][CHAR_DATA_CHAR_INDEX].length - 1;\n endIndex += bufferLine[endCol][CHAR_DATA_CHAR_INDEX].length - 1;\n }\n\n // Expand the string in both directions until a space is hit\n while (startCol > 0 && startIndex > 0 && !this._isCharWordSeparator(bufferLine[startCol - 1])) {\n const char = bufferLine[startCol - 1];\n if (char[CHAR_DATA_WIDTH_INDEX] === 0) {\n // If the next character is a wide char, record it and skip the column\n leftWideCharCount++;\n startCol--;\n } else if (char[CHAR_DATA_CHAR_INDEX].length > 1) {\n // If the next character's string is longer than 1 char (eg. emoji),\n // adjust the index\n leftLongCharOffset += char[CHAR_DATA_CHAR_INDEX].length - 1;\n startIndex -= char[CHAR_DATA_CHAR_INDEX].length - 1;\n }\n startIndex--;\n startCol--;\n }\n while (endCol < bufferLine.length && endIndex + 1 < line.length && !this._isCharWordSeparator(bufferLine[endCol + 1])) {\n const char = bufferLine[endCol + 1];\n if (char[CHAR_DATA_WIDTH_INDEX] === 2) {\n // If the next character is a wide char, record it and skip the column\n rightWideCharCount++;\n endCol++;\n } else if (char[CHAR_DATA_CHAR_INDEX].length > 1) {\n // If the next character's string is longer than 1 char (eg. emoji),\n // adjust the index\n rightLongCharOffset += char[CHAR_DATA_CHAR_INDEX].length - 1;\n endIndex += char[CHAR_DATA_CHAR_INDEX].length - 1;\n }\n endIndex++;\n endCol++;\n }\n }\n\n // Incremenet the end index so it is at the start of the next character\n endIndex++;\n\n // Calculate the start _column_, converting the the string indexes back to\n // column coordinates.\n const start =\n startIndex // The index of the selection's start char in the line string\n + charOffset // The difference between the initial char's column and index\n - leftWideCharCount // The number of wide chars left of the initial char\n + leftLongCharOffset; // The number of additional chars left of the initial char added by columns with strings longer than 1 (emojis)\n\n // Calculate the length in _columns_, converting the the string indexes back\n // to column coordinates.\n const length = Math.min(this._terminal.cols, // Disallow lengths larger than the terminal cols\n endIndex // The index of the selection's end char in the line string\n - startIndex // The index of the selection's start char in the line string\n + leftWideCharCount // The number of wide chars left of the initial char\n + rightWideCharCount // The number of wide chars right of the initial char (inclusive)\n - leftLongCharOffset // The number of additional chars left of the initial char added by columns with strings longer than 1 (emojis)\n - rightLongCharOffset); // The number of additional chars right of the initial char (inclusive) added by columns with strings longer than 1 (emojis)\n\n if (!allowWhitespaceOnlySelection && line.slice(startIndex, endIndex).trim() === '') {\n return null;\n }\n\n return { start, length };\n }\n\n /**\n * Selects the word at the coordinates specified.\n * @param coords The coordinates to get the word at.\n * @param allowWhitespaceOnlySelection If whitespace should be selected\n */\n protected _selectWordAt(coords: [number, number], allowWhitespaceOnlySelection: boolean): void {\n const wordPosition = this._getWordAt(coords, allowWhitespaceOnlySelection);\n if (wordPosition) {\n this._model.selectionStart = [wordPosition.start, coords[1]];\n this._model.selectionStartLength = wordPosition.length;\n }\n }\n\n /**\n * Sets the selection end to the word at the coordinated specified.\n * @param coords The coordinates to get the word at.\n */\n private _selectToWordAt(coords: [number, number]): void {\n const wordPosition = this._getWordAt(coords, true);\n if (wordPosition) {\n this._model.selectionEnd = [this._model.areSelectionValuesReversed() ? wordPosition.start : (wordPosition.start + wordPosition.length), coords[1]];\n }\n }\n\n /**\n * Gets whether the character is considered a word separator by the select\n * word logic.\n * @param char The character to check.\n */\n private _isCharWordSeparator(charData: CharData): boolean {\n // Zero width characters are never separators as they are always to the\n // right of wide characters\n if (charData[CHAR_DATA_WIDTH_INDEX] === 0) {\n return false;\n }\n return WORD_SEPARATORS.indexOf(charData[CHAR_DATA_CHAR_INDEX]) >= 0;\n }\n\n /**\n * Selects the line specified.\n * @param line The line index.\n */\n protected _selectLineAt(line: number): void {\n this._model.selectionStart = [0, line];\n this._model.selectionStartLength = this._terminal.cols;\n }\n}\n","/**\n * Copyright (c) 2014 The xterm.js authors. All rights reserved.\n * Copyright (c) 2012-2013, Christopher Jeffrey (MIT License)\n * @license MIT\n */\n\nimport { C0 } from './EscapeSequences';\nimport { IInputHandler } from './Types';\nimport { CHARSETS, DEFAULT_CHARSET } from './Charsets';\n\nconst normalStateHandler: {[key: string]: (parser: Parser, handler: IInputHandler) => void} = {};\nnormalStateHandler[C0.BEL] = (parser, handler) => handler.bell();\nnormalStateHandler[C0.LF] = (parser, handler) => handler.lineFeed();\nnormalStateHandler[C0.VT] = normalStateHandler[C0.LF];\nnormalStateHandler[C0.FF] = normalStateHandler[C0.LF];\nnormalStateHandler[C0.CR] = (parser, handler) => handler.carriageReturn();\nnormalStateHandler[C0.BS] = (parser, handler) => handler.backspace();\nnormalStateHandler[C0.HT] = (parser, handler) => handler.tab();\nnormalStateHandler[C0.SO] = (parser, handler) => handler.shiftOut();\nnormalStateHandler[C0.SI] = (parser, handler) => handler.shiftIn();\nnormalStateHandler[C0.ESC] = (parser, handler) => parser.setState(ParserState.ESCAPED);\n\n// TODO: Remove terminal when parser owns params and currentParam\nconst escapedStateHandler: {[key: string]: (parser: Parser, terminal: any) => void} = {};\nescapedStateHandler['['] = (parser, terminal) => {\n // ESC [ Control Sequence Introducer (CSI is 0x9b)\n terminal.params = [];\n terminal.currentParam = 0;\n parser.setState(ParserState.CSI_PARAM);\n};\nescapedStateHandler[']'] = (parser, terminal) => {\n // ESC ] Operating System Command (OSC is 0x9d)\n terminal.params = [];\n terminal.currentParam = 0;\n parser.setState(ParserState.OSC);\n};\nescapedStateHandler['P'] = (parser, terminal) => {\n // ESC P Device Control String (DCS is 0x90)\n terminal.params = [];\n terminal.currentParam = 0;\n parser.setState(ParserState.DCS);\n};\nescapedStateHandler['_'] = (parser, terminal) => {\n // ESC _ Application Program Command ( APC is 0x9f).\n parser.setState(ParserState.IGNORE);\n};\nescapedStateHandler['^'] = (parser, terminal) => {\n // ESC ^ Privacy Message ( PM is 0x9e).\n parser.setState(ParserState.IGNORE);\n};\nescapedStateHandler['c'] = (parser, terminal) => {\n // ESC c Full Reset (RIS).\n terminal.reset();\n};\nescapedStateHandler['E'] = (parser, terminal) => {\n // ESC E Next Line ( NEL is 0x85).\n terminal.buffer.x = 0;\n terminal.index();\n parser.setState(ParserState.NORMAL);\n};\nescapedStateHandler['D'] = (parser, terminal) => {\n // ESC D Index ( IND is 0x84).\n terminal.index();\n parser.setState(ParserState.NORMAL);\n};\nescapedStateHandler['M'] = (parser, terminal) => {\n // ESC M Reverse Index ( RI is 0x8d).\n terminal.reverseIndex();\n parser.setState(ParserState.NORMAL);\n};\nescapedStateHandler['%'] = (parser, terminal) => {\n // ESC % Select default/utf-8 character set.\n // @ = default, G = utf-8\n terminal.setgLevel(0);\n terminal.setgCharset(0, DEFAULT_CHARSET); // US (default)\n parser.setState(ParserState.NORMAL);\n parser.skipNextChar();\n};\nescapedStateHandler[C0.CAN] = (parser) => parser.setState(ParserState.NORMAL);\n\nconst csiParamStateHandler: {[key: string]: (parser: Parser) => void} = {};\ncsiParamStateHandler['?'] = (parser) => parser.setPrefix('?');\ncsiParamStateHandler['>'] = (parser) => parser.setPrefix('>');\ncsiParamStateHandler['!'] = (parser) => parser.setPrefix('!');\ncsiParamStateHandler['0'] = (parser) => parser.setParam(parser.getParam() * 10);\ncsiParamStateHandler['1'] = (parser) => parser.setParam(parser.getParam() * 10 + 1);\ncsiParamStateHandler['2'] = (parser) => parser.setParam(parser.getParam() * 10 + 2);\ncsiParamStateHandler['3'] = (parser) => parser.setParam(parser.getParam() * 10 + 3);\ncsiParamStateHandler['4'] = (parser) => parser.setParam(parser.getParam() * 10 + 4);\ncsiParamStateHandler['5'] = (parser) => parser.setParam(parser.getParam() * 10 + 5);\ncsiParamStateHandler['6'] = (parser) => parser.setParam(parser.getParam() * 10 + 6);\ncsiParamStateHandler['7'] = (parser) => parser.setParam(parser.getParam() * 10 + 7);\ncsiParamStateHandler['8'] = (parser) => parser.setParam(parser.getParam() * 10 + 8);\ncsiParamStateHandler['9'] = (parser) => parser.setParam(parser.getParam() * 10 + 9);\ncsiParamStateHandler['$'] = (parser) => parser.setPostfix('$');\ncsiParamStateHandler['\"'] = (parser) => parser.setPostfix('\"');\ncsiParamStateHandler[' '] = (parser) => parser.setPostfix(' ');\ncsiParamStateHandler['\\''] = (parser) => parser.setPostfix('\\'');\ncsiParamStateHandler[';'] = (parser) => parser.finalizeParam();\ncsiParamStateHandler[C0.CAN] = (parser) => parser.setState(ParserState.NORMAL);\n\nconst csiStateHandler: {[key: string]: (handler: IInputHandler, params: number[], prefix: string, postfix: string, parser: Parser) => void} = {};\ncsiStateHandler['@'] = (handler, params, prefix) => handler.insertChars(params);\ncsiStateHandler['A'] = (handler, params, prefix) => handler.cursorUp(params);\ncsiStateHandler['B'] = (handler, params, prefix) => handler.cursorDown(params);\ncsiStateHandler['C'] = (handler, params, prefix) => handler.cursorForward(params);\ncsiStateHandler['D'] = (handler, params, prefix) => handler.cursorBackward(params);\ncsiStateHandler['E'] = (handler, params, prefix) => handler.cursorNextLine(params);\ncsiStateHandler['F'] = (handler, params, prefix) => handler.cursorPrecedingLine(params);\ncsiStateHandler['G'] = (handler, params, prefix) => handler.cursorCharAbsolute(params);\ncsiStateHandler['H'] = (handler, params, prefix) => handler.cursorPosition(params);\ncsiStateHandler['I'] = (handler, params, prefix) => handler.cursorForwardTab(params);\ncsiStateHandler['J'] = (handler, params, prefix) => handler.eraseInDisplay(params);\ncsiStateHandler['K'] = (handler, params, prefix) => handler.eraseInLine(params);\ncsiStateHandler['L'] = (handler, params, prefix) => handler.insertLines(params);\ncsiStateHandler['M'] = (handler, params, prefix) => handler.deleteLines(params);\ncsiStateHandler['P'] = (handler, params, prefix) => handler.deleteChars(params);\ncsiStateHandler['S'] = (handler, params, prefix) => handler.scrollUp(params);\ncsiStateHandler['T'] = (handler, params, prefix) => {\n if (params.length < 2 && !prefix) {\n handler.scrollDown(params);\n }\n};\ncsiStateHandler['X'] = (handler, params, prefix) => handler.eraseChars(params);\ncsiStateHandler['Z'] = (handler, params, prefix) => handler.cursorBackwardTab(params);\ncsiStateHandler['`'] = (handler, params, prefix) => handler.charPosAbsolute(params);\ncsiStateHandler['a'] = (handler, params, prefix) => handler.HPositionRelative(params);\ncsiStateHandler['b'] = (handler, params, prefix) => handler.repeatPrecedingCharacter(params);\ncsiStateHandler['c'] = (handler, params, prefix) => handler.sendDeviceAttributes(params);\ncsiStateHandler['d'] = (handler, params, prefix) => handler.linePosAbsolute(params);\ncsiStateHandler['e'] = (handler, params, prefix) => handler.VPositionRelative(params);\ncsiStateHandler['f'] = (handler, params, prefix) => handler.HVPosition(params);\ncsiStateHandler['g'] = (handler, params, prefix) => handler.tabClear(params);\ncsiStateHandler['h'] = (handler, params, prefix) => handler.setMode(params);\ncsiStateHandler['l'] = (handler, params, prefix) => handler.resetMode(params);\ncsiStateHandler['m'] = (handler, params, prefix) => handler.charAttributes(params);\ncsiStateHandler['n'] = (handler, params, prefix) => handler.deviceStatus(params);\ncsiStateHandler['p'] = (handler, params, prefix) => {\n switch (prefix) {\n case '!': handler.softReset(params); break;\n }\n};\ncsiStateHandler['q'] = (handler, params, prefix, postfix) => {\n if (postfix === ' ') {\n handler.setCursorStyle(params);\n }\n};\ncsiStateHandler['r'] = (handler, params) => handler.setScrollRegion(params);\ncsiStateHandler['s'] = (handler, params) => handler.saveCursor(params);\ncsiStateHandler['u'] = (handler, params) => handler.restoreCursor(params);\ncsiStateHandler[C0.CAN] = (handler, params, prefix, postfix, parser) => parser.setState(ParserState.NORMAL);\n\nexport enum ParserState {\n NORMAL = 0,\n ESCAPED = 1,\n CSI_PARAM = 2,\n CSI = 3,\n OSC = 4,\n CHARSET = 5,\n DCS = 6,\n IGNORE = 7\n}\n\n/**\n * The terminal's parser, all input into the terminal goes through the parser\n * which parses and defers the actual input handling the the IInputHandler\n * specified in the constructor.\n */\nexport class Parser {\n private _state: ParserState;\n private _position: number;\n\n // TODO: Remove terminal when handler can do everything\n constructor(\n private _inputHandler: IInputHandler,\n private _terminal: any\n ) {\n this._state = ParserState.NORMAL;\n }\n\n /**\n * Parse and handle data.\n *\n * @param data The data to parse.\n */\n public parse(data: string): ParserState {\n const l = data.length;\n let j;\n let cs;\n let ch;\n let code;\n let low;\n\n const cursorStartX = this._terminal.buffer.x;\n const cursorStartY = this._terminal.buffer.y;\n\n if (this._terminal.debug) {\n this._terminal.log('data: ' + data);\n }\n\n this._position = 0;\n // apply leftover surrogate high from last write\n if (this._terminal.surrogate_high) {\n data = this._terminal.surrogate_high + data;\n this._terminal.surrogate_high = '';\n }\n\n for (; this._position < l; this._position++) {\n ch = data[this._position];\n\n // FIXME: higher chars than 0xa0 are not allowed in escape sequences\n // --> maybe move to default\n code = data.charCodeAt(this._position);\n if (0xD800 <= code && code <= 0xDBFF) {\n // we got a surrogate high\n // get surrogate low (next 2 bytes)\n low = data.charCodeAt(this._position + 1);\n if (isNaN(low)) {\n // end of data stream, save surrogate high\n this._terminal.surrogate_high = ch;\n continue;\n }\n code = ((code - 0xD800) * 0x400) + (low - 0xDC00) + 0x10000;\n ch += data.charAt(this._position + 1);\n }\n // surrogate low - already handled above\n if (0xDC00 <= code && code <= 0xDFFF) {\n continue;\n }\n\n switch (this._state) {\n case ParserState.NORMAL:\n if (ch in normalStateHandler) {\n normalStateHandler[ch](this, this._inputHandler);\n } else {\n this._inputHandler.addChar(ch, code);\n }\n break;\n case ParserState.ESCAPED:\n if (ch in escapedStateHandler) {\n escapedStateHandler[ch](this, this._terminal);\n // Skip switch as it was just handled\n break;\n }\n switch (ch) {\n\n // ESC (,),*,+,-,. Designate G0-G2 Character Set.\n case '(': // <-- this seems to get all the attention\n case ')':\n case '*':\n case '+':\n case '-':\n case '.':\n switch (ch) {\n case '(':\n this._terminal.gcharset = 0;\n break;\n case ')':\n this._terminal.gcharset = 1;\n break;\n case '*':\n this._terminal.gcharset = 2;\n break;\n case '+':\n this._terminal.gcharset = 3;\n break;\n case '-':\n this._terminal.gcharset = 1;\n break;\n case '.':\n this._terminal.gcharset = 2;\n break;\n }\n this._state = ParserState.CHARSET;\n break;\n\n // Designate G3 Character Set (VT300).