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Some Platforms were skipped due to invalid SDK setup: IOS, Android, Linux, LinuxArm64.
See the log file for detailed information
Discovering modules, targets and source code for project...
Compiled assembly file 'C:\Users\GennaroSchiano\Documents\GitHub\librealsenseSR\wrappers\unrealengine5\Intermediate\Build\BuildRules\RealSenseUEModuleRules.dll' appears to be for a newer CLR version or is otherwise invalid. Unreal Build Tool will try to recompile this assembly now. (Exception: Could not load file or assembly 'C:\Users\GennaroSchiano\Documents\GitHub\librealsenseSR\wrappers\unrealengine5\Intermediate\Build\BuildRules\RealSenseUEModuleRules.dll'. Format of the executable (.exe) or library (.dll) is invalid.)
C:\Users\GennaroSchiano\Documents\GitHub\librealsenseSR\wrappers\unrealengine5\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\RuntimeMeshComponent.Build.cs(11,9): error CS0103: The name 'bFasterWithoutUnity' does not exist in the current context
C:\Users\GennaroSchiano\Documents\GitHub\librealsenseSR\wrappers\unrealengine5\Plugins\RealSense\Source\RealSense\RealSense.Build.cs(55,4): error CS0103: The name 'PublicLibraryPaths' does not exist in the current context
C:\Users\GennaroSchiano\Documents\GitHub\librealsenseSR\wrappers\unrealengine5\Plugins\RealSense\Source\RealSense\RealSense.Build.cs(56,4): error CS0103: The name 'PublicLibraryPaths' does not exist in the current context
ERROR: Expecting to find a type to be declared in a target rules named 'RealSenseUETarget'. This type must derive from the 'TargetRules' type defined by Unreal Build Tool`
thanks for any help in advance!
-Gennaro
The text was updated successfully, but these errors were encountered:
Hi @gschian0 The RealSense Unreal wrapper is designed specifically for UE 4.26 and has references in its code that perform version checks, as shown at the link below.
attempting to upgrade project files to ue5... I get this error when trying to generate a new project.
`Running C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe -projectfiles -project="C:/Users/GennaroSchiano/Documents/GitHub/librealsenseSR/wrappers/unrealengine5/RealSenseUE.uproject" -game -rocket -progress -log="C:\Users\GennaroSchiano\Documents\GitHub\librealsenseSR\wrappers\unrealengine5/Saved/Logs/UnrealVersionSelector-2022.05.19-19.14.36.log"
Log file: C:\Users\GennaroSchiano\Documents\GitHub\librealsenseSR\wrappers\unrealengine5\Saved\Logs\UnrealVersionSelector-2022.05.19-19.14.36.log
Log file: C:\Users\GennaroSchiano\AppData\Local\UnrealBuildTool\Log_GPF.txt
Some Platforms were skipped due to invalid SDK setup: IOS, Android, Linux, LinuxArm64.
See the log file for detailed information
Discovering modules, targets and source code for project...
Compiled assembly file 'C:\Users\GennaroSchiano\Documents\GitHub\librealsenseSR\wrappers\unrealengine5\Intermediate\Build\BuildRules\RealSenseUEModuleRules.dll' appears to be for a newer CLR version or is otherwise invalid. Unreal Build Tool will try to recompile this assembly now. (Exception: Could not load file or assembly 'C:\Users\GennaroSchiano\Documents\GitHub\librealsenseSR\wrappers\unrealengine5\Intermediate\Build\BuildRules\RealSenseUEModuleRules.dll'. Format of the executable (.exe) or library (.dll) is invalid.)
C:\Users\GennaroSchiano\Documents\GitHub\librealsenseSR\wrappers\unrealengine5\Plugins\RuntimeMeshComponent\Source\RuntimeMeshComponent\RuntimeMeshComponent.Build.cs(11,9): error CS0103: The name 'bFasterWithoutUnity' does not exist in the current context
C:\Users\GennaroSchiano\Documents\GitHub\librealsenseSR\wrappers\unrealengine5\Plugins\RealSense\Source\RealSense\RealSense.Build.cs(55,4): error CS0103: The name 'PublicLibraryPaths' does not exist in the current context
C:\Users\GennaroSchiano\Documents\GitHub\librealsenseSR\wrappers\unrealengine5\Plugins\RealSense\Source\RealSense\RealSense.Build.cs(56,4): error CS0103: The name 'PublicLibraryPaths' does not exist in the current context
ERROR: Expecting to find a type to be declared in a target rules named 'RealSenseUETarget'. This type must derive from the 'TargetRules' type defined by Unreal Build Tool`
thanks for any help in advance!
-Gennaro
The text was updated successfully, but these errors were encountered: