-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathStateMachine.cpp
137 lines (112 loc) · 3.04 KB
/
StateMachine.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/*
Copyright (c) 2017 InversePalindrome
Nihil - StateMachine.cpp
InversePalindrome.com
*/
#include "StateMachine.hpp"
StateMachine::StateMachine(StateData& stateData) :
stateData(stateData),
states(),
stateActions(),
stateFactory()
{
}
void StateMachine::handleEvent(const sf::Event& event)
{
if (!this->states.empty())
{
this->states.back().second->handleEvent(event);
}
this->processStateActions();
}
void StateMachine::update(float deltaTime)
{
if (!this->states.empty())
{
if (this->states.back().second->isDependent() && this->states.size() > 1)
{
auto itr = std::end(this->states);
for (; itr != std::begin(this->states); --itr)
{
if (itr != std::end(this->states) && !(*itr).second->isDependent())
{
break;
}
}
for (; itr != std::end(this->states); ++itr)
{
(*itr).second->update(deltaTime);
}
}
else
{
this->states.back().second->update(deltaTime);
}
}
this->processStateActions();
}
void StateMachine::draw()
{
if (!this->states.empty())
{
if (this->states.back().second->isTransparent() && this->states.size() > 1)
{
auto itr = std::end(this->states);
for (; itr != std::begin(this->states); --itr)
{
if (itr != std::end(this->states) && !(*itr).second->isTransparent())
{
break;
}
}
for (; itr != std::end(this->states); ++itr)
{
(*itr).second->draw();
}
}
else
{
this->states.back().second->draw();
}
}
}
StateMachine::StatePtr& StateMachine::operator[](std::size_t statePosition)
{
return this->states[statePosition].second;
}
std::size_t StateMachine::size() const
{
return this->states.size();
}
void StateMachine::changeState(StateID stateID)
{
this->popState();
this->pushState(stateID);
}
void StateMachine::pushState(StateID stateID)
{
this->stateData.guiManager.hideAllWidgets();
this->stateActions.push_back([this, stateID] { this->states.push_back({ stateID, this->getState(stateID) }); });
}
void StateMachine::popState()
{
this->stateData.guiManager.hideAllWidgets();
this->stateActions.push_back([this] { this->states.pop_back(); });
}
void StateMachine::clearStates()
{
this->stateData.guiManager.hideAllWidgets();
this->stateActions.push_back([this] { this->states.clear(); });
}
StateMachine::StatePtr StateMachine::getState(StateID stateID)
{
return this->stateFactory.find(stateID)->second();
}
void StateMachine::processStateActions()
{
for (const auto& action : this->stateActions)
{
action();
}
this->stateActions.clear();
}