\n // A = ISO Latin-1 Supplemental.\n // Not implemented.\n case '/':\n this._terminal.gcharset = 3;\n this._state = ParserState.CHARSET;\n this._position--;\n break;\n\n // ESC N\n // Single Shift Select of G2 Character Set\n // ( SS2 is 0x8e). This affects next character only.\n case 'N':\n this._state = ParserState.NORMAL;\n break;\n // ESC O\n // Single Shift Select of G3 Character Set\n // ( SS3 is 0x8f). This affects next character only.\n case 'O':\n this._state = ParserState.NORMAL;\n break;\n // ESC n\n // Invoke the G2 Character Set as GL (LS2).\n case 'n':\n this._terminal.setgLevel(2);\n this._state = ParserState.NORMAL;\n break;\n // ESC o\n // Invoke the G3 Character Set as GL (LS3).\n case 'o':\n this._terminal.setgLevel(3);\n this._state = ParserState.NORMAL;\n break;\n // ESC |\n // Invoke the G3 Character Set as GR (LS3R).\n case '|':\n this._terminal.setgLevel(3);\n this._state = ParserState.NORMAL;\n break;\n // ESC }\n // Invoke the G2 Character Set as GR (LS2R).\n case '}':\n this._terminal.setgLevel(2);\n this._state = ParserState.NORMAL;\n break;\n // ESC ~\n // Invoke the G1 Character Set as GR (LS1R).\n case '~':\n this._terminal.setgLevel(1);\n this._state = ParserState.NORMAL;\n break;\n\n // ESC 7 Save Cursor (DECSC).\n case '7':\n this._inputHandler.saveCursor();\n this._state = ParserState.NORMAL;\n break;\n\n // ESC 8 Restore Cursor (DECRC).\n case '8':\n this._inputHandler.restoreCursor();\n this._state = ParserState.NORMAL;\n break;\n\n // ESC # 3 DEC line height/width\n case '#':\n this._state = ParserState.NORMAL;\n this._position++;\n break;\n\n // ESC H Tab Set (HTS is 0x88).\n case 'H':\n this._terminal.tabSet();\n this._state = ParserState.NORMAL;\n break;\n\n // ESC = Application Keypad (DECKPAM).\n case '=':\n this._terminal.log('Serial port requested application keypad.');\n this._terminal.applicationKeypad = true;\n if (this._terminal.viewport) {\n this._terminal.viewport.syncScrollArea();\n }\n this._state = ParserState.NORMAL;\n break;\n\n // ESC > Normal Keypad (DECKPNM).\n case '>':\n this._terminal.log('Switching back to normal keypad.');\n this._terminal.applicationKeypad = false;\n if (this._terminal.viewport) {\n this._terminal.viewport.syncScrollArea();\n }\n this._state = ParserState.NORMAL;\n break;\n\n default:\n this._state = ParserState.NORMAL;\n this._terminal.error('Unknown ESC control: %s.', ch);\n break;\n }\n break;\n\n case ParserState.CHARSET:\n if (ch in CHARSETS) {\n cs = CHARSETS[ch];\n if (ch === '/') { // ISOLatin is actually /A\n this.skipNextChar();\n }\n } else {\n cs = DEFAULT_CHARSET;\n }\n this._terminal.setgCharset(this._terminal.gcharset, cs);\n this._terminal.gcharset = null;\n this._state = ParserState.NORMAL;\n break;\n\n case ParserState.OSC:\n // OSC Ps ; Pt ST\n // OSC Ps ; Pt BEL\n // Set Text Parameters.\n if (ch === C0.ESC || ch === C0.BEL) {\n if (ch === C0.ESC) this._position++;\n\n this._terminal.params.push(this._terminal.currentParam);\n\n switch (this._terminal.params[0]) {\n case 0:\n case 1:\n case 2:\n if (this._terminal.params[1]) {\n this._terminal.title = this._terminal.params[1];\n this._terminal.handleTitle(this._terminal.title);\n }\n break;\n case 3:\n // set X property\n break;\n case 4:\n case 5:\n // change dynamic colors\n break;\n case 10:\n case 11:\n case 12:\n case 13:\n case 14:\n case 15:\n case 16:\n case 17:\n case 18:\n case 19:\n // change dynamic ui colors\n break;\n case 46:\n // change log file\n break;\n case 50:\n // dynamic font\n break;\n case 51:\n // emacs shell\n break;\n case 52:\n // manipulate selection data\n break;\n case 104:\n case 105:\n case 110:\n case 111:\n case 112:\n case 113:\n case 114:\n case 115:\n case 116:\n case 117:\n case 118:\n // reset colors\n break;\n }\n\n this._terminal.params = [];\n this._terminal.currentParam = 0;\n this._state = ParserState.NORMAL;\n } else {\n if (!this._terminal.params.length) {\n if (ch >= '0' && ch <= '9') {\n this._terminal.currentParam =\n this._terminal.currentParam * 10 + ch.charCodeAt(0) - 48;\n } else if (ch === ';') {\n this._terminal.params.push(this._terminal.currentParam);\n this._terminal.currentParam = '';\n }\n } else {\n this._terminal.currentParam += ch;\n }\n }\n break;\n\n case ParserState.CSI_PARAM:\n if (ch in csiParamStateHandler) {\n csiParamStateHandler[ch](this);\n break;\n }\n this.finalizeParam();\n // Fall through the CSI as this character should be the CSI code.\n this._state = ParserState.CSI;\n\n case ParserState.CSI:\n if (ch in csiStateHandler) {\n if (this._terminal.debug) {\n this._terminal.log(`CSI ${this._terminal.prefix ? this._terminal.prefix : ''} ${this._terminal.params ? this._terminal.params.join(';') : ''} ${this._terminal.postfix ? this._terminal.postfix : ''} ${ch}`);\n }\n csiStateHandler[ch](this._inputHandler, this._terminal.params, this._terminal.prefix, this._terminal.postfix, this);\n } else {\n this._terminal.error('Unknown CSI code: %s.', ch);\n }\n\n this._state = ParserState.NORMAL;\n this._terminal.prefix = '';\n this._terminal.postfix = '';\n break;\n\n case ParserState.DCS:\n if (ch === C0.ESC || ch === C0.BEL) {\n if (ch === C0.ESC) this._position++;\n let pt;\n let valid: boolean;\n\n switch (this._terminal.prefix) {\n // User-Defined Keys (DECUDK).\n case '':\n break;\n\n // Request Status String (DECRQSS).\n // test: echo -e '\\eP$q\"p\\e\\\\'\n case '$q':\n pt = this._terminal.currentParam;\n valid = false;\n\n switch (pt) {\n // DECSCA\n case '\"q':\n pt = '0\"q';\n break;\n\n // DECSCL\n case '\"p':\n pt = '61\"p';\n break;\n\n // DECSTBM\n case 'r':\n pt = ''\n + (this._terminal.buffer.scrollTop + 1)\n + ';'\n + (this._terminal.buffer.scrollBottom + 1)\n + 'r';\n break;\n\n // SGR\n case 'm':\n pt = '0m';\n break;\n\n default:\n this._terminal.error('Unknown DCS Pt: %s.', pt);\n pt = '';\n break;\n }\n\n this._terminal.send(C0.ESC + 'P' + +valid + '$r' + pt + C0.ESC + '\\\\');\n break;\n\n // Set Termcap/Terminfo Data (xterm, experimental).\n case '+p':\n break;\n\n // Request Termcap/Terminfo String (xterm, experimental)\n // Regular xterm does not even respond to this sequence.\n // This can cause a small glitch in vim.\n // test: echo -ne '\\eP+q6b64\\e\\\\'\n case '+q':\n pt = this._terminal.currentParam;\n valid = false;\n\n this._terminal.send(C0.ESC + 'P' + +valid + '+r' + pt + C0.ESC + '\\\\');\n break;\n\n default:\n this._terminal.error('Unknown DCS prefix: %s.', this._terminal.prefix);\n break;\n }\n\n this._terminal.currentParam = 0;\n this._terminal.prefix = '';\n this._state = ParserState.NORMAL;\n } else if (!this._terminal.currentParam) {\n if (!this._terminal.prefix && ch !== '$' && ch !== '+') {\n this._terminal.currentParam = ch;\n } else if (this._terminal.prefix.length === 2) {\n this._terminal.currentParam = ch;\n } else {\n this._terminal.prefix += ch;\n }\n } else {\n this._terminal.currentParam += ch;\n }\n break;\n\n case ParserState.IGNORE:\n // For PM and APC.\n if (ch === C0.ESC || ch === C0.BEL) {\n if (ch === C0.ESC) this._position++;\n this._state = ParserState.NORMAL;\n }\n break;\n }\n }\n\n // Fire the cursormove event if it's moved. This is done inside the parser\n // as a render cannot happen in the middle of a parsing round.\n if (this._terminal.buffer.x !== cursorStartX || this._terminal.buffer.y !== cursorStartY) {\n this._terminal.emit('cursormove');\n }\n\n return this._state;\n }\n\n /**\n * Set the parser's current parsing state.\n *\n * @param state The new state.\n */\n public setState(state: ParserState): void {\n this._state = state;\n }\n\n /**\n * Sets the parsier's current prefix. CSI codes can have prefixes of '?', '>'\n * or '!'.\n *\n * @param prefix The prefix.\n */\n public setPrefix(prefix: string): void {\n this._terminal.prefix = prefix;\n }\n\n /**\n * Sets the parsier's current prefix. CSI codes can have postfixes of '$',\n * '\"', ' ', '\\''.\n *\n * @param postfix The postfix.\n */\n public setPostfix(postfix: string): void {\n this._terminal.postfix = postfix;\n }\n\n /**\n * Sets the parser's current parameter.\n *\n * @param param the parameter.\n */\n public setParam(param: number): void {\n this._terminal.currentParam = param;\n }\n\n /**\n * Gets the parser's current parameter.\n */\n public getParam(): number {\n return this._terminal.currentParam;\n }\n\n /**\n * Finalizes the parser's current parameter, adding it to the list of\n * parameters and setting the new current parameter to 0.\n */\n public finalizeParam(): void {\n this._terminal.params.push(this._terminal.currentParam);\n this._terminal.currentParam = 0;\n }\n\n /**\n * Tell the parser to skip the next character.\n */\n public skipNextChar(): void {\n this._position++;\n }\n\n /**\n * Tell the parser to repeat parsing the current character (for example if it\n * needs parsing using a different state.\n */\n // public repeatChar(): void {\n // this._position--;\n // }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IMouseZoneManager } from './input/Types';\nimport { ILinkHoverEvent, ILinkMatcher, LinkMatcherHandler, LinkMatcherValidationCallback, LineData, LinkHoverEventTypes, ILinkMatcherOptions, ITerminal, IBufferAccessor, ILinkifier, IElementAccessor } from './Types';\nimport { MouseZone } from './input/MouseZoneManager';\nimport { EventEmitter } from './EventEmitter';\n\n/**\n * The Linkifier applies links to rows shortly after they have been refreshed.\n */\nexport class Linkifier extends EventEmitter implements ILinkifier {\n /**\n * The time to wait after a row is changed before it is linkified. This prevents\n * the costly operation of searching every row multiple times, potentially a\n * huge amount of times.\n */\n protected static TIME_BEFORE_LINKIFY = 200;\n\n protected _linkMatchers: ILinkMatcher[] = [];\n\n private _mouseZoneManager: IMouseZoneManager;\n private _rowsTimeoutId: number;\n private _nextLinkMatcherId = 0;\n private _rowsToLinkify: {start: number, end: number};\n\n constructor(\n protected _terminal: IBufferAccessor & IElementAccessor\n ) {\n super();\n this._rowsToLinkify = {\n start: null,\n end: null\n };\n }\n\n /**\n * Attaches the linkifier to the DOM, enabling linkification.\n * @param mouseZoneManager The mouse zone manager to register link zones with.\n */\n public attachToDom(mouseZoneManager: IMouseZoneManager): void {\n this._mouseZoneManager = mouseZoneManager;\n }\n\n /**\n * Queue linkification on a set of rows.\n * @param start The row to linkify from (inclusive).\n * @param end The row to linkify to (inclusive).\n */\n public linkifyRows(start: number, end: number): void {\n // Don't attempt linkify if not yet attached to DOM\n if (!this._mouseZoneManager) {\n return;\n }\n\n // Increase range to linkify\n if (this._rowsToLinkify.start === null) {\n this._rowsToLinkify.start = start;\n this._rowsToLinkify.end = end;\n } else {\n this._rowsToLinkify.start = Math.min(this._rowsToLinkify.start, start);\n this._rowsToLinkify.end = Math.max(this._rowsToLinkify.end, end);\n }\n\n // Clear out any existing links on this row range\n this._mouseZoneManager.clearAll(start, end);\n\n // Restart timer\n if (this._rowsTimeoutId) {\n clearTimeout(this._rowsTimeoutId);\n }\n this._rowsTimeoutId = <number><any>setTimeout(() => this._linkifyRows(), Linkifier.TIME_BEFORE_LINKIFY);\n }\n\n /**\n * Linkifies the rows requested.\n */\n private _linkifyRows(): void {\n this._rowsTimeoutId = null;\n for (let i = this._rowsToLinkify.start; i <= this._rowsToLinkify.end; i++) {\n this._linkifyRow(i);\n }\n this._rowsToLinkify.start = null;\n this._rowsToLinkify.end = null;\n }\n\n /**\n * Registers a link matcher, allowing custom link patterns to be matched and\n * handled.\n * @param regex The regular expression to search for. Specifically, this\n * searches the textContent of the rows. You will want to use \\s to match a\n * space ' ' character for example.\n * @param handler The callback when the link is called.\n * @param options Options for the link matcher.\n * @return The ID of the new matcher, this can be used to deregister.\n */\n public registerLinkMatcher(regex: RegExp, handler: LinkMatcherHandler, options: ILinkMatcherOptions = {}): number {\n if (!handler) {\n throw new Error('handler must be defined');\n }\n const matcher: ILinkMatcher = {\n id: this._nextLinkMatcherId++,\n regex,\n handler,\n matchIndex: options.matchIndex,\n validationCallback: options.validationCallback,\n hoverTooltipCallback: options.tooltipCallback,\n hoverLeaveCallback: options.leaveCallback,\n willLinkActivate: options.willLinkActivate,\n priority: options.priority || 0\n };\n this._addLinkMatcherToList(matcher);\n return matcher.id;\n }\n\n /**\n * Inserts a link matcher to the list in the correct position based on the\n * priority of each link matcher. New link matchers of equal priority are\n * considered after older link matchers.\n * @param matcher The link matcher to be added.\n */\n private _addLinkMatcherToList(matcher: ILinkMatcher): void {\n if (this._linkMatchers.length === 0) {\n this._linkMatchers.push(matcher);\n return;\n }\n\n for (let i = this._linkMatchers.length - 1; i >= 0; i--) {\n if (matcher.priority <= this._linkMatchers[i].priority) {\n this._linkMatchers.splice(i + 1, 0, matcher);\n return;\n }\n }\n\n this._linkMatchers.splice(0, 0, matcher);\n }\n\n /**\n * Deregisters a link matcher if it has been registered.\n * @param matcherId The link matcher's ID (returned after register)\n * @return Whether a link matcher was found and deregistered.\n */\n public deregisterLinkMatcher(matcherId: number): boolean {\n for (let i = 0; i < this._linkMatchers.length; i++) {\n if (this._linkMatchers[i].id === matcherId) {\n this._linkMatchers.splice(i, 1);\n return true;\n }\n }\n return false;\n }\n\n /**\n * Linkifies a row.\n * @param rowIndex The index of the row to linkify.\n */\n private _linkifyRow(rowIndex: number): void {\n const absoluteRowIndex = this._terminal.buffer.ydisp + rowIndex;\n if (absoluteRowIndex >= this._terminal.buffer.lines.length) {\n return;\n }\n const text = this._terminal.buffer.translateBufferLineToString(absoluteRowIndex, false);\n for (let i = 0; i < this._linkMatchers.length; i++) {\n this._doLinkifyRow(rowIndex, text, this._linkMatchers[i]);\n }\n }\n\n /**\n * Linkifies a row given a specific handler.\n * @param rowIndex The row index to linkify.\n * @param text The text of the row (excludes text in the row that's already\n * linkified).\n * @param matcher The link matcher for this line.\n * @param offset The how much of the row has already been linkified.\n * @return The link element(s) that were added.\n */\n private _doLinkifyRow(rowIndex: number, text: string, matcher: ILinkMatcher, offset: number = 0): void {\n // Iterate over nodes as we want to consider text nodes\n let result = [];\n\n // Find the first match\n let match = text.match(matcher.regex);\n if (!match || match.length === 0) {\n return;\n }\n let uri = match[typeof matcher.matchIndex !== 'number' ? 