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server.py
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import socket
import threading
HOST = '0.0.0.0'
PORT = 3000
chat_rooms = {}
lock = threading.Lock()
def send_message(client, message):
client.send(message.encode())
def handle_client(client):
send_message(client, "Welcome! Enter your name: ")
name = client.recv(1024).decode().strip()
while True:
send_message(client, "Enter chat room (create/join): ")
room_choice = client.recv(1024).decode().strip().lower()
if room_choice not in ('create', 'join'):
send_message(client, 'Invalid choice. Please enter "create" or "join".\n')
continue
if room_choice == 'create':
send_message(client, "Enter chat room name: ")
room_name = client.recv(1024).decode().strip()
send_message(client, "Enter password for the chat room: ")
password = client.recv(1024).decode().strip()
with lock:
if room_name in chat_rooms:
send_message(client, "Chat room already exists. Try another name.\n")
else:
chat_rooms[room_name] = {'password': password, 'members': []}
chat_rooms[room_name]['members'].append((client, name))
send_message(client, f'Chat room "{room_name}" created and joined.\n')
break
elif room_choice == 'join':
with lock:
if not chat_rooms:
send_message(client, "No chat rooms available.\n")
continue
available_rooms = '\n'.join(chat_rooms.keys())
send_message(client, f"Available chat rooms:\n{available_rooms}\nEnter chat room name to join: ")
room_name = client.recv(1024).decode().strip()
if room_name not in chat_rooms:
send_message(client, 'Invalid room name. Try again.\n')
continue
send_message(client, 'Enter password for the chat room: ')
password = client.recv(1024).decode().strip()
if password != chat_rooms[room_name]['password']:
send_message(client, 'Incorrect password. Try again.\n')
continue
chat_rooms[room_name]['members'].append((client, name))
send_message(client, f'Joined chat room "{room_name}".\n')
break
while True:
try:
message = client.recv(1024)
if not message:
break
broadcast(room_name, f'{name}: {message.decode()}', client)
except:
break
with lock:
chat_rooms[room_name]['members'].remove((client, name))
if not chat_rooms[room_name]['members']:
del chat_rooms[room_name]
client.close()
def broadcast(room_name, message, sender_socket):
with lock:
for client, _ in chat_rooms[room_name]['members']:
if client != sender_socket:
try:
send_message(client, message)
except:
pass
def start_server():
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.bind((HOST, PORT))
server_socket.listen(5)
print(f'Server listening on {HOST}:{PORT}')
while True:
client, client_address = server_socket.accept()
print(f'Accepted connection from {client_address}')
threading.Thread(target=handle_client, args=(client,)).start()
if __name__ == '__main__':
start_server()