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Is your feature request related to a problem? Please describe.
Yes and no; I want to be able to use Mozilla Hubs scenes depicting real places interactively when visiting those real world sites. I'm developing a project reconstructing a destroyed neighborhood -- Providence's historic Chinatown -- in Hubs, and I'd like to be able to navigate the scene by walking around the present-day site of the neighborhood.
Describe the solution you'd like
AR.js has a simple library to locate A-Frame models at a latitude and longitude:
I could export the gltf but I would lose the multiplayer environment, the atmospheric effects, the interactivity. It wouldn't be Hubs anymore without all those great features!
Additional context
I'm also interested in whether I could achieve this as an "add-on" -- that is, by running JavaScript (say, from a bookmarklet) on top of a running instance of Hubs, especially if this feature isn't accepted or if it takes a long time to implement. AR.js suggests this code; maybe it could be adapted to run on top of an existing Hubs scene?
I realized that the VR headset interface "walks" you around as you move in the physical world. I wonder if it uses a standard location API to do so, even if it's doing its own tracking with acceleration and video to feed into that api?
Is your feature request related to a problem? Please describe.
Yes and no; I want to be able to use Mozilla Hubs scenes depicting real places interactively when visiting those real world sites. I'm developing a project reconstructing a destroyed neighborhood -- Providence's historic Chinatown -- in Hubs, and I'd like to be able to navigate the scene by walking around the present-day site of the neighborhood.
Describe the solution you'd like
AR.js has a simple library to locate A-Frame models at a latitude and longitude:
Describe alternatives you've considered
I could export the gltf but I would lose the multiplayer environment, the atmospheric effects, the interactivity. It wouldn't be Hubs anymore without all those great features!
Additional context
I'm also interested in whether I could achieve this as an "add-on" -- that is, by running JavaScript (say, from a bookmarklet) on top of a running instance of Hubs, especially if this feature isn't accepted or if it takes a long time to implement. AR.js suggests this code; maybe it could be adapted to run on top of an existing Hubs scene?
Thank you!! ❤️
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