- Major Rewrite for dnd5e system 4.0.0
- Powers now use activities
- Powers now just use the normal Item sheet
- New custom Consumption type available for all item types: Power Points!
- New activities on a Power with a level of 1 or more will default to having a Power Point consumption type
- These also have a default consumption max of
"1 + @flags.prime-psionics.manifestLimit - @activity.consumption.targets.0.value"
- Added compatibility with the Compendium Browser
- Added the
mgc
property to all powers - Fixed an issue with the display of the Power tooltips
- Powers now correctly inherit their parent's proficiency bonus
- Added max compatibility of
dnd5e
3.3.9 because of upcoming breaks in 4.0.
- Updated minimum compatibility to D&D 3.3
- Fixed bug preventing display on the revised NPC & Character sheets
- Removed duplicate display of powers from NPC "inventory"
- Added early return to render hook to prevent clobbering other modules if possible
- Added support for innate psionics as a preparation mode
- Improved support for NPC manifesters - if an NPC has powers, their spellcasting level will double as a manifester level
- Added missing .svg assets to release build
- Fixed minor display bugs in chat cards and item sheet
- Updated package images to new sheet and chat cards
- [BREAKING] Updated compatibility to dnd5e 3.0
- Updated
components
to the new genericproperties
field to match base system spells. There is an automatic migration included as well as a getter for compatibility. - Powers display correctly on both the new and legacy character sheets
- Updated
- Added new Source field handling to the Power sheet.
- Added "Psion's Primer" as a default fill in for the
book
field
- Added "Psion's Primer" as a default fill in for the
- Added new icons to match the new dnd5e aesthetic, courtesy of game-icons.net
- Adjusted power sheet namespace to use the module's name
- Added proper label to the power item sheet (#24)
- Fixed a display bug from having both powers and spells higher than a character's spellcasting level. (#5)
- Refactored number of functions.
- Fixed powers not showing how many points had been spent on them rather than their base value.
- Added "Intensify (2)" and "Intensify (3)" option for powers that scale per 2 or 3 pp spent on them. (#17)
- Fixed a bug blocking the display of power points on new character sheets.
- Fixed routeprefix bug.
- Migrated actor power points from pp/ppMax to pp.value and pp.max.
- Added manifest link so the project is not strictly dependent on the Foundry linkage.
- Added class table handling. (#8)
- Fixed build process so script file is properly added. (#4)
Initial release.