Multiplayer VR Flight Simulator made with UE5 #920
demonixis
started this conversation in
Show and tell
Replies: 1 comment 1 reply
-
So assuming 2 players I assume that you're running your Unreal based app on each of their PCs and then transmitting their inputs to a 3rd PC, the server PC which is running JSBSim. Which then sums the inputs ala Airbus style, feeds the sum into JSBSim and then the JSBSim pose data and other data is broadcast to the two client PCs which then use it to update the pose in each Unreal environment? |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hello everyone,
Today I'm glad to share with you what I've been able to do with JSBSim and a few other tech. It's a flight simulator made for VR and multiplayer in mind (but it works in flat and single player too).
The video
Here is the demo video
JSBSim
It's an heavily modified version of JSBSim that supports:
The simulator
As you can see in the video, it's made for multiplayer in mind, you can control an aircraft with two pilots at the same time. Inputs are synchronized on the server. In LAN, it works pretty well. I've not yet tested with an online connection, but I think it's better in LAN.
The main FDM is JSBSim, but there is another one FDM for some helicopters and for a more arcade way on airplanes. The FDM can be switched from the menu, during the gameplay.
Joystick, VR Controllers and game controllers are supported.
Do you have questions? I hope you'll like it :)
Yannick.
Beta Was this translation helpful? Give feedback.
All reactions