;Custom Lobby Background custom_background = false image_url="https://cdn2.unrealengine.com/t-background-darkblue-2048x1024-4b5228ccabe2.png" ;true means you use custom background, false means you dont. ;Chapter 1 Season 10 bEnableRuinHouseBeacon=false bEnableGothemCityBeacon=false ;version 10.31 only bEnableGreasyGroveBeacon=false bEnableMoistyPalmsBeacon=false bEnableFrenzyFieldsBeacon=false bEnableOakBeacon=false bEnableVoidBeacon=false bEnableRetailRowBeacon=false bEnableFloatingCubeIsland=false ;----------------------------------------------------------------------------------------------------------------- ;Chapter 4 Season OG Map Stages RufusWeek2=false ;map stage 2 RufusWeek3=false ;map stage 3 RufusWeek4=true ;map stage 4(last stage) ;setting anything other than "true" will disable the stage ;----------------------------------------------------------------------------------------------------------------- ;TMNT Tab Stages TMNTStage1=true TMNTStage2=false TMNTStage3=false ;setting anything other than "true" will disable the stage ;----------------------------------------------------------------------------------------------------------------- ;Avatar iceberg stages AtlaIceberg1=false AtlaIceberg2=false AtlaIceberg3=true ;setting anything other than "true" will disable the stage, NOTE: you can activate multiple stages at the same time. ;----------------------------------------------------------------------------------------------------------------- ;Chapter 2 Season 3 Water Level Stages WaterLevel_0=true WaterLevel_1=false WaterLevel_2=false WaterLevel_3=false WaterLevel_4=false WaterLevel_5=false WaterLevel_6=false WaterLevel_7=false ;setting anything other than "true" will disable the stage ;----------------------------------------------------------------------------------------------------------------- ;Custom Item Shop Billboard Section(disabled by default putting "true" will enable the custom section) bUseCustomSection=false sectionId=StartYourEngines offerSectionId=Behemoth stackRankValue=99 foregroundUrl=https://cdn3.unrealengine.com/billboard-kelplinencalcium-character-1920x1080-8a2207011c93.png ;image displayed on top of the background backgroundUrl=https://cdn3.unrealengine.com/billboard-kelplinencalcium-bg-1920x1080-037e44ae3072.png;image url of the background bodyImage=https://cdn3.unrealengine.com/billboard-kelplinencalcium-itemstack-update-512x96-65438a924b73.png ;image apeaers alongside the text titleImage=https://cdn3.unrealengine.com/billboard-kelplinencalcium-logo-686x341-93ab8e6a991d.png ;image that appears in the same place as the title text title= subtitle=Cool Subtitle ;subtitle, text displayed under the title buttonText=Cool Button Text ;text of the usually "View Offer" button SectiondisplayName=Cool Section Name ;Shop section display name titleColorA=FFFFFF ;color of the title, has to be a hex value titleColorB=FFFFFF ;color of the subtitle, text below the title, has to be a hex value ;Custom BillBoard Section example^ in this example the "LayoutID" would be "StartYourEngines.Behemoth.99", you would need to modify the data in shopv3.json accordingly to utilize your custom section*/ ;Speech Marks("") are not required and your custom item shop billboard section will not work if you have them included. ;Change Player Level/Amount of Gold! Level=1 Gold=0 ;[EXPERIMENTAL] Fortnite Game Config FortniteGameConfig=false ;Username override mainly to fix when the username is random characters, in the sitation where you are redirecting epics/fortnites endpoints to Neonite bEnableOverride=false username=""