0 : matcher.matchIndex];\n\n // Get index, match.index is for the outer match which includes negated chars\n const index = text.indexOf(uri);\n\n // Ensure the link is valid before registering\n if (matcher.validationCallback) {\n matcher.validationCallback(uri, isValid => {\n // Discard link if the line has already changed\n if (this._rowsTimeoutId) {\n return;\n }\n if (isValid) {\n this._addLink(offset + index, rowIndex, uri, matcher);\n }\n });\n } else {\n this._addLink(offset + index, rowIndex, uri, matcher);\n }\n\n // Recursively check for links in the rest of the text\n const remainingStartIndex = index + uri.length;\n const remainingText = text.substr(remainingStartIndex);\n if (remainingText.length > 0) {\n this._doLinkifyRow(rowIndex, remainingText, matcher, offset + remainingStartIndex);\n }\n }\n\n /**\n * Registers a link to the mouse zone manager.\n * @param x The column the link starts.\n * @param y The row the link is on.\n * @param uri The URI of the link.\n * @param matcher The link matcher for the link.\n */\n private _addLink(x: number, y: number, uri: string, matcher: ILinkMatcher): void {\n this._mouseZoneManager.add(new MouseZone(\n x + 1,\n x + 1 + uri.length,\n y + 1,\n e => {\n if (matcher.handler) {\n return matcher.handler(e, uri);\n }\n window.open(uri, '_blank');\n },\n e => {\n this.emit(LinkHoverEventTypes.HOVER, <ILinkHoverEvent>{ x, y, length: uri.length});\n this._terminal.element.style.cursor = 'pointer';\n },\n e => {\n this.emit(LinkHoverEventTypes.TOOLTIP, <ILinkHoverEvent>{ x, y, length: uri.length});\n if (matcher.hoverTooltipCallback) {\n matcher.hoverTooltipCallback(e, uri);\n }\n },\n () => {\n this.emit(LinkHoverEventTypes.LEAVE, <ILinkHoverEvent>{ x, y, length: uri.length});\n this._terminal.element.style.cursor = '';\n if (matcher.hoverLeaveCallback) {\n matcher.hoverLeaveCallback();\n }\n },\n e => {\n if (matcher.willLinkActivate) {\n return matcher.willLinkActivate(e, uri);\n }\n return true;\n }\n ));\n }\n}\n","/**\n * Copyright (c) 2014 The xterm.js authors. All rights reserved.\n * Copyright (c) 2012-2013, Christopher Jeffrey (MIT License)\n * @license MIT\n */\n\nimport { CharData, IInputHandler, IInputHandlingTerminal, ITerminal } from './Types';\nimport { C0 } from './EscapeSequences';\nimport { DEFAULT_CHARSET } from './Charsets';\nimport { CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX } from './Buffer';\nimport { FLAGS } from './renderer/Types';\nimport { wcwidth } from './CharWidth';\n\n/**\n * The terminal's standard implementation of IInputHandler, this handles all\n * input from the Parser.\n *\n * Refer to http://invisible-island.net/xterm/ctlseqs/ctlseqs.html to understand\n * each function's header comment.\n */\nexport class InputHandler implements IInputHandler {\n constructor(private _terminal: IInputHandlingTerminal) { }\n\n public addChar(char: string, code: number): void {\n if (char >= ' ') {\n // calculate print space\n // expensive call, therefore we save width in line buffer\n const chWidth = wcwidth(code);\n\n if (this._terminal.charset && this._terminal.charset[char]) {\n char = this._terminal.charset[char];\n }\n\n if (this._terminal.options.screenReaderMode) {\n this._terminal.emit('a11y.char', char);\n }\n\n let row = this._terminal.buffer.y + this._terminal.buffer.ybase;\n\n // insert combining char in last cell\n // FIXME: needs handling after cursor jumps\n if (!chWidth && this._terminal.buffer.x) {\n // dont overflow left\n if (this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 1]) {\n if (!this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 1][CHAR_DATA_WIDTH_INDEX]) {\n // found empty cell after fullwidth, need to go 2 cells back\n if (this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 2]) {\n this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 2][CHAR_DATA_CHAR_INDEX] += char;\n this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 2][3] = char.charCodeAt(0);\n }\n } else {\n this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 1][CHAR_DATA_CHAR_INDEX] += char;\n this._terminal.buffer.lines.get(row)[this._terminal.buffer.x - 1][3] = char.charCodeAt(0);\n }\n this._terminal.updateRange(this._terminal.buffer.y);\n }\n return;\n }\n\n // goto next line if ch would overflow\n // TODO: needs a global min terminal width of 2\n if (this._terminal.buffer.x + chWidth - 1 >= this._terminal.cols) {\n // autowrap - DECAWM\n if (this._terminal.wraparoundMode) {\n this._terminal.buffer.x = 0;\n this._terminal.buffer.y++;\n if (this._terminal.buffer.y > this._terminal.buffer.scrollBottom) {\n this._terminal.buffer.y--;\n this._terminal.scroll(true);\n } else {\n // The line already exists (eg. the initial viewport), mark it as a\n // wrapped line\n (<any>this._terminal.buffer.lines.get(this._terminal.buffer.y)).isWrapped = true;\n }\n } else {\n if (chWidth === 2) { // FIXME: check for xterm behavior\n return;\n }\n }\n }\n row = this._terminal.buffer.y + this._terminal.buffer.ybase;\n\n // insert mode: move characters to right\n if (this._terminal.insertMode) {\n // do this twice for a fullwidth char\n for (let moves = 0; moves < chWidth; ++moves) {\n // remove last cell, if it's width is 0\n // we have to adjust the second last cell as well\n const removed = this._terminal.buffer.lines.get(this._terminal.buffer.y + this._terminal.buffer.ybase).pop();\n if (removed[CHAR_DATA_WIDTH_INDEX] === 0\n && this._terminal.buffer.lines.get(row)[this._terminal.cols - 2]\n && this._terminal.buffer.lines.get(row)[this._terminal.cols - 2][CHAR_DATA_WIDTH_INDEX] === 2) {\n this._terminal.buffer.lines.get(row)[this._terminal.cols - 2] = [this._terminal.curAttr, ' ', 1, ' '.charCodeAt(0)];\n }\n\n // insert empty cell at cursor\n this._terminal.buffer.lines.get(row).splice(this._terminal.buffer.x, 0, [this._terminal.curAttr, ' ', 1, ' '.charCodeAt(0)]);\n }\n }\n\n this._terminal.buffer.lines.get(row)[this._terminal.buffer.x] = [this._terminal.curAttr, char, chWidth, char.charCodeAt(0)];\n this._terminal.buffer.x++;\n this._terminal.updateRange(this._terminal.buffer.y);\n\n // fullwidth char - set next cell width to zero and advance cursor\n if (chWidth === 2) {\n this._terminal.buffer.lines.get(row)[this._terminal.buffer.x] = [this._terminal.curAttr, '', 0, undefined];\n this._terminal.buffer.x++;\n }\n }\n }\n\n /**\n * BEL\n * Bell (Ctrl-G).\n */\n public bell(): void {\n this._terminal.bell();\n }\n\n /**\n * LF\n * Line Feed or New Line (NL). (LF is Ctrl-J).\n */\n public lineFeed(): void {\n if (this._terminal.convertEol) {\n this._terminal.buffer.x = 0;\n }\n this._terminal.buffer.y++;\n if (this._terminal.buffer.y > this._terminal.buffer.scrollBottom) {\n this._terminal.buffer.y--;\n this._terminal.scroll();\n }\n // If the end of the line is hit, prevent this action from wrapping around to the next line.\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x--;\n }\n /**\n * This event is emitted whenever the terminal outputs a LF or NL.\n *\n * @event linefeed\n */\n this._terminal.emit('linefeed');\n }\n\n /**\n * CR\n * Carriage Return (Ctrl-M).\n */\n public carriageReturn(): void {\n this._terminal.buffer.x = 0;\n }\n\n /**\n * BS\n * Backspace (Ctrl-H).\n */\n public backspace(): void {\n if (this._terminal.buffer.x > 0) {\n this._terminal.buffer.x--;\n }\n }\n\n /**\n * TAB\n * Horizontal Tab (HT) (Ctrl-I).\n */\n public tab(): void {\n const originalX = this._terminal.buffer.x;\n this._terminal.buffer.x = this._terminal.buffer.nextStop();\n if (this._terminal.options.screenReaderMode) {\n this._terminal.emit('a11y.tab', this._terminal.buffer.x - originalX);\n }\n }\n\n /**\n * SO\n * Shift Out (Ctrl-N) -> Switch to Alternate Character Set. This invokes the\n * G1 character set.\n */\n public shiftOut(): void {\n this._terminal.setgLevel(1);\n }\n\n /**\n * SI\n * Shift In (Ctrl-O) -> Switch to Standard Character Set. This invokes the G0\n * character set (the default).\n */\n public shiftIn(): void {\n this._terminal.setgLevel(0);\n }\n\n /**\n * CSI Ps @\n * Insert Ps (Blank) Character(s) (default = 1) (ICH).\n */\n public insertChars(params: number[]): void {\n let param = params[0];\n if (param < 1) param = 1;\n\n const row = this._terminal.buffer.y + this._terminal.buffer.ybase;\n let j = this._terminal.buffer.x;\n const ch: CharData = [this._terminal.eraseAttr(), ' ', 1, 32]; // xterm\n\n while (param-- && j < this._terminal.cols) {\n this._terminal.buffer.lines.get(row).splice(j++, 0, ch);\n this._terminal.buffer.lines.get(row).pop();\n }\n }\n\n /**\n * CSI Ps A\n * Cursor Up Ps Times (default = 1) (CUU).\n */\n public cursorUp(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.y -= param;\n if (this._terminal.buffer.y < 0) {\n this._terminal.buffer.y = 0;\n }\n }\n\n /**\n * CSI Ps B\n * Cursor Down Ps Times (default = 1) (CUD).\n */\n public cursorDown(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.y += param;\n if (this._terminal.buffer.y >= this._terminal.rows) {\n this._terminal.buffer.y = this._terminal.rows - 1;\n }\n // If the end of the line is hit, prevent this action from wrapping around to the next line.\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x--;\n }\n }\n\n /**\n * CSI Ps C\n * Cursor Forward Ps Times (default = 1) (CUF).\n */\n public cursorForward(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.x += param;\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x = this._terminal.cols - 1;\n }\n }\n\n /**\n * CSI Ps D\n * Cursor Backward Ps Times (default = 1) (CUB).\n */\n public cursorBackward(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n // If the end of the line is hit, prevent this action from wrapping around to the next line.\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x--;\n }\n this._terminal.buffer.x -= param;\n if (this._terminal.buffer.x < 0) {\n this._terminal.buffer.x = 0;\n }\n }\n\n /**\n * CSI Ps E\n * Cursor Next Line Ps Times (default = 1) (CNL).\n * same as CSI Ps B ?\n */\n public cursorNextLine(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.y += param;\n if (this._terminal.buffer.y >= this._terminal.rows) {\n this._terminal.buffer.y = this._terminal.rows - 1;\n }\n this._terminal.buffer.x = 0;\n }\n\n\n /**\n * CSI Ps F\n * Cursor Preceding Line Ps Times (default = 1) (CNL).\n * reuse CSI Ps A ?\n */\n public cursorPrecedingLine(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.y -= param;\n if (this._terminal.buffer.y < 0) {\n this._terminal.buffer.y = 0;\n }\n this._terminal.buffer.x = 0;\n }\n\n\n /**\n * CSI Ps G\n * Cursor Character Absolute [column] (default = [row,1]) (CHA).\n */\n public cursorCharAbsolute(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.x = param - 1;\n }\n\n /**\n * CSI Ps ; Ps H\n * Cursor Position [row;column] (default = [1,1]) (CUP).\n */\n public cursorPosition(params: number[]): void {\n let col: number;\n let row: number = params[0] - 1;\n\n if (params.length >= 2) {\n col = params[1] - 1;\n } else {\n col = 0;\n }\n\n if (row < 0) {\n row = 0;\n } else if (row >= this._terminal.rows) {\n row = this._terminal.rows - 1;\n }\n\n if (col < 0) {\n col = 0;\n } else if (col >= this._terminal.cols) {\n col = this._terminal.cols - 1;\n }\n\n this._terminal.buffer.x = col;\n this._terminal.buffer.y = row;\n }\n\n /**\n * CSI Ps I\n * Cursor Forward Tabulation Ps tab stops (default = 1) (CHT).\n */\n public cursorForwardTab(params: number[]): void {\n let param = params[0] || 1;\n while (param--) {\n this._terminal.buffer.x = this._terminal.buffer.nextStop();\n }\n }\n\n /**\n * CSI Ps J Erase in Display (ED).\n * Ps = 0 -> Erase Below (default).\n * Ps = 1 -> Erase Above.\n * Ps = 2 -> Erase All.\n * Ps = 3 -> Erase Saved Lines (xterm).\n * CSI ? Ps J\n * Erase in Display (DECSED).\n * Ps = 0 -> Selective Erase Below (default).\n * Ps = 1 -> Selective Erase Above.\n * Ps = 2 -> Selective Erase All.\n */\n public eraseInDisplay(params: number[]): void {\n let j;\n switch (params[0]) {\n case 0:\n this._terminal.eraseRight(this._terminal.buffer.x, this._terminal.buffer.y);\n j = this._terminal.buffer.y + 1;\n for (; j < this._terminal.rows; j++) {\n this._terminal.eraseLine(j);\n }\n break;\n case 1:\n this._terminal.eraseLeft(this._terminal.buffer.x, this._terminal.buffer.y);\n j = this._terminal.buffer.y;\n while (j--) {\n this._terminal.eraseLine(j);\n }\n break;\n case 2:\n j = this._terminal.rows;\n while (j--) this._terminal.eraseLine(j);\n break;\n case 3:\n // Clear scrollback (everything not in viewport)\n const scrollBackSize = this._terminal.buffer.lines.length - this._terminal.rows;\n if (scrollBackSize > 0) {\n this._terminal.buffer.lines.trimStart(scrollBackSize);\n this._terminal.buffer.ybase = Math.max(this._terminal.buffer.ybase - scrollBackSize, 0);\n this._terminal.buffer.ydisp = Math.max(this._terminal.buffer.ydisp - scrollBackSize, 0);\n // Force a scroll event to refresh viewport\n this._terminal.emit('scroll', 0);\n }\n break;\n }\n }\n\n /**\n * CSI Ps K Erase in Line (EL).\n * Ps = 0 -> Erase to Right (default).\n * Ps = 1 -> Erase to Left.\n * Ps = 2 -> Erase All.\n * CSI ? Ps K\n * Erase in Line (DECSEL).\n * Ps = 0 -> Selective Erase to Right (default).\n * Ps = 1 -> Selective Erase to Left.\n * Ps = 2 -> Selective Erase All.\n */\n public eraseInLine(params: number[]): void {\n switch (params[0]) {\n case 0:\n this._terminal.eraseRight(this._terminal.buffer.x, this._terminal.buffer.y);\n break;\n case 1:\n this._terminal.eraseLeft(this._terminal.buffer.x, this._terminal.buffer.y);\n break;\n case 2:\n this._terminal.eraseLine(this._terminal.buffer.y);\n break;\n }\n }\n\n /**\n * CSI Ps L\n * Insert Ps Line(s) (default = 1) (IL).\n */\n public insertLines(params: number[]): void {\n let param: number = params[0];\n if (param < 1) {\n param = 1;\n }\n let row: number = this._terminal.buffer.y + this._terminal.buffer.ybase;\n\n let scrollBottomRowsOffset = this._terminal.rows - 1 - this._terminal.buffer.scrollBottom;\n let scrollBottomAbsolute = this._terminal.rows - 1 + this._terminal.buffer.ybase - scrollBottomRowsOffset + 1;\n while (param--) {\n // test: echo -e '\\e[44m\\e[1L\\e[0m'\n // blankLine(true) - xterm/linux behavior\n this._terminal.buffer.lines.splice(scrollBottomAbsolute - 1, 1);\n this._terminal.buffer.lines.splice(row, 0, this._terminal.blankLine(true));\n }\n\n // this.maxRange();\n this._terminal.updateRange(this._terminal.buffer.y);\n this._terminal.updateRange(this._terminal.buffer.scrollBottom);\n }\n\n /**\n * CSI Ps M\n * Delete Ps Line(s) (default = 1) (DL).\n */\n public deleteLines(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n const row: number = this._terminal.buffer.y + this._terminal.buffer.ybase;\n\n let j: number;\n j = this._terminal.rows - 1 - this._terminal.buffer.scrollBottom;\n j = this._terminal.rows - 1 + this._terminal.buffer.ybase - j;\n while (param--) {\n // test: echo -e '\\e[44m\\e[1M\\e[0m'\n // blankLine(true) - xterm/linux behavior\n this._terminal.buffer.lines.splice(row, 1);\n this._terminal.buffer.lines.splice(j, 0, this._terminal.blankLine(true));\n }\n\n // this.maxRange();\n this._terminal.updateRange(this._terminal.buffer.y);\n this._terminal.updateRange(this._terminal.buffer.scrollBottom);\n }\n\n /**\n * CSI Ps P\n * Delete Ps Character(s) (default = 1) (DCH).\n */\n public deleteChars(params: number[]): void {\n let param: number = params[0];\n if (param < 1) {\n param = 1;\n }\n\n const row = this._terminal.buffer.y + this._terminal.buffer.ybase;\n const ch: CharData = [this._terminal.eraseAttr(), ' ', 1, 32]; // xterm\n\n while (param--) {\n this._terminal.buffer.lines.get(row).splice(this._terminal.buffer.x, 1);\n this._terminal.buffer.lines.get(row).push(ch);\n }\n this._terminal.updateRange(this._terminal.buffer.y);\n }\n\n /**\n * CSI Ps S Scroll up Ps lines (default = 1) (SU).