Merge pull request #87 from Huz2e/kilo #179
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10 errors and 1 notice
Run Tests:
code/modules/unit_tests/inhands.dm#L88
Missing inhand sprites for /obj/item/gun/ballistic/rifle/boltaction/pipegun in both 'massmeta/icons/mosin/64x_guns_left.dmi' & 'massmeta/icons/mosin/64x_guns_right.dmi'.
inhand_icon_state = "pipegun" - Matching sprite found in: 'icons/mob/inhands/weapons/guns_righthand.dmi' & 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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Run Tests:
code/modules/unit_tests/inhands.dm#L88
Missing inhand sprites for /obj/item/gun/ballistic/rifle/boltaction/pipegun/pistol in both 'massmeta/icons/mosin/64x_guns_left.dmi' & 'massmeta/icons/mosin/64x_guns_right.dmi'.
inhand_icon_state = "pipepistol" - Matching sprite found in: 'icons/mob/inhands/weapons/guns_righthand.dmi' & 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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Run Tests:
code/modules/unit_tests/inhands.dm#L88
Missing inhand sprites for /obj/item/gun/ballistic/rifle/boltaction/pipegun/pistol/prime in both 'massmeta/icons/mosin/64x_guns_left.dmi' & 'massmeta/icons/mosin/64x_guns_right.dmi'.
inhand_icon_state = "regal_pipepistol" - Matching sprite found in: 'icons/mob/inhands/weapons/guns_righthand.dmi' & 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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Run Tests:
code/modules/unit_tests/inhands.dm#L88
Missing inhand sprites for /obj/item/gun/ballistic/rifle/boltaction/pipegun/prime in both 'massmeta/icons/mosin/64x_guns_left.dmi' & 'massmeta/icons/mosin/64x_guns_right.dmi'.
inhand_icon_state = "regal_pipegun" - Matching sprite found in: 'icons/mob/inhands/weapons/guns_righthand.dmi' & 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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Run Tests:
code/modules/unit_tests/inhands.dm#L95
Invalid inhand_icon_state values should be set to null if there isn't a valid icon.
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard has invalid value, using fallback icon.
inhand_icon_state = "battlemage"
/obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi has invalid value, using fallback icon.
inhand_icon_state = "syndie_helm"
/obj/item/clothing/head/helmet/space/hardsuit/shielded/swat has invalid value, using fallback icon.
inhand_icon_state = "deathsquad"
/obj/item/clothing/head/helmet/space/hardsuit/engine/elite has invalid value, using fallback icon.
inhand_icon_state = "ce_helm"
/obj/item/clothing/head/helmet/space/hardsuit/swat has invalid value, using fallback icon.
inhand_icon_state = "swat2helm"
/obj/item/clothing/head/helmet/space/hardsuit/swat/captain has invalid value, using fallback icon.
inhand_icon_state = "capspacehelmet"
/obj/item/clothing/head/helmet/space/hardsuit/clown has invalid value, using fallback icon.
inhand_icon_state = "hardsuit0-clown"
/obj/item/clothing/head/helmet/space/hardsuit/mining has invalid value, using fallback icon.
inhand_icon_state = "mining_helm"
/obj/item/clothing/head/helmet/space/hardsuit/combatmedic has invalid value, using fallback icon.
inhand_icon_state = "hardsuit0-combatmedic"
/obj/item/clothing/head/helmet/space/hardsuit/syndi has invalid value, using fallback icon.
inhand_icon_state = "syndie_helm"
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite has invalid value, using fallback icon.
inhand_icon_state = "syndie_helm"
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug has invalid value, using fallback icon.
inhand_icon_state = "syndie_helm"
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/admin has invalid value, using fallback icon.
inhand_icon_state = "syndie_helm"
/obj/item/clothing/head/helmet/space/hardsuit/syndi/owl has invalid value, using fallback icon.
inhand_icon_state = "s_helmet"
/obj/item/clothing/head/helmet/space/hardsuit/wizard has invalid value, using fallback icon.
inhand_icon_state = "wiz_helm"
/obj/item/clothing/head/helmet/space/hardsuit/ancient has invalid value, using fallback icon.
inhand_icon_state = "anc_helm"
/obj/item/clothing/head/helmet/space/hardsuit/deathsquad has invalid value, using fallback icon.
inhand_icon_state = "deathsquad"
/obj/item/clothing/head/helmet/space/hardsuit/ert has invalid value, using fallback icon.
inhand_icon_state = "hardsuit0-ert_commander"
/obj/item/clothing/head/helmet/space/hardsuit/ert/sec has invalid value, using fallback icon.
inhand_icon_state = "hardsuit0-ert_security"
/obj/item/clothing/head/helmet/space/hardsuit/ert/engi has invalid value, using fallback icon.
inhand_icon_state = "hardsuit0-ert_engineer"
/obj/item/clothing/head/helmet/space/hardsuit/ert/med has invalid value, using fallback icon.
inhand_icon_state = "hardsuit0-ert_medical"
/obj/item/clothing/head/helmet/space/hardsuit/ert/jani has invalid value, using fallback icon.
inhand_icon_state = "hardsuit0-ert_janitor"
/obj/item/clothing/head/helmet/space/hardsuit/ert/clown has invalid value, using fallback icon.
inhand_icon_state = "hardsuit0-ert_clown"
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal has invalid value, using fallback icon.
inhand_icon_state = "hardsuit0-prt"
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor has invalid value, using fallback icon.
inhand_icon_state = "hardsuit0-inq"
/obj/item/clothing/head/helmet/space/hardsuit/carp has invalid value, using fallback icon.
inhand_icon_state = "syndicate"
/obj/item/clothing/suit/space/hardsuit/shielded/wizard has invalid value, using fallback icon.
inhand_icon_state = "battlemage"
/obj/item/clothing/suit/space/hardsuit/shielded/syndi has invalid value, using fallback icon.
inhand_icon_state = "syndie_hardsuit"
/obj/item/clothing/suit/space/hardsuit/engine/elite has invalid value, using fallback icon.
inhand_icon_state = "ce_hardsuit"
/obj/item/clothing/suit/space/hardsuit/swat has invalid value, using fallback icon.
inhand_icon_st
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Run Tests
FAIL /datum/unit_test/defined_inhand_icon_states 1.1s
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Run Tests:
code/modules/unit_tests/missing_icons.dm#L57
Missing icon_state for /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard in 'massmeta/features/hardsuits/icons/hats.dmi'.
icon_state = "battlemage"
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Run Tests:
code/modules/unit_tests/missing_icons.dm#L57
Missing icon_state for /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal in 'massmeta/features/hardsuits/icons/hats.dmi'.
icon_state = "hardsuit0-prt"
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Run Tests:
code/modules/unit_tests/missing_icons.dm#L57
Missing icon_state for /obj/item/clothing/suit/space/hardsuit/shielded/wizard in 'massmeta/features/hardsuits/icons/suits.dmi'.
icon_state = "battlemage"
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Run Tests:
code/modules/unit_tests/missing_icons.dm#L57
Missing icon_state for /obj/item/gun/ballistic/rifle/boltaction/pipegun in 'massmeta/icons/mosin/mosinnagant.dmi'.
icon_state = "pipegun" - Matching sprite found in: 'icons/obj/weapons/guns/wide_guns.dmi'
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Run Tests:
code/modules/unit_tests/subsystem_init.dm#L22
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but could not get initialized.
The subsystem reported the following: Error initializing SSlua: FAILED (Couldn't find call_proc_by_id)
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
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The logs for this run have expired and are no longer available.
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