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index.Rmd
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---
title: "Home"
output:
html_document:
toc: true
toc_float: true
---
<img src= "Portfolio_IMG_Me.jpg" style="width:40%; border:5px solid; border-radius: 5px; color: #3e4247; margin-right: 20px" align="center">
## About me
Hello there, I'm a high school student at [ICS (International Community School)](https://www.icsabuja.com/). I plan on doing aerospace engineering (more specifically aeronautical engineering). I'm a freelance developer, I have 3 years of experience with 3D modeling (mainly focusing on aircrafts), including 2 years working on modeling the A350-1000 for X-plane 11. I also have experience with CAD, specifically using Onshape but getting used to FreeCAD. I've got experience with programming, like what I used to make this website (R language). I've used C# for Unity, Lua for X-plane, HTML & CSS for web design, and I'm currently learning C++ for potential app development and to use with X-Plane. I have done a lot of research and have an understanding of aeronautical engineering. I know the names and functions of the control surfaces, the formula of lift and the physics behind it, as well as how to navigate myself around the cockpit.
### Skills
The skills currently in my arsenal are:
-3D-modeling
-Programming
-3D-Texturing
-CAD Design
-UI/UX design
-Photography
## Persoanl Projects
I currently have a project for X-Plane 11. In this project I'm making model of the A350-1000 for people to use and explore the pleasure of the aircraft. I've been improving the model for better quality and performance in the simulator by exploring a bunch of papers on the A350-1000 systems, parts, and specification. I often post my progress on Xplane.org, which is a community website for X-plane users, the link to my page is [here](https://forums.x-plane.org/index.php?/profile/1064692-unknown__/).
Once the modeling part is done, I plan to work on the "back-end" of the aircraft, basically all the code that will be needed for it to run as intended and as realistically as possible. After finishing the back-end portion of the aircraft, I'll move onto texturing the aircraft (making it look visually appealing).
I have another project I'll use called Unity (a game engine) to make a physics based flight simulator, and hopefully upload it onto steam. The aim of this project is to make a flight simulator with realistic physics and almost completely physics based, for the best immersion, and hopefully even rival X-plane 12 (the newest version of X-plane). Currently, I'm working on getting the physics to work as intended, the hardest part is figuring out how lift will work, so I look at other programs like Xfoil that gives accurate results for lift.