- Fix ranger's animal companions' attack number label. (#207)
- Update the "loaded" effect image to match the loaded ammunition's image.
- Revert Hunt Prey automation to original method.
- Split "Prevent Firing without Ammunition" setting into Player and NPC settings.
- Update French translation.
- Update Polish translation.
- Add German translation.
- Add action roll option to Fake Out.
- Fix loaded requirement of Fake Out to include repeating weapons.
- Fix Alchemical Crossbow to use bomb slug instead of name for "lesser" check.
- Respect rolling with consumeAmmo set to false.
- Moved ammunition information from effect names to the description.
- Update translations.
- Reorganise settings into categories.
- Fix issues with applying effects.
- Fix warnings about ammunition effects displaying incorrectly.
- Rewrite Hunt Prey automation.
- Add traits to action messages.
- Conjure Round auxiliary option will no longer appear on melee weapons.
- Add option to disable the module's ammunition effects and revert to the system's implementation.
- Add warnings for ammunition effects when weapon ammunition does not match ammunition effect.
- Fix errors posting some messages.
- Fix some ammunition effects not applying correctly.
- Add automation to the Fake Out Gunslinger feat.
- Fix warnings starting the server due to missing author.
- Add automation to the Sword and Pistol Gunslinger feat.
- Fix instances where Hunt Prey messages could be posted twice.
- Trigger Alchemical Shot on posting the action to chat, and remove the effect after a damage roll.
- Updated Polish translation (thanks to Liohart).
- Verified backwards-compatibility with Foundry v11 and PF2e v5.
- Compatibility with Foundry v12 and Pathfinder 2e v6.
- Allow selecting Hunted Prey by posting the action from the character sheet.
- Reintroduced ammunition effects, replacing the system effects, so the correct effect is applied even if ammunition is changed after loading.
- Update and improve Crossbow Crack Shot automation.
- Fix failing to post messages about using ammunition.
- Add more options to control chat message generation.
- Add Conjure Bullet to auxiliary actions.
- Allow firing the last piece of ammunition.
- Fix visual error displaying traits when using auxiliary actions.
- Fix action glyth not displaying when reloading.
- Restore automatically enabling the hunted prey toggle when choosing a hunted prey for flurry rangers.
- Fix for PF2eWeapon
requiresAmmo
function name change toammoRequired
causing all ammunition handling to be skipped.
- Removed macro and effect for firing both barrels of a double-barrelled weapon, as this has been added to the system.
- Skip using ammunition if the actor has the "skip-use-ammunition" roll option.
- Update Polish translation.
- Add buttons to equipped weapons with linked stacks to draw or pick up an item from those linked stacks.
- Fix disabling the precision damage after the first damage instance per turn.
- Added the Link Companion macro, which allows you to link a ranger's animal companion to share your Hunt Prey benefits.
- Rewrote the hunt prey code to more gracefully handle targetting your hunted prey and automatically apply the precision edge damage.
- Fix libwrapper hook for
adjustCarryType
changing tochangeCarryType
in the system.
- Fix reloading actors with advanced ammunition system disabled.
- Only apply Crossbow Ace effect if the legacy Crossbow Ace feat is being used.
- Add actions inside character sheets to reload, unload, reload magazine, and switch to next chamber.
- Updated Polish translations.
- Fix being able to use weapons as ammunition.
- Fixed checks for crossbow-type weapons to use the weapon group instead of additional tags
- Fixed advanced thrown weapon system error when creating stack when a token is targeted
- Add new Fully Reload macro to fully reload a capacity weapon
- Fixed bad import causing a lot of functions to fail
- Fixed use of ammunition
isAmmunition
toisAmmo
as per system change
- Fixed consuming repeating ammunition with the advanced ammunition system disabled
- Updated terminology of "charges" to "uses" to match system update
- Automatically open strike popouts for new stacks if created from a stack with an open strike popout
- Close strike popouts for deleted stacks
- Do not post full chat card for repeating ammunition when the setting is disabled
- Fixed thumbnail image not displaying when using a routePrefix
- Add force, vitality, and void damage types to alchemical crossbow
- Respect ammunition auto-destroy setting
- Add translations for Polish
- When creating a new stack, wait for the stack to be created before continuing execution
- Fixed the weapon name showing as "undefined" when loading a magazine into a repeating weapon
- Improved the wording and localisation of some dialogs
- Fixed an issue with the advanced thrown weapon system (and potentially other places in the module) caused by a change in the Foundry API
- Foundry v11 compatibility
- Fix error shown to other players when removing the final thrown weapon from a stack
- Fix language code for Chinese (Simplified)
- Added translations for Chinese (Simplified) and French
- Added localization support (currently English only)
- New Reload NPCs macro to reload all NPCs on the scene.
- Reload All macro, which didn't work with most configurations, has been removed.
- Add a "Prey" effect to the target(s) of the Hunt Prey macro to clarify which token is designated
- Rule elements on ammunition will no longer spawn an effect applied to the weapon that fired it. A better version of this functionality has been added to the Pathfinder 2e system as of version 4.9.0.
