Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
(copied from #2559)
C#
Object pooling for frames and profiles
Fixed a bug where PlaybackDevice disposed the underlying device
Removed custom FrameSet marshaler
Add ICompositeDisposable interface to FrameReleaser and FrameSet
Processing blocks callbacks are marshalled through native user-data pointers, avoiding closure allocation
Added missing Format.Disparity32
Added Option interfaces (IOption, IOptions, IOptionsContainer)
Added IEnumerable to Pipeline
UNITY
Downgrade project version to 2017.4 LTS
VideoFrame to Texture2D uses FrameQueue and uploads data straight to GPU
Fixed stream configuration being reset when recording
Multi device support (via RsFrameProvider)
Processing blocks are now asset based, their options are persistent and they have a dedicated inspector UI.