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notes.md

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Grid:Apps Future Notes

C cosmetic, F functional, P performance, B bug fix

  • F experiment with structuredClone(), SharedArrayBuffer, createImageBitmap()
  • F test #private fields, array.at() for negative indices
  • F option to hide platform when viewing from below

Kiri:Moto

  • B origin (and bed size) bug (Onshape?) when switching device modes

  • B can't drag slider bar on ipad / ios -- touch pad scrolling dodgy

  • B prevent or ask for really large models when scaling (crash ui)

  • P refactor vertex replacement and widget update matrix tracking

  • P duplicate objects should share same slice data unless rotated or scaled

  • P allow selection to be decimated on demand (context menu?)

  • P move all persisted / workspace settings/data to IndexedDB (LS limitations)

  • P faster ray intersect https://github.com/gkjohnson/three-mesh-bvh/

  • P try material clipping planes for slice range selection

  • F edit in Mesh:Tool

  • F custom device vars for profiles / ranges / gcode

  • F show slider range values in workspace units (on hover?)

  • F allow select of a range by typing in values in slices or workspace units

  • F complete and expose grouping feature

  • F add svgnest-like arrange algorithm

  • F date column and sorting in recent files list

  • F warn if part hanging in negative Z space or off bed in general

FDM

  • B fix support projection/end with grouped parts

  • B multi-extruder rendering of raft fails to offset the rest of the print

  • B multi-extruder purge blocks fail to generate properly for rafts

  • F add 'random' and 'seam' start point options

  • F convert ranges to z offsets while continuing to show layer #

  • F support pillar top/bottom should conform to part

  • F more explicit line width control with ranges and min/max adaptive

  • F test outlining solid projected areas (internally)

  • F gradient infill https://www.youtube.com/watch?v=hq53gsYREHU&feature=emb_logo

  • F feather sharp tips by reducing extrusion in area of overlap

  • F segment large flat areas on first layer to mitigate peeling

  • F option to support interior bridges when 0% infill

  • F calculate filament use per extruder per print

  • F expand internal supporting flats / solids before projection (threshold)

  • P reduce fan speed and extrusion factor for bridges

  • P auto purge pillars when quick layers are detected for extra cooling

  • P extruder + filament max flow rate cap in planner

  • P solid fill the tops of supports for down facing flats

FDM - SLA

P common support area detection (fork new fdm code)

  • P prioritize supports by length of unsupported span. mandatory when circularity > X
  • or % area of inner to outer poly is high (making it a thin shell)
    

FDM - BELT

  • B auto bed resizing leaves the origin in the wrong place at first

  • B re-add progress calls for all work units

  • F test and enable arcs in belt more

  • F slightly angle supports to lean into the Z of the part

  • F anchors should be generated anywhere needed in the print, not just head

CAM

  • B roughing leave stock should also increase Z slightly (sqrt(2) * leave)

  • B rapid moves should be max of terrain zmax and last cut layer height (roughing)

  • B in indexed stock mode, stock should rotate with indexing

  • B feed rate for next tool set before tool change (push/pop feed rates?)

  • B tab cuts cause loss of direction, parenting, depth, and it's hard to fix

  • B tabs do not properly track widget mirror events

  • B tabs are not cut to exact height

  • B first rough step too far down in certain circumstances?

  • B need to force cut line at synthetic z bottom (midlines, etc)

  • B contour does not honor clip to stock

  • F allow import, rotation, scaling of stock

  • F get gcode coordinates off a part with point/click or hover?

  • F include tools in default devices (Carvera)

  • F add match faces option in outline operation

  • F add {progress} substitution and maybe {time-remaining} if can be calc'd

  • F import and follow 2D paths (conformed like pocket contours)

  • F add user-defined origin (issue #28)

  • F add custom gcode operation for things like injecting pauses

  • F all ops should allow limit and milling direction / ease down overrides

  • F drill op should allow selecting holes >= current tool

  • F intelligently turn circle hole pocket clear into spiral down

  • F add option for op-major ordering (instead of part major)

  • F add plunge max to contouring that can override z feed limit

  • F add lead-in milling (requires adding clamp / no go areas)

  • F add linear clearing strategy

  • F add adaptive clearing strategy

  • F add ease-down support to trace op

  • F add climb/conventional into each operation

  • F add support for tapered ball mills

  • F change color of line selection in trace op when not a closed poly

  • F limit cut depth to flute length of selected tool (or warn)

  • F validate muti-part layout and spacing exceeds largest outside tool diameter

  • F parameterize dropping close points in prep.js. ensure long segments remain straight

  • F trapezoidal tabs in Z

  • F ease-in and ease-out especially on tab cut-out start/stop

  • F maintain several part orientations + op chains in a single profile

  • P improve parser - do not require spaced tokens and support implied G0 / G1

  • P outer corner arc moves

  • P log Z interpolation for contour XYZ moves

  • P option to start with the smallest poly by area on layer change

  • P refactor slicing engine to add minion threading

  • P port arc code from FDM export to CAM export

  • P redo all path route / planning in prepare to account for terrain before camOut

SLA

  • P blit layers w/ 3JS ortho camera to canvas

Laser

OctoPrint plugin

  • subfolder parameter for dropped files
  • auto-kick check box in preferences

Mesh:Tool

  • font to path with https://github.com/paulzi/svg-text-to-path
  • add undo/redo
  • click to repair normals based on a known good (selected) face
  • send to Kiri:Moto workspace (or update model vertices in place)
  • better z snap using just vertexes from face intersected
  • add section view. local clip. raycast skip points above plane
  • add decimate op = face reduction
  • add flatten/crush op: for z bottoms (or surfaces?)
  • allow setting model/group origin for scale/rotate
  • fix mirror to work with groups (just models currently)
  • bounding box toggle should be global, not selection
  • add analyze results dialog
  • remove/hide auto-repair function