From b9981c4a9014f759161bc68c8b1dc51d99c512c9 Mon Sep 17 00:00:00 2001 From: brightrim Date: Wed, 15 Jan 2025 19:44:51 +0100 Subject: [PATCH] removed findRandomItem from sowing as there are no random items attributed to it to find, leading to a bug in how the Nomizo glyph works and the script was doing nothing anyways with no items listed to find. It is likely it has none due to how it would be double dipping as harvesting what you sow does have them --- craft/gathering/sowing.lua | 2 -- 1 file changed, 2 deletions(-) diff --git a/craft/gathering/sowing.lua b/craft/gathering/sowing.lua index a7cc10f71..91f0ac91c 100644 --- a/craft/gathering/sowing.lua +++ b/craft/gathering/sowing.lua @@ -121,8 +121,6 @@ function M.StartGathering(User, SourceItem, ltstate) -- since we're here, we're working - sowing:FindRandomItem(User, nil) - User:learn( sowing.LeadSkill, sowing.SavedWorkTime[User.id], sowing.LearnLimit); -- you always get at least one local amount = 1;