- (+) Growth meters on root root.
- (+) Level on branch.
- UI layout record: sidebar width, earth level.
- Make sure branches don't overlap! Use water or whatever. OTOH, later they will have to fight...
- Draw mining/spending bar chart.
- Speed controls: pause/normal/accelerated.
- UI drawing, include bitmaps.
- Instantiate multiple plants with different strategies.
- Finalize tech tree.
- Balance soil:
- Actually consume resources.
- Working model of replenishing nitro & water
- (let's say that water is always present, and nitro comes from above)
- Nitro coming from above.
- Water coming from water-carrying layers.
- Finalize the first approach to Tech tree.
- Make branches mutation-able! Account for different organs they can turn into.