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Update unity doc #2561

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merged 5 commits into from
Oct 24, 2018
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@matkatz matkatz commented Oct 18, 2018

Unity documentation update to PR #2559

ogoshen and others added 5 commits October 18, 2018 13:36
* Object pooling for frames and profiles
* Fixed a bug where PlaybackDevice disposed the underlying device
* Removed custom FrameSet marshaler
* Add ICompositeDisposable interface to FrameReleaser and FrameSet
* Processing blocks callbacks are marshalled through native user-data pointers, avoiding closure allocation
* Added missing Format.Disparity32
* Added Option interfaces (IOption, IOptions, IOptionsContainer)
* Added IEnumerable<Frame> to Pipeline
* Downgrade project version to 2017.4 LTS
* VideoFrame to Texture2D uses FrameQueue and uploads data straight to GPU
* Fixed stream configuration being reset when recording
* Multi device support (via RsFrameProvider)
* Processing blocks are now asset based, their options are persistent and they have a dedicated inspector UI.
@matkatz matkatz mentioned this pull request Oct 22, 2018
@dorodnic dorodnic merged commit bc8cd0e into IntelRealSense:development Oct 24, 2018
@matkatz matkatz deleted the update_unity_doc branch December 23, 2018 07:53
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3 participants