\n */\n public scrollUp(params: number[]): void {\n let param = params[0] || 1;\n while (param--) {\n this._terminal.buffer.lines.splice(this._terminal.buffer.ybase + this._terminal.buffer.scrollTop, 1);\n this._terminal.buffer.lines.splice(this._terminal.buffer.ybase + this._terminal.buffer.scrollBottom, 0, this._terminal.blankLine());\n }\n // this.maxRange();\n this._terminal.updateRange(this._terminal.buffer.scrollTop);\n this._terminal.updateRange(this._terminal.buffer.scrollBottom);\n }\n\n /**\n * CSI Ps T Scroll down Ps lines (default = 1) (SD).\n */\n public scrollDown(params: number[]): void {\n let param = params[0] || 1;\n while (param--) {\n this._terminal.buffer.lines.splice(this._terminal.buffer.ybase + this._terminal.buffer.scrollBottom, 1);\n this._terminal.buffer.lines.splice(this._terminal.buffer.ybase + this._terminal.buffer.scrollTop, 0, this._terminal.blankLine());\n }\n // this.maxRange();\n this._terminal.updateRange(this._terminal.buffer.scrollTop);\n this._terminal.updateRange(this._terminal.buffer.scrollBottom);\n }\n\n /**\n * CSI Ps X\n * Erase Ps Character(s) (default = 1) (ECH).\n */\n public eraseChars(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n\n const row = this._terminal.buffer.y + this._terminal.buffer.ybase;\n let j = this._terminal.buffer.x;\n const ch: CharData = [this._terminal.eraseAttr(), ' ', 1, 32]; // xterm\n\n while (param-- && j < this._terminal.cols) {\n this._terminal.buffer.lines.get(row)[j++] = ch;\n }\n }\n\n /**\n * CSI Ps Z Cursor Backward Tabulation Ps tab stops (default = 1) (CBT).\n */\n public cursorBackwardTab(params: number[]): void {\n let param = params[0] || 1;\n while (param--) {\n this._terminal.buffer.x = this._terminal.buffer.prevStop();\n }\n }\n\n /**\n * CSI Pm ` Character Position Absolute\n * [column] (default = [row,1]) (HPA).\n */\n public charPosAbsolute(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.x = param - 1;\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x = this._terminal.cols - 1;\n }\n }\n\n /**\n * CSI Pm a Character Position Relative\n * [columns] (default = [row,col+1]) (HPR)\n * reuse CSI Ps C ?\n */\n public HPositionRelative(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.x += param;\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x = this._terminal.cols - 1;\n }\n }\n\n /**\n * CSI Ps b Repeat the preceding graphic character Ps times (REP).\n */\n public repeatPrecedingCharacter(params: number[]): void {\n let param = params[0] || 1;\n const line = this._terminal.buffer.lines.get(this._terminal.buffer.ybase + this._terminal.buffer.y);\n const ch = line[this._terminal.buffer.x - 1] || [this._terminal.defAttr, ' ', 1, 32];\n\n while (param--) {\n line[this._terminal.buffer.x++] = ch;\n }\n }\n\n /**\n * CSI Ps c Send Device Attributes (Primary DA).\n * Ps = 0 or omitted -> request attributes from terminal. The\n * response depends on the decTerminalID resource setting.\n * -> CSI ? 1 ; 2 c (``VT100 with Advanced Video Option'')\n * -> CSI ? 1 ; 0 c (``VT101 with No Options'')\n * -> CSI ? 6 c (``VT102'')\n * -> CSI ? 6 0 ; 1 ; 2 ; 6 ; 8 ; 9 ; 1 5 ; c (``VT220'')\n * The VT100-style response parameters do not mean anything by\n * themselves. VT220 parameters do, telling the host what fea-\n * tures the terminal supports:\n * Ps = 1 -> 132-columns.\n * Ps = 2 -> Printer.\n * Ps = 6 -> Selective erase.\n * Ps = 8 -> User-defined keys.\n * Ps = 9 -> National replacement character sets.\n * Ps = 1 5 -> Technical characters.\n * Ps = 2 2 -> ANSI color, e.g., VT525.\n * Ps = 2 9 -> ANSI text locator (i.e., DEC Locator mode).\n * CSI > Ps c\n * Send Device Attributes (Secondary DA).\n * Ps = 0 or omitted -> request the terminal's identification\n * code. The response depends on the decTerminalID resource set-\n * ting. It should apply only to VT220 and up, but xterm extends\n * this to VT100.\n * -> CSI > Pp ; Pv ; Pc c\n * where Pp denotes the terminal type\n * Pp = 0 -> ``VT100''.\n * Pp = 1 -> ``VT220''.\n * and Pv is the firmware version (for xterm, this was originally\n * the XFree86 patch number, starting with 95). In a DEC termi-\n * nal, Pc indicates the ROM cartridge registration number and is\n * always zero.\n * More information:\n * xterm/charproc.c - line 2012, for more information.\n * vim responds with ^[[?0c or ^[[?1c after the terminal's response (?)\n */\n public sendDeviceAttributes(params: number[]): void {\n if (params[0] > 0) {\n return;\n }\n\n if (!this._terminal.prefix) {\n if (this._terminal.is('xterm') || this._terminal.is('rxvt-unicode') || this._terminal.is('screen')) {\n this._terminal.send(C0.ESC + '[?1;2c');\n } else if (this._terminal.is('linux')) {\n this._terminal.send(C0.ESC + '[?6c');\n }\n } else if (this._terminal.prefix === '>') {\n // xterm and urxvt\n // seem to spit this\n // out around ~370 times (?).\n if (this._terminal.is('xterm')) {\n this._terminal.send(C0.ESC + '[>0;276;0c');\n } else if (this._terminal.is('rxvt-unicode')) {\n this._terminal.send(C0.ESC + '[>85;95;0c');\n } else if (this._terminal.is('linux')) {\n // not supported by linux console.\n // linux console echoes parameters.\n this._terminal.send(params[0] + 'c');\n } else if (this._terminal.is('screen')) {\n this._terminal.send(C0.ESC + '[>83;40003;0c');\n }\n }\n }\n\n /**\n * CSI Pm d Vertical Position Absolute (VPA)\n * [row] (default = [1,column])\n */\n public linePosAbsolute(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.y = param - 1;\n if (this._terminal.buffer.y >= this._terminal.rows) {\n this._terminal.buffer.y = this._terminal.rows - 1;\n }\n }\n\n /**\n * CSI Pm e Vertical Position Relative (VPR)\n * [rows] (default = [row+1,column])\n * reuse CSI Ps B ?\n */\n public VPositionRelative(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.y += param;\n if (this._terminal.buffer.y >= this._terminal.rows) {\n this._terminal.buffer.y = this._terminal.rows - 1;\n }\n // If the end of the line is hit, prevent this action from wrapping around to the next line.\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x--;\n }\n }\n\n /**\n * CSI Ps ; Ps f\n * Horizontal and Vertical Position [row;column] (default =\n * [1,1]) (HVP).\n */\n public HVPosition(params: number[]): void {\n if (params[0] < 1) params[0] = 1;\n if (params[1] < 1) params[1] = 1;\n\n this._terminal.buffer.y = params[0] - 1;\n if (this._terminal.buffer.y >= this._terminal.rows) {\n this._terminal.buffer.y = this._terminal.rows - 1;\n }\n\n this._terminal.buffer.x = params[1] - 1;\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x = this._terminal.cols - 1;\n }\n }\n\n /**\n * CSI Ps g Tab Clear (TBC).\n * Ps = 0 -> Clear Current Column (default).\n * Ps = 3 -> Clear All.\n * Potentially:\n * Ps = 2 -> Clear Stops on Line.\n * http://vt100.net/annarbor/aaa-ug/section6.html\n */\n public tabClear(params: number[]): void {\n let param = params[0];\n if (param <= 0) {\n delete this._terminal.buffer.tabs[this._terminal.buffer.x];\n } else if (param === 3) {\n this._terminal.buffer.tabs = {};\n }\n }\n\n /**\n * CSI Pm h Set Mode (SM).\n * Ps = 2 -> Keyboard Action Mode (AM).\n * Ps = 4 -> Insert Mode (IRM).\n * Ps = 1 2 -> Send/receive (SRM).\n * Ps = 2 0 -> Automatic Newline (LNM).\n * CSI ? Pm h\n * DEC Private Mode Set (DECSET).\n * Ps = 1 -> Application Cursor Keys (DECCKM).\n * Ps = 2 -> Designate USASCII for character sets G0-G3\n * (DECANM), and set VT100 mode.\n * Ps = 3 -> 132 Column Mode (DECCOLM).\n * Ps = 4 -> Smooth (Slow) Scroll (DECSCLM).\n * Ps = 5 -> Reverse Video (DECSCNM).\n * Ps = 6 -> Origin Mode (DECOM).\n * Ps = 7 -> Wraparound Mode (DECAWM).\n * Ps = 8 -> Auto-repeat Keys (DECARM).\n * Ps = 9 -> Send Mouse X & Y on button press. See the sec-\n * tion Mouse Tracking.\n * Ps = 1 0 -> Show toolbar (rxvt).\n * Ps = 1 2 -> Start Blinking Cursor (att610).\n * Ps = 1 8 -> Print form feed (DECPFF).\n * Ps = 1 9 -> Set print extent to full screen (DECPEX).\n * Ps = 2 5 -> Show Cursor (DECTCEM).\n * Ps = 3 0 -> Show scrollbar (rxvt).\n * Ps = 3 5 -> Enable font-shifting functions (rxvt).\n * Ps = 3 8 -> Enter Tektronix Mode (DECTEK).\n * Ps = 4 0 -> Allow 80 -> 132 Mode.\n * Ps = 4 1 -> more(1) fix (see curses resource).\n * Ps = 4 2 -> Enable Nation Replacement Character sets (DECN-\n * RCM).\n * Ps = 4 4 -> Turn On Margin Bell.\n * Ps = 4 5 -> Reverse-wraparound Mode.\n * Ps = 4 6 -> Start Logging. This is normally disabled by a\n * compile-time option.\n * Ps = 4 7 -> Use Alternate Screen Buffer. (This may be dis-\n * abled by the titeInhibit resource).\n * Ps = 6 6 -> Application keypad (DECNKM).\n * Ps = 6 7 -> Backarrow key sends backspace (DECBKM).\n * Ps = 1 0 0 0 -> Send Mouse X & Y on button press and\n * release. See the section Mouse Tracking.\n * Ps = 1 0 0 1 -> Use Hilite Mouse Tracking.\n * Ps = 1 0 0 2 -> Use Cell Motion Mouse Tracking.\n * Ps = 1 0 0 3 -> Use All Motion Mouse Tracking.\n * Ps = 1 0 0 4 -> Send FocusIn/FocusOut events.\n * Ps = 1 0 0 5 -> Enable Extended Mouse Mode.\n * Ps = 1 0 1 0 -> Scroll to bottom on tty output (rxvt).\n * Ps = 1 0 1 1 -> Scroll to bottom on key press (rxvt).\n * Ps = 1 0 3 4 -> Interpret \"meta\" key, sets eighth bit.\n * (enables the eightBitInput resource).\n * Ps = 1 0 3 5 -> Enable special modifiers for Alt and Num-\n * Lock keys. (This enables the numLock resource).\n * Ps = 1 0 3 6 -> Send ESC when Meta modifies a key. (This\n * enables the metaSendsEscape resource).\n * Ps = 1 0 3 7 -> Send DEL from the editing-keypad Delete\n * key.\n * Ps = 1 0 3 9 -> Send ESC when Alt modifies a key. (This\n * enables the altSendsEscape resource).\n * Ps = 1 0 4 0 -> Keep selection even if not highlighted.\n * (This enables the keepSelection resource).\n * Ps = 1 0 4 1 -> Use the CLIPBOARD selection. (This enables\n * the selectToClipboard resource).\n * Ps = 1 0 4 2 -> Enable Urgency window manager hint when\n * Control-G is received. (This enables the bellIsUrgent\n * resource).\n * Ps = 1 0 4 3 -> Enable raising of the window when Control-G\n * is received. (enables the popOnBell resource).\n * Ps = 1 0 4 7 -> Use Alternate Screen Buffer. (This may be\n * disabled by the titeInhibit resource).\n * Ps = 1 0 4 8 -> Save cursor as in DECSC. (This may be dis-\n * abled by the titeInhibit resource).\n * Ps = 1 0 4 9 -> Save cursor as in DECSC and use Alternate\n * Screen Buffer, clearing it first. (This may be disabled by\n * the titeInhibit resource). This combines the effects of the 1\n * 0 4 7 and 1 0 4 8 modes. Use this with terminfo-based\n * applications rather than the 4 7 mode.\n * Ps = 1 0 5 0 -> Set terminfo/termcap function-key mode.\n * Ps = 1 0 5 1 -> Set Sun function-key mode.\n * Ps = 1 0 5 2 -> Set HP function-key mode.\n * Ps = 1 0 5 3 -> Set SCO function-key mode.\n * Ps = 1 0 6 0 -> Set legacy keyboard emulation (X11R6).\n * Ps = 1 0 6 1 -> Set VT220 keyboard emulation.\n * Ps = 2 0 0 4 -> Set bracketed paste mode.\n * Modes:\n * http: *vt100.net/docs/vt220-rm/chapter4.html\n */\n public setMode(params: number[]): void {\n if (params.length > 1) {\n for (let i = 0; i < params.length; i++) {\n this.setMode([params[i]]);\n }\n\n return;\n }\n\n if (!this._terminal.prefix) {\n switch (params[0]) {\n case 4:\n this._terminal.insertMode = true;\n break;\n case 20:\n // this._t.convertEol = true;\n break;\n }\n } else if (this._terminal.prefix === '?') {\n switch (params[0]) {\n case 1:\n this._terminal.applicationCursor = true;\n break;\n case 2:\n this._terminal.setgCharset(0, DEFAULT_CHARSET);\n this._terminal.setgCharset(1, DEFAULT_CHARSET);\n this._terminal.setgCharset(2, DEFAULT_CHARSET);\n this._terminal.setgCharset(3, DEFAULT_CHARSET);\n // set VT100 mode here\n break;\n case 3: // 132 col mode\n this._terminal.savedCols = this._terminal.cols;\n this._terminal.resize(132, this._terminal.rows);\n break;\n case 6:\n this._terminal.originMode = true;\n break;\n case 7:\n this._terminal.wraparoundMode = true;\n break;\n case 12:\n // this.cursorBlink = true;\n break;\n case 66:\n this._terminal.log('Serial port requested application keypad.');\n this._terminal.applicationKeypad = true;\n this._terminal.viewport.syncScrollArea();\n break;\n case 9: // X10 Mouse\n // no release, no motion, no wheel, no modifiers.\n case 1000: // vt200 mouse\n // no motion.\n // no modifiers, except control on the wheel.\n case 1002: // button event mouse\n case 1003: // any event mouse\n // any event - sends motion events,\n // even if there is no button held down.\n\n // TODO: Why are params[0] compares nested within a switch for params[0]?\n\n this._terminal.x10Mouse = params[0] === 9;\n this._terminal.vt200Mouse = params[0] === 1000;\n this._terminal.normalMouse = params[0] > 1000;\n this._terminal.mouseEvents = true;\n this._terminal.element.classList.add('enable-mouse-events');\n this._terminal.selectionManager.disable();\n this._terminal.log('Binding to mouse events.');\n break;\n case 1004: // send focusin/focusout events\n // focusin: ^[[I\n // focusout: ^[[O\n this._terminal.sendFocus = true;\n break;\n case 1005: // utf8 ext mode mouse\n this._terminal.utfMouse = true;\n // for wide terminals\n // simply encodes large values as utf8 characters\n break;\n case 1006: // sgr ext mode mouse\n this._terminal.sgrMouse = true;\n // for wide terminals\n // does not add 32 to fields\n // press: ^[[<b;x;yM\n // release: ^[[<b;x;ym\n break;\n case 1015: // urxvt ext mode mouse\n this._terminal.urxvtMouse = true;\n // for wide terminals\n // numbers for fields\n // press: ^[[b;x;yM\n // motion: ^[[b;x;yT\n break;\n case 25: // show cursor\n this._terminal.cursorHidden = false;\n break;\n case 1049: // alt screen buffer cursor\n // TODO: Not sure if we need to save/restore after switching the buffer\n // this.saveCursor(params);\n // FALL-THROUGH\n case 47: // alt screen buffer\n case 1047: // alt screen buffer\n this._terminal.buffers.activateAltBuffer();\n this._terminal.viewport.syncScrollArea();\n this._terminal.showCursor();\n break;\n case 2004: // bracketed paste mode (https://cirw.in/blog/bracketed-paste)\n this._terminal.bracketedPasteMode = true;\n break;\n }\n }\n }\n\n /**\n * CSI Pm l Reset Mode (RM).\n * Ps = 2 -> Keyboard Action Mode (AM).\n * Ps = 4 -> Replace Mode (IRM).\n * Ps = 1 2 -> Send/receive (SRM).\n * Ps = 2 0 -> Normal Linefeed (LNM).\n * CSI ? Pm l\n * DEC Private Mode Reset (DECRST).\n * Ps = 1 -> Normal Cursor Keys (DECCKM).\n * Ps = 2 -> Designate VT52 mode (DECANM).\n * Ps = 3 -> 80 Column Mode (DECCOLM).\n * Ps = 4 -> Jump (Fast) Scroll (DECSCLM).\n * Ps = 5 -> Normal Video (DECSCNM).\n * Ps = 6 -> Normal Cursor Mode (DECOM).\n * Ps = 7 -> No Wraparound Mode (DECAWM).\n * Ps = 8 -> No Auto-repeat Keys (DECARM).\n * Ps = 9 -> Don't send Mouse X & Y on button press.\n * Ps = 1 0 -> Hide toolbar (rxvt).\n * Ps = 1 2 -> Stop Blinking Cursor (att610).\n * Ps = 1 8 -> Don't print form feed (DECPFF).\n * Ps = 1 9 -> Limit print to scrolling region (DECPEX).\n * Ps = 2 5 -> Hide Cursor (DECTCEM).\n * Ps = 3 0 -> Don't show scrollbar (rxvt).\n * Ps = 3 5 -> Disable font-shifting functions (rxvt).\n * Ps = 4 0 -> Disallow 80 -> 132 Mode.\n * Ps = 4 1 -> No more(1) fix (see curses resource).\n * Ps = 4 2 -> Disable Nation Replacement Character sets (DEC-\n * NRCM).\n * Ps = 4 4 -> Turn Off Margin Bell.\n * Ps = 4 5 -> No Reverse-wraparound Mode.\n * Ps = 4 6 -> Stop Logging. (This is normally disabled by a\n * compile-time option).\n * Ps = 4 7 -> Use Normal Screen Buffer.\n * Ps = 6 6 -> Numeric keypad (DECNKM).\n * Ps = 6 7 -> Backarrow key sends delete (DECBKM).\n * Ps = 1 0 0 0 -> Don't send Mouse X & Y on button press and\n * release. See the section Mouse Tracking.\n * Ps = 1 0 0 1 -> Don't use Hilite Mouse Tracking.\n * Ps = 1 0 0 2 -> Don't use Cell Motion Mouse Tracking.\n * Ps = 1 0 0 3 -> Don't use All Motion Mouse Tracking.\n * Ps = 1 0 0 4 -> Don't send FocusIn/FocusOut events.\n * Ps = 1 0 0 5 -> Disable Extended Mouse Mode.\n * Ps = 1 0 1 0 -> Don't scroll to bottom on tty output\n * (rxvt).\n * Ps = 1 0 1 1 -> Don't scroll to bottom on key press (rxvt).\n * Ps = 1 0 3 4 -> Don't interpret \"meta\" key. (This disables\n * the eightBitInput resource).\n * Ps = 1 0 3 5 -> Disable special modifiers for Alt and Num-\n * Lock keys. (This disables the numLock resource).\n * Ps = 1 0 3 6 -> Don't send ESC when Meta modifies a key.\n * (This disables the metaSendsEscape resource).\n * Ps = 1 0 3 7 -> Send VT220 Remove from the editing-keypad\n * Delete key.\n * Ps = 1 0 3 9 -> Don't send ESC when Alt modifies a key.\n * (This disables the altSendsEscape resource).\n * Ps = 1 0 4 0 -> Do not keep selection when not highlighted.\n * (This disables the keepSelection resource).\n * Ps = 1 0 4 1 -> Use the PRIMARY selection. (This disables\n * the selectToClipboard resource).\n * Ps = 1 0 4 2 -> Disable Urgency window manager hint when\n * Control-G is received. (This disables the bellIsUrgent\n * resource).\n * Ps = 1 0 4 3 -> Disable raising of the window when Control-\n * G is received. (This disables the popOnBell resource).\n * Ps = 1 0 4 7 -> Use Normal Screen Buffer, clearing screen\n * first if in the Alternate Screen. (This may be disabled by\n * the titeInhibit resource).\n * Ps = 1 0 4 8 -> Restore cursor as in DECRC. (This may be\n * disabled by the titeInhibit resource).\n * Ps = 1 0 4 9 -> Use Normal Screen Buffer and restore cursor\n * as in DECRC. (This may be disabled by the titeInhibit\n * resource). This combines the effects of the 1 0 4 7 and 1 0\n * 4 8 modes. Use this with terminfo-based applications rather\n * than the 4 7 mode.\n * Ps = 1 0 5 0 -> Reset terminfo/termcap function-key mode.\n * Ps = 1 0 5 1 -> Reset Sun function-key mode.\n * Ps = 1 0 5 2 -> Reset HP function-key mode.\n * Ps = 1 0 5 3 -> Reset SCO function-key mode.\n * Ps = 1 0 6 0 -> Reset legacy keyboard emulation (X11R6).\n * Ps = 1 0 6 1 -> Reset keyboard emulation to Sun/PC style.\n * Ps = 2 0 0 4 -> Reset bracketed paste mode.\n */\n public resetMode(params: number[]): void {\n if (params.length > 1) {\n for (let i = 0; i < params.length; i++) {\n this.resetMode([params[i]]);\n }\n\n return;\n }\n\n if (!this._terminal.prefix) {\n switch (params[0]) {\n case 4:\n this._terminal.insertMode = false;\n break;\n case 20:\n // this._t.convertEol = false;\n break;\n }\n } else if (this._terminal.prefix === '?') {\n switch (params[0]) {\n case 1:\n this._terminal.applicationCursor = false;\n break;\n case 3:\n if (this._terminal.cols === 132 && this._terminal.savedCols) {\n this._terminal.resize(this._terminal.savedCols, this._terminal.rows);\n }\n delete this._terminal.savedCols;\n break;\n case 6:\n this._terminal.originMode = false;\n break;\n case 7:\n this._terminal.wraparoundMode = false;\n break;\n case 12:\n // this.cursorBlink = false;\n break;\n case 66:\n this._terminal.log('Switching back to normal keypad.');\n this._terminal.applicationKeypad = false;\n this._terminal.viewport.syncScrollArea();\n break;\n case 9: // X10 Mouse\n case 1000: // vt200 mouse\n case 1002: // button event mouse\n case 1003: // any event mouse\n this._terminal.x10Mouse = false;\n this._terminal.vt200Mouse = false;\n this._terminal.normalMouse = false;\n this._terminal.mouseEvents = false;\n this._terminal.element.classList.remove('enable-mouse-events');\n this._terminal.selectionManager.enable();\n break;\n case 1004: // send focusin/focusout events\n this._terminal.sendFocus = false;\n break;\n case 1005: // utf8 ext mode mouse\n this._terminal.utfMouse = false;\n break;\n case 1006: // sgr ext mode mouse\n this._terminal.sgrMouse = false;\n break;\n case 1015: // urxvt ext mode mouse\n this._terminal.urxvtMouse = false;\n break;\n case 25: // hide cursor\n this._terminal.cursorHidden = true;\n break;\n case 1049: // alt screen buffer cursor\n // FALL-THROUGH\n case 47: // normal screen buffer\n case 1047: // normal screen buffer - clearing it first\n // Ensure the selection manager has the correct buffer\n this._terminal.buffers.activateNormalBuffer();\n // TODO: Not sure if we need to save/restore after switching the buffer\n // if (params[0] === 1049) {\n // this.restoreCursor(params);\n // }\n this._terminal.refresh(0, this._terminal.rows - 1);\n this._terminal.viewport.syncScrollArea();\n this._terminal.showCursor();\n break;\n case 2004: // bracketed paste mode (https://cirw.in/blog/bracketed-paste)\n this._terminal.bracketedPasteMode = false;\n break;\n }\n }\n }\n\n /**\n * CSI Pm m Character Attributes (SGR).\n * Ps = 0 -> Normal (default).\n * Ps = 1 -> Bold.\n * Ps = 2 -> Faint, decreased intensity (ISO 6429).\n * Ps = 4 -> Underlined.\n * Ps = 5 -> Blink (appears as Bold).\n * Ps = 7 -> Inverse.\n * Ps = 8 -> Invisible, i.e., hidden (VT300).\n * Ps = 2 2 -> Normal (neither bold nor faint).\n * Ps = 2 4 -> Not underlined.\n * Ps = 2 5 -> Steady (not blinking).\n * Ps = 2 7 -> Positive (not inverse).\n * Ps = 2 8 -> Visible, i.e., not hidden (VT300).\n * Ps = 3 0 -> Set foreground color to Black.\n * Ps = 3 1 -> Set foreground color to Red.\n * Ps = 3 2 -> Set foreground color to Green.\n * Ps = 3 3 -> Set foreground color to Yellow.\n * Ps = 3 4 -> Set foreground color to Blue.\n * Ps = 3 5 -> Set foreground color to Magenta.\n * Ps = 3 6 -> Set foreground color to Cyan.\n * Ps = 3 7 -> Set foreground color to White.\n * Ps = 3 9 -> Set foreground color to default (original).\n * Ps = 4 0 -> Set background color to Black.\n * Ps = 4 1 -> Set background color to Red.\n * Ps = 4 2 -> Set background color to Green.\n * Ps = 4 3 -> Set background color to Yellow.\n * Ps = 4 4 -> Set background color to Blue.\n * Ps = 4 5 -> Set background color to Magenta.\n * Ps = 4 6 -> Set background color to Cyan.\n * Ps = 4 7 -> Set background color to White.\n * Ps = 4 9 -> Set background color to default (original).\n *\n * If 16-color support is compiled, the following apply. Assume\n * that xterm's resources are set so that the ISO color codes are\n * the first 8 of a set of 16. Then the aixterm colors are the\n * bright versions of the ISO colors:\n * Ps = 9 0 -> Set foreground color to Black.\n * Ps = 9 1 -> Set foreground color to Red.\n * Ps = 9 2 -> Set foreground color to Green.\n * Ps = 9 3 -> Set foreground color to Yellow.\n * Ps = 9 4 -> Set foreground color to Blue.\n * Ps = 9 5 -> Set foreground color to Magenta.\n * Ps = 9 6 -> Set foreground color to Cyan.\n * Ps = 9 7 -> Set foreground color to White.\n * Ps = 1 0 0 -> Set background color to Black.\n * Ps = 1 0 1 -> Set background color to Red.\n * Ps = 1 0 2 -> Set background color to Green.\n * Ps = 1 0 3 -> Set background color to Yellow.\n * Ps = 1 0 4 -> Set background color to Blue.\n * Ps = 1 0 5 -> Set background color to Magenta.\n * Ps = 1 0 6 -> Set background color to Cyan.\n * Ps = 1 0 7 -> Set background color to White.\n *\n * If xterm is compiled with the 16-color support disabled, it\n * supports the following, from rxvt:\n * Ps = 1 0 0 -> Set foreground and background color to\n * default.\n *\n * If 88- or 256-color support is compiled, the following apply.\n * Ps = 3 8 ; 5 ; Ps -> Set foreground color to the second\n * Ps.\n * Ps = 4 8 ; 5 ; Ps -> Set background color to the second\n * Ps.\n */\n public charAttributes(params: number[]): void {\n // Optimize a single SGR0.\n if (params.length === 1 && params[0] === 0) {\n this._terminal.curAttr = this._terminal.defAttr;\n return;\n }\n\n const l = params.length;\n let flags = this._terminal.curAttr >> 18;\n let fg = (this._terminal.curAttr >> 9) & 0x1ff;\n let bg = this._terminal.curAttr & 0x1ff;\n let p;\n\n for (let i = 0; i < l; i++) {\n p = params[i];\n if (p >= 30 && p <= 37) {\n // fg color 8\n fg = p - 30;\n } else if (p >= 40 && p <= 47) {\n // bg color 8\n bg = p - 40;\n } else if (p >= 90 && p <= 97) {\n // fg color 16\n p += 8;\n fg = p - 90;\n } else if (p >= 100 && p <= 107) {\n // bg color 16\n p += 8;\n bg = p - 100;\n } else if (p === 0) {\n // default\n flags = this._terminal.defAttr >> 18;\n fg = (this._terminal.defAttr >> 9) & 0x1ff;\n bg = this._terminal.defAttr & 0x1ff;\n // flags = 0;\n // fg = 0x1ff;\n // bg = 0x1ff;\n } else if (p === 1) {\n // bold text\n flags |= FLAGS.BOLD;\n } else if (p === 4) {\n // underlined text\n flags |= FLAGS.UNDERLINE;\n } else if (p === 5) {\n // blink\n flags |= FLAGS.BLINK;\n } else if (p === 7) {\n // inverse and positive\n // test with: echo -e '\\e[31m\\e[42mhello\\e[7mworld\\e[27mhi\\e[m'\n flags |= FLAGS.INVERSE;\n } else if (p === 8) {\n // invisible\n flags |= FLAGS.INVISIBLE;\n } else if (p === 2) {\n // dimmed text\n flags |= FLAGS.DIM;\n } else if (p === 22) {\n // not bold nor faint\n flags &= ~FLAGS.BOLD;\n flags &= ~FLAGS.DIM;\n } else if (p === 24) {\n // not underlined\n flags &= ~FLAGS.UNDERLINE;\n } else if (p === 25) {\n // not blink\n flags &= ~FLAGS.BLINK;\n } else if (p === 27) {\n // not inverse\n flags &= ~FLAGS.INVERSE;\n } else if (p === 28) {\n // not invisible\n flags &= ~FLAGS.INVISIBLE;\n } else if (p === 39) {\n // reset fg\n fg = (this._terminal.defAttr >> 9) & 0x1ff;\n } else if (p === 49) {\n // reset bg\n bg = this._terminal.defAttr & 0x1ff;\n } else if (p === 38) {\n // fg color 256\n if (params[i + 1] === 2) {\n i += 2;\n fg = this._terminal.matchColor(\n params[i] & 0xff,\n params[i + 1] & 0xff,\n params[i + 2] & 0xff);\n if (fg === -1) fg = 0x1ff;\n i += 2;\n } else if (params[i + 1] === 5) {\n i += 2;\n p = params[i] & 0xff;\n fg = p;\n }\n } else if (p === 48) {\n // bg color 256\n if (params[i + 1] === 2) {\n i += 2;\n bg = this._terminal.matchColor(\n params[i] & 0xff,\n params[i + 1] & 0xff,\n params[i + 2] & 0xff);\n if (bg === -1) bg = 0x1ff;\n i += 2;\n } else if (params[i + 1] === 5) {\n i += 2;\n p = params[i] & 0xff;\n bg = p;\n }\n } else if (p === 100) {\n // reset fg/bg\n fg = (this._terminal.defAttr >> 9) & 0x1ff;\n bg = this._terminal.defAttr & 0x1ff;\n } else {\n this._terminal.error('Unknown SGR attribute: %d.', p);\n }\n }\n\n this._terminal.curAttr = (flags << 18) | (fg << 9) | bg;\n }\n\n /**\n * CSI Ps n Device Status Report (DSR).\n * Ps = 5 -> Status Report. Result (``OK'') is\n * CSI 0 n\n * Ps = 6 -> Report Cursor Position (CPR) [row;column].\n * Result is\n * CSI r ; c R\n * CSI ? Ps n\n * Device Status Report (DSR, DEC-specific).\n * Ps = 6 -> Report Cursor Position (CPR) [row;column] as CSI\n * ? r ; c R (assumes page is zero).\n * Ps = 1 5 -> Report Printer status as CSI ? 1 0 n (ready).\n * or CSI ? 1 1 n (not ready).\n * Ps = 2 5 -> Report UDK status as CSI ? 2 0 n (unlocked)\n * or CSI ? 2 1 n (locked).\n * Ps = 2 6 -> Report Keyboard status as\n * CSI ? 2 7 ; 1 ; 0 ; 0 n (North American).\n * The last two parameters apply to VT400 & up, and denote key-\n * board ready and LK01 respectively.\n * Ps = 5 3 -> Report Locator status as\n * CSI ? 5 3 n Locator available, if compiled-in, or\n * CSI ? 5 0 n No Locator, if not.\n */\n public deviceStatus(params: number[]): void {\n if (!this._terminal.prefix) {\n switch (params[0]) {\n case 5:\n // status report\n this._terminal.send(C0.ESC + '[0n');\n break;\n case 6:\n // cursor position\n this._terminal.send(C0.ESC + '['\n + (this._terminal.buffer.y + 1)\n + ';'\n + (this._terminal.buffer.x + 1)\n + 'R');\n break;\n }\n } else if (this._terminal.prefix === '?') {\n // modern xterm doesnt seem to\n // respond to any of these except ?6, 6, and 5\n switch (params[0]) {\n case 6:\n // cursor position\n this._terminal.send(C0.ESC + '[?'\n + (this._terminal.buffer.y + 1)\n + ';'\n + (this._terminal.buffer.x + 1)\n + 'R');\n break;\n case 15:\n // no printer\n // this.send(C0.ESC + '[?11n');\n break;\n case 25:\n // dont support user defined keys\n // this.send(C0.ESC + '[?21n');\n break;\n case 26:\n // north american keyboard\n // this.send(C0.ESC + '[?27;1;0;0n');\n break;\n case 53:\n // no dec locator/mouse\n // this.send(C0.ESC + '[?50n');\n break;\n }\n }\n }\n\n /**\n * CSI ! p Soft terminal reset (DECSTR).\n * http://vt100.net/docs/vt220-rm/table4-10.html\n */\n public softReset(params: number[]): void {\n this._terminal.cursorHidden = false;\n this._terminal.insertMode = false;\n this._terminal.originMode = false;\n this._terminal.wraparoundMode = true; // defaults: xterm - true, vt100 - false\n this._terminal.applicationKeypad = false; // ?\n this._terminal.viewport.syncScrollArea();\n this._terminal.applicationCursor = false;\n this._terminal.buffer.scrollTop = 0;\n this._terminal.buffer.scrollBottom = this._terminal.rows - 1;\n this._terminal.curAttr = this._terminal.defAttr;\n this._terminal.buffer.x = this._terminal.buffer.y = 0; // ?\n this._terminal.charset = null;\n this._terminal.glevel = 0; // ??\n this._terminal.charsets = [null]; // ??\n }\n\n /**\n * CSI Ps SP q Set cursor style (DECSCUSR, VT520).\n * Ps = 0 -> blinking block.\n * Ps = 1 -> blinking block (default).\n * Ps = 2 -> steady block.\n * Ps = 3 -> blinking underline.\n * Ps = 4 -> steady underline.\n * Ps = 5 -> blinking bar (xterm).\n * Ps = 6 -> steady bar (xterm).\n */\n public setCursorStyle(params?: number[]): void {\n const param = params[0] < 1 ? 1 : params[0];\n switch (param) {\n case 1:\n case 2:\n this._terminal.setOption('cursorStyle', 'block');\n break;\n case 3:\n case 4:\n this._terminal.setOption('cursorStyle', 'underline');\n break;\n case 5:\n case 6:\n this._terminal.setOption('cursorStyle', 'bar');\n break;\n }\n const isBlinking = param % 2 === 1;\n this._terminal.setOption('cursorBlink', isBlinking);\n }\n\n /**\n * CSI Ps ; Ps r\n * Set Scrolling Region [top;bottom] (default = full size of win-\n * dow) (DECSTBM).\n * CSI ? Pm r\n */\n public setScrollRegion(params: number[]): void {\n if (this._terminal.prefix) return;\n this._terminal.buffer.scrollTop = (params[0] || 1) - 1;\n this._terminal.buffer.scrollBottom = (params[1] && params[1] <= this._terminal.rows ? params[1] : this._terminal.rows) - 1;\n this._terminal.buffer.x = 0;\n this._terminal.buffer.y = 0;\n }\n\n\n /**\n * CSI s\n * Save cursor (ANSI.SYS).\n */\n public saveCursor(params: number[]): void {\n this._terminal.buffer.savedX = this._terminal.buffer.x;\n this._terminal.buffer.savedY = this._terminal.buffer.y;\n }\n\n\n /**\n * CSI u\n * Restore cursor (ANSI.SYS).\n */\n public restoreCursor(params: number[]): void {\n this._terminal.buffer.x = this._terminal.buffer.savedX || 0;\n this._terminal.buffer.y = this._terminal.buffer.savedY || 0;\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { XtermListener } from './Types';\nimport { IEventEmitter, IDisposable } from 'xterm';\n\nexport class EventEmitter implements IEventEmitter {\n private _events: {[type: string]: XtermListener[]};\n\n constructor() {\n // Restore the previous events if available, this will happen if the\n // constructor is called multiple times on the same object (terminal reset).