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paddles.py
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import pygame
class Paddles:
def __init__(self):
self.display = pygame.display.get_surface()
self.speed = 8
self.p1_rect = pygame.Rect(0, 0, 5, 75)
self.p1_rect.center = (0, 200)
self.p1_rect.left = 0
self.p2_rect = pygame.Rect(0, 0, 5, 75)
self.p2_rect.center = (0, 200)
self.p2_rect.right = 600
def p1_move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
self.p1_rect.y -= self.speed
if keys[pygame.K_s]:
self.p1_rect.y += self.speed
if self.p1_rect.top <= 0:
self.p1_rect.top = 0
if self.p1_rect.bottom >= 400:
self.p1_rect.bottom = 400
def p2_move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
self.p2_rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.p2_rect.y += self.speed
if self.p2_rect.top <= 0:
self.p2_rect.top = 0
if self.p2_rect.bottom >= 400:
self.p2_rect.bottom = 400
def update(self):
self.p1_move()
pygame.draw.rect(self.display, (255, 255, 255), self.p1_rect)
pygame.draw.rect(self.display, (255, 255, 255), self.p2_rect)