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config question + all blocks list #366
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Sorry for the late response. Response to Your Questions:
Recommendations:
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Hello! :) Subsidiary question: |
You can add blocks to both the obfuscation and proximity hider lists. Blocks will obfuscate when surrounded by opaque blocks, defaulting to proximity hiding otherwise. Adding blocks to both lists may slightly impact performance, as each block in the obfuscation list checks its six neighboring blocks. Proximity hiding is less intensive; however, if used alone, memory usage increases drastically due to tracking each proximity-hidden block per player and loaded chunk (each block per player is roughly 4 bytes of memory). We provide a brief explanation of raycasting in our wiki here. Since raycasting only affects when proximity blocks are deobfuscated, it may not directly counter ESP or Freecam mods. Could you elaborate on how you see raycasting addressing these mods? This context would help clarify if any adjustments to our approach might support your goal more effectively. |
Description
*** Not really a suggestion but some questions that might be useful also for others. ***
Hey, I've some basic question on this amazing plugin that I think can be helpful to know also for other people planning to use it
I'm on a vanilla server and my goal is to make it harder for the people to use x-ray to find bases to grief.
To achieve that, I want to add as many blocks as possible to the proximity and the obfuscation features.
So that if people try to use x-ray with special setting to find for example crafting benches, wood or any other block that might be present in a base then they cannot identify any of those.
Does this approach make sense and fits within the use cases of this proxy or is there a better one?
Does adding too many hidden blocks impact significantly on performance to the best of your knowledge?
My server is 1.20.4, how can I get a list of all the possible blocks? Including for example all various torches (not just Minecraft:torch) and blocks with multiple states
Thanks!
Proposed Behaviour
n/a
Extra Details
No response
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