\n this._events = this._events || {};\n }\n\n public on(type: string, listener: XtermListener): void {\n this._events[type] = this._events[type] || [];\n this._events[type].push(listener);\n }\n\n /**\n * Adds a disposabe listener to the EventEmitter, returning the disposable.\n * @param type The event type.\n * @param handler The handler for the listener.\n */\n public addDisposableListener(type: string, handler: XtermListener): IDisposable {\n this.on(type, handler);\n return {\n dispose: () => {\n if (!handler) {\n // Already disposed\n return;\n }\n this.off(type, handler);\n handler = null;\n }\n };\n }\n\n public off(type: string, listener: XtermListener): void {\n if (!this._events[type]) {\n return;\n }\n\n let obj = this._events[type];\n let i = obj.length;\n\n while (i--) {\n if (obj[i] === listener) {\n obj.splice(i, 1);\n return;\n }\n }\n }\n\n public removeAllListeners(type: string): void {\n if (this._events[type]) {\n delete this._events[type];\n }\n }\n\n public emit(type: string, ...args: any[]): void {\n if (!this._events[type]) {\n return;\n }\n let obj = this._events[type];\n for (let i = 0; i < obj.length; i++) {\n obj[i].apply(this, args);\n }\n }\n\n public listeners(type: string): XtermListener[] {\n return this._events[type] || [];\n }\n\n protected destroy(): void {\n this._events = {};\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\n/**\n * C0 control codes\n * See = https://en.wikipedia.org/wiki/C0_and_C1_control_codes\n */\nexport namespace C0 {\n /** Null (Caret = ^@, C = \\0) */\n export const NUL = '\\x00';\n /** Start of Heading (Caret = ^A) */\n export const SOH = '\\x01';\n /** Start of Text (Caret = ^B) */\n export const STX = '\\x02';\n /** End of Text (Caret = ^C) */\n export const ETX = '\\x03';\n /** End of Transmission (Caret = ^D) */\n export const EOT = '\\x04';\n /** Enquiry (Caret = ^E) */\n export const ENQ = '\\x05';\n /** Acknowledge (Caret = ^F) */\n export const ACK = '\\x06';\n /** Bell (Caret = ^G, C = \\a) */\n export const BEL = '\\x07';\n /** Backspace (Caret = ^H, C = \\b) */\n export const BS = '\\x08';\n /** Character Tabulation, Horizontal Tabulation (Caret = ^I, C = \\t) */\n export const HT = '\\x09';\n /** Line Feed (Caret = ^J, C = \\n) */\n export const LF = '\\x0a';\n /** Line Tabulation, Vertical Tabulation (Caret = ^K, C = \\v) */\n export const VT = '\\x0b';\n /** Form Feed (Caret = ^L, C = \\f) */\n export const FF = '\\x0c';\n /** Carriage Return (Caret = ^M, C = \\r) */\n export const CR = '\\x0d';\n /** Shift Out (Caret = ^N) */\n export const SO = '\\x0e';\n /** Shift In (Caret = ^O) */\n export const SI = '\\x0f';\n /** Data Link Escape (Caret = ^P) */\n export const DLE = '\\x10';\n /** Device Control One (XON) (Caret = ^Q) */\n export const DC1 = '\\x11';\n /** Device Control Two (Caret = ^R) */\n export const DC2 = '\\x12';\n /** Device Control Three (XOFF) (Caret = ^S) */\n export const DC3 = '\\x13';\n /** Device Control Four (Caret = ^T) */\n export const DC4 = '\\x14';\n /** Negative Acknowledge (Caret = ^U) */\n export const NAK = '\\x15';\n /** Synchronous Idle (Caret = ^V) */\n export const SYN = '\\x16';\n /** End of Transmission Block (Caret = ^W) */\n export const ETB = '\\x17';\n /** Cancel (Caret = ^X) */\n export const CAN = '\\x18';\n /** End of Medium (Caret = ^Y) */\n export const EM = '\\x19';\n /** Substitute (Caret = ^Z) */\n export const SUB = '\\x1a';\n /** Escape (Caret = ^[, C = \\e) */\n export const ESC = '\\x1b';\n /** File Separator (Caret = ^\\) */\n export const FS = '\\x1c';\n /** Group Separator (Caret = ^]) */\n export const GS = '\\x1d';\n /** Record Separator (Caret = ^^) */\n export const RS = '\\x1e';\n /** Unit Separator (Caret = ^_) */\n export const US = '\\x1f';\n /** Space */\n export const SP = '\\x20';\n /** Delete (Caret = ^?) */\n export const DEL = '\\x7f';\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal } from './Types';\n\ninterface IPosition {\n start: number;\n end: number;\n}\n\n/**\n * Encapsulates the logic for handling compositionstart, compositionupdate and compositionend\n * events, displaying the in-progress composition to the UI and forwarding the final composition\n * to the handler.\n */\nexport class CompositionHelper {\n /**\n * Whether input composition is currently happening, eg. via a mobile keyboard, speech input or\n * IME. This variable determines whether the compositionText should be displayed on the UI.\n */\n private isComposing: boolean;\n\n /**\n * The position within the input textarea's value of the current composition.\n */\n private compositionPosition: IPosition;\n\n /**\n * Whether a composition is in the process of being sent, setting this to false will cancel any\n * in-progress composition.\n */\n private isSendingComposition: boolean;\n\n /**\n * Creates a new CompositionHelper.\n * @param textarea The textarea that xterm uses for input.\n * @param compositionView The element to display the in-progress composition in.\n * @param terminal The Terminal to forward the finished composition to.\n */\n constructor(\n private textarea: HTMLTextAreaElement,\n private compositionView: HTMLElement,\n private terminal: ITerminal\n ) {\n this.isComposing = false;\n this.isSendingComposition = false;\n this.compositionPosition = { start: null, end: null };\n }\n\n /**\n * Handles the compositionstart event, activating the composition view.\n */\n public compositionstart(): void {\n this.isComposing = true;\n this.compositionPosition.start = this.textarea.value.length;\n this.compositionView.textContent = '';\n this.compositionView.classList.add('active');\n }\n\n /**\n * Handles the compositionupdate event, updating the composition view.\n * @param {CompositionEvent} ev The event.\n */\n public compositionupdate(ev: CompositionEvent): void {\n this.compositionView.textContent = ev.data;\n this.updateCompositionElements();\n setTimeout(() => {\n this.compositionPosition.end = this.textarea.value.length;\n }, 0);\n }\n\n /**\n * Handles the compositionend event, hiding the composition view and sending the composition to\n * the handler.\n */\n public compositionend(): void {\n this.finalizeComposition(true);\n }\n\n /**\n * Handles the keydown event, routing any necessary events to the CompositionHelper functions.\n * @param ev The keydown event.\n * @return Whether the Terminal should continue processing the keydown event.\n */\n public keydown(ev: KeyboardEvent): boolean {\n if (this.isComposing || this.isSendingComposition) {\n if (ev.keyCode === 229) {\n // Continue composing if the keyCode is the \"composition character\"\n return false;\n } else if (ev.keyCode === 16 || ev.keyCode === 17 || ev.keyCode === 18) {\n // Continue composing if the keyCode is a modifier key\n return false;\n } else {\n // Finish composition immediately. This is mainly here for the case where enter is\n // pressed and the handler needs to be triggered before the command is executed.\n this.finalizeComposition(false);\n }\n }\n\n if (ev.keyCode === 229) {\n // If the \"composition character\" is used but gets to this point it means a non-composition\n // character (eg. numbers and punctuation) was pressed when the IME was active.\n this.handleAnyTextareaChanges();\n return false;\n }\n\n return true;\n }\n\n /**\n * Finalizes the composition, resuming regular input actions. This is called when a composition\n * is ending.\n * @param waitForPropogation Whether to wait for events to propogate before sending\n * the input. This should be false if a non-composition keystroke is entered before the\n * compositionend event is triggered, such as enter, so that the composition is send before\n * the command is executed.\n */\n private finalizeComposition(waitForPropogation: boolean): void {\n this.compositionView.classList.remove('active');\n this.isComposing = false;\n this.clearTextareaPosition();\n\n if (!waitForPropogation) {\n // Cancel any delayed composition send requests and send the input immediately.\n this.isSendingComposition = false;\n const input = this.textarea.value.substring(this.compositionPosition.start, this.compositionPosition.end);\n this.terminal.handler(input);\n } else {\n // Make a deep copy of the composition position here as a new compositionstart event may\n // fire before the setTimeout executes.\n const currentCompositionPosition = {\n start: this.compositionPosition.start,\n end: this.compositionPosition.end,\n };\n\n // Since composition* events happen before the changes take place in the textarea on most\n // browsers, use a setTimeout with 0ms time to allow the native compositionend event to\n // complete. This ensures the correct character is retrieved, this solution was used\n // because:\n // - The compositionend event's data property is unreliable, at least on Chromium\n // - The last compositionupdate event's data property does not always accurately describe\n // the character, a counter example being Korean where an ending consonsant can move to\n // the following character if the following input is a vowel.\n this.isSendingComposition = true;\n setTimeout(() => {\n // Ensure that the input has not already been sent\n if (this.isSendingComposition) {\n this.isSendingComposition = false;\n let input;\n if (this.isComposing) {\n // Use the end position to get the string if a new composition has started.\n input = this.textarea.value.substring(currentCompositionPosition.start, currentCompositionPosition.end);\n } else {\n // Don't use the end position here in order to pick up any characters after the\n // composition has finished, for example when typing a non-composition character\n // (eg. 2) after a composition character.\n input = this.textarea.value.substring(currentCompositionPosition.start);\n }\n this.terminal.handler(input);\n }\n }, 0);\n }\n }\n\n /**\n * Apply any changes made to the textarea after the current event chain is allowed to complete.\n * This should be called when not currently composing but a keydown event with the \"composition\n * character\" (229) is triggered, in order to allow non-composition text to be entered when an\n * IME is active.\n */\n private handleAnyTextareaChanges(): void {\n const oldValue = this.textarea.value;\n setTimeout(() => {\n // Ignore if a composition has started since the timeout\n if (!this.isComposing) {\n const newValue = this.textarea.value;\n const diff = newValue.replace(oldValue, '');\n if (diff.length > 0) {\n this.terminal.handler(diff);\n }\n }\n }, 0);\n }\n\n /**\n * Positions the composition view on top of the cursor and the textarea just below it (so the\n * IME helper dialog is positioned correctly).\n * @param dontRecurse Whether to use setTimeout to recursively trigger another update, this is\n * necessary as the IME events across browsers are not consistently triggered.\n */\n public updateCompositionElements(dontRecurse?: boolean): void {\n if (!this.isComposing) {\n return;\n }\n\n if (this.terminal.buffer.isCursorInViewport) {\n const cellHeight = Math.ceil(this.terminal.charMeasure.height * this.terminal.options.lineHeight);\n const cursorTop = this.terminal.buffer.y * cellHeight;\n const cursorLeft = this.terminal.buffer.x * this.terminal.charMeasure.width;\n\n this.compositionView.style.left = cursorLeft + 'px';\n this.compositionView.style.top = cursorTop + 'px';\n this.compositionView.style.height = cellHeight + 'px';\n this.compositionView.style.lineHeight = cellHeight + 'px';\n // Sync the textarea to the exact position of the composition view so the IME knows where the\n // text is.\n const compositionViewBounds = this.compositionView.getBoundingClientRect();\n this.textarea.style.left = cursorLeft + 'px';\n this.textarea.style.top = cursorTop + 'px';\n this.textarea.style.width = compositionViewBounds.width + 'px';\n this.textarea.style.height = compositionViewBounds.height + 'px';\n this.textarea.style.lineHeight = compositionViewBounds.height + 'px';\n }\n\n if (!dontRecurse) {\n setTimeout(() => this.updateCompositionElements(true), 0);\n }\n }\n\n /**\n * Clears the textarea's position so that the cursor does not blink on IE.\n * @private\n */\n private clearTextareaPosition(): void {\n this.textarea.style.left = '';\n this.textarea.style.top = '';\n }\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ICharset } from './Types';\n\n/**\n * The character sets supported by the terminal. These enable several languages\n * to be represented within the terminal with only 8-bit encoding. See ISO 2022\n * for a discussion on character sets. Only VT100 character sets are supported.\n */\nexport const CHARSETS: { [key: string]: ICharset } = {};\n\n/**\n * The default character set, US.\n */\nexport const DEFAULT_CHARSET: ICharset = CHARSETS['B'];\n\n/**\n * DEC Special Character and Line Drawing Set.\n * Reference: http://vt100.net/docs/vt102-ug/table5-13.html\n * A lot of curses apps use this if they see TERM=xterm.\n * testing: echo -e '\\e(0a\\e(B'\n * The xterm output sometimes seems to conflict with the\n * reference above. xterm seems in line with the reference\n * when running vttest however.\n * The table below now uses xterm's output from vttest.\n */\nCHARSETS['0'] = {\n '`': '\\u25c6', // '◆'\n 'a': '\\u2592', // '▒'\n 'b': '\\u0009', // '\\t'\n 'c': '\\u000c', // '\\f'\n 'd': '\\u000d', // '\\r'\n 'e': '\\u000a', // '\\n'\n 'f': '\\u00b0', // '°'\n 'g': '\\u00b1', // '±'\n 'h': '\\u2424', // '\\u2424' (NL)\n 'i': '\\u000b', // '\\v'\n 'j': '\\u2518', // '┘'\n 'k': '\\u2510', // '┐'\n 'l': '\\u250c', // '┌'\n 'm': '\\u2514', // '└'\n 'n': '\\u253c', // '┼'\n 'o': '\\u23ba', // '⎺'\n 'p': '\\u23bb', // '⎻'\n 'q': '\\u2500', // '─'\n 'r': '\\u23bc', // '⎼'\n 's': '\\u23bd', // '⎽'\n 't': '\\u251c', // '├'\n 'u': '\\u2524', // '┤'\n 'v': '\\u2534', // '┴'\n 'w': '\\u252c', // '┬'\n 'x': '\\u2502', // '│'\n 'y': '\\u2264', // '≤'\n 'z': '\\u2265', // '≥'\n '{': '\\u03c0', // 'π'\n '|': '\\u2260', // '≠'\n '}': '\\u00a3', // '£'\n '~': '\\u00b7' // '·'\n};\n\n/**\n * British character set\n * ESC (A\n * Reference: http://vt100.net/docs/vt220-rm/table2-5.html\n */\nCHARSETS['A'] = {\n '#': '£'\n};\n\n/**\n * United States character set\n * ESC (B\n */\nCHARSETS['B'] = null;\n\n/**\n * Dutch character set\n * ESC (4\n * Reference: http://vt100.net/docs/vt220-rm/table2-6.html\n */\nCHARSETS['4'] = {\n '#': '£',\n '@': '¾',\n '[': 'ij',\n '\\\\': '½',\n ']': '|',\n '{': '¨',\n '|': 'f',\n '}': '¼',\n '~': '´'\n};\n\n/**\n * Finnish character set\n * ESC (C or ESC (5\n * Reference: http://vt100.net/docs/vt220-rm/table2-7.html\n */\nCHARSETS['C'] =\nCHARSETS['5'] = {\n '[': 'Ä',\n '\\\\': 'Ö',\n ']': 'Å',\n '^': 'Ü',\n '`': 'é',\n '{': 'ä',\n '|': 'ö',\n '}': 'å',\n '~': 'ü'\n};\n\n/**\n * French character set\n * ESC (R\n * Reference: http://vt100.net/docs/vt220-rm/table2-8.html\n */\nCHARSETS['R'] = {\n '#': '£',\n '@': 'à',\n '[': '°',\n '\\\\': 'ç',\n ']': '§',\n '{': 'é',\n '|': 'ù',\n '}': 'è',\n '~': '¨'\n};\n\n/**\n * French Canadian character set\n * ESC (Q\n * Reference: http://vt100.net/docs/vt220-rm/table2-9.html\n */\nCHARSETS['Q'] = {\n '@': 'à',\n '[': 'â',\n '\\\\': 'ç',\n ']': 'ê',\n '^': 'î',\n '`': 'ô',\n '{': 'é',\n '|': 'ù',\n '}': 'è',\n '~': 'û'\n};\n\n/**\n * German character set\n * ESC (K\n * Reference: http://vt100.net/docs/vt220-rm/table2-10.html\n */\nCHARSETS['K'] = {\n '@': '§',\n '[': 'Ä',\n '\\\\': 'Ö',\n ']': 'Ü',\n '{': 'ä',\n '|': 'ö',\n '}': 'ü',\n '~': 'ß'\n};\n\n/**\n * Italian character set\n * ESC (Y\n * Reference: http://vt100.net/docs/vt220-rm/table2-11.html\n */\nCHARSETS['Y'] = {\n '#': '£',\n '@': '§',\n '[': '°',\n '\\\\': 'ç',\n ']': 'é',\n '`': 'ù',\n '{': 'à',\n '|': 'ò',\n '}': 'è',\n '~': 'ì'\n};\n\n/**\n * Norwegian/Danish character set\n * ESC (E or ESC (6\n * Reference: http://vt100.net/docs/vt220-rm/table2-12.html\n */\nCHARSETS['E'] =\nCHARSETS['6'] = {\n '@': 'Ä',\n '[': 'Æ',\n '\\\\': 'Ø',\n ']': 'Å',\n '^': 'Ü',\n '`': 'ä',\n '{': 'æ',\n '|': 'ø',\n '}': 'å',\n '~': 'ü'\n};\n\n/**\n * Spanish character set\n * ESC (Z\n * Reference: http://vt100.net/docs/vt220-rm/table2-13.html\n */\nCHARSETS['Z'] = {\n '#': '£',\n '@': '§',\n '[': '¡',\n '\\\\': 'Ñ',\n ']': '¿',\n '{': '°',\n '|': 'ñ',\n '}': 'ç'\n};\n\n/**\n * Swedish character set\n * ESC (H or ESC (7\n * Reference: http://vt100.net/docs/vt220-rm/table2-14.html\n */\nCHARSETS['H'] =\nCHARSETS['7'] = {\n '@': 'É',\n '[': 'Ä',\n '\\\\': 'Ö',\n ']': 'Å',\n '^': 'Ü',\n '`': 'é',\n '{': 'ä',\n '|': 'ö',\n '}': 'å',\n '~': 'ü'\n};\n\n/**\n * Swiss character set\n * ESC (=\n * Reference: http://vt100.net/docs/vt220-rm/table2-15.html\n */\nCHARSETS['='] = {\n '#': 'ù',\n '@': 'à',\n '[': 'é',\n '\\\\': 'ç',\n ']': 'ê',\n '^': 'î',\n '_': 'è',\n '`': 'ô',\n '{': 'ä',\n '|': 'ö',\n '}': 'ü',\n '~': 'û'\n};\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nexport const wcwidth = (function(opts: {nul: number, control: number}): (ucs: number) => number {\n // extracted from https://www.cl.cam.ac.uk/%7Emgk25/ucs/wcwidth.c\n // combining characters\n const COMBINING_BMP = [\n [0x0300, 0x036F], [0x0483, 0x0486], [0x0488, 0x0489],\n [0x0591, 0x05BD], [0x05BF, 0x05BF], [0x05C1, 0x05C2],\n [0x05C4, 0x05C5], [0x05C7, 0x05C7], [0x0600, 0x0603],\n [0x0610, 0x0615], [0x064B, 0x065E], [0x0670, 0x0670],\n [0x06D6, 0x06E4], [0x06E7, 0x06E8], [0x06EA, 0x06ED],\n [0x070F, 0x070F], [0x0711, 0x0711], [0x0730, 0x074A],\n [0x07A6, 0x07B0], [0x07EB, 0x07F3], [0x0901, 0x0902],\n [0x093C, 0x093C], [0x0941, 0x0948], [0x094D, 0x094D],\n [0x0951, 0x0954], [0x0962, 0x0963], [0x0981, 0x0981],\n [0x09BC, 0x09BC], [0x09C1, 0x09C4], [0x09CD, 0x09CD],\n [0x09E2, 0x09E3], [0x0A01, 0x0A02], [0x0A3C, 0x0A3C],\n [0x0A41, 0x0A42], [0x0A47, 0x0A48], [0x0A4B, 0x0A4D],\n [0x0A70, 0x0A71], [0x0A81, 0x0A82], [0x0ABC, 0x0ABC],\n [0x0AC1, 0x0AC5], [0x0AC7, 0x0AC8], [0x0ACD, 0x0ACD],\n [0x0AE2, 0x0AE3], [0x0B01, 0x0B01], [0x0B3C, 0x0B3C],\n [0x0B3F, 0x0B3F], [0x0B41, 0x0B43], [0x0B4D, 0x0B4D],\n [0x0B56, 0x0B56], [0x0B82, 0x0B82], [0x0BC0, 0x0BC0],\n [0x0BCD, 0x0BCD], [0x0C3E, 0x0C40], [0x0C46, 0x0C48],\n [0x0C4A, 0x0C4D], [0x0C55, 0x0C56], [0x0CBC, 0x0CBC],\n [0x0CBF, 0x0CBF], [0x0CC6, 0x0CC6], [0x0CCC, 0x0CCD],\n [0x0CE2, 0x0CE3], [0x0D41, 0x0D43], [0x0D4D, 0x0D4D],\n [0x0DCA, 0x0DCA], [0x0DD2, 0x0DD4], [0x0DD6, 0x0DD6],\n [0x0E31, 0x0E31], [0x0E34, 0x0E3A], [0x0E47, 0x0E4E],\n [0x0EB1, 0x0EB1], [0x0EB4, 0x0EB9], [0x0EBB, 0x0EBC],\n [0x0EC8, 0x0ECD], [0x0F18, 0x0F19], [0x0F35, 0x0F35],\n [0x0F37, 0x0F37], [0x0F39, 0x0F39], [0x0F71, 0x0F7E],\n [0x0F80, 0x0F84], [0x0F86, 0x0F87], [0x0F90, 0x0F97],\n [0x0F99, 0x0FBC], [0x0FC6, 0x0FC6], [0x102D, 0x1030],\n [0x1032, 0x1032], [0x1036, 0x1037], [0x1039, 0x1039],\n [0x1058, 0x1059], [0x1160, 0x11FF], [0x135F, 0x135F],\n [0x1712, 0x1714], [0x1732, 0x1734], [0x1752, 0x1753],\n [0x1772, 0x1773], [0x17B4, 0x17B5], [0x17B7, 0x17BD],\n [0x17C6, 0x17C6], [0x17C9, 0x17D3], [0x17DD, 0x17DD],\n [0x180B, 0x180D], [0x18A9, 0x18A9], [0x1920, 0x1922],\n [0x1927, 0x1928], [0x1932, 0x1932], [0x1939, 0x193B],\n [0x1A17, 0x1A18], [0x1B00, 0x1B03], [0x1B34, 0x1B34],\n [0x1B36, 0x1B3A], [0x1B3C, 0x1B3C], [0x1B42, 0x1B42],\n [0x1B6B, 0x1B73], [0x1DC0, 0x1DCA], [0x1DFE, 0x1DFF],\n [0x200B, 0x200F], [0x202A, 0x202E], [0x2060, 0x2063],\n [0x206A, 0x206F], [0x20D0, 0x20EF], [0x302A, 0x302F],\n [0x3099, 0x309A], [0xA806, 0xA806], [0xA80B, 0xA80B],\n [0xA825, 0xA826], [0xFB1E, 0xFB1E], [0xFE00, 0xFE0F],\n [0xFE20, 0xFE23], [0xFEFF, 0xFEFF], [0xFFF9, 0xFFFB],\n ];\n const COMBINING_HIGH = [\n [0x10A01, 0x10A03], [0x10A05, 0x10A06], [0x10A0C, 0x10A0F],\n [0x10A38, 0x10A3A], [0x10A3F, 0x10A3F], [0x1D167, 0x1D169],\n [0x1D173, 0x1D182], [0x1D185, 0x1D18B], [0x1D1AA, 0x1D1AD],\n [0x1D242, 0x1D244], [0xE0001, 0xE0001], [0xE0020, 0xE007F],\n [0xE0100, 0xE01EF]\n ];\n // binary search\n function bisearch(ucs: number, data: number[][]): boolean {\n let min = 0;\n let max = data.length - 1;\n let mid;\n if (ucs < data[0][0] || ucs > data[max][1]) {\n return false;\n }\n while (max >= min) {\n mid = (min + max) >> 1;\n if (ucs > data[mid][1]) {\n min = mid + 1;\n } else if (ucs < data[mid][0]) {\n max = mid - 1;\n } else {\n return true;\n }\n }\n return false;\n }\n function wcwidthBMP(ucs: number): number {\n // test for 8-bit control characters\n if (ucs === 0) {\n return opts.nul;\n }\n if (ucs < 32 || (ucs >= 0x7f && ucs < 0xa0)) {\n return opts.control;\n }\n // binary search in table of non-spacing characters\n if (bisearch(ucs, COMBINING_BMP)) {\n return 0;\n }\n // if we arrive here, ucs is not a combining or C0/C1 control character\n if (isWideBMP(ucs)) {\n return 2;\n }\n return 1;\n }\n function isWideBMP(ucs: number): boolean {\n return (\n ucs >= 0x1100 && (\n ucs <= 0x115f || // Hangul Jamo init. consonants\n ucs === 0x2329 ||\n ucs === 0x232a ||\n (ucs >= 0x2e80 && ucs <= 0xa4cf && ucs !== 0x303f) || // CJK..Yi\n (ucs >= 0xac00 && ucs <= 0xd7a3) || // Hangul Syllables\n (ucs >= 0xf900 && ucs <= 0xfaff) || // CJK Compat Ideographs\n (ucs >= 0xfe10 && ucs <= 0xfe19) || // Vertical forms\n (ucs >= 0xfe30 && ucs <= 0xfe6f) || // CJK Compat Forms\n (ucs >= 0xff00 && ucs <= 0xff60) || // Fullwidth Forms\n (ucs >= 0xffe0 && ucs <= 0xffe6)));\n }\n function wcwidthHigh(ucs: number): 0 | 1 | 2 {\n if (bisearch(ucs, COMBINING_HIGH)) {\n return 0;\n }\n if ((ucs >= 0x20000 && ucs <= 0x2fffd) || (ucs >= 0x30000 && ucs <= 0x3fffd)) {\n return 2;\n }\n return 1;\n }\n const control = opts.control | 0;\n let table: number[] | Uint32Array = null;\n function init_table(): number[] | Uint32Array {\n // lookup table for BMP\n const CODEPOINTS = 65536; // BMP holds 65536 codepoints\n const BITWIDTH = 2; // a codepoint can have a width of 0, 1 or 2\n const ITEMSIZE = 32; // using uint32_t\n const CONTAINERSIZE = CODEPOINTS * BITWIDTH / ITEMSIZE;\n const CODEPOINTS_PER_ITEM = ITEMSIZE / BITWIDTH;\n table = (typeof Uint32Array === 'undefined')\n ? new Array(CONTAINERSIZE)\n : new Uint32Array(CONTAINERSIZE);\n for (let i = 0; i < CONTAINERSIZE; ++i) {\n let num = 0;\n let pos = CODEPOINTS_PER_ITEM;\n while (pos--) {\n num = (num << 2) | wcwidthBMP(CODEPOINTS_PER_ITEM * i + pos);\n }\n table[i] = num;\n }\n return table;\n }\n // get width from lookup table\n // position in container : num / CODEPOINTS_PER_ITEM\n // ==> n = table[Math.floor(num / 16)]\n // ==> n = table[num >> 4]\n // 16 codepoints per number: FFEEDDCCBBAA99887766554433221100\n // position in number : (num % CODEPOINTS_PER_ITEM) * BITWIDTH\n // ==> m = (n % 16) * 2\n // ==> m = (num & 15) << 1\n // right shift to position m\n // ==> n = n >> m e.g. m=12 000000000000FFEEDDCCBBAA99887766\n // we are only interested in 2 LSBs, cut off higher bits\n // ==> n = n & 3 e.g. 000000000000000000000000000000XX\n return function (num: number): number {\n num = num | 0; // get asm.js like optimization under V8\n if (num < 32) {\n return control | 0;\n }\n if (num < 127) {\n return 1;\n }\n let t = table || init_table();\n if (num < 65536) {\n return t[num >> 4] >> ((num & 15) << 1) & 3;\n }\n // do a full search for high codepoints\n return wcwidthHigh(num);\n };\n})({nul: 0, control: 0}); // configurable options\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal, IBufferSet } from './Types';\nimport { Buffer } from './Buffer';\nimport { EventEmitter } from './EventEmitter';\n\n/**\n * The BufferSet represents the set of two buffers used by xterm terminals (normal and alt) and\n * provides also utilities for working with them.\n */\nexport class BufferSet extends EventEmitter implements IBufferSet {\n private _normal: Buffer;\n private _alt: Buffer;\n private _activeBuffer: Buffer;\n\n /**\n * Create a new BufferSet for the given terminal.\n * @param {Terminal} terminal - The terminal the BufferSet will belong to\n */\n constructor(private _terminal: ITerminal) {\n super();\n this._normal = new Buffer(this._terminal, true);\n this._normal.fillViewportRows();\n\n // The alt buffer should never have scrollback.\n // See http://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-The-Alternate-Screen-Buffer\n this._alt = new Buffer(this._terminal, false);\n this._activeBuffer = this._normal;\n\n this.setupTabStops();\n }\n\n /**\n * Returns the alt Buffer of the BufferSet\n * @returns {Buffer}\n */\n public get alt(): Buffer {\n return this._alt;\n }\n\n /**\n * Returns the normal Buffer of the BufferSet\n * @returns {Buffer}\n */\n public get active(): Buffer {\n return this._activeBuffer;\n }\n\n /**\n * Returns the currently active Buffer of the BufferSet\n * @returns {Buffer}\n */\n public get normal(): Buffer {\n return this._normal;\n }\n\n /**\n * Sets the normal Buffer of the BufferSet as its currently active Buffer\n */\n public activateNormalBuffer(): void {\n if (this._activeBuffer === this._normal) {\n return;\n }\n // The alt buffer should always be cleared when we switch to the normal\n // buffer. This frees up memory since the alt buffer should always be new\n // when activated.\n this._alt.clear();\n this._activeBuffer = this._normal;\n this.emit('activate', {\n activeBuffer: this._normal,\n inactiveBuffer: this._alt\n });\n }\n\n /**\n * Sets the alt Buffer of the BufferSet as its currently active Buffer\n */\n public activateAltBuffer(): void {\n if (this._activeBuffer === this._alt) {\n return;\n }\n // Since the alt buffer is always cleared when the normal buffer is\n // activated, we want to fill it when switching to it.\n this._alt.fillViewportRows();\n this._activeBuffer = this._alt;\n this.emit('activate', {\n activeBuffer: this._alt,\n inactiveBuffer: this._normal\n });\n }\n\n /**\n * Resizes both normal and alt buffers, adjusting their data accordingly.\n * @param newCols The new number of columns.\n * @param newRows The new number of rows.\n */\n public resize(newCols: number, newRows: number): void {\n this._normal.resize(newCols, newRows);\n this._alt.resize(newCols, newRows);\n }\n\n /**\n * Setup the tab stops.\n * @param i The index to start setting up tab stops from.\n */\n public setupTabStops(i?: number): void {\n this._normal.setupTabStops(i);\n this._alt.setupTabStops(i);\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { CircularList } from './utils/CircularList';\nimport { LineData, CharData, ITerminal, IBuffer } from './Types';\n\nexport const CHAR_DATA_ATTR_INDEX = 0;\nexport const CHAR_DATA_CHAR_INDEX = 1;\nexport const CHAR_DATA_WIDTH_INDEX = 2;\nexport const CHAR_DATA_CODE_INDEX = 3;\nexport const MAX_BUFFER_SIZE = 4294967295; // 2^32 - 1\n\n/**\n * This class represents a terminal buffer (an internal state of the terminal), where the\n * following information is stored (in high-level):\n * - text content of this particular buffer\n * - cursor position\n * - scroll position\n */\nexport class Buffer implements IBuffer {\n private _lines: CircularList<LineData>;\n\n public ydisp: number;\n public ybase: number;\n public y: number;\n public x: number;\n public scrollBottom: number;\n public scrollTop: number;\n public tabs: any;\n public savedY: number;\n public savedX: number;\n\n /**\n * Create a new Buffer.\n * @param _terminal The terminal the Buffer will belong to.\n * @param _hasScrollback Whether the buffer should respect the scrollback of\n * the terminal.\n */\n constructor(\n private _terminal: ITerminal,\n private _hasScrollback: boolean\n ) {\n this.clear();\n }\n\n public get lines(): CircularList<LineData> {\n return this._lines;\n }\n\n public get hasScrollback(): boolean {\n return this._hasScrollback && this.lines.maxLength > this._terminal.rows;\n }\n\n public get isCursorInViewport(): boolean {\n const absoluteY = this.ybase + this.y;\n const relativeY = absoluteY - this.ydisp;\n return (relativeY >= 0 && relativeY < this._terminal.rows);\n }\n\n /**\n * Gets the correct buffer length based on the rows provided, the terminal's\n * scrollback and whether this buffer is flagged to have scrollback or not.\n * @param rows The terminal rows to use in the calculation.\n */\n private _getCorrectBufferLength(rows: number): number {\n if (!this._hasScrollback) {\n return rows;\n }\n\n const correctBufferLength = rows + this._terminal.options.scrollback;\n\n return correctBufferLength > MAX_BUFFER_SIZE ? MAX_BUFFER_SIZE : correctBufferLength;\n }\n\n /**\n * Fills the buffer's viewport with blank lines.\n */\n public fillViewportRows(): void {\n if (this._lines.length === 0) {\n let i = this._terminal.rows;\n while (i--) {\n this.lines.push(this._terminal.blankLine());\n }\n }\n }\n\n /**\n * Clears the buffer to it's initial state, discarding all previous data.\n */\n public clear(): void {\n this.ydisp = 0;\n this.ybase = 0;\n this.y = 0;\n this.x = 0;\n this._lines = new CircularList<LineData>(this._getCorrectBufferLength(this._terminal.rows));\n this.scrollTop = 0;\n this.scrollBottom = this._terminal.rows - 1;\n this.setupTabStops();\n }\n\n /**\n * Resizes the buffer, adjusting its data accordingly.\n * @param newCols The new number of columns.\n * @param newRows The new number of rows.\n */\n public resize(newCols: number, newRows: number): void {\n // Increase max length if needed before adjustments to allow space to fill\n // as required.\n const newMaxLength = this._getCorrectBufferLength(newRows);\n if (newMaxLength > this._lines.maxLength) {\n this._lines.maxLength = newMaxLength;\n }\n\n // The following adjustments should only happen if the buffer has been\n // initialized/filled.\n if (this._lines.length > 0) {\n // Deal with columns increasing (we don't do anything when columns reduce)\n if (this._terminal.cols < newCols) {\n const ch: CharData = [this._terminal.defAttr, ' ', 1, 32]; // does xterm use the default attr?\n for (let i = 0; i < this._lines.length; i++) {\n while (this._lines.get(i).length < newCols) {\n this._lines.get(i).push(ch);\n }\n }\n }\n\n // Resize rows in both directions as needed\n let addToY = 0;\n if (this._terminal.rows < newRows) {\n for (let y = this._terminal.rows; y < newRows; y++) {\n if (this._lines.length < newRows + this.ybase) {\n if (this.ybase > 0 && this._lines.length <= this.ybase + this.y + addToY + 1) {\n // There is room above the buffer and there are no empty elements below the line,\n // scroll up\n this.ybase--;\n addToY++;\n if (this.ydisp > 0) {\n // Viewport is at the top of the buffer, must increase downwards\n this.ydisp--;\n }\n } else {\n // Add a blank line if there is no buffer left at the top to scroll to, or if there\n // are blank lines after the cursor\n this._lines.push(this._terminal.blankLine(undefined, undefined, newCols));\n }\n }\n }\n } else { // (this._terminal.rows >= newRows)\n for (let y = this._terminal.rows; y > newRows; y--) {\n if (this._lines.length > newRows + this.ybase) {\n if (this._lines.length > this.ybase + this.y + 1) {\n // The line is a blank line below the cursor, remove it\n this._lines.pop();\n } else {\n // The line is the cursor, scroll down\n this.ybase++;\n this.ydisp++;\n }\n }\n }\n }\n\n // Reduce max length if needed after adjustments, this is done after as it\n // would otherwise cut data from the bottom of the buffer.