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Small scale changes

  1. (+) Growth meters on root root.
  2. (+) Level on branch.
  3. UI layout record: sidebar width, earth level.
  4. Make sure branches don't overlap! Use water or whatever. OTOH, later they will have to fight...
  5. Draw mining/spending bar chart.
  6. Speed controls: pause/normal/accelerated.

Large scale changes.

  • UI drawing, include bitmaps.
  • Instantiate multiple plants with different strategies.
  • Finalize tech tree.
  • Balance soil:
    • Actually consume resources.
    • Working model of replenishing nitro & water
      • (let's say that water is always present, and nitro comes from above)
    • Nitro coming from above.
    • Water coming from water-carrying layers.
  • Finalize the first approach to Tech tree.
  • Make branches mutation-able! Account for different organs they can turn into.