- Alter the "Post Full Ammunition Description" option to only post the ammunition description for non-standard ammunition
- The Hunt Prey effect and message will now respect the system's settings around hiding token names
- Fix deleting weapons from the Items directory causing errors
- Add hooks for the following macros:
- Reload (
pf2eRangedCombatReload
) - Reload Magazine (
pf2eRangedCombatReloadMagazine
) - Unload (
pf2eRangedCombatUnload
) - Switch Ammunition (
pf2eRangedCombatSwitchAmmunition
) - Next Chamber (
pf2eRangedCombatNextChamber
) - Conjure Bullet (
pf2eRangedCombatConjureBullet
)
- Reload (
- Fix detection of whether an item is ammunition, which was changed in a recent system update
- Fix Alchemical Shot macro not working
- Add codified persistent damage to Alchemical Shot instead of a note
- Implement the NPC Advanced Thrown Weapon System
- Fix error that occurred when rolling the default fist attack, due to the previous fix
- Ignore strikes that originate from rule elements
- Implement the NPC Weapon and Ammunition System
- Set the Advanced Ammunition System to be enabled by default
- Add client option to hide token icons for effects generated by the module
- Correct references to templates which were renamed in the system
- Fix hazards' attack rolls causing errors
- Allow characters with Double Prey and Triple Threat to select multiple hunted preys
- Prompt to select ammunition when trying to reload a weapon with no or empty ammunition
- Migrate predicates to new structure
- Fix several instances of manually-assigned effects not working
- Fix issue with macros that display multiple dialogs
- Fix issues reloading magazines
- Add macro to switch weapon ammunition
- Foundry v10 compatibility
- Correct an error when crafting bombs with the Advanced Thrown Weapon System enabled
- Add additional damage types to Alchemical Shot
- Add the Alchemical Shot macro and effect, implementing automation for the Alchemical Shot feat
- Rewrite the Advanced Thrown Weapon system
- Apply Crossbow Ace and Crossbow Crack Shot when using Conjure Bullet
- Add missing file, which caused various parts of the module to break
- Implement the Advanced Thrown Weapon System
- Support loading capacity weapons with multiple ammunition types
- Display an error message when trying to reload a weapon with two different ammunition types
- Add the ability to fire double-barreled weapons with both barrels to increase damage
- Fix an issue preventing the Crossbow Ace and Crossbow Crack Shot effects being applied when reloading
- Add the Conjure Bullet action, allowing Spellshot gunslingers to fire without using ammunition
- Fixed an issue which could cause the "Target is your Hunted Prey" checkbox to become stuck
- Fix an issue with using macros after manually applying some effects
- Add setting to set a minimum permission level to see messages generated by this module
- Add support for capacity and double barrel weapons
- Fix an issue with determining if a weapon requires ammunition
- Fix an issue with the Reload All macro not working correctly
- Fix an issue with firing an alchemical crossbow with no bomb loaded
- Add option to post full ammunition item to chat when firing a ranged weapon
- Add ammunition effects, copying rules from ammunition to an effect targeting your weapon
- Separate equipped and unequipped weapons in the weapon select dialog
- If there is a single equipped weapon available when reloading, select it automatically
- Add macro to load alchemical bombs into alchemical crossbows
- Ignore stowed items when finding weapons
- Automatically remove the Crossbow Ace and Crossbow Crack Shot effects upon making a second attack roll
- Remove separate reload actions
- Fix issue where Hunt Prey did not apply Crossbow Ace effect due to system data change
- Update to support data structure changes in Pathfinder 2e 3.7.0 (thanks to MrVauxs)
- Prevent melee usage of combination weapons consuming ammunition
- Revert system change to disregard empty ammunition stacks
- Prevent unloading into stowed ammunition stacks
- Add a dialog when first being unable to fire a weapon because of the module, linking to documentation
- Fix issue with Hunted Prey effect not applying
- Implement Advanced Ammunition System
- Add improved macro icons
- Fix issue where the Loaded effect would be removed even if the attack roll was cancelled
- Fix bug preventing NPCs from reloading
- Fix bug stopping the "Reload All" macro from working
- Remove range increment calculation macros and effects (implemented in Pathfinder 2e system)
- Refactor macros into scripts - future updates will not require macro re-import
- Add useful chat messages for running macros
- Automatically remove "loaded" effect on firing a weapon
- (Optional) Prevent firing an unloaded weapon
- Fix issue with Reload and Hunt Prey macros duplicating effects
- Add to actions compendium with one- and two-action reload versions
- Add item-targeted effects for Crossbow Ace and Crossbow Crack Shot
- Improved Reload macro to apply Crossbow Ace and Crossbow Crack Shot effects, and check if weapon is already loaded
- Add Hunted Prey effect to track which target is hunted
- Add Hunt Prey macro which applies the Hunted Prey effect for selected target, and applies Crossbow Ace effect for equipped crossbows
- Automate enabling/disabling "Hunted Prey" toggle based on current hunted prey and targeted token
- Add Reload macro to apply the "Loaded" effect for a particular weapon
- Add actions compendium with Reload action
- Update range calculation to take into account large and larger creatures
- Add compendia for range penalty effects and macros to automatically calculate which to use