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Eden Editor Zeus and LHD Bug #106

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sancron opened this issue May 17, 2016 · 4 comments
Open

Eden Editor Zeus and LHD Bug #106

sancron opened this issue May 17, 2016 · 4 comments

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@sancron
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sancron commented May 17, 2016

Hello,

after importing the Mission in 3den i've noticed a few small Bugs on the Mission.

If ATLAS Mod LHD Plus is loaded, the Helicopters will start in Air with Engines running, after the Mission was edited through 3den.

Zeus will not Work instantly after Spawn, i need to respawn to get Zeus working after Mission was edited through 3den

@nic547
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nic547 commented May 19, 2016

The ATLAS issue is caused by the ATLAS Mod, you can't fix the bug in the mission.

@sancron
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sancron commented May 21, 2016

But why i only have this issue, when i import the Mission in Eden Editor? When i edit the Mission with the depricated 2D Editor, Helos will start correctly

@nic547
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nic547 commented May 22, 2016

@sancron The behavior is the same for all missions. The ATLAS will work in the 2D-Editor, but when importing it into a 3DEN mission the vehicles will be fucked up. It's due scripts used for the LHD, which you can't change. It could might work with the CUP LHD, as they're the ones who are doing further development of the ATLAS LHD.

@GreuhZbug
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GreuhZbug commented Jul 2, 2016

I'll consider switching to CUP LHD in the future. In the meantime I'd highly recommend editing liberation with the 2D editor only

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3 participants