\n if (newMaxLength < this._lines.maxLength) {\n // Trim from the top of the buffer and adjust ybase and ydisp.\n const amountToTrim = this._lines.length - newMaxLength;\n if (amountToTrim > 0) {\n this._lines.trimStart(amountToTrim);\n this.ybase = Math.max(this.ybase - amountToTrim, 0);\n this.ydisp = Math.max(this.ydisp - amountToTrim, 0);\n }\n this._lines.maxLength = newMaxLength;\n }\n\n // Make sure that the cursor stays on screen\n this.x = Math.min(this.x, newCols - 1);\n this.y = Math.min(this.y, newRows - 1);\n if (addToY) {\n this.y += addToY;\n }\n this.savedY = Math.min(this.savedY, newRows - 1);\n this.savedX = Math.min(this.savedX, newCols - 1);\n\n this.scrollTop = 0;\n }\n\n this.scrollBottom = newRows - 1;\n }\n\n /**\n * Translates a buffer line to a string, with optional start and end columns.\n * Wide characters will count as two columns in the resulting string. This\n * function is useful for getting the actual text underneath the raw selection\n * position.\n * @param line The line being translated.\n * @param trimRight Whether to trim whitespace to the right.\n * @param startCol The column to start at.\n * @param endCol The column to end at.\n */\n public translateBufferLineToString(lineIndex: number, trimRight: boolean, startCol: number = 0, endCol: number = null): string {\n // Get full line\n let lineString = '';\n const line = this.lines.get(lineIndex);\n if (!line) {\n return '';\n }\n\n // Initialize column and index values. Column values represent the actual\n // cell column, indexes represent the index in the string. Indexes are\n // needed here because some chars are 0 characters long (eg. after wide\n // chars) and some chars are longer than 1 characters long (eg. emojis).\n let startIndex = startCol;\n // Only set endCol to the line length when it is null. 0 is a valid column.\n if (endCol === null) {\n endCol = line.length;\n }\n let endIndex = endCol;\n\n for (let i = 0; i < line.length; i++) {\n const char = line[i];\n lineString += char[CHAR_DATA_CHAR_INDEX];\n // Adjust start and end cols for wide characters if they affect their\n // column indexes\n if (char[CHAR_DATA_WIDTH_INDEX] === 0) {\n if (startCol >= i) {\n startIndex--;\n }\n if (endCol >= i) {\n endIndex--;\n }\n } else {\n // Adjust the columns to take glyphs that are represented by multiple\n // code points into account.\n if (char[CHAR_DATA_CHAR_INDEX].length > 1) {\n if (startCol > i) {\n startIndex += char[CHAR_DATA_CHAR_INDEX].length - 1;\n }\n if (endCol > i) {\n endIndex += char[CHAR_DATA_CHAR_INDEX].length - 1;\n }\n }\n }\n }\n\n // Calculate the final end col by trimming whitespace on the right of the\n // line if needed.\n if (trimRight) {\n const rightWhitespaceIndex = lineString.search(/\\s+$/);\n if (rightWhitespaceIndex !== -1) {\n endIndex = Math.min(endIndex, rightWhitespaceIndex);\n }\n // Return the empty string if only trimmed whitespace is selected\n if (endIndex <= startIndex) {\n return '';\n }\n }\n\n return lineString.substring(startIndex, endIndex);\n }\n\n /**\n * Setup the tab stops.\n * @param i The index to start setting up tab stops from.\n */\n public setupTabStops(i?: number): void {\n if (i != null) {\n if (!this.tabs[i]) {\n i = this.prevStop(i);\n }\n } else {\n this.tabs = {};\n i = 0;\n }\n\n for (; i < this._terminal.cols; i += this._terminal.options.tabStopWidth) {\n this.tabs[i] = true;\n }\n }\n\n /**\n * Move the cursor to the previous tab stop from the given position (default is current).\n * @param x The position to move the cursor to the previous tab stop.\n */\n public prevStop(x?: number): number {\n if (x == null) {\n x = this.x;\n }\n while (!this.tabs[--x] && x > 0);\n return x >= this._terminal.cols ? this._terminal.cols - 1 : x < 0 ? 0 : x;\n }\n\n /**\n * Move the cursor one tab stop forward from the given position (default is current).\n * @param x The position to move the cursor one tab stop forward.\n */\n public nextStop(x?: number): number {\n if (x == null) {\n x = this.x;\n }\n while (!this.tabs[++x] && x < this._terminal.cols);\n return x >= this._terminal.cols ? this._terminal.cols - 1 : x < 0 ? 0 : x;\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport * as Strings from './Strings';\nimport { ITerminal, IBuffer } from './Types';\nimport { isMac } from './shared/utils/Browser';\nimport { RenderDebouncer } from './utils/RenderDebouncer';\nimport { addDisposableListener } from './utils/Dom';\nimport { IDisposable } from 'xterm';\n\nconst MAX_ROWS_TO_READ = 20;\nconst ACTIVE_ITEM_ID_PREFIX = 'xterm-active-item-';\n\nenum BoundaryPosition {\n Top,\n Bottom\n}\n\nexport class AccessibilityManager implements IDisposable {\n private _accessibilityTreeRoot: HTMLElement;\n private _rowContainer: HTMLElement;\n private _rowElements: HTMLElement[] = [];\n private _liveRegion: HTMLElement;\n private _liveRegionLineCount: number = 0;\n\n private _renderRowsDebouncer: RenderDebouncer;\n\n private _topBoundaryFocusListener: (e: FocusEvent) => void;\n private _bottomBoundaryFocusListener: (e: FocusEvent) => void;\n\n private _disposables: IDisposable[] = [];\n\n /**\n * This queue has a character pushed to it for keys that are pressed, if the\n * next character added to the terminal is equal to the key char then it is\n * not announced (added to live region) because it has already been announced\n * by the textarea event (which cannot be canceled). There are some race\n * condition cases if there is typing while data is streaming, but this covers\n * the main case of typing into the prompt and inputting the answer to a\n * question (Y/N, etc.).\n */\n private _charsToConsume: string[] = [];\n\n constructor(private _terminal: ITerminal) {\n this._accessibilityTreeRoot = document.createElement('div');\n this._accessibilityTreeRoot.classList.add('xterm-accessibility');\n\n this._rowContainer = document.createElement('div');\n this._rowContainer.classList.add('xterm-accessibility-tree');\n for (let i = 0; i < this._terminal.rows; i++) {\n this._rowElements[i] = this._createAccessibilityTreeNode();\n this._rowContainer.appendChild(this._rowElements[i]);\n }\n\n this._topBoundaryFocusListener = e => this._onBoundaryFocus(e, BoundaryPosition.Top);\n this._bottomBoundaryFocusListener = e => this._onBoundaryFocus(e, BoundaryPosition.Bottom);\n this._rowElements[0].addEventListener('focus', this._topBoundaryFocusListener);\n this._rowElements[this._rowElements.length - 1].addEventListener('focus', this._bottomBoundaryFocusListener);\n\n this._refreshRowsDimensions();\n this._accessibilityTreeRoot.appendChild(this._rowContainer);\n\n this._renderRowsDebouncer = new RenderDebouncer(this._terminal, this._renderRows.bind(this));\n this._refreshRows();\n\n this._liveRegion = document.createElement('div');\n this._liveRegion.classList.add('live-region');\n this._liveRegion.setAttribute('aria-live', 'assertive');\n this._accessibilityTreeRoot.appendChild(this._liveRegion);\n\n this._terminal.element.insertAdjacentElement('afterbegin', this._accessibilityTreeRoot);\n\n this._disposables.push(this._renderRowsDebouncer);\n this._disposables.push(this._terminal.addDisposableListener('resize', data => this._onResize(data.cols, data.rows)));\n this._disposables.push(this._terminal.addDisposableListener('refresh', data => this._refreshRows(data.start, data.end)));\n this._disposables.push(this._terminal.addDisposableListener('scroll', data => this._refreshRows()));\n // Line feed is an issue as the prompt won't be read out after a command is run\n this._disposables.push(this._terminal.addDisposableListener('a11y.char', (char) => this._onChar(char)));\n this._disposables.push(this._terminal.addDisposableListener('linefeed', () => this._onChar('\\n')));\n this._disposables.push(this._terminal.addDisposableListener('a11y.tab', spaceCount => this._onTab(spaceCount)));\n this._disposables.push(this._terminal.addDisposableListener('key', keyChar => this._onKey(keyChar)));\n this._disposables.push(this._terminal.addDisposableListener('blur', () => this._clearLiveRegion()));\n // TODO: Maybe renderer should fire an event on terminal when the characters change and that\n // should be listened to instead? That would mean that the order of events are always\n // guarenteed\n this._disposables.push(this._terminal.addDisposableListener('dprchange', () => this._refreshRowsDimensions()));\n this._disposables.push(this._terminal.renderer.addDisposableListener('resize', () => this._refreshRowsDimensions()));\n // This shouldn't be needed on modern browsers but is present in case the\n // media query that drives the dprchange event isn't supported\n this._disposables.push(addDisposableListener(window, 'resize', () => this._refreshRowsDimensions()));\n }\n\n public dispose(): void {\n this._terminal.element.removeChild(this._accessibilityTreeRoot);\n this._disposables.forEach(d => d.dispose());\n this._disposables = null;\n this._accessibilityTreeRoot = null;\n this._rowContainer = null;\n this._liveRegion = null;\n this._rowContainer = null;\n this._rowElements = null;\n }\n\n private _onBoundaryFocus(e: FocusEvent, position: BoundaryPosition): void {\n const boundaryElement = <HTMLElement>e.target;\n const beforeBoundaryElement = this._rowElements[position === BoundaryPosition.Top ? 1 : this._rowElements.length - 2];\n\n // Don't scroll if the buffer top has reached the end in that direction\n const posInSet = boundaryElement.getAttribute('aria-posinset');\n const lastRowPos = position === BoundaryPosition.Top ? '1' : `${this._terminal.buffer.lines.length}`;\n if (posInSet === lastRowPos) {\n return;\n }\n\n // Don't scroll when the last focused item was not the second row (focus is going the other\n // direction)\n if (e.relatedTarget !== beforeBoundaryElement) {\n return;\n }\n\n // Remove old boundary element from array\n let topBoundaryElement: HTMLElement;\n let bottomBoundaryElement: HTMLElement;\n if (position === BoundaryPosition.Top) {\n topBoundaryElement = boundaryElement;\n bottomBoundaryElement = this._rowElements.pop();\n this._rowContainer.removeChild(bottomBoundaryElement);\n } else {\n topBoundaryElement = this._rowElements.shift();\n bottomBoundaryElement = boundaryElement;\n this._rowContainer.removeChild(topBoundaryElement);\n }\n\n // Remove listeners from old boundary elements\n topBoundaryElement.removeEventListener('focus', this._topBoundaryFocusListener);\n bottomBoundaryElement.removeEventListener('focus', this._bottomBoundaryFocusListener);\n\n // Add new element to array/DOM\n if (position === BoundaryPosition.Top) {\n const newElement = this._createAccessibilityTreeNode();\n this._rowElements.unshift(newElement);\n this._rowContainer.insertAdjacentElement('afterbegin', newElement);\n } else {\n const newElement = this._createAccessibilityTreeNode();\n this._rowElements.push(newElement);\n this._rowContainer.appendChild(newElement);\n }\n\n // Add listeners to new boundary elements\n this._rowElements[0].addEventListener('focus', this._topBoundaryFocusListener);\n this._rowElements[this._rowElements.length - 1].addEventListener('focus', this._bottomBoundaryFocusListener);\n\n // Scroll up\n this._terminal.scrollLines(position === BoundaryPosition.Top ? -1 : 1);\n\n // Focus new boundary before element\n this._rowElements[position === BoundaryPosition.Top ? 1 : this._rowElements.length - 2].focus();\n\n // Prevent the standard behavior\n e.preventDefault();\n e.stopImmediatePropagation();\n }\n\n private _onResize(cols: number, rows: number): void {\n // Remove bottom boundary listener\n this._rowElements[this._rowElements.length - 1].removeEventListener('focus', this._bottomBoundaryFocusListener);\n\n // Grow rows as required\n for (let i = this._rowContainer.children.length; i < this._terminal.rows; i++) {\n this._rowElements[i] = this._createAccessibilityTreeNode();\n this._rowContainer.appendChild(this._rowElements[i]);\n }\n // Shrink rows as required\n while (this._rowElements.length > rows) {\n this._rowContainer.removeChild(this._rowElements.pop());\n }\n\n // Add bottom boundary listener\n this._rowElements[this._rowElements.length - 1].addEventListener('focus', this._bottomBoundaryFocusListener);\n\n this._refreshRowsDimensions();\n }\n\n public _createAccessibilityTreeNode(): HTMLElement {\n const element = document.createElement('div');\n element.setAttribute('role', 'listitem');\n element.tabIndex = -1;\n this._refreshRowDimensions(element);\n return element;\n }\n\n private _onTab(spaceCount: number): void {\n for (let i = 0; i < spaceCount; i++) {\n this._onChar(' ');\n }\n }\n\n private _onChar(char: string): void {\n if (this._liveRegionLineCount < MAX_ROWS_TO_READ + 1) {\n if (this._charsToConsume.length > 0) {\n // Have the screen reader ignore the char if it was just input\n const shiftedChar = this._charsToConsume.shift();\n if (shiftedChar !== char) {\n this._announceCharacter(char);\n }\n } else {\n this._announceCharacter(char);\n }\n\n if (char === '\\n') {\n this._liveRegionLineCount++;\n if (this._liveRegionLineCount === MAX_ROWS_TO_READ + 1) {\n this._liveRegion.textContent += Strings.tooMuchOutput;\n }\n }\n\n // Only detach/attach on mac as otherwise messages can go unaccounced\n if (isMac) {\n if (this._liveRegion.textContent.length > 0 && !this._liveRegion.parentNode) {\n setTimeout(() => {\n this._accessibilityTreeRoot.appendChild(this._liveRegion);\n }, 0);\n }\n }\n }\n }\n\n private _clearLiveRegion(): void {\n this._liveRegion.textContent = '';\n this._liveRegionLineCount = 0;\n\n // Only detach/attach on mac as otherwise messages can go unaccounced\n if (isMac) {\n if (this._liveRegion.parentNode) {\n this._accessibilityTreeRoot.removeChild(this._liveRegion);\n }\n }\n }\n\n private _onKey(keyChar: string): void {\n this._clearLiveRegion();\n this._charsToConsume.push(keyChar);\n }\n\n private _refreshRows(start?: number, end?: number): void {\n this._renderRowsDebouncer.refresh(start, end);\n }\n\n private _renderRows(start: number, end: number): void {\n const buffer: IBuffer = this._terminal.buffer;\n const setSize = buffer.lines.length.toString();\n for (let i = start; i <= end; i++) {\n const lineData = buffer.translateBufferLineToString(buffer.ydisp + i, true);\n const posInSet = (buffer.ydisp + i + 1).toString();\n const element = this._rowElements[i];\n element.textContent = lineData.length === 0 ? Strings.blankLine : lineData;\n element.setAttribute('aria-posinset', posInSet);\n element.setAttribute('aria-setsize', setSize);\n }\n }\n\n private _refreshRowsDimensions(): void {\n if (!this._terminal.renderer.dimensions.actualCellHeight) {\n return;\n }\n const buffer: IBuffer = this._terminal.buffer;\n for (let i = 0; i < this._terminal.rows; i++) {\n this._refreshRowDimensions(this._rowElements[i]);\n }\n }\n\n private _refreshRowDimensions(element: HTMLElement): void {\n element.style.height = `${this._terminal.renderer.dimensions.actualCellHeight}px`;\n }\n\n private _announceCharacter(char: string): void {\n if (char === ' ') {\n // Always use nbsp for spaces in order to preserve the space between characters in\n // voiceover's caption window\n this._liveRegion.innerHTML += ' ';\n } else {\n this._liveRegion.textContent += char;\n }\n 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