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main.go
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package main
import "C"
import (
"flag"
_ "github.com/itay2805/mcserver/config"
"github.com/itay2805/mcserver/game"
"github.com/itay2805/mcserver/server"
"log"
"os"
"os/signal"
"runtime"
"runtime/pprof"
"syscall"
)
var cpuprofile = flag.String("cpuprofile", "", "write cpu profile to `file`")
var memprofile = flag.String("memprofile", "", "write memory profile to `file`")
func main() {
flag.Parse()
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Profiling related code
//
var f *os.File
if *cpuprofile != "" {
f, err := os.Create(*cpuprofile)
if err != nil {
log.Fatal("could not create CPU profile: ", err)
}
defer f.Close()
if err := pprof.StartCPUProfile(f); err != nil {
log.Fatal("could not start CPU profile: ", err)
}
log.Println("CPU Profiler has started")
}
c := make(chan os.Signal, 2)
signal.Notify(c, os.Interrupt, syscall.SIGTERM)
go func() {
for range c {
if *memprofile != "" {
f, err := os.Create(*memprofile)
if err != nil {
log.Fatal("could not create memory profile: ", err)
}
defer f.Close()
runtime.GC() // get up-to-date statistics
if err := pprof.WriteHeapProfile(f); err != nil {
log.Fatal("could not write memory profile: ", err)
}
}
pprof.StopCPUProfile()
f.Close()
os.Exit(0)
}
}()
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
log.Println("Everything is ready to start")
// start the game loop
go game.StartGameLoop()
// start the server
server.StartServer()
}