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Todo.md

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  • A world where everything is a dungeon with different rooms

  • A world where jungle spreads to the dirt, corruption, stone(making it lizhard ?)...

Reversed world :

Main tiles are inverted :

  • Dungeon <-> Temple
  • Snow <-> Desert
  • Jungle <-> Mushroom
  • Crimson <-> Corruption
  • Lava -> Honey -> Water -> Lava

Temple rework :

  • Temple is upside down
  • Temple is 5 times bigger
  • Rooms are not linear
  • Traps not breakable before Golem is beaten
  • Few mini temples

Dark world :

  • Everything is walled
  • Light is dimmer
  • Everything is considered as underground or deeper (for spawn purposes)
  • Big columns with a world roof (maybe a surface at the space layer)

(un)lucky worlds :

  • Prefix rerolled to be better/worse (during play too)
  • Affect character luck (of course)
  • More/no pyramids
  • More/less rare enemies
  • Bigger/smaller and more common/rarer ore veins (also when altar broken)
  • Impact biome chests ?

Gravity world :

  • Everything but the floating blocks can fall if not held
  • Worldgen must verified to avoid floating things and some things should be added

Halloween (unfinished) :

  • Sneaky (but avoidable) traps (wires, pressure plates and pumps are invisible unless spectre googles are worn)
  • Some graveyard
  • Few mausoleum
  • Dimmer light
  • Tombstone and ground below need at least 45%(silver) pickaxe power (cant be blown up) or gravedigger
  • Bosses have a ghost attack

Purity world

Hollow temple (hidden) :

  • The temple becomes just one room

Bigger temple rooms

Make custom sized tile framing work

Add more customized world options :

  • Choose the ore tier (can be both)
  • Choose temple/dungeon size modifier
  • Choose height of layers
  • Edit corruption size

Finish editable passes

Finish seed configuration (to only have part of a seed)